India Edutainment Market is expected to reach USD 465.30 Bn. by 2030, at a CAGR of 18% throughout the forecast period.India Edutainment Market Dynamics
Edutainment technology helps to learn the process through effective usage of attractive audio-visual content, carrying together the best of realistic knowledge and playful animation. In the current market scenario, technological developments like high-speed Internet, an increase in penetration of smartphones and breakthroughs in the fields of animation and associated media are expected to drive the growth in the India edutainment market. Adoption of the smartphones has opened up a real content to children at the click of a button. On the other hand, with the ease of access for edutainment technology has its own share of disadvantages. Now, kids can reach an overpowering amount of content online, which is inapt for young vulnerable minds. These factors are expected to limit the market growth.To know about the Research Methodology:-Request Free Sample Report The Indian education industry has experienced an evolution with concerns to the methods of delivery to children. The demand for classrooms are increasing, which offer learning opportunities for kids with a high degree of one-to-one engagements. It helps to reduce the bookish classroom method and deliver fun-based, immersive & role-playing platform for the children’s. Furthermore, with the digital revolution, edutainment has progressively more evolved as a supplementary classroom, which is much more accessible and provides seamless education Working professional’s parents are exploring and preferring innovative methods of learning for their children in India. The technological revolution have transformed key players in the education and entertainment sectors and provided integration opportunities to grow profitably in the India Edutainment Market. The requirement for children to learn in a more interactive way, which keeps them involved until the learning is complete is driving to encourage more edutainment based concepts to occur in the market. With the adoption of the edutainment technology, most of the start-ups are focusing on the Internet, mobile apps and games to cater to the audience in the India. Byju’s, is one of the largest financed start-ups, who has an updated app for unique learning process. They are also delivering actionable feedback, recommendations, and guided paths, to make the learning process more interactive. Additionally, they have featured parent connect app, which provides its students with a real-time update on every student’s improvement. The objective of the report is to present a comprehensive analysis of India Edutainment Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants by region. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors in the market are presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analysed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding India Edutainment Market dynamics, structure by analysing the market segments and project the India Edutainment Market size. Clear representation of competitive analysis of key players by type, price, financial position, product portfolio, growth strategies, and regional presence in the India Edutainment Market make the report investor’s guide. The report study has analyzed revenue impact of covid-19 pandemic on the sales revenue of market leaders, market followers and disrupters in the report and same is reflected in our analysis.Scope of the India Edutainment Market: Inquire before buying
India Edutainment Market Report Coverage Details Base Year: 2023 Forecast Period: 2024-2030 Historical Data: 2018 to 2023 Market Size in 2023: USD 146.07 Bn. Forecast Period 2024 to 2030 CAGR: 18% Market Size in 2030: USD 465.30 Bn. Segments Covered: By Gaming Type Interactive Non-interactive Explorative Hybrid Combination By Visitor Demographics By Visitor Demographics Children (0-12) Teenager (13-18) Young Adult (19-25) Adult (25+) India Edutainment Market Key Players
1. Ontamo Entertainment 2. Kiddopia 3. KidZania 4. ConveGenius 5. Byju’s 6. SMAAASH 7. ClassPlus 8. StuMagz 9. NeoStencil 10. Open Door 11. Veative Labs 12. Shirsa Labs 13. AlmaMapper 14. Medha Edutainment Pvt. Ltd. 15. KLAP Edutainment PVT LTD 16. Rollercoaster 17. OnMobile Global Limited 18. Flintobox.comFrequently Asked Questions:
1. What is the growth rate of India Silicon Alloys Market? Ans: The India Silicon Alloys Market is growing at a CAGR of 18% during forecasting period 2024-2030. 2. What is scope of the India Silicon Alloys Market report? Ans: India Silicon Alloys Market report helps with the PESTEL, PORTER, COVID-19 Impact analysis, Recommendations for Investors & Leaders, and market estimation of the forecast period. 3. Who are the key players in India Silicon Alloys Market? Ans: The important key players in the India Silicon Alloys Market are – Ontamo Entertainment, Kiddopia, KidZania, ConveGenius, Byju’s, SMAAASH, ClassPlus, StuMagz, NeoStencil, Open Door, Veative Labs, Shirsa Labs, AlmaMapper, Medha Edutainment Pvt. Ltd., KLAP Edutainment PVT LTD, Rollercoaster, OnMobile Global Limited, Flintobox.com, 4. What is the study period of this Market? Ans: The India Silicon Alloys Market is studied from 2023 to 2030.
1. India Edutainment Market Introduction 1.1. Study Assumption and Market Definition 1.2. Scope of the Study 1.3. Executive Summary 2. India Edutainment Market: Competitive Landscape 2.1. MMR Competition Matrix 2.2. Competitive Landscape 2.3. Key Players Benchmarking 2.3.1. Company Name 2.3.2. Headquarter 2.3.3. Service Segment 2.3.4. End-users Segment 2.3.5. Revenue (2023) 2.3.6. Company Locations 2.4. Market Structure 2.4.1. Market Leaders 2.4.2. Market Followers 2.4.3. Emerging Players 2.5. Mergers and Acquisitions Details 3. India Edutainment Market: Dynamics 3.1. Edutainment Market Trends 3.2. Demand-Supply side Trend Analysis 3.3. Edutainment Market Dynamics 3.3.1. Market Drivers 3.3.2. Market Restraints 3.3.3. Market Opportunities 3.3.4. Market Challenges 3.4. PORTER’s Five Forces Analysis 3.5. PESTLE Analysis 3.6. Regulatory Landscape 3.7. Value Chain – Supply Chain Analysis 3.8. Technological Roadmap 3.9. The COVID-19 Impact on the India Edutainment Industry 4. India Edutainment Market: Analysis 4.1. Technological Advancements 4.2. Shifts in Consumer Behavior 4.3. Emerging Business Models 4.4. Industry Policies and Regulations 4.5. Insights into the type of educational institutions using these products 4.6. Insights on the different most commonly used products 4.7. Insights on the key stakeholders - Manufacturers, Distributors, Traders, Wholesalers, Downstream vendors 4.8. Insights on the key business strategies used by the edutainment market players and service providers 4.9. Technological Advancements 4.10. Advertising Strategies Implemented by the Market Players 4.11. Insights on the Innovative Strategies to sell different services 5. Edutainment Market: India Market Size and Forecast by Segmentation (by Value in USD Million and Volume Units) (2023-2030) 5.1. Edutainment Market Size and Forecast, by Gaming Type (2023-2030) 5.1.1. Interactive 5.1.2. Non-interactive 5.1.3. Explorative 5.1.4. Hybrid Combination 5.2. Edutainment Market Size and Forecast, by Visitor Demographics (2023-2030) 5.2.1. Children (0-12) 5.2.2. Teenager (13-18) 5.2.3. Young Adult (19-25) 5.2.4. Adult (25+) 6. Company Profile: Key Players 6.1. Ontamo Entertainment 6.1.1. Company Overview 6.1.2. Business Portfolio 6.1.3. Financial Overview 6.1.4. SWOT Analysis 6.1.5. Strategic Analysis 6.1.6. Recent Developments 6.2. Kiddopia 6.3. KidZania 6.4. ConveGenius 6.5. Byju’s 6.6. SMAAASH 6.7. ClassPlus 6.8. StuMagz 6.9. NeoStencil 6.10. Open Door 6.11. Veative Labs 6.12. Shirsa Labs 6.13. AlmaMapper 6.14. Medha Edutainment Pvt. Ltd. 6.15. KLAP Edutainment PVT LTD 6.16. Rollercoaster 6.17. OnMobile Global Limited 6.18. Flintobox.com 7. Key Findings 8. Industry Recommendations 9. India Edutainment Market: Research Methodology 10. Terms and Glossary