The report of Global Mobile Gaming Market by Operating System (iOS, Android, Windows), Devices (Tablets, Smartphones), Technology (Virtual Reality, Facial Recognition, Voice Recognition, High-Def Displays, Wearable Gaming, Gesture Control, Others) and Region (North America, Europe, Middle East & Africa, South America, Asia Pacific) is expected to reach US$ XX Bn by 2027, at a CAGR of 14.4 % during a forecast period.

The report contains a detailed study of factors that will drive and restrain the growth of the mobile gaming market. Increased proliferation of tablets & smartphones has made access to the internet simpler, thus creating a vast opportunity for application and game developers in the mobile games market globally. The basic revenue model that mobile games and application developers follow is earnings done game purchases, in-game purchases and advertisements. Low monetization rate of players is likely to be a challenge faced by mobile game developers over 2020-2027, as only a marginal percentage of gamers are likely to pay for full-versions of games.

Android segment expected to grow at the highest XX% CAGR during the forecast period.

Android OS segment is estimated to grow at a CAGR of over XX.56% during the forecast period. However, the iOS operating system accounted for XX.18% market share of the global market for mobile gaming and is expected to reach over XX.23% during the forecast period.

APAC region is expected to account for the largest XX% market share by 2027.

The market in APAC is expected to show the highest CAGR during the forecast period. China’s licensing freeze also impacted Japanese and South Korean publishers, with various increasingly depending on Chinese companies for revenue growth. China remains the most important market in the region for the upcoming years and will reclaim its spot as the gaming market by revenue in 2019. The fastest-growing markets are developing markets like South East Asia and India, where Western and Eastern publishers are vying for players’ money and time.

Key players operating in the Global Mobile Gaming Market are Tencent Holdings Limited, Activision Blizzard, Inc, GungHo Online Entertainment, Inc ( SoftBank Group), Nintendo Co., Ltd., Electronic Arts Inc., Glu Mobile, Inc, Kabam Games, Inc., Rovio Entertainment Corporation, The Walt Disney Company, Zynga, Inc., Supercell Oy, The Game Storm Studios, Ubisoft, Gameloft SE ( Vivendi), 2K Games, Inc. (Take-Two Interactive).

Maximize Market Research, a global market research firm with a dedicated team of specialists and data has carried out extensive research about the Global Mobile Gaming Market. The report encompasses the market by different segments and region, providing an in-depth analysis of the overall industry ecosystem, useful for making an informed strategic decision by the key stakeholders in the industry. Importantly, the report delivers forecasts and share of the market, further giving an insight into the market dynamics, and future opportunities that might exist in the Global Mobile Gaming Market. The driving forces, as well as considerable restraints, have been explained in depth. in addition to this, competitive landscape describing the strategic growth of the competitors have been taken into consideration for enhancing market know-how of our clients and at the same time explain Global Mobile Gaming Market positioning of competitors.

Browse the market data Tables and Figures spread through a comprehensive research report and in-depth TOC on “Global Mobile Gaming Market

https://www.maximizemarketresearch.com/market-report/global-mobile-gaming-market/63745/

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