Global Mobile Gaming Market: Industry Analysis and Forecast (2021-2027) by Operating System, Device, Technology and Region.

Global Mobile Gaming Market was valued at US$ 71.6 Bn. in 2020 and is expected to reach US$ 153.5 Bn. by 2027, at a CAGR of 11.5% during a forecast period.

Global Mobile Gaming Market Overview:

The global mobile gaming market was valued at US$ 71.6 Bn. in 2020. Games like BGMI, PUBG Mobile, Call of Duty Mobile, and others are very popular on mobile devices these days. Because of the growing popularity of smartphones, the global market for games will grow in value. Growing global internet service penetration, combined with easy availability and access to online games, is likely to keep growth prospects positive in the future years. With a growing desire to move away from physical games and toward online gaming, industry participants are focusing on device compatibility and efficiency. Free2Play (F2P), massively multiplayer online (MMO), and multiplayer games have all grown in popularity over the last eight years, and this trend is expected to continue.Global Mobile Gaming Market To know about the Research Methodology :- Request Free Sample Report The report has covered the market trends from 2016 to forecast the market through 2027. 2020 is considered a base year. Special attention is given to 2020 and effect of lockdown on the demand and supply, and also the impact of lockdown for next two years on the market. Some companies have done well in lockdown also and specific strategic analysis of those companies is done in the report.

Global Mobile Gaming Market Dynamics:

The scope of the report includes a detailed study of global and regional markets for mobile games with the reasons given for variations in the growth of the industry in certain regions. A major driver in the market is mobile gaming is a growing number of smartphone users across the world. The smartphones industry is expected to expand at a CAGR of 8% over the forecast period. Smartphone and tablet users around the world nearly spend US$ 6 billion on mobile game downloads, which expected to grow significantly during 2021-2027. A large number of market companies and frequent launches of new games is one of the major challenges for the new entrants in the market. Mobile games issue quickly, gain popularity and then usually fade away to make a room for new games just as rapidly. Free-to-play Pricing Model Offers Potential Growth: Most mobile game creators choose the free-to-play price model since it has unlimited potential and may be downloaded without cost. This allows players to try out a game before determining whether or not they want to invest their time or money, resulting in higher revenue. Free-to-play games like Pokémon GO are popular, and according to Bank of America, 43 million people in the United States played them in 2018. By 2020, it is expected to reach 67 million people. In the same span, the number of participants in the Asia-Pacific area is expected to increase from 84 million to 311 million. As a result, the growing number of consumers is likely to boost the market's prospects. Furthermore, advertising is the primary source of revenue for Hyper Casual games, which accounted for more than half of all gaming app downloads in 2019. Zynga bought Gram Games for USD 250 million in 2020, and Goldman Sachs invested USD 200 million in Voodoo the same year, seeing the future in such games.

Trends in India’s Mobile Gaming Industry:

India comfortably holds the fifth position in the worldwide mobile gaming industry, trumped directly by only Brazil and Russia. Now, the U.S and China hold the first and second positions respectively. However, forecasts suggest that India is set to surpass both Russia and Brazil before long. In 2016, more Indian established games topped the local Google Play download charts than ever before.

Global Mobile Gaming Market segment analysis:

The Global Mobile Gaming Market is segmented into operating system, device, and technology. Based on operating system, the android segment was valued at USD xx Mn. in 2020 and is expected to reach USD xx Mn. by 2027 at a CAGR of xx % during the forecast period. The rising number of android based smartphones is the major factor that is fuelling the growth of android OS segment in the global mobile gaming market. As a result of the growing popularity of mobile gaming platforms OS boosting the growth of the gaming software market particularly for android OS. Likewise, the MMR report covers all segments in the mobile gaming market such as transactions, payment modes, and end-user. Global Mobile Gaming MarketBased on device, Due to increased smartphone adoption around the world, the smartphone device segment is likely to gain traction. Tablets are expected to fuel the mobile device segment's growth due to advantages such as larger displays and a better viewing experience. Additional benefits, such as the availability of high-end screens and sound systems, are expected to boost segment growth over the forecast period. Based on technology, virtual reality segment held largest share of xx% in 2020, owing to no risk, realistic scenarios, Improves retention and recall. Coaches and athletes can utilise virtual reality to train more efficiently in a variety of sports since they can observe and experience certain situations repeatedly and improve each time. It is mostly used as a training device to aid in the measurement and analysis of athletic performance.

Global Mobile Gaming MarketGlobal Mobile Gaming Market Regional Insight:

The Asia Pacific mobile gaming market was valued at US$ xx million in 2019 and is expected to reach a value of US$ xx million by 2027, with a CAGR of xx% during the forecast period. APAC region is the most opportunistic region for mobile gaming as the increasing number of smartphone users in the region. China Mobile Gaming Market to grow at a CAGR of xx.2% during the period forecast period. Due to its inorganic development techniques, such as the acquisition of Riot Games and Supercell Oy, makers of popular games such as League of Legends and Clash of Clans, Tencent Holdings Limited, based in China, has emerged as the largest participant in the global industry. The company's growth is a major driver of China's overall growth. Because of its increased focus on e-sports and massively multiplayer online games, South Korea is likely to contribute considerably to regional growth. In 2020, the South Korean market was estimated at USD 4.20 billion. In South Korea, massively multiplayer online role-playing games have become extremely popular. The objective of the report is to present a comprehensive analysis of the global Mobile Gaming market to the stakeholders in the industry. The past and current status of the industry with the forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that include market leaders, followers, and new entrants. PORTER, PESTEL analysis with the potential impact of micro-economic factors of the market have been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding the global Mobile Gaming market dynamics, structure by analyzing the market segments and projects the global Mobile Gaming market size. Clear representation of competitive analysis of key players by product, price, financial position, product portfolio, growth strategies, and regional presence in the global Mobile Gaming market make the report investor’s guide.

Global Mobile Gaming Market Scope: Inquire before buying

Global Mobile Gaming Market
Report Coverage Details
Base Year: 2020 Forecast Period: 2021-2027
Historical Data: 2016 to 2020 Market Size in 2020: US $ 71.6 Bn.
Forecast Period 2021 to 2027 CAGR: 11.5% Market Size in 2027: US $ 153.5 Bn.
Segments Covered: by Devices • Tablets • Smartphones
by Technology • Virtual Reality • Facial Recognition • Voice Recognition • High-Def Displays • Wearable Gaming • Gesture Control • Others
by Operating System • IOS • Android • Windows

Global Mobile Gaming Market, by Region

• North America • Europe • Asia Pacific • Middle East and Africa • South America

Global Mobile Gaming Market Key Players

Tencent Holdings Limited • Activision Blizzard, Inc • GungHo Online • Nintendo Co., Ltd. • Electronic Arts Inc. • Glu Mobile, Inc • Kabam Games, Inc. • Rovio Entertainment Co • The Walt Disney • Zynga, Inc. • Supercell Oy • The Game Storm • Ubisoft • Gameloft SE • 2K Games, Inc. • 37Games • Activision Blizzard • Applovin • Black Shark • Cloudflare • F5 Networks • Kingsoft • miHoYo • NetEase • Perfect World

Frequently Asked Questions:

1. Which region has the largest share in Global Mobile Gaming Market? Ans: Asia pacific region holds the highest share in 2020. 2. What is the growth rate of Global Mobile Gaming Market? Ans: The Global Mobile Gaming Market is growing at a CAGR of 11.5 % during forecasting period 2021-2027. 3. What segments are covered in Global Mobile Gaming market? Ans: Global Mobile Gaming Market is segmented into operating system, device, technology and region. 4. Who are the key players in Global Mobile Gaming market? Ans: The important key players in the Global Mobile Gaming Market are – Tencent Holdings Limited, Activision Blizzard, Inc, GungHo Online , Nintendo Co., Ltd., Electronic Arts Inc., Glu Mobile, Inc, Kabam Games, Inc., Rovio Entertainment Co, The Walt Disney, Zynga, Inc., Supercell Oy, The Game Storm, Ubisoft, Gameloft SE. 5.What is the study period of this market? Ans: The Global Mobile Gaming Market is studied from 2020 to 2027.
Global Mobile Gaming Market 1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: Global Mobile Gaming Market Size, by Market Value (US$ Bn) 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.2.1. Drivers 4.2.2. Restraints 4.2.3. Opportunities 4.2.4. Challenges 4.3. Porter’s Analysis 4.4. Value Chain Analysis 4.5. Market Risk Analysis 4.6. SWOT Analysis 4.7. Industry Trends and Emerging Technologies 5. Supply Side and Demand Side Indicators 6. Global Mobile Gaming Market Analysis and Forecast 6.1. Mobile Gaming Market Size & Y-o-Y Growth Analysis 6.1.1. North America 6.1.2. Europe 6.1.3. Asia Pacific 6.1.4. Middle East & Africa 6.1.5. South America 7. Global Mobile Gaming Market Analysis and Forecast, By Devices 7.1. Introduction and Definition 7.2. Key Findings 7.3. Mobile Gaming Market Value Share Analysis, By Devices 7.4. Mobile Gaming Market Size (US$ Bn) Forecast, By Devices 7.5. Mobile Gaming Market Analysis, By Devices 7.6. Mobile Gaming Market Attractiveness Analysis, By Devices 8. Global Mobile Gaming Market Analysis and Forecast, By Technology 8.1. Introduction and Definition 8.2. Key Findings 8.3. Mobile Gaming Market Value Share Analysis, By Technology 8.4. Mobile Gaming Market Size (US$ Bn) Forecast, By Technology 8.5. Mobile Gaming Market Analysis, By Technology 8.6. Mobile Gaming Market Attractiveness Analysis, By Technology 9. Global Mobile Gaming Market Analysis and Forecast, By Operating System 9.1. Introduction and Definition 9.2. Key Findings 9.3. Mobile Gaming Market Value Share Analysis, By Operating System 9.4. Mobile Gaming Market Size (US$ Bn) Forecast, By Operating System 9.5. Mobile Gaming Market Analysis, By Operating System 9.6. Mobile Gaming Market Attractiveness Analysis, By Operating System 10. Global Mobile Gaming Market Analysis, by Region 10.1. Mobile Gaming Market Value Share Analysis, by Region 10.2. Mobile Gaming Market Size (US$ Bn) Forecast, by Region 10.3. Mobile Gaming Market Attractiveness Analysis, by Region 11. North America Mobile Gaming Market Analysis 11.1. Key Findings 11.2. North America Mobile Gaming Market Overview 11.3. North America Mobile Gaming Market Value Share Analysis, By Devices 11.4. North America Mobile Gaming Market Forecast, By Devices 11.4.1. Tablets 11.4.2. Smartphones 11.5. North America Mobile Gaming Market Value Share Analysis, By Technology 11.6. North America Mobile Gaming Market Forecast, By Technology 11.6.1. Virtual Reality 11.6.2. Facial Recognition 11.6.3. Voice Recognition 11.6.4. High-Def Displays 11.6.5. Wearable Gaming 11.6.6. Gesture Control 11.6.7. Others 11.7. North America Mobile Gaming Market Value Share Analysis, By Operating System 11.8. North America Mobile Gaming Market Forecast, By Operating System 11.8.1. IOS 11.8.2. Android 11.8.3. Windows 11.9. North America Mobile Gaming Market Value Share Analysis, by Country 11.10. North America Mobile Gaming Market Forecast, by Country 11.10.1. U.S. 11.10.2. Canada 11.11. North America Mobile Gaming Market Analysis, by Country 11.12. U.S. Mobile Gaming Market Forecast, By Devices 11.12.1. Tablets 11.12.2. Smartphones 11.13. U.S. Mobile Gaming Market Forecast, By Technology 11.13.1. Virtual Reality 11.13.2. Facial Recognition 11.13.3. Voice Recognition 11.13.4. High-Def Displays 11.13.5. Wearable Gaming 11.13.6. Gesture Control 11.13.7. Others 11.14. U.S. Mobile Gaming Market Forecast, By Operating System 11.14.1. IOS 11.14.2. Android 11.14.3. Windows 11.15. Canada Mobile Gaming Market Forecast, By Devices 11.15.1. Tablets 11.15.2. Smartphones 11.16. Canada Mobile Gaming Market Forecast, By Technology 11.16.1. Virtual Reality 11.16.2. Facial Recognition 11.16.3. Voice Recognition 11.16.4. High-Def Displays 11.16.5. Wearable Gaming 11.16.6. Gesture Control 11.16.7. Others 11.17. Canada Mobile Gaming Market Forecast, By Operating System 11.17.1. IOS 11.17.2. Android 11.17.3. Windows 11.18. North America Mobile Gaming Market Attractiveness Analysis 11.18.1. By Devices 11.18.2. By Technology 11.18.3. By Operating System 11.19. PEST Analysis 11.20. Key Trends 11.21. Key Developments 12. Europe Mobile Gaming Market Analysis 12.1. Key Findings 12.2. Europe Mobile Gaming Market Overview 12.3. Europe Mobile Gaming Market Value Share Analysis, By Devices 12.4. Europe Mobile Gaming Market Forecast, By Devices 12.4.1. Tablets 12.4.2. Smartphones 12.5. Europe Mobile Gaming Market Value Share Analysis, By Technology 12.6. Europe Mobile Gaming Market Forecast, By Technology 12.6.1. Virtual Reality 12.6.2. Facial Recognition 12.6.3. Voice Recognition 12.6.4. High-Def Displays 12.6.5. Wearable Gaming 12.6.6. Gesture Control 12.6.7. Others 12.7. Europe Mobile Gaming Market Value Share Analysis, By Operating System 12.8. Europe Mobile Gaming Market Forecast, By Operating System 12.8.1. IOS 12.8.2. Android 12.8.3. Windows 12.9. Europe Mobile Gaming Market Value Share Analysis, by Country 12.10. Europe Mobile Gaming Market Forecast, by Country 12.10.1. Germany 12.10.2. U.K. 12.10.3. France 12.10.4. Italy 12.10.5. Spain 12.10.6. Rest of Europe 12.11. Europe Mobile Gaming Market Analysis, by Country 12.12. Germany Mobile Gaming Market Forecast, By Devices 12.12.1. Tablets 12.12.2. Smartphones 12.13. Germany Mobile Gaming Market Forecast, By Technology 12.13.1. Virtual Reality 12.13.2. Facial Recognition 12.13.3. Voice Recognition 12.13.4. High-Def Displays 12.13.5. Wearable Gaming 12.13.6. Gesture Control 12.13.7. Others 12.14. Germany Mobile Gaming Market Forecast, By Operating System 12.14.1. IOS 12.14.2. Android 12.14.3. Windows 12.15. U.K. Mobile Gaming Market Forecast, By Devices 12.15.1. Tablets 12.15.2. Smartphones 12.16. U.K. Mobile Gaming Market Forecast, By Technology 12.16.1. Virtual Reality 12.16.2. Facial Recognition 12.16.3. Voice Recognition 12.16.4. High-Def Displays 12.16.5. Wearable Gaming 12.16.6. Gesture Control 12.16.7. Others 12.17. U.K. Mobile Gaming Market Forecast, By Operating System 12.17.1. IOS 12.17.2. Android 12.17.3. Windows 12.18. France Mobile Gaming Market Forecast, By Devices 12.18.1. Tablets 12.18.2. Smartphones 12.19. France Mobile Gaming Market Forecast, By Technology 12.19.1. Virtual Reality 12.19.2. Facial Recognition 12.19.3. Voice Recognition 12.19.4. High-Def Displays 12.19.5. Wearable Gaming 12.19.6. Gesture Control 12.19.7. Others 12.20. France Mobile Gaming Market Forecast, By Operating System 12.20.1. IOS 12.20.2. Android 12.20.3. Windows 12.21. Italy Mobile Gaming Market Forecast, By Devices 12.21.1. Tablets 12.21.2. Smartphones 12.22. Italy Mobile Gaming Market Forecast, By Technology 12.22.1. Virtual Reality 12.22.2. Facial Recognition 12.22.3. Voice Recognition 12.22.4. High-Def Displays 12.22.5. Wearable Gaming 12.22.6. Gesture Control 12.22.7. Others 12.23. Italy Mobile Gaming Market Forecast, By Operating System 12.23.1. IOS 12.23.2. Android 12.23.3. Windows 12.24. Spain Mobile Gaming Market Forecast, By Devices 12.24.1. Tablets 12.24.2. Smartphones 12.25. Spain Mobile Gaming Market Forecast, By Technology 12.25.1. Virtual Reality 12.25.2. Facial Recognition 12.25.3. Voice Recognition 12.25.4. High-Def Displays 12.25.5. Wearable Gaming 12.25.6. Gesture Control 12.25.7. Others 12.26. Spain Mobile Gaming Market Forecast, By Operating System 12.26.1. IOS 12.26.2. Android 12.26.3. Windows 12.27. Rest of Europe Mobile Gaming Market Forecast, By Devices 12.27.1. Tablets 12.27.2. Smartphones 12.28. Rest of Europe Mobile Gaming Market Forecast, By Technology 12.28.1. Virtual Reality 12.28.2. Facial Recognition 12.28.3. Voice Recognition 12.28.4. High-Def Displays 12.28.5. Wearable Gaming 12.28.6. Gesture Control 12.28.7. Others 12.29. Rest Of Europe Mobile Gaming Market Forecast, By Operating System 12.29.1. IOS 12.29.2. Android 12.29.3. Windows 12.30. Europe Mobile Gaming Market Attractiveness Analysis 12.30.1. By Devices 12.30.2. By Technology 12.30.3. By Operating System 12.31. PEST Analysis 12.32. Key Trends 12.33. Key Developments 13. Asia Pacific Mobile Gaming Market Analysis 13.1. Key Findings 13.2. Asia Pacific Mobile Gaming Market Overview 13.3. Asia Pacific Mobile Gaming Market Value Share Analysis, By Devices 13.4. Asia Pacific Mobile Gaming Market Forecast, By Devices 13.4.1. Tablets 13.4.2. Smartphones 13.5. Asia Pacific Mobile Gaming Market Value Share Analysis, By Technology 13.6. Asia Pacific Mobile Gaming Market Forecast, By Technology 13.6.1. Virtual Reality 13.6.2. Facial Recognition 13.6.3. Voice Recognition 13.6.4. High-Def Displays 13.6.5. Wearable Gaming 13.6.6. Gesture Control 13.6.7. Others 13.7. Asia Pacific Mobile Gaming Market Value Share Analysis, By Operating System 13.8. Asia Pacific Mobile Gaming Market Forecast, By Operating System 13.8.1. IOS 13.8.2. Android 13.8.3. Windows 13.9. Asia Pacific Mobile Gaming Market Value Share Analysis, by Country 13.10. Asia Pacific Mobile Gaming Market Forecast, by Country 13.10.1. China 13.10.2. India 13.10.3. Japan 13.10.4. ASEAN 13.10.5. Rest of Asia Pacific 13.11. Asia Pacific Mobile Gaming Market Analysis, by Country 13.12. China Mobile Gaming Market Forecast, By Devices 13.12.1. Tablets 13.12.2. Smartphones 13.13. China Mobile Gaming Market Forecast, By Technology 13.13.1. Virtual Reality 13.13.2. Facial Recognition 13.13.3. Voice Recognition 13.13.4. High-Def Displays 13.13.5. Wearable Gaming 13.13.6. Gesture Control 13.13.7. Others 13.14. China Mobile Gaming Market Forecast, By Operating System 13.14.1. IOS 13.14.2. Android 13.14.3. Windows 13.15. India Mobile Gaming Market Forecast, By Devices 13.15.1. Tablets 13.15.2. Smartphones 13.16. India Mobile Gaming Market Forecast, By Technology 13.16.1. Virtual Reality 13.16.2. Facial Recognition 13.16.3. Voice Recognition 13.16.4. High-Def Displays 13.16.5. Wearable Gaming 13.16.6. Gesture Control 13.16.7. Others 13.17. India Mobile Gaming Market Forecast, By Operating System 13.17.1. IOS 13.17.2. Android 13.17.3. Windows 13.18. Japan Mobile Gaming Market Forecast, By Devices 13.18.1. Tablets 13.18.2. Smartphones 13.19. Japan Mobile Gaming Market Forecast, By Technology 13.19.1. Virtual Reality 13.19.2. Facial Recognition 13.19.3. Voice Recognition 13.19.4. High-Def Displays 13.19.5. Wearable Gaming 13.19.6. Gesture Control 13.19.7. Others 13.20. Japan Mobile Gaming Market Forecast, By Operating System 13.20.1. IOS 13.20.2. Android 13.20.3. Windows 13.21. ASEAN Mobile Gaming Market Forecast, By Devices 13.21.1. Tablets 13.21.2. Smartphones 13.22. ASEAN Mobile Gaming Market Forecast, By Technology 13.22.1. Virtual Reality 13.22.2. Facial Recognition 13.22.3. Voice Recognition 13.22.4. High-Def Displays 13.22.5. Wearable Gaming 13.22.6. Gesture Control 13.22.7. Others 13.23. ASEAN Mobile Gaming Market Forecast, By Operating System 13.23.1. IOS 13.23.2. Android 13.23.3. Windows 13.24. Rest of Asia Pacific Mobile Gaming Market Forecast, By Devices 13.24.1. Tablets 13.24.2. Smartphones 13.25. Rest of Asia Pacific Mobile Gaming Market Forecast, By Technology 13.25.1. Virtual Reality 13.25.2. Facial Recognition 13.25.3. Voice Recognition 13.25.4. High-Def Displays 13.25.5. Wearable Gaming 13.25.6. Gesture Control 13.25.7. Others 13.26. Rest of Asia Pacific Mobile Gaming Market Forecast, By Operating System 13.26.1. IOS 13.26.2. Android 13.26.3. Windows 13.27. Asia Pacific Mobile Gaming Market Attractiveness Analysis 13.27.1. By Devices 13.27.2. By Technology 13.27.3. By Operating System 13.28. PEST Analysis 13.29. Key Trends 13.30. Key Developments 14. Middle East & Africa Mobile Gaming Market Analysis 14.1. Key Findings 14.2. Middle East & Africa Mobile Gaming Market Overview 14.3. Middle East & Africa Mobile Gaming Market Value Share Analysis, By Devices 14.4. Middle East & Africa Mobile Gaming Market Forecast, By Devices 14.4.1. Tablets 14.4.2. Smartphones 14.5. Middle East & Africa Mobile Gaming Market Value Share Analysis, By Technology 14.6. Middle East & Africa Mobile Gaming Market Forecast, By Technology 14.6.1. Virtual Reality 14.6.2. Facial Recognition 14.6.3. Voice Recognition 14.6.4. High-Def Displays 14.6.5. Wearable Gaming 14.6.6. Gesture Control 14.6.7. Others 14.7. Middle East & Africa Mobile Gaming Market Value Share Analysis, By Operating System 14.8. Middle East & Africa Mobile Gaming Market Forecast, By Operating System 14.8.1. IOS 14.8.2. Android 14.8.3. Windows 14.9. Middle East & Africa Mobile Gaming Market Value Share Analysis, by Country 14.10. Middle East & Africa Mobile Gaming Market Forecast, by Country 14.10.1. GCC 14.10.2. South Africa 14.10.3. Rest of Middle East & Africa 14.11. Middle East & Africa Mobile Gaming Market Analysis, by Country 14.12. GCC Mobile Gaming Market Forecast, By Devices 14.12.1. Tablets 14.12.2. Smartphones 14.13. GCC Mobile Gaming Market Forecast, By Technology 14.13.1. Virtual Reality 14.13.2. Facial Recognition 14.13.3. Voice Recognition 14.13.4. High-Def Displays 14.13.5. Wearable Gaming 14.13.6. Gesture Control 14.13.7. Others 14.14. GCC Mobile Gaming Market Forecast, By Operating System 14.14.1. IOS 14.14.2. Android 14.14.3. Windows 14.15. South Africa Mobile Gaming Market Forecast, By Devices 14.15.1. Tablets 14.15.2. Smartphones 14.16. South Africa Mobile Gaming Market Forecast, By Technology 14.16.1. Virtual Reality 14.16.2. Facial Recognition 14.16.3. Voice Recognition 14.16.4. High-Def Displays 14.16.5. Wearable Gaming 14.16.6. Gesture Control 14.16.7. Others 14.17. South Africa Mobile Gaming Market Forecast, By Operating System 14.17.1. IOS 14.17.2. Android 14.17.3. Windows 14.18. Rest of Middle East & Africa Mobile Gaming Market Forecast, By Devices 14.18.1. Tablets 14.18.2. Smartphones 14.19. Rest of Middle East & Africa Mobile Gaming Market Forecast, By Technology 14.19.1. Virtual Reality 14.19.2. Facial Recognition 14.19.3. Voice Recognition 14.19.4. High-Def Displays 14.19.5. Wearable Gaming 14.19.6. Gesture Control 14.19.7. Others 14.20. Middle East & Africa Mobile Gaming Market Forecast, By Operating System 14.20.1. IOS 14.20.2. Android 14.20.3. Windows 14.21. Middle East & Africa Mobile Gaming Market Attractiveness Analysis 14.21.1. By Devices 14.21.2. By Technology 14.21.3. By Operating System 14.22. PEST Analysis 14.23. Key Trends 14.24. Key Developments 15. South America Mobile Gaming Market Analysis 15.1. Key Findings 15.2. South America Mobile Gaming Market Overview 15.3. South America Mobile Gaming Market Value Share Analysis, By Devices 15.4. South America Mobile Gaming Market Forecast, By Devices 15.4.1. Tablets 15.4.2. Smartphones 15.5. South America Mobile Gaming Market Value Share Analysis, By Technology 15.6. South America Mobile Gaming Market Forecast, By Technology 15.6.1. Virtual Reality 15.6.2. Facial Recognition 15.6.3. Voice Recognition 15.6.4. High-Def Displays 15.6.5. Wearable Gaming 15.6.6. Gesture Control 15.6.7. Others 15.7. South America Mobile Gaming Market Value Share Analysis, By Operating System 15.8. South America Mobile Gaming Market Forecast, By Operating System 15.8.1. IOS 15.8.2. Android 15.8.3. Windows 15.9. South America Mobile Gaming Market Value Share Analysis, by Country 15.10. South America Mobile Gaming Market Forecast, by Country 15.10.1. Brazil 15.10.2. Mexico 15.10.3. Rest of South America 15.11. South America Mobile Gaming Market Analysis, by Country 15.12. Brazil Mobile Gaming Market Forecast, By Devices 15.12.1. Tablets 15.12.2. Smartphones 15.13. Brazil Mobile Gaming Market Forecast, By Technology 15.13.1. Virtual Reality 15.13.2. Facial Recognition 15.13.3. Voice Recognition 15.13.4. High-Def Displays 15.13.5. Wearable Gaming 15.13.6. Gesture Control 15.13.7. Others 15.14. Brazil Mobile Gaming Market Forecast, By Operating System 15.14.1. IOS 15.14.2. Android 15.14.3. Windows 15.15. Mexico Mobile Gaming Market Forecast, By Devices 15.15.1. Tablets 15.15.2. Smartphones 15.16. Mexico Mobile Gaming Market Forecast, By Technology 15.16.1. Virtual Reality 15.16.2. Facial Recognition 15.16.3. Voice Recognition 15.16.4. High-Def Displays 15.16.5. Wearable Gaming 15.16.6. Gesture Control 15.16.7. Others 15.17. Mexico Mobile Gaming Market Forecast, By Operating System 15.17.1. IOS 15.17.2. Android 15.17.3. Windows 15.18. Rest of South America Mobile Gaming Market Forecast, By Devices 15.18.1. Tablets 15.18.2. Smartphones 15.19. Rest of South America Mobile Gaming Market Forecast, By Technology 15.19.1. Virtual Reality 15.19.2. Facial Recognition 15.19.3. Voice Recognition 15.19.4. High-Def Displays 15.19.5. Wearable Gaming 15.19.6. Gesture Control 15.19.7. Others 15.20. Rest of South America Mobile Gaming Market Forecast, By Operating System 15.20.1. IOS 15.20.2. Android 15.20.3. Windows 15.21. South America Mobile Gaming Market Attractiveness Analysis 15.21.1. By Devices 15.21.2. By Technology 15.21.3. By Operating System 15.22. PEST Analysis 15.23. Key Trends 15.24. Key Developments 16. Company Profiles 16.1. Market Share Analysis, by Company 16.2. Competition Matrix 16.2.1. Competitive Benchmarking of key players by price, presence, market share, Applications and R&D investment 16.2.2. New Product Launches and Product Enhancements 16.2.3. Market Consolidation 16.2.3.1. M&A by Regions, Investment and Applications 16.2.3.2. M&A Key Players, Forward Integration and Backward 16.2.3.3. Integration 16.3. Company Profiles: Key Players 16.3.1. Tencent Holdings Limited. 16.3.1.1. Company Overview 16.3.1.2. Financial Overview 16.3.1.3. Product Portfolio 16.3.1.4. Business Strategy 16.3.1.5. Recent Developments 16.3.1.6. Development Footprint 16.3.2. Activision Blizzard, Inc 16.3.3. GungHo Online Entertainment, Inc ( SoftBank Group) 16.3.4. Nintendo Co., Ltd. 16.3.5. Electronic Arts Inc. 16.3.6. Glu Mobile, Inc 16.3.7. Kabam Games, Inc. 16.3.8. Rovio Entertainment Corporation 16.3.9. The Walt Disney Company 16.3.10. Zynga, Inc. 16.3.11. Supercell Oy 16.3.12. The Game Storm Studios 16.3.13. Ubisoft 16.3.14. Gameloft SE ( Vivendi) 16.3.15. 2K Games, Inc. (Take-Two Interactive). 16.3.16. 37Games 16.3.17. Activision Blizzard 16.3.18. Applovin 16.3.19. Black Shark 16.3.20. Cloudflare 16.3.21. F5 Networks 16.3.22. Kingsoft 16.3.23. miHoYo 16.3.24. NetEase 16.3.25. Perfect World 17. Primary Key Insights

About This Report

Report ID 63745
Category Information Technology & Telecommunication
Published Date May 2020
Updated Date Sep 2021
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