In-Flight Entertainment Market – Global Industry Analysis and Forecast (2022-2029)

In-Flight Entertainment Market was valued US$ 6.30 Bn in 2021 and is expected to reach US$ 14.05 Bn by 2029, at a CAGR of 10.55 % during a forecast period. The report study has analyzed revenue impact of the COVID-19 pandemic on the sales revenue of the market leader, market followers and market disrupters in the report and same id reflected in our analysis. In-flight entertainment (IFE) is an integral part of the air travel experience. It represent a wide collection of informational and entertainment content on a high-spec screen and create an enjoyable in-flight experience for passengers. In-flight entertainment system delivers an opportunity to increase customer loyalty and satisfaction. Global In-Flight Entertainment Market To know about the Research Methodology :- Request Free Sample Report

In-flight Entertainment Market, Dynamics:

In-flight entertainment systems has transformed dramatically over the decades of commercial air travel. In the current market scenario, the tranformation from ‘Please entertain me’ to ‘I want to entertain myself is is expected to drive the global In-flight entertainment market growth. Also, in-flight entertainment systems have witnesssed significant developments, from their primary function as a screen to display an in-flight movie to the device , which offers live route views of the flight. The aviation entertainment technology is expected to grow and expand, the options will continue to increase. The business and pleasure travelers are becoming more attached to their devices with commercial and private airlines, which is expected to increase the demand for airborne entertainment services. Air companies are focusing on deployment of the most up-to-date services to increase the customer travel experience. Despite the omnipresence of broadband wireless connectivity for In-flight entertainment, air has been relatively preserved from the demand of being always connected. The cost and poor connectivity are expected to limit the inflight Wi-Fi consumption as well as global in-flight entertainment market growth.

In-Flight Entertainment Market, Segment Analysis:

Connectivity & Communication segment is expected to contribute xx% share in the global in-flight entertainment market. The Wireless technologies such as Wi-Fi have currently found widespread acceptance for internet services within the flight for passengers. The wireless has some remarkable benefits for the airline. which contain easy installation and maintenance, weight reduction , elimination of cabling, and reductionin fuel costs. Aircraft are jumping on the BYOD (Bring Your Own Device) trend and concentating on the replacement of their existing in-flight entertainment systems by offering passenger PEDs into the most comprehensive solution. By technology, despite the air to ground is less practical from the coverage standpoint than satellites technologies, it is less expensive to deploy provided the network on most common flight routes. Furthermore, the satellite technology offers wide coverage all around the world. In the condition of poor Wi-Fi connectivity, basic voice and messaging services have been traditionally provided on long haul flight, thanks to satellite technology. The aeronautical communications market is now expanding by integrating data communications for passengers and increasing coverage to a global level and expected to grow at a expotential rate during the foreacast period. The global market is expected to boom because of the introduction of the new technologies and cellular technologies.

In-Flight Entertainment Market, Regional Insights:

North America region is expected to grow at 8.10% rate of CAGR during the forecast period. The region is a leader for in flight entertainment in the global market scenario. The growth in the market is attributed to the presence of the higher level of penetration of In-flight Entertainment systems in the market. Some airlines like Delta and United have started investing in deployment of content to passengers via Wi-Fi or renting out tablets. Delta is also planned to add screens. North America in-flight entertainment market held the US$ xx Mn in 2021, where airlines are forming a conscious decision to select for entertainment screens or not. Many airlines are gradually move towards offering content via Wi-Fi and personal devices because of the strong passenger preference for in flight screens that is expected to boost the regional growth.

In-Flight Entertainment Market, Competitive Analysis:

The in-flight entertainment system has witnessing tremendous innovations and advancements. The smart device paradigm is rapidly adopted, and consumer electronics are making inroads into by offering a trends of in-flight broadband and commoditization of hardware. Some of the prominent key players are focusing on the introduction of the VR technology in the in-flight entertainment and striving to deliver an entirely new experience to passengers through virtual reality. For Instance, Australian airline Qantas has provided VR headsets to its passengers on selected routes. New movies were shown to passengers along with Qantas products. The objective of the report is to present a comprehensive analysis of the Global In-flight Entertainment Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants by region. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors by region on the market has been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding Global In-flight Entertainment Market dynamics, structure by analyzing the market segments and projects the Global In-flight Entertainment Market size. Clear representation of competitive analysis of key players by Application, price, financial position, Product portfolio, growth strategies, and regional presence in the Global In-flight Entertainment Market make the report investor’s guide.

In-Flight Entertainment Market Scope: Inquire before buying

Global In-Flight Entertainment Market
Report Coverage Details
Base Year: 2021 Forecast Period: 2022-2029
Historical Data: 2017 to 2021 Market Size in 2021: US $ 6.30 Bn.
Forecast Period 2022 to 2029 CAGR: 10.55% Market Size in 2029: US $ 14.05 Bn.
Segments Covered: by Platform • Narrow-Body Aircraft • Wide-Body Aircraft • Business Jets
by Product Type • Hardware • Connectivity & Communication
by Technology • Air-to-Ground Technology • Satellite Technology
by Service Type • Video Display Systems • Data Connectivity • Flight Tracker and others

In-flight Entertainment Market, By Region

• North America • Europe • Asia Pacific • Middle East & Africa • South America

In-flight Entertainment Market Key Players

EchoStar Corporation • Global Eagle Entertainment Inc. • Gogo Inc. • Honeywell International Inc. • Kymeta Corporation • Panasonic Avionics Corporation • SITA (OnAir) • Thales Group • Thikom Solutions Inc. • ViaSat Inc. • Zodiac Aerospace • Lufthansa Systems GmbH & Co. Kg • FDS Avionics Corp • Collins Aerospace • Burrana Pty Ltd • Astronics Corporation • Safran • SmartSky Networks, LLC Frequently Asked Questions: 1. Which region has the largest share in Global In-flight Entertainment Market? Ans: North America region held the highest share in 2021. 2. What is the growth rate of Global In-flight Entertainment Market? Ans: The Global In-flight Entertainment Market is growing at a CAGR of 10.55% during forecasting period 2022-2029. 3. What is scope of the Global In-flight Entertainment market report? Ans: Global In-flight Entertainment Market report helps with the PESTEL, PORTER, COVID-19 Impact analysis, Recommendations for Investors & Leaders, and market estimation of the forecast period. 4. Who are the key players in Global In-flight Entertainment market? Ans: The important key players in the Global In-flight Entertainment Market are – EchoStar Corporation, Global Eagle Entertainment Inc., Gogo Inc., Honeywell International Inc., Kymeta Corporation, Panasonic Avionics Corporation, SITA (OnAir), Thales Group, Thikom Solutions Inc., ViaSat Inc., Zodiac Aerospace, Lufthansa Systems GmbH & Co. Kg, FDS Avionics Corp, Collins Aerospace, Burrana Pty Ltd, Astronics Corporation, Safran, SmartSky Networks, and LLC 5. What is the study period of this market? Ans: The Global In-flight Entertainment Market is studied from 2021 to 2029.
Global In-flight Entertainment Market 1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: Global In-flight Entertainment Market Size, by Market Value (US$ Bn) 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.2.1. Drivers 4.2.2. Restraints 4.2.3. Opportunities 4.2.4. Challenges 4.3. Porter’s Analysis 4.4. Value Chain Analysis 4.5. Market Risk Analysis 4.6. SWOT Analysis 4.7. Industry Trends and Emerging Technologies 5. Supply Side and Demand Side Indicators 6. Global In-flight Entertainment Market Analysis and Forecast 6.1. In-flight Entertainment Market Size & Y-o-Y Growth Analysis 6.1.1. North America 6.1.2. Europe 6.1.3. Asia Pacific 6.1.4. Middle East & Africa 6.1.5. South America 7. Global In-flight Entertainment Market Analysis and Forecast, By Platform 7.1. Introduction and Definition 7.2. Key Findings 7.3. In-flight Entertainment Market Value Share Analysis, By Platform 7.4. In-flight Entertainment Market Size (US$ Bn) Forecast, By Platform 7.5. In-flight Entertainment Market Analysis, By Platform 7.6. In-flight Entertainment Market Attractiveness Analysis, By Platform 8. Global In-flight Entertainment Market Analysis and Forecast, By Product Type 8.1. Introduction and Definition 8.2. Key Findings 8.3. In-flight Entertainment Market Value Share Analysis, By Product Type 8.4. In-flight Entertainment Market Size (US$ Bn) Forecast, By Product Type 8.5. In-flight Entertainment Market Analysis, By Product Type 8.6. In-flight Entertainment Market Attractiveness Analysis, By Product Type 9. Global In-flight Entertainment Market Analysis and Forecast, By Technology 9.1. Introduction and Definition 9.2. Key Findings 9.3. In-flight Entertainment Market Value Share Analysis, By Technology 9.4. In-flight Entertainment Market Size (US$ Bn) Forecast, By Technology 9.5. In-flight Entertainment Market Analysis, By Technology 9.6. In-flight Entertainment Market Attractiveness Analysis, By Technology 10. Global In-flight Entertainment Market Analysis and Forecast, By Service Type 10.1. Introduction and Definition 10.2. Key Findings 10.3. In-flight Entertainment Market Value Share Analysis, By Service Type 10.4. In-flight Entertainment Market Size (US$ Bn) Forecast, By Service Type 10.5. In-flight Entertainment Market Analysis, By Service Type 10.6. In-flight Entertainment Market Attractiveness Analysis, By Service Type 11. Global In-flight Entertainment Market Analysis, by Region 11.1. In-flight Entertainment Market Value Share Analysis, by Region 11.2. In-flight Entertainment Market Size (US$ Bn) Forecast, by Region 11.3. In-flight Entertainment Market Attractiveness Analysis, by Region 12. North America In-flight Entertainment Market Analysis 12.1. Key Findings 12.2. North America In-flight Entertainment Market Overview 12.3. North America In-flight Entertainment Market Value Share Analysis, By Platform 12.4. North America In-flight Entertainment Market Forecast, By Platform 12.4.1. Narrow-Body Aircraft 12.4.2. Wide-Body Aircraft 12.4.3. Business Jets 12.5. North America In-flight Entertainment Market Value Share Analysis, By Product Type 12.6. North America In-flight Entertainment Market Forecast, By Product Type 12.6.1. Hardware 12.6.2. Connectivity & Communication 12.7. North America In-flight Entertainment Market Value Share Analysis, By Technology 12.8. North America In-flight Entertainment Market Forecast, By Technology 12.8.1. Air-to-Ground Technology 12.8.2. Satellite Technology 12.9. North America In-flight Entertainment Market Value Share Analysis, By Service Type 12.10. North America In-flight Entertainment Market Forecast, By Service Type 12.10.1. Video Display Systems 12.10.2. Data Connectivity 12.10.3. Flight Tracker and others 12.11. North America In-flight Entertainment Market Value Share Analysis, by Country 12.12. North America In-flight Entertainment Market Forecast, by Country 12.12.1. U.S. 12.12.2. Canada 12.13. North America In-flight Entertainment Market Analysis, by Country 12.14. U.S. In-flight Entertainment Market Forecast, By Platform 12.14.1. Narrow-Body Aircraft 12.14.2. Wide-Body Aircraft 12.14.3. Business Jets 12.15. U.S. In-flight Entertainment Market Forecast, By Product Type 12.15.1. Hardware 12.15.2. Connectivity & Communication 12.16. U.S. In-flight Entertainment Market Forecast, By Technology 12.16.1. Air-to-Ground Technology 12.16.2. Satellite Technology 12.17. U.S. In-flight Entertainment Market Forecast, By Service Type 12.17.1. Video Display Systems 12.17.2. Data Connectivity 12.17.3. Flight Tracker and others 12.18. Canada In-flight Entertainment Market Forecast, By Platform 12.18.1. Narrow-Body Aircraft 12.18.2. Wide-Body Aircraft 12.18.3. Business Jets 12.19. Canada In-flight Entertainment Market Forecast, By Product Type 12.19.1. Hardware 12.19.2. Connectivity & Communication 12.20. Canada In-flight Entertainment Market Forecast, By Technology 12.20.1. Air-to-Ground Technology 12.20.2. Satellite Technology 12.21. Canada In-flight Entertainment Market Forecast, By Service Type 12.21.1. Video Display Systems 12.21.2. Data Connectivity 12.21.3. Flight Tracker and others 12.22. North America In-flight Entertainment Market Attractiveness Analysis 12.22.1. By Platform 12.22.2. By Product Type 12.22.3. By Technology 12.22.4. By Service Type 12.23. PEST Analysis 12.24. Key Trends 12.25. Key Developments 13. Europe In-flight Entertainment Market Analysis 13.1. Key Findings 13.2. Europe In-flight Entertainment Market Overview 13.3. Europe In-flight Entertainment Market Value Share Analysis, By Platform 13.4. Europe In-flight Entertainment Market Forecast, By Platform 13.4.1. Narrow-Body Aircraft 13.4.2. Wide-Body Aircraft 13.4.3. Business Jets 13.5. Europe In-flight Entertainment Market Value Share Analysis, By Product Type 13.6. Europe In-flight Entertainment Market Forecast, By Product Type 13.6.1. Hardware 13.6.2. Connectivity & Communication 13.7. Europe In-flight Entertainment Market Value Share Analysis, By Technology 13.8. Europe In-flight Entertainment Market Forecast, By Technology 13.8.1. Air-to-Ground Technology 13.8.2. Satellite Technology 13.9. Europe In-flight Entertainment Market Value Share Analysis, By Service Type 13.10. Europe In-flight Entertainment Market Forecast, By Service Type 13.10.1. Video Display Systems 13.10.2. Data Connectivity 13.10.3. Flight Tracker and others 13.11. Europe In-flight Entertainment Market Value Share Analysis, by Country 13.12. Europe In-flight Entertainment Market Forecast, by Country 13.12.1. Germany 13.12.2. U.K. 13.12.3. France 13.12.4. Italy 13.12.5. Spain 13.12.6. Rest of Europe 13.13. Europe In-flight Entertainment Market Analysis, by Country 13.14. Germany In-flight Entertainment Market Forecast, By Platform 13.14.1. Narrow-Body Aircraft 13.14.2. Wide-Body Aircraft 13.14.3. Business Jets 13.15. Germany In-flight Entertainment Market Forecast, By Product Type 13.15.1. Hardware 13.15.2. Connectivity & Communication 13.16. Germany In-flight Entertainment Market Forecast, By Technology 13.16.1. Air-to-Ground Technology 13.16.2. Satellite Technology 13.17. Germany In-flight Entertainment Market Forecast, By Service Type 13.17.1. Video Display Systems 13.17.2. Data Connectivity 13.17.3. Flight Tracker and others 13.18. U.K. In-flight Entertainment Market Forecast, By Platform 13.18.1. Narrow-Body Aircraft 13.18.2. Wide-Body Aircraft 13.18.3. Business Jets 13.19. U.K. In-flight Entertainment Market Forecast, By Product Type 13.19.1. Hardware 13.19.2. Connectivity & Communication 13.20. U.K. In-flight Entertainment Market Forecast, By Technology 13.20.1. Air-to-Ground Technology 13.20.2. Satellite Technology 13.21. U.K. In-flight Entertainment Market Forecast, By Service Type 13.21.1. Video Display Systems 13.21.2. Data Connectivity 13.21.3. Flight Tracker and others 13.22. France In-flight Entertainment Market Forecast, By Platform 13.22.1. Narrow-Body Aircraft 13.22.2. Wide-Body Aircraft 13.22.3. Business Jets 13.23. France In-flight Entertainment Market Forecast, By Product Type 13.23.1. Hardware 13.23.2. Connectivity & Communication 13.24. France In-flight Entertainment Market Forecast, By Technology 13.24.1. Air-to-Ground Technology 13.24.2. Satellite Technology 13.25. France In-flight Entertainment Market Forecast, By Service Type 13.25.1. Video Display Systems 13.25.2. Data Connectivity 13.25.3. Flight Tracker and others 13.26. Italy In-flight Entertainment Market Forecast, By Platform 13.26.1. Narrow-Body Aircraft 13.26.2. Wide-Body Aircraft 13.26.3. Business Jets 13.27. Italy In-flight Entertainment Market Forecast, By Product Type 13.27.1. Hardware 13.27.2. Connectivity & Communication 13.28. Italy In-flight Entertainment Market Forecast, By Technology 13.28.1. Air-to-Ground Technology 13.28.2. Satellite Technology 13.29. Italy In-flight Entertainment Market Forecast, By Service Type 13.29.1. Video Display Systems 13.29.2. Data Connectivity 13.29.3. Flight Tracker and others 13.30. Spain In-flight Entertainment Market Forecast, By Platform 13.30.1. Narrow-Body Aircraft 13.30.2. Wide-Body Aircraft 13.30.3. Business Jets 13.31. Spain In-flight Entertainment Market Forecast, By Product Type 13.31.1. Hardware 13.31.2. Connectivity & Communication 13.32. Spain In-flight Entertainment Market Forecast, By Technology 13.32.1. Air-to-Ground Technology 13.32.2. Satellite Technology 13.33. Spain In-flight Entertainment Market Forecast, By Service Type 13.33.1. Video Display Systems 13.33.2. Data Connectivity 13.33.3. Flight Tracker and others 13.34. Rest of Europe In-flight Entertainment Market Forecast, By Platform 13.34.1. Narrow-Body Aircraft 13.34.2. Wide-Body Aircraft 13.34.3. Business Jets 13.35. Rest of Europe In-flight Entertainment Market Forecast, By Product Type 13.35.1. Hardware 13.35.2. Connectivity & Communication 13.36. Rest of Europe In-flight Entertainment Market Forecast, By Technology 13.36.1. Air-to-Ground Technology 13.36.2. Satellite Technology 13.37. Rest Of Europe In-flight Entertainment Market Forecast, By Service Type 13.37.1. Video Display Systems 13.37.2. Data Connectivity 13.37.3. Flight Tracker and others 13.38. Europe In-flight Entertainment Market Attractiveness Analysis 13.38.1. By Platform 13.38.2. By Product Type 13.38.3. By Technology 13.38.4. By Service Type 13.39. PEST Analysis 13.40. Key Trends 13.41. Key Developments 14. Asia Pacific In-flight Entertainment Market Analysis 14.1. Key Findings 14.2. Asia Pacific In-flight Entertainment Market Overview 14.3. Asia Pacific In-flight Entertainment Market Value Share Analysis, By Platform 14.4. Asia Pacific In-flight Entertainment Market Forecast, By Platform 14.4.1. Narrow-Body Aircraft 14.4.2. Wide-Body Aircraft 14.4.3. Business Jets 14.5. Asia Pacific In-flight Entertainment Market Value Share Analysis, By Product Type 14.6. Asia Pacific In-flight Entertainment Market Forecast, By Product Type 14.6.1. Hardware 14.6.2. Connectivity & Communication 14.7. Asia Pacific In-flight Entertainment Market Value Share Analysis, By Technology 14.8. Asia Pacific In-flight Entertainment Market Forecast, By Technology 14.8.1. Air-to-Ground Technology 14.8.2. Satellite Technology 14.9. Asia Pacific In-flight Entertainment Market Value Share Analysis, By Service Type 14.10. Asia Pacific In-flight Entertainment Market Forecast, By Service Type 14.10.1. Video Display Systems 14.10.2. Data Connectivity 14.10.3. Flight Tracker and others 14.11. Asia Pacific In-flight Entertainment Market Value Share Analysis, by Country 14.12. Asia Pacific In-flight Entertainment Market Forecast, by Country 14.12.1. China 14.12.2. India 14.12.3. Japan 14.12.4. ASEAN 14.12.5. Rest of Asia Pacific 14.13. Asia Pacific In-flight Entertainment Market Analysis, by Country 14.14. China In-flight Entertainment Market Forecast, By Platform 14.14.1. Narrow-Body Aircraft 14.14.2. Wide-Body Aircraft 14.14.3. Business Jets 14.15. China In-flight Entertainment Market Forecast, By Product Type 14.15.1. Hardware 14.15.2. Connectivity & Communication 14.16. China In-flight Entertainment Market Forecast, By Technology 14.16.1. Air-to-Ground Technology 14.16.2. Satellite Technology 14.17. China In-flight Entertainment Market Forecast, By Service Type 14.17.1. Video Display Systems 14.17.2. Data Connectivity 14.17.3. Flight Tracker and others 14.18. India In-flight Entertainment Market Forecast, By Platform 14.18.1. Narrow-Body Aircraft 14.18.2. Wide-Body Aircraft 14.18.3. Business Jets 14.19. India In-flight Entertainment Market Forecast, By Product Type 14.19.1. Hardware 14.19.2. Connectivity & Communication 14.20. India In-flight Entertainment Market Forecast, By Technology 14.20.1. Air-to-Ground Technology 14.20.2. Satellite Technology 14.21. India In-flight Entertainment Market Forecast, By Service Type 14.21.1. Video Display Systems 14.21.2. Data Connectivity 14.21.3. Flight Tracker and others 14.22. Japan In-flight Entertainment Market Forecast, By Platform 14.22.1. Narrow-Body Aircraft 14.22.2. Wide-Body Aircraft 14.22.3. Business Jets 14.23. Japan In-flight Entertainment Market Forecast, By Product Type 14.23.1. Hardware 14.23.2. Connectivity & Communication 14.24. Japan In-flight Entertainment Market Forecast, By Technology 14.24.1. Air-to-Ground Technology 14.24.2. Satellite Technology 14.25. Japan In-flight Entertainment Market Forecast, By Service Type 14.25.1. Video Display Systems 14.25.2. Data Connectivity 14.25.3. Flight Tracker and others 14.26. ASEAN In-flight Entertainment Market Forecast, By Platform 14.26.1. Narrow-Body Aircraft 14.26.2. Wide-Body Aircraft 14.26.3. Business Jets 14.27. ASEAN In-flight Entertainment Market Forecast, By Product Type 14.27.1. Hardware 14.27.2. Connectivity & Communication 14.28. ASEAN In-flight Entertainment Market Forecast, By Technology 14.28.1. Air-to-Ground Technology 14.28.2. Satellite Technology 14.29. ASEAN In-flight Entertainment Market Forecast, By Service Type 14.29.1. Video Display Systems 14.29.2. Data Connectivity 14.29.3. Flight Tracker and others 14.30. Rest of Asia Pacific In-flight Entertainment Market Forecast, By Platform 14.30.1. Narrow-Body Aircraft 14.30.2. Wide-Body Aircraft 14.30.3. Business Jets 14.31. Rest of Asia Pacific In-flight Entertainment Market Forecast, By Product Type 14.31.1. Hardware 14.31.2. Connectivity & Communication 14.32. Rest of Asia Pacific In-flight Entertainment Market Forecast, By Technology 14.32.1. Air-to-Ground Technology 14.32.2. Satellite Technology 14.33. Rest of Asia Pacific In-flight Entertainment Market Forecast, By Service Type 14.33.1. Video Display Systems 14.33.2. Data Connectivity 14.33.3. Flight Tracker and others 14.34. Asia Pacific In-flight Entertainment Market Attractiveness Analysis 14.34.1. By Platform 14.34.2. By Product Type 14.34.3. By Technology 14.34.4. By Service Type 14.35. PEST Analysis 14.36. Key Trends 14.37. Key Developments 15. Middle East & Africa In-flight Entertainment Market Analysis 15.1. Key Findings 15.2. Middle East & Africa In-flight Entertainment Market Overview 15.3. Middle East & Africa In-flight Entertainment Market Value Share Analysis, By Platform 15.4. Middle East & Africa In-flight Entertainment Market Forecast, By Platform 15.4.1. Narrow-Body Aircraft 15.4.2. Wide-Body Aircraft 15.4.3. Business Jets 15.5. Middle East & Africa In-flight Entertainment Market Value Share Analysis, By Product Type 15.6. Middle East & Africa In-flight Entertainment Market Forecast, By Product Type 15.6.1. Hardware 15.6.2. Connectivity & Communication 15.7. Middle East & Africa In-flight Entertainment Market Value Share Analysis, By Technology 15.8. Middle East & Africa In-flight Entertainment Market Forecast, By Technology 15.8.1. Air-to-Ground Technology 15.8.2. Satellite Technology 15.9. Middle East & Africa In-flight Entertainment Market Value Share Analysis, By Service Type 15.10. Middle East & Africa In-flight Entertainment Market Forecast, By Service Type 15.10.1. Video Display Systems 15.10.2. Data Connectivity 15.10.3. Flight Tracker and others 15.11. Middle East & Africa In-flight Entertainment Market Value Share Analysis, by Country 15.12. Middle East & Africa In-flight Entertainment Market Forecast, by Country 15.12.1. GCC 15.12.2. South Africa 15.12.3. Rest of Middle East & Africa 15.13. Middle East & Africa In-flight Entertainment Market Analysis, by Country 15.14. GCC In-flight Entertainment Market Forecast, By Platform 15.14.1. Narrow-Body Aircraft 15.14.2. Wide-Body Aircraft 15.14.3. Business Jets 15.15. GCC In-flight Entertainment Market Forecast, By Product Type 15.15.1. Hardware 15.15.2. Connectivity & Communication 15.16. GCC In-flight Entertainment Market Forecast, By Technology 15.16.1. Air-to-Ground Technology 15.16.2. Satellite Technology 15.17. GCC In-flight Entertainment Market Forecast, By Service Type 15.17.1. Video Display Systems 15.17.2. Data Connectivity 15.17.3. Flight Tracker and others 15.18. South Africa In-flight Entertainment Market Forecast, By Platform 15.18.1. Narrow-Body Aircraft 15.18.2. Wide-Body Aircraft 15.18.3. Business Jets 15.19. South Africa In-flight Entertainment Market Forecast, By Product Type 15.19.1. Hardware 15.19.2. Connectivity & Communication 15.20. South Africa In-flight Entertainment Market Forecast, By Technology 15.20.1. Air-to-Ground Technology 15.20.2. Satellite Technology 15.21. South Africa In-flight Entertainment Market Forecast, By Service Type 15.21.1. Video Display Systems 15.21.2. Data Connectivity 15.21.3. Flight Tracker and others 15.22. Rest of Middle East & Africa In-flight Entertainment Market Forecast, By Platform 15.22.1. Narrow-Body Aircraft 15.22.2. Wide-Body Aircraft 15.22.3. Business Jets 15.23. Rest of Middle East & Africa In-flight Entertainment Market Forecast, By Product Type 15.23.1. Hardware 15.23.2. Connectivity & Communication 15.24. Rest of Middle East & Africa In-flight Entertainment Market Forecast, By Technology 15.24.1. Air-to-Ground Technology 15.24.2. Satellite Technology 15.25. Rest of Middle East & Africa In-flight Entertainment Market Forecast, By Service Type 15.25.1. Video Display Systems 15.25.2. Data Connectivity 15.25.3. Flight Tracker and others 15.26. Middle East & Africa In-flight Entertainment Market Attractiveness Analysis 15.26.1. By Platform 15.26.2. By Product Type 15.26.3. By Technology 15.26.4. By Service Type 15.27. PEST Analysis 15.28. Key Trends 15.29. Key Developments 16. South America In-flight Entertainment Market Analysis 16.1. Key Findings 16.2. South America In-flight Entertainment Market Overview 16.3. South America In-flight Entertainment Market Value Share Analysis, By Platform 16.4. South America In-flight Entertainment Market Forecast, By Platform 16.4.1. Narrow-Body Aircraft 16.4.2. Wide-Body Aircraft 16.4.3. Business Jets 16.5. South America In-flight Entertainment Market Value Share Analysis, By Product Type 16.6. South America In-flight Entertainment Market Forecast, By Product Type 16.6.1. Hardware 16.6.2. Connectivity & Communication 16.7. South America In-flight Entertainment Market Value Share Analysis, By Technology 16.8. South America In-flight Entertainment Market Forecast, By Technology 16.8.1. Air-to-Ground Technology 16.8.2. Satellite Technology 16.9. South America In-flight Entertainment Market Value Share Analysis, By Service Type 16.10. South America In-flight Entertainment Market Forecast, By Service Type 16.10.1. Video Display Systems 16.10.2. Data Connectivity 16.10.3. Flight Tracker and others 16.11. South America In-flight Entertainment Market Value Share Analysis, by Country 16.12. South America In-flight Entertainment Market Forecast, by Country 16.12.1. Brazil 16.12.2. Mexico 16.12.3. Rest of South America 16.13. South America In-flight Entertainment Market Analysis, by Country 16.14. Brazil In-flight Entertainment Market Forecast, By Platform 16.14.1. Narrow-Body Aircraft 16.14.2. Wide-Body Aircraft 16.14.3. Business Jets 16.15. Brazil In-flight Entertainment Market Forecast, By Product Type 16.15.1. Hardware 16.15.2. Connectivity & Communication 16.16. Brazil In-flight Entertainment Market Forecast, By Technology 16.16.1. Air-to-Ground Technology 16.16.2. Satellite Technology 16.17. Brazil In-flight Entertainment Market Forecast, By Service Type 16.17.1. Video Display Systems 16.17.2. Data Connectivity 16.17.3. Flight Tracker and others 16.18. Mexico In-flight Entertainment Market Forecast, By Platform 16.18.1. Narrow-Body Aircraft 16.18.2. Wide-Body Aircraft 16.18.3. Business Jets 16.19. Mexico In-flight Entertainment Market Forecast, By Product Type 16.19.1. Hardware 16.19.2. Connectivity & Communication 16.20. Mexico In-flight Entertainment Market Forecast, By Technology 16.20.1. Air-to-Ground Technology 16.20.2. Satellite Technology 16.21. Mexico In-flight Entertainment Market Forecast, By Service Type 16.21.1. Video Display Systems 16.21.2. Data Connectivity 16.21.3. Flight Tracker and others 16.22. Rest of South America In-flight Entertainment Market Forecast, By Platform 16.22.1. Narrow-Body Aircraft 16.22.2. Wide-Body Aircraft 16.22.3. Business Jets 16.23. Rest of South America In-flight Entertainment Market Forecast, By Product Type 16.23.1. Hardware 16.23.2. Connectivity & Communication 16.24. Rest of South America In-flight Entertainment Market Forecast, By Technology 16.24.1. Air-to-Ground Technology 16.24.2. Satellite Technology 16.25. Rest of South America In-flight Entertainment Market Forecast, By Service Type 16.25.1. Video Display Systems 16.25.2. Data Connectivity 16.25.3. Flight Tracker and others 16.26. South America In-flight Entertainment Market Attractiveness Analysis 16.26.1. By Platform 16.26.2. By Product Type 16.26.3. By Technology 16.26.4. By Service Type 16.27. PEST Analysis 16.28. Key Trends 16.29. Key Developments 17. Company Profiles 17.1. Market Share Analysis, by Company 17.2. Competition Matrix 17.2.1. Competitive Benchmarking of key players by price, presence, market share, Applications and R&D investment 17.2.2. New Product Launches and Product Enhancements 17.2.3. Market Consolidation 17.2.4. M&A by Regions, Investment and Applications 17.2.5. M&A Key Players, Forward Integration and Backward 17.2.6. Integration 17.3. Company Profiles: Key Players 17.3.1. EchoStar Corporation 17.3.1.1. Company Overview 17.3.1.2. Financial Overview 17.3.1.3. Product Portfolio 17.3.1.4. Business Strategy 17.3.1.5. Recent Developments 17.3.1.6. Development Footprint 17.3.2. Global Eagle Entertainment Inc. 17.3.3. Gogo Inc. 17.3.4. Honeywell International Inc. 17.3.5. Kymeta Corporation 17.3.6. Panasonic Avionics Corporation 17.3.7. SITA (OnAir) 17.3.8. Thales Group 17.3.9. Thikom Solutions Inc. 17.3.10. ViaSat Inc. 17.3.11. Zodiac Aerospace 17.3.12. Lufthansa Systems GmbH & Co. Kg 17.3.13. FDS Avionics Corp 17.3.14. Collins Aerospace 17.3.15. Burrana Pty Ltd 17.3.16. Astronics Corporation 17.3.17. Safran 17.3.18. SmartSky Networks, LLC

About This Report

Report ID 57167
Category Information Technology & Telecommunication
Published Date Sep 2022
Updated Date