Immersive Media Solutions Market- Global Industry Analysis and forecast 2023-2029

Immersive Media Solutions Market is expected to reach US$ 57.87 Bn. by 2029, at a CAGR of 38.9% throughout the forecast period.

Global Immersive Media Solutions Market Overview:

In order to create creative worlds and visualizations where real and digital objects coexist, immersion is the product of blending the physical world with the digital world. In the media and entertainment industry, interactive technology has a huge effect and has provided players a forum that enables them to be a part of the virtual environment with a realistic experience without necessarily being present in any particular location or open area. The enormous potential of immersive solutions has increased the need for communication between digital and virtual worlds with personal mobile devices capable of creating fascinating virtual reality experiences. Thus, growing mobile proliferation offers businesses an ability to enter many untapped markets.Immersive Media Solutions MarketTo know about the Research Methodology :- Request Free Sample Report Mighty Kingdom, for example, which is a maker of mobile applications, supports all the big VR and AR headsets on the market in partnership with Microsoft on Xbox, iOS, and Android. For the immersive media solutions industry, technological advancement in lightweight wearable technology is also expected to generate strong growth prospects. It is anticipated that the popularity of video gaming and progress in 3D imaging will drive development. Due to the huge market opportunity provided by immersive media solutions, exponential growth in the number of immersive media solution providers, combined with extensive advances in virtual reality technology, is expected to take place in the next few years. Therefore, the demand of 5G is expected to significantly expand in the coming years. The management and support of living and working environments is altered by Immersive Media Technologies through a mix of solutions implemented in urban environments. In response to urbanization, industrialization in developing countries, and the unique needs of various Immersive Media Solutions initiatives, information and communication technology (ICT) is therefore evolving at a rapid rate. The way human beings communicate with the environment is evolving the creativity in AR and VR solutions. Innovators are also inspired by these developments to bring new products, services and business models into the visual computing industry, generating opportunities for providers of cloud services (CSP), communications service providers (CoSP) and broadcasters. For instance, NCTech Limited offers an open cloud platform that makes it easy to process, analyse and distribute your content in various ways from a wide range of devices. In order to help you better understand your data and your clients, VR World also provides advanced features including image processing. The popularity of cloud-based platforms will drive the growth of the Global Immersive Media Solutions market. Based on deployment, Immersive Media Solutions market is segmented by cloud-based and On-Premisess. Cloud-based segment dominated market with increasing need of the high volume of data to keep on cloud storage and on-demand content via internet server to raise the agility of the organizations and individuals. Based on Application, AR & VR is the leading segment to dominate the market during the forecast period owing to launch of new product releases are growing and entertainment-related collaborations are increasing. For example, VRstudios and Springboard VR, the leading distribution platform for VR Arcade and content marketplace operators, have collaborated to provide Location-Based Entertainment (LBE) companies with multiplayer Virtual Reality (VR) systems. Based on Organization Size, large enterprises is the leading segment to dominate the market during the forecast period due to the increased understanding of process efficiency and cost-cutting pushing to the market growth. The Immersive Media Solutions market in North America is anticipated to account for the highest revenue share contribution and projected to maintain its dominance in the target market during the forecast period. The attributing factor is due to the presence of major players with the advanced technologies. The Asia Pacific region is projected to register the fastest growth rate in the target market due to the government is highly investing onto the digitalization infrastructure in the region.

Immersive Media Solutions Market Competitive Landscape:

The objective of the report is to present a comprehensive analysis of the Global Immersive Media Solutions Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors of the market has been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding Global Immersive Media Solutions Market dynamics, structure by analyzing the market segments and projects the Global market size. Clear representation of competitive analysis of key players by Deployment, price, financial position, Raw material portfolio, growth strategies, and regional presence in the Global Immersive Media Solutions Market make the report investor’s guide.

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Global Immersive Media Solutions Market
Report Coverage Details
Base Year: 2022 Forecast Period: 2023-2029
Historical Data: 2018 to 2022 Market Size in 2022: US $ 5.80 Bn.
Forecast Period 2023 to 2029 CAGR: 38.9% Market Size in 2029: US $ 57.87 Bn.
Segments Covered: by Deployment Type Cloud-based On-Premises
by Organisation Size Small and Medium Enterprises Large Enterprises
by Application Mobile app development Social media Engagement Digital Campaign AR & VR Others

Immersive Media Solutions Market, by Region

North America (United States, Canada and Mexico) Europe (UK, France, Germany, Italy, Spain, Sweden, Austria and Rest of Europe) Asia Pacific (China, South Korea, Japan, India, Australia, Indonesia, Malaysia, Vietnam, Taiwan, Bangladesh, Pakistan and Rest of APAC) Middle East and Africa (South Africa, GCC, Egypt, Nigeria and Rest of ME&A) South America (Brazil, Argentina Rest of South America)

Immersive Media Solutions Market Key Players are:

1.VORTEX 2.Zeality Inc. 3.NCTech Limited 4.VRstudios, Inc. 5.SpringboardVR 6.eyeSphere 7.Others

Frequently Asked questions

1. What is the market size of the Global Immersive Media Solutions Market in 2022? Ans. The market size Global Immersive Media Solutions Market in 2022 was US$ 5.80 Billion. 2. What are the different segments of the Global Immersive Media Solutions Market? Ans. The Global market  is divided into Organisation Size , Application and Deployment Type. 3. What is the study period of this market? Ans. The Global market will be studied from 2022 to 2029. 4. Which region is expected to hold the highest Global Immersive Media Solutions Market share? Ans. The Asia Pacific dominates the market share in the  market. 5. What  is the Forecast Period of Global Immersive Media Solutions Market? Ans. The Forecast Period of the market is 2023-2029 in the market.  
Global Immersive Media Solutions Market 1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: Global Immersive Media Solutions Market Size, by Market Value (US$ Mn) 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.2.1. Drivers 4.2.2. Restraints 4.2.3. Opportunities 4.2.4. Challenges 4.3. Porter’s Analysis 4.4. Value Chain Analysis 4.5. Market Risk Analysis 4.6. SWOT Analysis 4.7. Industry Trends and Emerging Technologies 5. Supply Side and Demand Side Indicators 6. Global Immersive Media Solutions Market Analysis and Forecast 7. Global Immersive Media Solutions Market Analysis and Forecast, by Deployment 7.1. Introduction and Definition 7.2. Key Findings 7.3. Global Immersive Media Solutions Market Value Share Analysis, by Deployment 7.4. Global Immersive Media Solutions Market Size (US$ Mn) Forecast, by Deployment 7.5. Global Immersive Media Solutions Market Analysis, by Deployment 7.6. Global Immersive Media Solutions Market Attractiveness Analysis, by Deployment 8. Global Immersive Media Solutions Market Analysis and Forecast, by Application 8.1. Introduction and Definition 8.2. Key Findings 8.3. Global Immersive Media Solutions Market Value Share Analysis, by Application 8.4. Global Immersive Media Solutions Market Size (US$ Mn) Forecast, by Application 8.5. Global Immersive Media Solutions Market Analysis, by Application 8.6. Global Immersive Media Solutions Market Attractiveness Analysis, by Application 9. Global Immersive Media Solutions Market Analysis and Forecast, by Organization Size 9.1. Introduction and Definition 9.2. Key Findings 9.3. Global Immersive Media Solutions Market Value Share Analysis, by Organization Size 9.4. Global Immersive Media Solutions Market Size (US$ Mn) Forecast, by Organization Size 9.5. Global Immersive Media Solutions Market Analysis, by Organization Size 9.6. Global Immersive Media Solutions Market Attractiveness Analysis, by Organization Size 10. Global Immersive Media Solutions Market Analysis and Forecast, by Region 10.1. Introduction and Definition 10.2. Key Findings 10.3. Global Immersive Media Solutions Market Value Share Analysis, by Region 10.4. Global Immersive Media Solutions Market Size (US$ Mn) Forecast, by Region 10.5. Global Immersive Media Solutions Market Analysis, by Region 11. Global Immersive Media Solutions Market Analysis 11.1. Key Findings 11.2. Global Immersive Media Solutions Market Overview 11.3. Global Immersive Media Solutions Market Forecast, by Deployment 11.3.1. Cloud-based 11.3.2. On-Premises 11.4. Global Immersive Media Solutions Market Forecast, by Application 11.4.1. Mobile app development 11.4.2. Social media Engagement 11.4.3. Digital Campaign 11.4.4. AR & VR 11.4.5. Others 11.5. Global Immersive Media Solutions Market Forecast, by Organization Size 11.5.1. Small and Medium Enterprises 11.5.2. Large Enterprises 11.6. Global Immersive Media Solutions Market Forecast, by Region 11.6.1. North America 11.6.2. Europe 11.6.3. Asia-Pacific 11.6.4. ME & Africa 11.6.5. Latin America 11.7. PEST Analysis 11.8. Key Trends 11.9. Key Developments 12. North America Immersive Media Solutions Market Analysis 12.1. Key Findings 12.2. North America Immersive Media Solutions Market Forecast, by Deployment 12.2.1. Cloud-based 12.2.2. On-Premises 12.3. North America Immersive Media Solutions Market Forecast, by Application 12.3.1. Mobile app development 12.3.2. Social media Engagement 12.3.3. Digital Campaign 12.3.4. AR & VR 12.3.5. Others 12.4. North America Immersive Media Solutions Market Forecast, by Organization Size 12.4.1. Small and Medium Enterprises 12.4.2. Large Enterprises 12.5. North America Immersive Media Solutions Market Forecast, by Country 12.5.1. US 12.5.2. Canada 12.6. US Immersive Media Solutions Market Forecast, by Deployment 12.6.1. Cloud-based 12.6.2. On-Premises 12.7. US Immersive Media Solutions Market Forecast, by Application 12.7.1. Mobile app development 12.7.2. Social media Engagement 12.7.3. Digital Campaign 12.7.4. AR & VR 12.8. US Immersive Media Solutions Market Forecast, by Organization Size 12.8.1. Small and Medium Enterprises 12.8.2. Large Enterprises 12.8.3. Others 12.9. Canada Immersive Media Solutions Market Forecast, by Deployment 12.9.1. Cloud-based 12.9.2. On-Premises 12.10. Canada Immersive Media Solutions Market Forecast, by Application 12.10.1. Mobile app development 12.10.2. Social media Engagement 12.10.3. Digital Campaign 12.10.4. AR & VR 12.10.5. Others 12.11. Canada Immersive Media Solutions Market Forecast, by Organization Size 12.11.1. Small and Medium Enterprises 12.11.2. Large Enterprises 12.12. PEST Analysis 12.13. Key Trends 12.14. Key Developments 13. Europe Immersive Media Solutions Market Analysis 13.1. Key Findings 13.2. Europe Immersive Media Solutions Market Overview 13.3. Europe Immersive Media Solutions Market Forecast, by Deployment 13.3.1. Cloud-based 13.3.2. On-Premises 13.4. Europe Immersive Media Solutions Market Forecast, by Application 13.4.1. Mobile app development 13.4.2. Social media Engagement 13.4.3. Digital Campaign 13.4.4. AR & VR 13.4.5. Others 13.5. Europe Immersive Media Solutions Market Forecast, by Organization Size 13.5.1. Small and Medium Enterprises 13.5.2. Large Enterprises 13.6. Europe Immersive Media Solutions Market Forecast, by Country 13.6.1. UK 13.6.2. France 13.6.3. Germany 13.6.4. Russia 13.6.5. Italy 13.6.6. Rest of Europe 13.7. UK Immersive Media Solutions Market Forecast, by Deployment 13.7.1. Cloud-based 13.7.2. On-Premises 13.8. UK Immersive Media Solutions Market Forecast, by Application 13.8.1. Mobile app development 13.8.2. Social media Engagement 13.8.3. Digital Campaign 13.8.4. AR & VR 13.8.5. Others 13.9. UK Immersive Media Solutions Market Forecast, by Organization Size 13.9.1. Small and Medium Enterprises 13.9.2. Large Enterprises 13.10. France Immersive Media Solutions Market Forecast, by Deployment 13.10.1. Cloud-based 13.10.2. On-Premises 13.11. France Immersive Media Solutions Market Forecast, by Application 13.11.1. Mobile app development 13.11.2. Social media Engagement 13.11.3. Digital Campaign 13.11.4. AR & VR 13.11.5. Others 13.12. France Immersive Media Solutions Market Forecast, by Organization Size 13.12.1. Small and Medium Enterprises 13.12.2. Large Enterprises 13.13. Germany Immersive Media Solutions Market Forecast, by Deployment 13.13.1. Cloud-based 13.13.2. On-Premises 13.14. Germany Immersive Media Solutions Market Forecast, by Application 13.14.1. Mobile app development 13.14.2. Social media Engagement 13.14.3. Digital Campaign 13.14.4. AR & VR 13.14.5. Others 13.15. Germany Immersive Media Solutions Market Forecast, by Organization Size 13.15.1. Small and Medium Enterprises 13.15.2. Large Enterprises 13.16. Russia Immersive Media Solutions Market Forecast, by Deployment 13.16.1. Cloud-based 13.16.2. On-Premises 13.17. Russia Immersive Media Solutions Market Forecast, by Application 13.17.1. Mobile app development 13.17.2. Social media Engagement 13.17.3. Digital Campaign 13.17.4. AR & VR 13.17.5. Others 13.18. Russia Immersive Media Solutions Market Forecast, by Organization Size 13.18.1. Small and Medium Enterprises 13.18.2. Large Enterprises 13.19. Italy Immersive Media Solutions Market Forecast, by Deployment 13.19.1. Cloud-based 13.19.2. On-Premises 13.20. Italy Immersive Media Solutions Market Forecast, by Application 13.20.1. Mobile app development 13.20.2. Social media Engagement 13.20.3. Digital Campaign 13.20.4. AR & VR 13.20.5. Others 13.21. Italy Immersive Media Solutions Market Forecast, by Organization Size 13.21.1. Small and Medium Enterprises 13.21.2. Large Enterprises 13.22. Rest of Europe Immersive Media Solutions Market Forecast, by Deployment 13.22.1. Cloud-based 13.22.2. On-Premises 13.23. Rest of Europe Immersive Media Solutions Market Forecast, by Application 13.23.1. Mobile app development 13.23.2. Social media Engagement 13.23.3. Digital Campaign 13.23.4. AR & VR 13.23.5. Others 13.24. Rest of Europe Immersive Media Solutions Market Forecast, by Organization Size 13.24.1. Small and Medium Enterprises 13.24.2. Large Enterprises 13.25. PEST Analysis 13.26. Key Trends 13.27. Key Developments 14. Asia Pacific Immersive Media Solutions Market Analysis 14.1. Key Findings 14.2. Asia Pacific Immersive Media Solutions Market Overview 14.3. Asia Pacific Immersive Media Solutions Market Forecast, by Deployment 14.3.1. Cloud-based 14.3.2. On-Premises 14.4. Asia Pacific Immersive Media Solutions Market Forecast, by Application 14.4.1. Mobile app development 14.4.2. Social media Engagement 14.4.3. Digital Campaign 14.4.4. AR & VR 14.4.5. Others 14.5. Asia Pacific Immersive Media Solutions Market Forecast, by Organization Size 14.5.1. Small and Medium Enterprises 14.5.2. Large Enterprises 14.6. Asia Pacific Immersive Media Solutions Market Forecast, by Country 14.6.1. China 14.6.2. India 14.6.3. Japan 14.6.4. Malaysia 14.6.5. Indonesia 14.6.6. Rest of Asia-Pacific 14.7. China Immersive Media Solutions Market Forecast, by Deployment 14.7.1. Cloud-based 14.7.2. On-Premises 14.8. China Immersive Media Solutions Market Forecast, by Application 14.8.1. Mobile app development 14.8.2. Social media Engagement 14.8.3. Digital Campaign 14.8.4. AR & VR 14.8.5. Others 14.9. China Immersive Media Solutions Market Forecast, by Organization Size 14.9.1. Small and Medium Enterprises 14.9.2. Large Enterprises 14.10. India Immersive Media Solutions Market Forecast, by Deployment 14.10.1. Cloud-based 14.10.2. On-Premises 14.11. India Immersive Media Solutions Market Forecast, by Application 14.11.1. Mobile app development 14.11.2. Social media Engagement 14.11.3. Digital Campaign 14.11.4. AR & VR 14.11.5. Others 14.12. India Immersive Media Solutions Market Forecast, by Organization Size 14.12.1. Small and Medium Enterprises 14.12.2. Large Enterprises 14.12.3. Others 14.13. Japan Immersive Media Solutions Market Forecast, by Deployment 14.13.1. Cloud-based 14.13.2. On-Premises 14.14. Japan Immersive Media Solutions Market Forecast, by Application 14.14.1. Mobile app development 14.14.2. Social media Engagement 14.14.3. Digital Campaign 14.14.4. AR & VR 14.14.5. Others 14.15. Japan Immersive Media Solutions Market Forecast, by Organization Size 14.15.1. Small and Medium Enterprises 14.15.2. Large Enterprises 14.16. Indonesia Immersive Media Solutions Market Forecast, by Deployment 14.16.1. Cloud-based 14.16.2. On-Premises 14.17. Indonesia Immersive Media Solutions Market Forecast, by Application 14.17.1. Mobile app development 14.17.2. Social media Engagement 14.17.3. Digital Campaign 14.17.4. AR & VR 14.17.5. Others 14.18. Indonesia Immersive Media Solutions Market Forecast, by Organization Size 14.18.1. Small and Medium Enterprises 14.18.2. Large Enterprises 14.19. Malaysia Immersive Media Solutions Market Forecast, by Deployment 14.19.1. Cloud-based 14.19.2. On-Premises 14.20. Malaysia Immersive Media Solutions Market Forecast, by Application 14.20.1. Mobile app development 14.20.2. Social media Engagement 14.20.3. Digital Campaign 14.20.4. AR & VR 14.20.5. Others 14.21. Malaysia Immersive Media Solutions Market Forecast, by Organization Size 14.21.1. Small and Medium Enterprises 14.21.2. Large Enterprises 14.22. Rest of Asia Pacific Immersive Media Solutions Market Forecast, by Deployment 14.22.1. Cloud-based 14.22.2. On-Premises 14.23. Rest of Asia Pacific Immersive Media Solutions Market Forecast, by Application 14.23.1. Mobile app development 14.23.2. Social media Engagement 14.23.3. Digital Campaign 14.23.4. AR & VR 14.23.5. Others 14.24. Rest of Asia Pacific Immersive Media Solutions Market Forecast, by Organization Size 14.24.1. Small and Medium Enterprises 14.24.2. Large Enterprises 14.25. PEST Analysis 14.26. Key Trends 14.27. Key Developments 15. ME & Africa Immersive Media Solutions Market Analysis 15.1. Key Findings 15.2. ME & Africa Immersive Media Solutions Market Overview 15.3. ME & Africa Immersive Media Solutions Market Forecast, by Deployment 15.3.1. Cloud-based 15.3.2. On-Premises 15.4. ME & Africa Immersive Media Solutions Market Forecast, by Application 15.4.1. Mobile app development 15.4.2. Social media Engagement 15.4.3. Digital Campaign 15.4.4. AR & VR 15.4.5. Others 15.5. ME & Africa Immersive Media Solutions Market Forecast, by Organization Size 15.5.1. Small and Medium Enterprises 15.5.2. Large Enterprises 15.5.3. Others 15.6. ME &Africa Immersive Media Solutions Market Forecast, by Country 15.6.1. GCC 15.6.2. South Africa 15.6.3. Rest of MEA & Africa 15.7. GCC Immersive Media Solutions Market Forecast, by Deployment 15.7.1. Cloud-based 15.7.2. On-Premises 15.8. GCC Immersive Media Solutions Market Forecast, by Application 15.8.1. Mobile app development 15.8.2. Social media Engagement 15.8.3. Digital Campaign 15.8.4. AR & VR 15.8.5. Others 15.9. GCC Immersive Media Solutions Market Forecast, by Organization Size 15.9.1. Small and Medium Enterprises 15.9.2. Large Enterprises 15.10. South Africa Immersive Media Solutions Market Forecast, by Deployment 15.10.1. Cloud-based 15.10.2. On-Premises 15.11. South Africa Immersive Media Solutions Market Forecast, by Application 15.11.1. Mobile app development 15.11.2. Social media Engagement 15.11.3. Digital Campaign 15.11.4. AR & VR 15.11.5. Others 15.12. South Africa Immersive Media Solutions Market Forecast, by Organization Size 15.12.1. Small and Medium Enterprises 15.12.2. Large Enterprises 15.13. Rest of ME &Africa Immersive Media Solutions Market Forecast, by Deployment 15.13.1. Cloud-based 15.13.2. On-Premises 15.14. Rest of ME &Africa Immersive Media Solutions Market Forecast, by Application 15.14.1. Mobile app development 15.14.2. Social media Engagement 15.14.3. Digital Campaign 15.14.4. AR & VR 15.14.5. Others 15.15. Rest of ME &Africa Immersive Media Solutions Market Forecast, by Organization Size 15.15.1. Small and Medium Enterprises 15.15.2. Large Enterprises 15.16. PEST Analysis 15.17. Key Trends 15.18. Key Developments 16. Latin America Immersive Media Solutions Market Analysis 16.1. Key Findings 16.2. Latin America Immersive Media Solutions Market Overview 16.3. Latin America Immersive Media Solutions Market Forecast, by Deployment 16.3.1. Cloud-based 16.3.2. On-Premises 16.4. Latin America Immersive Media Solutions Market Forecast, by Application 16.4.1. Mobile app development 16.4.2. Social media Engagement 16.4.3. Digital Campaign 16.4.4. AR & VR 16.4.5. Others 16.5. Latin America Immersive Media Solutions Market Forecast, by Organization Size 16.5.1. Small and Medium Enterprises 16.5.2. Large Enterprises 16.6. Latin America Immersive Media Solutions Market Forecast, by Country 16.6.1. Mexico 16.6.2. Brazil 16.6.3. Rest of Latin America 16.7. Mexico Immersive Media Solutions Market Forecast, by Deployment 16.7.1. Cloud-based 16.7.2. On-Premises 16.8. Mexico Immersive Media Solutions Market Forecast, by Application 16.8.1. Mobile app development 16.8.2. Social media Engagement 16.8.3. Digital Campaign 16.8.4. AR & VR 16.8.5. Others 16.9. Mexico Immersive Media Solutions Market Forecast, by Organization Size 16.9.1. Small and Medium Enterprises 16.9.2. Large Enterprises 16.10. Brazil Immersive Media Solutions Market Forecast, by Deployment 16.10.1. Cloud-based 16.10.2. On-Premises 16.11. Brazil Immersive Media Solutions Market Forecast, by Application 16.11.1. Mobile app development 16.11.2. Social media Engagement 16.11.3. Digital Campaign 16.11.4. AR & VR 16.11.5. Others 16.12. Brazil Immersive Media Solutions Market Forecast, by Organization Size 16.12.1. Small and Medium Enterprises 16.12.2. Large Enterprises 16.13. Rest of Latin America Immersive Media Solutions Market Forecast, by Deployment 16.13.1. Cloud-based 16.13.2. On-Premises 16.14. Rest of Latin America Immersive Media Solutions Market Forecast, by Application 16.14.1. Mobile app development 16.14.2. Social media Engagement 16.14.3. Digital Campaign 16.14.4. AR & VR 16.14.5. Others 16.15. Rest of Latin America Immersive Media Solutions Market Forecast, by Organization Size 16.15.1. Small and Medium Enterprises 16.15.2. Large Enterprises 16.16. PEST Analysis 16.17. Key Trends 16.18. Key Developments 17. Company Profiles 17.1. Market Share Analysis, by Company 17.2. Market Share Analysis, by Region 17.3. Market Share Analysis, by Country 17.4. Competition Matrix 17.4.1. Competitive Benchmarking of key players by price, presence, market share, Raw material and R&D investment 17.4.2. New Raw material Launches and Raw material Enhancements 17.4.2.1. Market Consolidation 17.4.2.2. M&A by Regions, Investment and Raw material 17.4.2.3. M&A Key Players, Forward Integration and Backward Integration 17.5. Company Profiles: Key Players 17.5.1. Amadeus IT Group SA 17.5.2. Cisco 17.5.3. Honeywell International Inc. 17.5.4. NEC Corporation 17.5.5. Oracle 17.5.6. SABRE GLBL INC. 17.5.7. Schneider Electric 17.5.8. Siemens 17.5.9. Infor 17.5.10. Huawei Technologies Co., Ltd. 17.5.11. IBM Corporation 17.5.12. Intertec Systems 17.5.13. Jonas Hospitality 17.5.14. protel 17.5.15. Trawex Technologies Pvt. Ltd. 17.5.16. eZee FrontDesk 18. Primary Key Insights.
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