Global Gaming Console Market – Industry Analysis and Forecast (2019-2026) – by Type, gamer and Region.

Global Gaming Console Market – Industry Analysis and Forecast (2019-2026) – by Type, gamer and Region.

Market Scenario

Global Gaming Console Market is expected to reach US$ XX Bn by 2026 from US$ 44.91 Bn in 2018 at CAGR of XX %. Global Gaming Console Market Increasing availability and popularity of multi-functional gaming console is the most recent trend emerging in the market. Numerous benefits offered by the multi-functional consoles such as enabling gamers to download videos, browse the internet, listen to music and watch videos concurrently while playing games, is expected to drive the market growth over the coming years. Driving factor of the market is enhanced features of next-generation gaming consoles and popularity of smartphones and tablets have revolutionized the global gaming market with a rising number of consumers preferring such devices over gaming consoles. Low penetration of gaming consoles in the E-sports market is the challenge of the gaming console market. The market trend is vendors are manufacturing multipurpose gaming consoles. Global Gaming Console Market is segmented by type, gamer and region. Type is classified as TV gaming consoles and handheld gaming consoles. Gamer is split into a hard-core gamer and casual gamers. Based on the type, the TV gaming console segment is gaining popularity over the handheld gaming console as this platform offers gamers a better gaming experience. The past generation of Sony PlayStation and Microsoft Xbox consoles with an 8 GB RAM are compatible with Blu-ray video, HDMI, and digital outputs. The GPU offers able to 1.84 terra floating point operations per second (TFLOPS). The gaming console market will witness considerable growth in this segment throughout the coming years and this will attribute to the increasing number of gamers who consider E-sports as a career option. On the basis of gamer, Casual games may demonstration any type of gameplay or genre. They are typically distinguished by simple rules and by reduced demands on time and learned a skill, in contrast to more complex hard-core games. The number of casual gamers will continue to rise during the estimated period as consumers are looking for multi-utility devices such as PCs, smartphones, and tablets over dedicated gaming consoles. In terms of region, Europe is dominating the global gaming console market during forecast period,   due to the presence of hard-core TV console gamers. Also, the high average age of the gamers in the region and the technologically advanced audience are the main reasons for the high penetration of the market in this region. The report anticipates this region to witness a decline in market shares at a CAGR of around 14% over the forecast period. Key players operating in the global gaming console market, Nvidia Corp., Valve Corp., PlayJam, BlueStacks, Nintendo Co. Ltd., Mad Catz, OUYA Inc., Microsoft Corp. and Sony Computers Entertainment Inc. The objective of the report is to present comprehensive analysis of Global Gaming Console Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of industry with dedicated study of key players that includes market leaders, followers and new entrants by region. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors by region on the market have been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give clear futuristic view of the industry to the decision makers. The report also helps in understanding Global Gaming Console Market dynamics, structure by analyzing the market segments, and project the Global Gaming Console Market size. Clear representation of competitive analysis of key players by Global Gaming Console Type, price, financial position, product portfolio, growth strategies, and regional presence in the Global Gaming Console Market make the report investor’s guide..

Scope of the Global Gaming Console Market

Global Gaming Console Market, by Type

• TV gaming consoles • Handheld gaming consoles

Global Gaming Console Market, by Gamer

• Hard-core Gamer • Casual gamers

Global Gaming Console Market, Region

• North America • Europe • Asia Pacific • Middle East and Africa • South America

Key players operating in the Global Gaming Console Market

• Nvidia Corp. • Valve Corp. • PlayJam, BlueStacks • Nintendo Co. Ltd. • Mad Catz, OUYA Inc. • Microsoft Corp. • Sony Computers Entertainment Inc. • OUYA • Tommo

Table of Contents

Global Gaming Console Market

1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 1.4. Key Questions Answered 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations Used 2.3. Research Methodology 3. Executive Summary 3.1. Global Gaming Console Market Size, by Market Value (US$ Bn) and Market, by Region 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.3. Drivers and Restraints Snapshot Analysis 4.3.1. Drivers 4.3.2. Restraints 4.3.3. Opportunities 4.3.4. Porter’s Analysis 4.3.5. Value Chain Analysis 4.3.6. SWOT Analysis 5. Global Gaming Console Market Analysis and Forecast 5.1. Global Gaming Console Market Analysis and Forecast 5.2. Global Gaming Console Market Size& Y-o-Y Growth Analysis 5.2.1. North America 5.2.2. Europe 5.2.3. Asia Pacific 5.2.4. Middle East & Africa 5.2.5. South America 6. Global Gaming Console Market Analysis and Forecast, by Gamer 6.1. Introduction and Definition 6.2. Key Findings 6.3. Global Gaming Console Market Value Share Analysis, by Gamer 6.4. Market Size (US$ Bn) Forecast, by Gamer 6.5. Global Gaming Console Market Analysis, by Gamer 6.6. Gaming Console Market Attractiveness Analysis, by Gamer 7. Global Gaming Console Market Analysis and Forecast, by Type 7.1. Introduction and Definition 7.2. Global Gaming Console Market Value Share Analysis, by Type 7.3. Market Size (US$ Bn) Forecast, by Type 7.4. Global Gaming Console Market Analysis, by Type 7.5. Global Gaming Console Market Attractiveness Analysis, by Type 8. Global Gaming Console Market Analysis, by Region 8.1. Global Gaming Console Market Value Share Analysis, by Region 8.2. Market Size (US$ Bn) Forecast, by Region 8.3. Global Gaming Console Market Attractiveness Analysis, by Region 9. North America Gaming Console Market Analysis 9.1. Key Findings 9.2. North America Gaming Console Market Overview 9.3. North America Gaming Console Market Value Share Analysis, by Gamer 9.4. North America Gaming Console Market Forecast, by Gamer 9.4.1. Hard-Core gamer 9.4.2. Casual Gamer 9.5. North America Gaming Console Market Value Share Analysis, by Type 9.6. North America Gaming Console Market Forecast, by Type 9.6.1. TV gaming consoles 9.6.2. Handheld gaming consoles 9.7. North America Gaming Console Market Value Share Analysis, by Country 9.8. North America Gaming Console Market Forecast, by Country 9.8.1. U.S. 9.8.2. Canada 9.9. North America Gaming Console Market Analysis, by Country 9.10. U.S. Gaming Console Market Forecast, by Gamer 9.10.1. Hard-Core gamer 9.10.2. Casual Gamer 9.11. U.S. Gaming Console Market Forecast, by Type 9.11.1. TV gaming consoles 9.11.2. Handheld gaming consoles 9.12. Canada Gaming Console Market Forecast, by Gamer 9.12.1. Hard-Core gamer 9.12.2. Casual Gamer 9.13. Canada Gaming Console Market Forecast, by Type 9.13.1. TV gaming consoles 9.13.2. Handheld gaming consoles 9.14. North America Gaming Console Market Attractiveness Analysis 9.14.1. By Gamer 9.14.2. By Type 9.15. PEST Analysis 10. Europe Gaming Console Market Analysis 10.1. Key Findings 10.2. Europe Gaming Console Market Overview 10.3. Europe Gaming Console Market Value Share Analysis, by Gamer 10.4. Europe Gaming Console Market Forecast, by Gamer 10.4.1. Hard-Core gamer 10.4.2. Casual Gamer 10.5. Europe Gaming Console Market Value Share Analysis, by Type 10.6. Europe Gaming Console Market Forecast, by Type 10.6.1. TV gaming consoles 10.6.2. Handheld gaming consoles 10.7. Europe Gaming Console Market Value Share Analysis, by Country 10.8. Europe Gaming Console Market Forecast, by Country 10.8.1. Germany 10.8.2. U.K. 10.8.3. France 10.8.4. Italy 10.8.5. Spain 10.8.6. Rest of Europe 10.9. Europe Gaming Console Market Analysis, by Country/ Sub-region 10.10. Germany Gaming Console Market Forecast, by Gamer 10.10.1. Hard-Core gamer 10.10.2. Casual Gamer 10.11. Germany Gaming Console Market Forecast, by Type 10.11.1. TV gaming consoles 10.11.2. Handheld gaming consoles 10.12. U.K. Gaming Console Market Forecast, by Gamer 10.12.1. Hard-Core gamer 10.12.2. Casual Gamer 10.13. U.K. Gaming Console Market Forecast, by Type 10.13.1. TV gaming consoles 10.13.2. Handheld gaming consoles 10.14. France Gaming Console Market Forecast, by Gamer 10.14.1. Hard-Core gamer 10.14.2. Casual Gamer 10.15. France Gaming Console Market Forecast, by Type 10.15.1. TV gaming consoles 10.15.2. Handheld gaming consoles 10.16. Italy Gaming Console Market Forecast, by Gamer 10.16.1. Hard-Core gamer 10.16.2. Casual Gamer 10.17. Italy Gaming Console Market Forecast, by Type 10.17.1. TV gaming consoles 10.17.2. Handheld gaming consoles 10.18. Spain Gaming Console Market Forecast, by Gamer 10.18.1. Hard-Core gamer 10.18.2. Casual Gamer 10.19. Spain Gaming Console Market Forecast, by Type 10.19.1. TV gaming consoles 10.19.2. Handheld gaming consoles 10.20. Rest of Europe Gaming Console Market Forecast, by Gamer 10.20.1. Hard-Core gamer 10.20.2. Casual Gamer 10.21. Rest of Europe Gaming Console Market Forecast, by Type 10.21.1. TV gaming consoles 10.21.2. Handheld gaming consoles 10.22. Europe Gaming Console Market Attractiveness Analysis 10.22.1. By Gamer 10.22.2. By Type 10.23. PEST Analysis 11. Asia Pacific Gaming Console Market Analysis 11.1. Key Findings 11.2. Asia Pacific Gaming Console Market Overview 11.3. Asia Pacific Gaming Console Market Value Share Analysis, by Gamer 11.4. Asia Pacific Gaming Console Market Forecast, by Gamer 11.4.1. Hard-Core gamer 11.4.2. Casual Gamer 11.5. Asia Pacific Gaming Console Market Value Share Analysis, by Type 11.6. Asia Pacific Gaming Console Market Forecast, by Type 11.6.1. TV gaming consoles 11.6.2. Handheld gaming consoles 11.7. Asia Pacific Gaming Console Market Value Share Analysis, by Country 11.8. Asia Pacific Gaming Console Market Forecast, by Country 11.8.1. China 11.8.2. India 11.8.3. Japan 11.8.4. ASEAN 11.8.5. Rest of Asia Pacific 11.9. Asia Pacific Gaming Console Market Analysis, by Country/ Sub-region 11.10. China Gaming Console Market Forecast, by Gamer 11.10.1. Hard-Core gamer 11.10.2. Casual Gamer 11.11. Tank Level China Gaming Console Market Forecast, by Type 11.11.1. TV gaming consoles 11.11.2. Handheld gaming consoles 11.12. India Gaming Console Market Forecast, by Gamer 11.12.1. Hard-Core gamer 11.12.2. Casual Gamer 11.13. India Gaming Console Market Forecast, by Type 11.13.1. TV gaming consoles 11.13.2. Handheld gaming consoles 11.14. Japan Gaming Console Market Forecast, by Gamer 11.14.1. Hard-Core gamer 11.14.2. Casual Gamer 11.15. Japan Gaming Console Market Forecast, by Type 11.15.1. TV gaming consoles 11.15.2. Handheld gaming consoles 11.16. ASEAN Gaming Console Market Forecast, by Gamer 11.16.1. Hard-Core gamer 11.16.2. Casual Gamer 11.17. ASEAN Gaming Console Market Forecast, by Type 11.17.1. TV gaming consoles 11.17.2. Handheld gaming consoles 11.18. Rest of Asia Pacific Gaming Console Market Forecast, by Gamer 11.18.1. Hard-Core gamer 11.18.2. Casual Gamer 11.19. Rest of Asia Pacific Gaming Console Market Forecast, by Type 11.19.1. TV gaming consoles 11.19.2. Handheld gaming consoles 11.20. Asia Pacific Gaming Console Market Attractiveness Analysis 11.20.1. By Gamer 11.20.2. By Type 11.21. PEST Analysis 12. Middle East & Africa Gaming Console Market Analysis 12.1. Key Findings 12.2. Middle East & Africa Gaming Console Market Overview 12.3. Middle East & Africa Gaming Console Market Value Share Analysis, by Gamer 12.4. Middle East & Africa Gaming Console Market Forecast, by Gamer 12.4.1. Hard-Core gamer 12.4.2. Casual Gamer 12.5. Middle East & Africa Gaming Console Market Value Share Analysis, by Type 12.6. Middle East & Africa Gaming Console Market Forecast, by Type 12.6.1. TV gaming consoles 12.6.2. Handheld gaming consoles 12.7. Middle East & Africa Gaming Console Market Value Share Analysis, by Country 12.8. Middle East & Africa Gaming Console Market Forecast, by Country 12.8.1. GCC 12.8.2. South Africa 12.8.3. Rest of Middle East & Africa 12.9. Middle East & Africa Gaming Console Market Analysis, by Country/ Sub-region 12.10. GCC Gaming Console Market Forecast, by Gamer 12.10.1. Hard-Core gamer 12.10.2. Casual Gamer 12.11. GCC Gaming Console Market Forecast, by Type 12.11.1. TV gaming consoles 12.11.2. Handheld gaming consoles 12.12. South Africa Gaming Console Market Forecast, by Gamer 12.12.1. Hard-Core gamer 12.12.2. Casual Gamer 12.13. South Africa Gaming Console Market Forecast, by Type 12.13.1. TV gaming consoles 12.13.2. Handheld gaming consoles 12.14. Rest of Middle East & Africa Gaming Console Market Forecast, by Gamer 12.14.1. Hard-Core gamer 12.14.2. Casual Gamer 12.15. Rest of Middle East & Africa Gaming Console Market Forecast, by Type 12.15.1. TV gaming consoles 12.15.2. Handheld gaming consoles 12.16. Middle East & Africa Gaming Console Market Attractiveness Analysis 12.16.1. By Gamer 12.16.2. By Type 12.17. PEST Analysis 13. South America Gaming Console Market Analysis 13.1. Key Findings 13.2. South America Gaming Console Market Overview 13.3. South America Gaming Console Market Value Share Analysis, by Gamer 13.4. South America Gaming Console Market Forecast, by Gamer 13.4.1. Hard-Core gamer 13.4.2. Casual Gamer 13.5. South America Gaming Console Market Value Share Analysis, by Type 13.6. South America Gaming Console Market Forecast, by Type 13.6.1. TV gaming consoles 13.6.2. Handheld gaming consoles 13.7. South America Gaming Console Market Value Share Analysis, by Country 13.8. South America Gaming Console Market Forecast, by Country 13.8.1. Brazil 13.8.2. Mexico 13.8.3. Rest of South America 13.9. South America Gaming Console Market Analysis, by Country/ Sub-region 13.10. Brazil Gaming Console Market Forecast, by Gamer 13.10.1. Hard-Core gamer 13.10.2. Casual Gamer 13.11. Brazil Gaming Console Market Forecast, by Type 13.11.1. TV gaming consoles 13.11.2. Handheld gaming consoles 13.12. Mexico Gaming Console Market Forecast, by Gamer 13.12.1. Hard-Core gamer 13.12.2. Casual Gamer 13.13. Mexico Gaming Console Market Forecast, by Type 13.13.1. TV gaming consoles 13.13.2. Handheld gaming consoles 13.14. Rest of South America Gaming Console Market Forecast, by Gamer 13.14.1. Hard-Core gamer 13.14.2. Casual Gamer 13.15. Rest of South America Gaming Console Market Forecast, by Type 13.15.1. TV gaming consoles 13.15.2. Handheld gaming consoles 13.16. South America Gaming Console Market Attractiveness Analysis 13.16.1. By Gamer 13.16.2. By Type 13.17. PEST Analysis 14. Company Profiles 14.1. Market Share Analysis, by Company 14.2. Competition Matrix 14.3. Company Profiles: Key Players 14.3.1. Nvidia Corp. 14.3.1.1. Company Overview 14.3.1.2. Financial Overview 14.3.1.3. Business Strategy 14.3.1.4. Recent Developments 14.3.1.5. Manufacturing Footprint 14.3.2. Valve Corp. 14.3.3. PlayJam, BlueStacks 14.3.4. Nintendo Co. Ltd. 14.3.5. Mad Catz, OUYA Inc. 14.3.6. Microsoft Corp. 14.3.7. Sony Computers Entertainment Inc. 14.3.8. OUYA 14.3.9. Tommo. 15. Primary Key Insights

About This Report

Report ID21598
Category Information Technology & Telecommunication
Published DateAug 2019
No of Pages182
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