Blockchain Media, Advertisement and Entertainment Market – Global Industry Analysis and Forecast (2023-2029)

Blockchain Media, Advertisement and Entertainment Market is expected to grow at a CAGR of 4.85% during the forecast period and market is expected to reach US$ 6.04 Bn. by 2029. The report includes the analysis of impact of COVID-19 lock-down on the revenue of market leaders, followers, and disrupters. Since lock down was implemented differently in different regions and countries, impact of same is also different by regions and segments. The report has covered the current short term and long term impact on the market, same will help decision makers to prepare the outline for short term and long term strategies for companies by region.Blockchain Media, Advertisement and Entertainment MarketTo know about the Research Methodology:-Request Free Sample Report The blockchain media, advertisement, and entertainment market is segmented into provider, application, organization size, and regions. In terms of provider, the blockchain media, advertisement, and entertainment market is segmented into the application, middleware, and infrastructure. Based on application, the blockchain media, advertisement, and entertainment market is classified into licensing & rights management, digital advertising, smart contracts, content security, online gaming, and payments. On the basis of organization size, the blockchain media, advertisement, and entertainment market is categorized into small and medium-sized enterprises (SMES) and large enterprises. Region wise into North America, Europe, Asia Pacific, Middle East & Africa, and Latin America. Global entertainment and media industry, currently worth at US$ 2 trillion is being transformed substantially by the digital technologies in the areas of content production and distribution. Blockchain technology being one of these prominent technologies has the potential to overhaul the market framework and resolve many impending challenges by connecting various stakeholders. The key driving forces like rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising verticals, and the growing need for secure and faster transactions are fuelling the adoption and usage of blockchain technology in Media, Advertising and Entertainment industry. The opportunity goes beyond simply enforcing payment for content. The technology could also help in identifying and managing digital rights more effectively and monitoring that appropriate compensation is paid to the right artists and content owner. In an entertainment industry which is generally insensitive towards the rightful remuneration of artists and technicians, blockchain technology could certainly bring a sigh of relief.

Blockchain Media, Advertisement and Entertainment Market Segment Analysis:

Based on providers, the application providers segment is expected to grow at the highest CAGR during the forecast period. Application providers help media vendors to reduce the costs associated with contractual agreements and distribution of profits, eliminate intermediaries, and decrease manual processes. The blockchain technology provides real-time payments against assets with an immutable state and digital identity, thereby resulting in 40–80% reduction in transaction costs, thus making payment application the leading segment amongst others. This technology eliminates the need for intermediaries and subsequently reduces the administrative costs and time for the providers and payers. On the basis of application, the payments application is used for transparent royalty payments to eliminate intermediaries between content creator and end-users. The blockchain technology also enables small transactions equivalent to the fraction of cents, and the understanding of human languages via virtual chatbots. The use of blockchain technology by media companies helps them in developing the roaylty payment process by the real-time allocation of royalty payments. In the case of organizations, increasing demand for the integration of blockchain technology-powered solutions in media, entertainment, and advertising verticals is expected to propel the Small and Medium-sized Enterprises (SMEs) segment in the market.

Blockchain Media, Advertisement and Entertainment Market Regional Analysis:

North America region, owing to increased investments in blockchain technology and prevalence of key players in the region is expected to have the largest market size in blockchain media, entertainment, and advertising market, while APAC is expected to grow at the highest CAGR during the forecast period – rapidly developing economies and growing appetite for the entertainment being the apparent reasons. The objective of the report is to present a comprehensive analysis of Global Blockchain Media, Advertisement and Entertainment Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants by region. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors by region on the market are presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding Global Blockchain Media, Advertisement and Entertainment Market dynamics, structure by analyzing the market segments and project the Global Blockchain Media, Advertisement and Entertainment Market size. Clear representation of competitive analysis of key players By Type, Price, Financial position, Product portfolio, Growth strategies, and regional presence in the Global Blockchain Media, Advertisement and Entertainment Market make the report investor’s guide.

Blockchain Media, Advertisement and Entertainment Market, Key Highlights:

Global Blockchain Media, Advertisement and Entertainment Market analysis and forecast, in terms of value. Comprehensive study and analysis of market drivers, restraints and opportunities influencing the growth of the Global Blockchain Media, Advertisement and Entertainment Market Global Blockchain Media, Advertisement and Entertainment Market segmentation on the basis of type, source, end-user, and region (country-wise) has been provided. Global Blockchain Media, Advertisement and Entertainment Market strategic analysis with respect to individual growth trends, future prospects along with the contribution of various sub-market stakeholders have been considered under the scope of study. Global Blockchain Media, Advertisement and Entertainment Market analysis and forecast for five major regions namely North America, Europe, Asia Pacific, the Middle East & Africa (MEA) and Latin America along with country-wise segmentation. Profiles of key industry players, their strategic perspective, market positioning and analysis of core competencies are further profiled. Competitive developments, investments, strategic expansion and competitive landscape of the key players operating in the Global Blockchain Media, Advertisement and Entertainment Market are also profiled.

Blockchain Media, Advertisement and Entertainment Market Scope: Inquire before buying

Blockchain Media, Advertisement and Entertainment Market
Report Coverage Details
Base Year: 2022 Forecast Period: 2023-2029
Historical Data: 2018 to 2022 Market Size in 2022: US $ 4.33 Bn.
Forecast Period 2023 to 2029 CAGR: 4.85% Market Size in 2029: US $ 6.04 Bn.
Segments Covered: by Providers Application Middleware Infrastructure
by Application Licensing & Rights Management Digital Advertising Smart Contracts Content Security Payments
by Organisation Size Small and Medium-sized Enterprises (SMEs) Large Enterprises

Blockchain Media, Advertisement and Entertainment Market, by Region

North America (United States, Canada and Mexico) Europe (UK, France, Germany, Italy, Spain, Sweden, Austria and Rest of Europe) Asia Pacific (China, South Korea, Japan, India, Australia, Indonesia, Malaysia, Vietnam, Taiwan, Bangladesh, Pakistan and Rest of APAC) Middle East and Africa (South Africa, GCC, Egypt, Nigeria and Rest of ME&A) South America (Brazil, Argentina Rest of South America)

Blockchain Media, Advertisement and Entertainment Market Key Players are:

1. IBM 2. Microsoft 3. SAP 4. Accenture 5. AWS 6. Oracle 7. Digital Currency Group 8. Bitfury Group 9. Factom 10.Guardtime 11.BRAINBOY 12.ARK 13.Auxesis 14.Synereo 15.NYIAX 16.MetaX 17.BTL 18.Voise 19.UJo 20.BigchainDb 21.Bloq 22.Clearcoin 23.iProdoos 24.Current 25.Decent Frequently Asked Questions: 1. What is the growth rate of Global Blockchain Media, Advertisement and Entertainment Market? Ans: The Global Blockchain Media, Advertisement and Entertainment Market is growing at a CAGR of 4.82% during forecasting period 2023-2029. 2. What is scope of the Global Blockchain Media, Advertisement and Entertainment market report? Ans: Global Blockchain Media, Advertisement and Entertainment Market report helps with the PESTEL, PORTER, COVID-19 Impact analysis, Recommendations for Investors & Leaders, and market estimation of the forecast period. 3. Who are the key players in Global Blockchain Media, Advertisement and Entertainment market? Ans: The important key players in the Global Blockchain Media, Advertisement and Entertainment Market are – IBM, Microsoft, SAP, Accenture, AWS, Oracle, Digital Currency Group, Bitfury Group, Factom, Guardtime, BRAINBOY, ARK, Auxesis, Synereo, NYIAX, MetaX, BTL, Voise, UJo, BigchainDb, Bloq, Clearcoin, iProdoos, Current, and Decent 4. What is the study period of this market? Ans: The Global Blockchain Media, Advertisement and Entertainment Market is studied from 2022 to 2029.

Global Blockchain Media, Advertisement and Entertainment Market

1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 1.4. Key Questions Answered 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations Used 2.3. Research Methodology 3. Executive Summary 3.1. Global Blockchain Media, Advertisement and Entertainment Market Size, by Market Value (US$ Mn) and Market, by Region 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.3. Drivers and Restraints Snapshot Analysis 4.3.1. Drivers 4.3.2. Restraints 4.3.3. Opportunities 4.3.4. Porter’s Analysis 4.3.5. Value Chain Analysis 4.3.6. SWOT Analysis 5. Global Blockchain Media, Advertisement and Entertainment Market Analysis and Forecast 5.1. Global Blockchain Media, Advertisement and Entertainment Market Analysis and Forecast 5.2. Global Blockchain Media, Advertisement and Entertainment Market Size& Y-o-Y Growth Analysis 5.2.1. North America 5.2.2. Europe 5.2.3. Asia Pacific 5.2.4. Middle East & Africa 5.2.5. Latin America 6. Global Blockchain Media, Advertisement and Entertainment Market Analysis and Forecast, by Application 6.1. Introduction and Definition 6.2. Key Findings 6.3. Global Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Application 6.4. Market Size (US$ Mn) Forecast, by Application 6.5. Global Blockchain Media, Advertisement and Entertainment Market Analysis, by Application 6.6. Blockchain Media, Advertisement and Entertainment Market Attractiveness Analysis, by Application 7. Global Blockchain Media, Advertisement and Entertainment Market Analysis and Forecast, by Providers 7.1. Introduction and Definition 7.2. Global Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Providers 7.3. Market Size (US$ Mn) Forecast, by Providers 7.4. Global Blockchain Media, Advertisement and Entertainment Market Analysis, by Providers 7.5. Global Blockchain Media, Advertisement and Entertainment Market Attractiveness Analysis, by Providers 8. Global Blockchain Media, Advertisement and Entertainment Market Analysis and Forecast, by Organisation Size 8.1. Introduction and Definition 8.2. Global Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Organisation Size 8.3. Market Size (US$ Mn) Forecast, by Organisation Size 8.4. Global Blockchain Media, Advertisement and Entertainment Market Analysis, by Organisation Size 8.5. Global Blockchain Media, Advertisement and Entertainment Market Attractiveness Analysis, by Organisation Size 9. Global Blockchain Media, Advertisement and Entertainment Market Analysis, by Region 9.1. Global Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Region 9.2. Market Size (US$ Mn) Forecast, by Region 9.3. Global Blockchain Media, Advertisement and Entertainment Market Attractiveness Analysis, by Region 10. North America Blockchain Media, Advertisement and Entertainment Market Analysis 10.1. Key Findings 10.2. North America Blockchain Media, Advertisement and Entertainment Market Overview 10.3. North America Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Application 10.4. North America Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 10.4.1. Licensing & Rights Management 10.4.2. Digital Advertising 10.4.3. Smart Contracts 10.4.4. Content Security 10.4.5. Online Gaming 10.4.6. Payments 10.5. North America Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Providers 10.6. North America Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 10.6.1. Application 10.6.2. Middleware 10.6.3. Infrastructure 10.7. North America Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Organisation Size 10.8. North America Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 10.8.1. Small and Medium-sized Enterprises (SMEs) 10.8.2. Large Enterprises 10.9. North America Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Country 10.10. North America Blockchain Media, Advertisement and Entertainment Market Forecast, by Country 10.10.1. U.S 10.10.2. Canada 10.11. North America Blockchain Media, Advertisement and Entertainment Market Analysis, by Country 10.12. U.S. Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 10.12.1. Licensing & Rights Management 10.12.2. Digital Advertising 10.12.3. Smart Contracts 10.12.4. Content Security 10.12.5. Online Gaming 10.12.6. Payments 10.13. U.S. Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 10.13.1. Application 10.13.2. Middleware 10.13.3. Infrastructure 10.14. U.S. Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 10.14.1. Small and Medium-sized Enterprises (SMEs) 10.14.2. Large Enterprises 10.15. Canada Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 10.15.1. Licensing & Rights Management 10.15.2. Digital Advertising 10.15.3. Smart Contracts 10.15.4. Content Security 10.15.5. Online Gaming 10.15.6. Payments 10.16. Canada Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 10.16.1. Application 10.16.2. Middleware 10.16.3. Infrastructure 10.17. Canada Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 10.17.1. Small and Medium-sized Enterprises (SMEs) 10.17.2. Large Enterprises 10.18. North America Blockchain Media, Advertisement and Entertainment Market Attractiveness Analysis 10.18.1. By Application 10.18.2. By Providers 10.18.3. By Organisation Size 10.19. PEST Analysis 11. Europe Blockchain Media, Advertisement and Entertainment Market Analysis 11.1. Key Findings 11.2. Europe Blockchain Media, Advertisement and Entertainment Market Overview 11.3. Europe Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Application 11.4. Europe Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 11.4.1. Licensing & Rights Management 11.4.2. Digital Advertising 11.4.3. Smart Contracts 11.4.4. Content Security 11.4.5. Online Gaming 11.4.6. Payments 11.5. Europe Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Providers 11.6. Europe Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 11.6.1. Application 11.6.2. Middleware 11.6.3. Infrastructure 11.7. Europe Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Organisation Size 11.8. Europe Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 11.8.1. Small and Medium-sized Enterprises (SMEs) 11.8.2. Large Enterprises 11.9. Europe Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Country 11.10. Europe Blockchain Media, Advertisement and Entertainment Market Forecast, by Country 11.10.1. Germany 11.10.2. U.K. 11.10.3. France 11.10.4. Italy 11.10.5. Spain 11.10.6. Rest of Europe 11.11. Europe Blockchain Media, Advertisement and Entertainment Market Analysis, by Country/ Sub-region 11.12. Germany Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 11.12.1. Licensing & Rights Management 11.12.2. Digital Advertising 11.12.3. Smart Contracts 11.12.4. Content Security 11.12.5. Online Gaming 11.12.6. Payments 11.13. Germany Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 11.13.1. Application 11.13.2. Middleware 11.13.3. Infrastructure 11.14. Germany Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 11.14.1. Small and Medium-sized Enterprises (SMEs) 11.14.2. Large Enterprises 11.15. U.K. Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 11.15.1. Licensing & Rights Management 11.15.2. Digital Advertising 11.15.3. Smart Contracts 11.15.4. Content Security 11.15.5. Online Gaming 11.15.6. Payments 11.16. U.K. Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 11.16.1. Application 11.16.2. Middleware 11.16.3. Infrastructure 11.17. U.K. Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 11.17.1. Small and Medium-sized Enterprises (SMEs) 11.17.2. Large Enterprises 11.18. France Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 11.18.1. Licensing & Rights Management 11.18.2. Digital Advertising 11.18.3. Smart Contracts 11.18.4. Content Security 11.18.5. Online Gaming 11.18.6. Payments 11.19. France Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 11.19.1. Application 11.19.2. Middleware 11.19.3. Infrastructure 11.20. France Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 11.20.1. Small and Medium-sized Enterprises (SMEs) 11.20.2. Large Enterprises 11.21. Italy Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 11.21.1. Licensing & Rights Management 11.21.2. Digital Advertising 11.21.3. Smart Contracts 11.21.4. Content Security 11.21.5. Online Gaming 11.21.6. Payments 11.22. Italy Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 11.22.1. Application 11.22.2. Middleware 11.22.3. Infrastructure 11.23. Italy Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 11.23.1. Small and Medium-sized Enterprises (SMEs) 11.23.2. Large Enterprises 11.24. Spain Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 11.24.1. Licensing & Rights Management 11.24.2. Digital Advertising 11.24.3. Smart Contracts 11.24.4. Content Security 11.24.5. Online Gaming 11.24.6. Payments 11.25. Spain Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 11.25.1. Application 11.25.2. Middleware 11.25.3. Infrastructure 11.26. Spain Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 11.26.1. Small and Medium-sized Enterprises (SMEs) 11.26.2. Large Enterprises 11.27. Rest of Europe Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 11.27.1. Licensing & Rights Management 11.27.2. Digital Advertising 11.27.3. Smart Contracts 11.27.4. Content Security 11.27.5. Online Gaming 11.27.6. Payments 11.28. Rest of Europe Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 11.28.1. Application 11.28.2. Middleware 11.28.3. Infrastructure 11.29. Rest of Europe Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 11.29.1. Small and Medium-sized Enterprises (SMEs) 11.29.2. Large Enterprises 11.30. Europe Blockchain Media, Advertisement and Entertainment Market Attractiveness Analysis 11.30.1. By Application 11.30.2. By Providers 11.30.3. By Organisation Size 11.31. PEST Analysis 12. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Analysis 12.1. Key Findings 12.2. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Overview 12.3. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Application 12.4. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 12.4.1. Licensing & Rights Management 12.4.2. Digital Advertising 12.4.3. Smart Contracts 12.4.4. Content Security 12.4.5. Online Gaming 12.4.6. Payments 12.5. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Providers 12.6. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 12.6.1. Application 12.6.2. Middleware 12.6.3. Infrastructure 12.7. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Organisation Size 12.8. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 12.8.1. Small and Medium-sized Enterprises (SMEs) 12.8.2. Large Enterprises 12.9. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Country 12.10. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Forecast, by Country 12.10.1. China 12.10.2. India 12.10.3. Japan 12.10.4. ASEAN 12.10.5. Rest of Asia Pacific 12.11. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Analysis, by Country/ Sub-region 12.12. China Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 12.12.1. Licensing & Rights Management 12.12.2. Digital Advertising 12.12.3. Smart Contracts 12.12.4. Content Security 12.12.5. Online Gaming 12.12.6. Payments 12.13. China Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 12.13.1. Application 12.13.2. Middleware 12.13.3. Infrastructure 12.14. China Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 12.14.1. Small and Medium-sized Enterprises (SMEs) 12.14.2. Large Enterprises 12.15. India Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 12.15.1. Licensing & Rights Management 12.15.2. Digital Advertising 12.15.3. Smart Contracts 12.15.4. Content Security 12.15.5. Online Gaming 12.15.6. Payments 12.16. India Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 12.16.1. Application 12.16.2. Middleware 12.16.3. Infrastructure 12.17. India Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 12.17.1. Small and Medium-sized Enterprises (SMEs) 12.17.2. Large Enterprises 12.18. Japan Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 12.18.1. Licensing & Rights Management 12.18.2. Digital Advertising 12.18.3. Smart Contracts 12.18.4. Content Security 12.18.5. Online Gaming 12.18.6. Payments 12.19. Japan Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 12.19.1. Application 12.19.2. Middleware 12.19.3. Infrastructure 12.20. Japan Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 12.20.1. Small and Medium-sized Enterprises (SMEs) 12.20.2. Large Enterprises 12.21. ASEAN Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 12.21.1. Licensing & Rights Management 12.21.2. Digital Advertising 12.21.3. Smart Contracts 12.21.4. Content Security 12.21.5. Online Gaming 12.21.6. Payments 12.22. ASEAN Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 12.22.1. Application 12.22.2. Middleware 12.22.3. Infrastructure 12.23. ASEAN Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 12.23.1. Small and Medium-sized Enterprises (SMEs) 12.23.2. Large Enterprises 12.24. Rest of Asia Pacific Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 12.24.1. Licensing & Rights Management 12.24.2. Digital Advertising 12.24.3. Smart Contracts 12.24.4. Content Security 12.24.5. Online Gaming 12.24.6. Payments 12.25. Rest of Asia Pacific Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 12.25.1. Application 12.25.2. Middleware 12.25.3. Infrastructure 12.26. Rest of Asia Pacific Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 12.26.1. Small and Medium-sized Enterprises (SMEs) 12.26.2. Large Enterprises 12.27. Asia Pacific Blockchain Media, Advertisement and Entertainment Market Attractiveness Analysis 12.27.1. By Application 12.27.2. By Providers 12.27.3. By Organisation Size 12.28. PEST Analysis 13. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Analysis 13.1. Key Findings 13.2. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Overview 13.3. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Application 13.4. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 13.4.1. Licensing & Rights Management 13.4.2. Digital Advertising 13.4.3. Smart Contracts 13.4.4. Content Security 13.4.5. Online Gaming 13.4.6. Payments 13.5. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Providers 13.6. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 13.6.1. Application 13.6.2. Middleware 13.6.3. Infrastructure 13.7. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Organisation Size 13.8. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 13.8.1. Small and Medium-sized Enterprises (SMEs) 13.8.2. Large Enterprises 13.9. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Country 13.10. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Forecast, by Country 13.10.1. GCC 13.10.2. South Africa 13.10.3. Rest of Middle East & Africa 13.11. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Analysis, by Country/ Sub-region 13.12. GCC Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 13.12.1. Licensing & Rights Management 13.12.2. Digital Advertising 13.12.3. Smart Contracts 13.12.4. Content Security 13.12.5. Online Gaming 13.12.6. Payments 13.13. GCC Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 13.13.1. Application 13.13.2. Middleware 13.13.3. Infrastructure 13.14. GCC Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 13.14.1. Small and Medium-sized Enterprises (SMEs) 13.14.2. Large Enterprises 13.15. South Africa Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 13.15.1. Licensing & Rights Management 13.15.2. Digital Advertising 13.15.3. Smart Contracts 13.15.4. Content Security 13.15.5. Online Gaming 13.15.6. Payments 13.16. South Africa Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 13.16.1. Application 13.16.2. Middleware 13.16.3. Infrastructure 13.17. South Africa Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 13.17.1. Small and Medium-sized Enterprises (SMEs) 13.17.2. Large Enterprises 13.18. Rest of Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 13.18.1. Licensing & Rights Management 13.18.2. Digital Advertising 13.18.3. Smart Contracts 13.18.4. Content Security 13.18.5. Online Gaming 13.18.6. Payments 13.19. Rest of Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 13.19.1. Application 13.19.2. Middleware 13.19.3. Infrastructure 13.20. Rest of Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 13.20.1. Small and Medium-sized Enterprises (SMEs) 13.20.2. Large Enterprises 13.21. Middle East & Africa Blockchain Media, Advertisement and Entertainment Market Attractiveness Analysis 13.21.1. By Application 13.21.2. By Providers 13.21.3. By Organisation Size 13.22. PEST Analysis 14. Latin America Blockchain Media, Advertisement and Entertainment Market Analysis 14.1. Key Findings 14.2. Latin America Blockchain Media, Advertisement and Entertainment Market Overview 14.3. Latin America Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Application 14.4. Latin America Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 14.4.1. Licensing & Rights Management 14.4.2. Digital Advertising 14.4.3. Smart Contracts 14.4.4. Content Security 14.4.5. Online Gaming 14.4.6. Payments 14.5. Latin America Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Providers 14.6. Latin America Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 14.6.1. Application 14.6.2. Middleware 14.6.3. Infrastructure 14.7. Latin America Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Organisation Size 14.8. Latin America Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 14.8.1. Small and Medium-sized Enterprises (SMEs) 14.8.2. Large Enterprises 14.9. Latin America Blockchain Media, Advertisement and Entertainment Market Value Share Analysis, by Country 14.10. Latin America Blockchain Media, Advertisement and Entertainment Market Forecast, by Country 14.10.1. Brazil 14.10.2. Mexico 14.10.3. Rest of Latin America 14.11. Latin America Blockchain Media, Advertisement and Entertainment Market Analysis, by Country/ Sub-region 14.12. Brazil Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 14.12.1. Licensing & Rights Management 14.12.2. Digital Advertising 14.12.3. Smart Contracts 14.12.4. Content Security 14.12.5. Online Gaming 14.12.6. Payments 14.13. Brazil Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 14.13.1. Application 14.13.2. Middleware 14.13.3. Infrastructure 14.14. Brazil Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 14.14.1. Small and Medium-sized Enterprises (SMEs) 14.14.2. Large Enterprises 14.15. Mexico Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 14.15.1. Licensing & Rights Management 14.15.2. Digital Advertising 14.15.3. Smart Contracts 14.15.4. Content Security 14.15.5. Online Gaming 14.15.6. Payments 14.16. Mexico Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 14.16.1. Application 14.16.2. Middleware 14.16.3. Infrastructure 14.17. Mexico Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 14.17.1. Small and Medium-sized Enterprises (SMEs) 14.17.2. Large Enterprises 14.18. Rest of Latin America Blockchain Media, Advertisement and Entertainment Market Forecast, by Application 14.18.1. Licensing & Rights Management 14.18.2. Digital Advertising 14.18.3. Smart Contracts 14.18.4. Content Security 14.18.5. Online Gaming 14.18.6. Payments 14.19. Rest of Latin America Blockchain Media, Advertisement and Entertainment Market Forecast, by Providers 14.19.1. Application 14.19.2. Middleware 14.19.3. Infrastructure 14.20. Rest of Latin America Blockchain Media, Advertisement and Entertainment Market Forecast, by Organisation Size 14.20.1. Small and Medium-sized Enterprises (SMEs) 14.20.2. Large Enterprises 14.21. Latin America Blockchain Media, Advertisement and Entertainment Market Attractiveness Analysis 14.21.1. By Application 14.21.2. By Providers 14.21.3. By Organisation Size 14.22. PEST Analysis 15. Company Profiles 15.1. Market Share Analysis, by Company 15.2. Competition Matrix 15.3. Company Profiles: Key Players 15.3.1. IBM 15.3.1.1. Company Overview 15.3.1.2. Financial Overview 15.3.1.3. Business Strategy 15.3.1.4. Recent Developments 15.3.1.5. Manufacturing Footprint 15.3.2. Microsoft 15.3.3. SAP 15.3.4. Accenture 15.3.5. AWS 15.3.6. Oracle 15.3.7. Digital Currency Group 15.3.8. Bitfury Group 15.3.9. Factom 15.3.10. Guardtime 15.3.11. BRAINBOY 15.3.12. ARK 15.3.13. Auxesis 15.3.14. Synereo 15.3.15. NYIAX 15.3.16. MetaX 15.3.17. BTL 15.3.18. Voise 15.3.19. UJo 15.3.20. BigchainDb 15.3.21. Bloq 15.3.22. Clearcoin 15.3.23. iProdoos 15.3.24. Current 15.3.25. Decent 16. Primary Key Insights
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