Wireless In-Flight Entertainment Market: Global Industry Analysis and Forecast (2024-2030)

Wireless In-Flight Entertainment Market size was valued at US$ 2.45 Bn. in 2023 and the total revenue is expected to grow at 15.52 % through 2024 to 2030, reaching nearly US$ 6.74 Bn.

Wireless In-Flight Entertainment Market Overview:

During a trip, passengers can enjoy in-flight entertainment (IFE). Video games, video, and audio are all available in wireless IFE systems. Individual entertainment, which is connected to the seat back panel, is also enhanced by small LED TVs. A Wi-Fi enabled device is required for access to this facility. Airlines are improving on-board connectivity with wireless in-flight entertainment to enhance the trip experience. By supporting the Bring Your Own Device (BYOD) age, the airline industry is improving the travel experience for tech-savvy passengers by extending on-board connectivity through wireless in-flight entertainment. This allows airlines to give passengers with a personalised experience through an abundance of regional and local multi-media material. Passengers can browse cached information and play online games, book hotel rooms, talk with other passengers, and much more.Wireless In-Flight Entertainment MarketTo know about the Research Methodology:- Request Free Sample Report

Wireless In-Flight Entertainment Market Dynamics:

Some of the primary factors estimated to drive the global wireless in-flight entertainment market include a growth in the number of passengers who travel with one or more connected devices, as well as an enriched passenger experience. Over 70% of passengers on board use their own gadgets to entertain themselves, such as playing games, reading or watching movies, or listening to music. This trend is estimate to continue as millennials choose to watch series and movies on computers, cellphones, and tablets rather than watching TV. Along into the exponential growth in the number of airline passengers, inflight entertainment technological developments are a solid driver of wireless in-flight entertainment. Other factors, such as lower flying prices and an increase in tourist and business visits, are estimated to propel the demand over the forecast period. The legislative and security context is critical to the industry, as it determines whether or not operators and airlines are allowed to provide these services. Many countries, including India, have made it illegal to use PEDs in transmitting mode at any time during the flight. Moreover, the increased usage of electronic devices like smartphones, tablets, and laptops has spawned a new trend of in-flight networking. Passengers can use their portable devices to connect in-flight and other entertainment content via Wi-Fi connections provided by airlines. This is a step in the right direction for airlines and their customers. The use of lockdowns and stringent COVID-19 prevention tactics has decreased the need to refit older aircraft with modern in-flight entertainment and connection (IFEC) systems, owing to a slower-than-expected rebound in passenger volume. However, the high cost of communication networks and connectivity gear is a major stumbling block for the wireless in-flight entertainment business, and a rise in data privacy and security concerns is expected to hinder the adoption of wireless communication and connection services.

Wireless In-Flight Entertainment Market Segment Analysis:

Based on the Fitment Type, the global Wireless In-Flight Entertainment market is sub-segmented into Retrofit and Line Fit. The Retrofit segment held the largest market share of xx% in 2023. Airlines have begun retrofitting wireless in-flight equipment in order to reduce total weight, improve customer experience, and increase profit margins each flight. Hardware and connectivity companies are progressively creating strategic collaborations with aircraft manufacturers to evaluate their system offerings and deliver standardised W-IFE solutions in their fleets. Based on the Hardware, the Wireless In-Flight Entertainment market is sub-segmented into Antennas, WAPs, Modems and Others. The Modems segment held the largest market share of xx% in 2023. As a result of the development of next-generation Airborne Internet (AI) and Airborne Network (AN) systems. ViaSat recently unveiled a unique Ka/Ku antenna that is expected to provide continuous coverage across Europe and North America. This ground-breaking antenna is the outcome of ViaSat-2's joint satellite collaborations and launch. Throughout the forecast period, the W-IFE market is likely to present significant growth potential, as hardware vendors have been building collaborative agreements with multimedia service providers and presenting themselves as system integrators.Wireless In-Flight Entertainment MarketWireless In-Flight Entertainment Market Regional Insights: North America held the largest market share of xx% in 2023. With the presence of significant companies and high market demand, have been traditional destinations for the aerospace and military sector. Also, these locations have been forward-thinking in terms of technology advancements and research. During the forecast period, this is one of the primary factors influencing the demand for wireless inflight entertainment. The United States, France, the United Kingdom, Germany, Italy, Russia, Canada, and other major countries in these regions include the United States, France, the United Kingdom, Germany, Italy, Russia, Canada, and so on. This industry is a major contribution to the region's economies. Asia Pacific is expected to grow at a highest CAGR of 20.5% in the global Wireless In-Flight Entertainment market during the forecast period. In some of the world's fastest-growing economies, such as India and China, this region is likely to be a major market for wireless inflight entertainment during the forecast period. Other major participants in the region include South Korea, Japan, and Australia.Wireless-In-Flight-Entertainment-MarketThe objective of the report is to present a comprehensive analysis of the global Wireless In-Flight Entertainment Market to the stakeholders in the industry. The past and current status of the industry with the forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that include market leaders, followers, and new entrants. PORTER, PESTEL analysis with the potential impact of micro-economic factors of the market has been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The reports also helps in understanding the global Wireless In-Flight Entertainment Market dynamic, structure by analyzing the market segments and project the global Wireless In-Flight Entertainment Market size. Clear representation of competitive analysis of key players by product, price, financial position, product portfolio, growth strategies, and regional presence in the global Wireless In-Flight Entertainment Market make the report investor’s guide.

Wireless In-Flight Entertainment Market Scope: Inquire before buying

Wireless In-Flight Entertainment Market
Report Coverage Details
Base Year: 2023 Forecast Period: 2024-2030
Historical Data: 2018 to 2023 Market Size in 2023: US $ 2.45 Bn.
Forecast Period 2024 to 2030 CAGR: 15.52 % Market Size in 2030: US $ 6.74 Bn.
Segments Covered: by Aircraft Type Narrow-Body Wide-Body Regional Jet
by Fitment Type Retrofit Line Fit
by Hardware Antennas WAPs Modems Others
by Technology ATG Ku-Band L-Band Ka-Band

Wireless In-Flight Entertainment Market, by Region

Asia Pacific (China, South Korea, Japan, India, Australia, Indonesia, Malaysia, Vietnam, Taiwan, Bangladesh, Pakistan and Rest of APAC) Europe (UK, France, Germany, Italy, Spain, Sweden, Austria and Rest of Europe) North America (United States, Canada and Mexico) Middle East and Africa (South Africa, GCC, Egypt, Nigeria and Rest of ME&A) South America (Brazil, Argentina Rest of South America)

Wireless In-Flight Entertainment Market Key Players

Gogo, Inc. BAE Systems PLC Panasonic Avionics Corporation Rockwell Collins, Inc. SITAOnAir Zodiac Aerospace Lufthansa Systems GmbH Inflight Dublin, Ltd Bluebox Avionics Limited. Thales Group SA. Inflight Dublin, Ltd Lufthansa Systems GmbH Panasonic Corporation Rockwell Collins Inc. SITA OnAir, Zodiac Aerospace SA. Global Eagle Entertainment inc Honeywell International inc Burrana Inc. (Digecor, Inc.) Astronics Corporation Safran Aerosystems Viasat, Inc.

Frequently Asked Questions:

1] What segments are covered in Wireless In-Flight Entertainment Market report? Ans. The segments covered in Wireless In-Flight Entertainment Market report are based on Aircraft Type, Fitment Type, Hardware and Technology. 2] Which region is expected to hold the highest share in the global Wireless In-Flight Entertainment Market? Ans. North America is expected to hold the highest share in the global Wireless In-Flight Entertainment Market. 3] What is the market size of Wireless In-Flight Entertainment Market by 2030? Ans. The market size of Wireless In-Flight Entertainment Market is expected to reach US $ 6.74 Bn. by 2030. 4] Who are the top key players in the Wireless In-Flight Entertainment Market? Ans. Gogo, Inc., BAE Systems PLC, Panasonic Avionics Corporation, Rockwell Collins, Inc., SITAOnAir, Zodiac Aerospace and Lufthansa Systems GmbH are the top key players in the global Wireless In-Flight Entertainment Market. 5] What was the market size of Wireless In-Flight Entertainment Market in 2023? Ans. The market size of Wireless In-Flight Entertainment Market in 2023 was US $ 2.45 Bn.
1. Global Wireless In-Flight Entertainment Market: Research Methodology 2. Global Wireless In-Flight Entertainment Market: Executive Summary 2.1 Market Overview and Definitions 2.1.1. Introduction to Global Wireless In-Flight Entertainment Market 2.2. Summary 2.1.1. Key Findings 2.1.2. Recommendations for Investors 2.1.3. Recommendations for Market Leaders 2.1.4. Recommendations for New Market Entry 3. Global Wireless In-Flight Entertainment Market: Competitive Analysis 3.1 MMR Competition Matrix 3.1.1. Market Structure by region 3.1.2. Competitive Benchmarking of Key Players 3.2 Consolidation in the Market 3.2.1 M&A by region 3.3 Key Developments by Companies 3.4 Market Drivers 3.5 Market Restraints 3.6 Market Opportunities 3.7 Market Challenges 3.8 Market Dynamics 3.9 PORTERS Five Forces Analysis 3.10 PESTLE 3.11 Regulatory Landscape by region • North America • Europe • Asia Pacific • The Middle East and Africa • Latin America 3.12 COVID-19 Impact 4. Global Wireless In-Flight Entertainment Market Segmentation 4.1 Global Wireless In-Flight Entertainment Market, by Aircraft Type (2023-2030) • Narrow-Body • Wide-Body • Regional Jet 4.2 Global Wireless In-Flight Entertainment Market, by Fitment Type (2023-2030) • Retrofit • Line Fit 4.3 Global Wireless In-Flight Entertainment Market, by Hardware (2023-2030) • Antennas • WAPs • Modems • Others 4.4 Global Wireless In-Flight Entertainment Market, by Technology (2023-2030) • ATG • Ku-Band • L-Band • Ka-Band 5. North America Wireless In-Flight Entertainment Market(2023-2030) 5.1 Global Wireless In-Flight Entertainment Market, by Aircraft Type (2023-2030) • Narrow-Body • Wide-Body • Regional Jet 5.2 Global Wireless In-Flight Entertainment Market, by Fitment Type (2023-2030) • Retrofit • Line Fit 5.3 Global Wireless In-Flight Entertainment Market, by Hardware (2023-2030) • Antennas • WAPs • Modems • Others 5.4 Global Wireless In-Flight Entertainment Market, by Technology (2023-2030) • ATG • Ku-Band • L-Band • Ka-Band 5.4 North America Wireless In-Flight Entertainment Market, by Country (2023-2030) • United States • Canada • Mexico 6. Asia Pacific Wireless In-Flight Entertainment Market (2023-2030) 6.1. Asia Pacific Wireless In-Flight Entertainment Market, by Aircraft Type (2023-2030) 6.2. Asia Pacific Wireless In-Flight Entertainment Market, by Fitment Type (2023-2030) 6.3. Global Wireless In-Flight Entertainment Market, by Hardware (2023-2030) 6.4. Asia Pacific Wireless In-Flight Entertainment Market, by Technology (2023-2030) 6.4. Asia Pacific Wireless In-Flight Entertainment Market, by Country (2023-2030) • China • India • Japan • South Korea • Australia • ASEAN • Rest Of APAC 7. Middle East and Africa Wireless In-Flight Entertainment Market (2023-2030) 7.1 Middle East and Africa Wireless In-Flight Entertainment Market, by Aircraft Type (2023-2030) 7.2. Middle East and Africa Wireless In-Flight Entertainment Market, by Fitment Type (2023-2030) 7.3. Middle East and Africa Wireless In-Flight Entertainment Market, by Hardware (2023-2030) 7.4. Middle East and Africa Wireless In-Flight Entertainment Market, by Technology (2023-2030) 7.5. Middle East and Africa Wireless In-Flight Entertainment Market, by Country (2023-2030) • South Africa • GCC • Egypt • Nigeria • Rest Of ME&A 8. Latin America Wireless In-Flight Entertainment Market (2023-2030) 8.1. Latin America Wireless In-Flight Entertainment Market, by Aircraft Type (2023-2030) 8.2. Latin America Wireless In-Flight Entertainment Market, by Fitment Type (2023-2030) 8.3. Latin America Wireless In-Flight Entertainment Market, by Hardware (2023-2030) 8.4. Latin America Wireless In-Flight Entertainment Market, by Technology (2023-2030) 8.5 Latin America Wireless In-Flight Entertainment Market, by Country (2023-2030) • Brazil • Argentina • Rest Of Latin America 9. European Wireless In-Flight Entertainment Market (2023-2030) 9.1. European Wireless In-Flight Entertainment Market, by Aircraft Type (2023-2030) 9.2. European Wireless In-Flight Entertainment Market, by Fitment Type (2023-2030) 9.3. European Wireless In-Flight Entertainment Market, by Hardware (2023-2030) 9.4. Latin America Wireless In-Flight Entertainment Market, by Technology (2023-2030) 9.5. European Wireless In-Flight Entertainment Market, by Country (2023-2030) • UK • France • Germany • Italy • Spain • Sweden • Austria • Rest Of Europe 10. Company Profile: Key players 10.1. Gogo, Inc. 10.1.1. Company Overview 10.1.2. Financial Overview 10.1.3. Global Presence 10.1.4. Capacity Portfolio 10.1.5. Business Strategy 10.1.6. Recent Developments 10.2. BAE Systems PLC 10.3. Panasonic Avionics Corporation 10.4. Rockwell Collins, Inc. 10.5. SITAOnAir 10.6. Zodiac Aerospace 10.7. Lufthansa Systems GmbH 10.8. Inflight Dublin, Ltd 10.9. Bluebox Avionics Limited. 10.10. Thales Group SA. 10.11. Inflight Dublin, Ltd 10.12. Lufthansa Systems GmbH 10.13. Panasonic Corporation 10.14. Rockwell Collins Inc. 10.15. SITA OnAir, 10.16. Zodiac Aerospace SA. 10.17. Global Eagle Entertainment inc 10.18. Honeywell International inc 10.19. Burrana Inc. (Digecor, Inc.) 10.20. Astronics Corporation 10.21. Safran Aerosystems 10.22. Viasat, Inc.
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