Global Mixed Reality Market-Industry Analysis and Forecast (2019-2027) – by Component, Device Type, Application, Geography.

Global Mixed Reality Market was valued US$ 1.63 Bn in 2019 and is expected to reach US$ 8.1 Bn by 2027 at a CAGR of 25.69% during the forecast period. The report includes the analysis of impact of COVID-19 lock-down on the revenue of market leaders, followers, and disrupters. Since lock down was implemented differently in different regions and countries, impact of same is also different by regions and segments. The report has covered the current short term and long term impact on the market, same will help decision makers to prepare the outline for short term and long term strategies for companies by region. Increasing adoption of mixed reality technology across various sectors including education, entertainment, and gaming is driving the growth of global mixed reality market. High investments in research and development of mixed reality technology also helps to increases the growth of global mixed reality market. Rising use of IoT devices and the growth of global computing can be considered as opportunities for the growth of global mixed reality market. The challenges for mixed reality include high user expectations in terms of quality from mixed reality devices. The restrictions of global mixed reality market are high cost of hardware and demand for a better experience at an affordable rate. In the mixed reality by device type segment, wireless MR device which is increase the global market of mixed reality. Factors like flexibility, mobility, and expandability of wireless mixed device type dominate the global mixed reality market. Compared to all other industries (Aerospace & Defense, Architecture) entertainment & gaming is likely to emerge as largest share in the global mixed reality market. Rise in need for innovation by users encourage entertainment & gaming to invest MR technology, which is expected to supplement the growth of the market. Also in other sectors like education sector, mixed reality is used for students and teachers, as it makes things interactive. Moreover, trainers can use such devices to teach trainees without the need of being at the same place. North America is estimated to dominate the global mixed reality market during the forecast period. Increasing applications of mixed reality in military & defense, healthcare, and manufacturing industry is driving the growth of the mixed reality market in this region. Asia-Pacific is projected to contribute expressively to the global mixed reality market during the forecast period. The presence of key players like Seiko Epson Corporation, Sony Corporation, and Samsung in the region is projected to drive the growth of the mixed reality market. Increasing adoption of mixed reality in gaming and entertainment is also predicted to fuel market growth. The objective of the report is to present a comprehensive assessment of the market and contains thoughtful insights, facts, historical data, industry-validated market data and projections with a suitable set of assumptions and methodology. The report also helps in understanding dynamics, structure by analyzing the market segments by type, power rate, application and region and, project the global market size. The report also provides a clear representation of competitive analysis of key players by product, price, financial position, product portfolio, growth strategies, and regional presence in the Mixed Reality market. The report also provides PEST analysis, PORTER’s analysis, SWOT analysis to address the question of shareholders in arranging the efforts and investment in the near future to a particular market segment.

Scope of Global Mixed Reality Market

Global Mixed Reality Market, By Component

• Hardware • Software

Global Mixed Reality Market, By Device Type

• Wired • Wireless

Global Mixed Reality Market, By Application

• Aerospace & Defense • Architecture • Entertainment & Gaming • Medical • Others

Global Mixed Reality Market, By Region

• North America • Europe • Asia Pacific • Middle East & Africa • South America

Key players operating in Global Mixed Reality Market

• HTC Corporation • Intel Corporation • Magic leap, Inc. • Microsoft Corporation • Facebook • Eon Reality, Inc. • Google Inc. • Samsung Electronics Co. Ltd. • Seiko Epson Corporation • Meta Company • Accenture PLC • Sony Corporation • Microsoft Corporation • HP Development Company LP • Dell Technologies Inc., • Magic Leap Inc. • Amber Garage • Occipital Inc.

Global Mixed Reality Market

1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: Global Mixed Reality Market Size, by Market Value (US$ Bn) 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.2.1. Drivers 4.2.2. Restraints 4.2.3. Opportunities 4.2.4. Challenges 4.3. Porter’s Analysis 4.4. Value Chain Analysis 4.5. Market Risk Analysis 4.6. SWOT Analysis 4.7. Global Mixed Reality Market Industry Trends 4.8. Global Mixed Reality Market Competitive Landscape 5. Supply Side and Demand Side Indicators 6. Global Mixed Reality Market Analysis and Forecast 6.1. Global Mixed Reality Market Size & Y-o-Y Growth Analysis 6.1.1. North America 6.1.2. Europe 6.1.3. Asia Pacific 6.1.4. Middle East & Africa 6.1.5. South America 7. Global Mixed Reality Market Analysis and Forecast, by Component 7.1. Introduction and Definition 7.2. Key Findings 7.3. Global Mixed Reality Market Value Share Analysis, by Component 7.4. Global Mixed Reality Market Size (US$ Bn) Forecast, by Component 7.5. Global Mixed Reality Market Analysis, by Component 7.6. Global Mixed Reality Market Attractiveness Analysis, by Component 8. Global Mixed Reality Market Analysis and Forecast, By Device Type 8.1. Introduction and Definition 8.2. Key Findings 8.3. Global Mixed Reality Market Value Share Analysis, By Device Type 8.4. Global Mixed Reality Market Size (US$ Bn) Forecast, By Device Type 8.5. Global Mixed Reality Market Analysis, By Device Type 8.6. Global Mixed Reality Market Attractiveness Analysis, By Device Type 9. Global Mixed Reality Market Analysis and Forecast, by Application 9.1. Introduction and Definition 9.2. Key Findings 9.3. Global Mixed Reality Market Value Share Analysis, by Application 9.4. Global Mixed Reality Market Size (US$ Bn) Forecast, by Application 9.5. Global Mixed Reality Market Analysis, by Application 9.6. Global Mixed Reality Market Attractiveness Analysis, by Application 10. Global Mixed Reality Market Analysis, by Region 10.1. Global Mixed Reality Market Value Share Analysis, by Region 10.2. Global Mixed Reality Market Size (US$ Bn) Forecast, by Region 10.3. Global Mixed Reality Market Attractiveness Analysis, by Region 11. North America Mixed Reality Market Analysis 11.1. Key Findings 11.2. North America Mixed Reality Market Overview 11.3. North America Mixed Reality Market Value Share Analysis, by Component 11.4. North America Mixed Reality Market Forecast, by Component 11.4.1. Hardware 11.4.2. Software 11.5. North America Mixed Reality Market Value Share Analysis, By Device Type 11.6. North America Mixed Reality Market Forecast, by Device Type 11.6.1. Wired 11.6.2. Wireless 11.7. North America Mixed Reality Market Value Share Analysis, by Application 11.8. North America Mixed Reality Market Forecast, by Application 11.8.1. Aerospace & Defense 11.8.2. Architecture 11.8.3. Entertainment & Gaming 11.8.4. Medical 11.8.5. Others 11.9. North America Mixed Reality Market Value Share Analysis, by Country 11.10. North America Mixed Reality Market Forecast, by Country 11.10.1. U.S. 11.10.2. Canada 11.11. North America Mixed Reality Market Analysis, by Country 11.12. U.S. Mixed Reality Market Forecast, by Component 11.12.1. Hardware 11.12.2. Software 11.13. U.S. Mixed Reality Market Forecast, By Device Type 11.13.1. Wired 11.13.2. Wireless 11.14. U.S. Mixed Reality Market Forecast, by Application 11.14.1. Aerospace & Defense 11.14.2. Architecture 11.14.3. Entertainment & Gaming 11.14.4. Medical 11.14.5. Others 11.15. Canada Mixed Reality Market Forecast, by Component 11.15.1. Hardware 11.15.2. Software 11.16. Canada Mixed Reality Market Forecast, By Device Type 11.16.1. Wired 11.16.2. Wireless 11.17. Canada Mixed Reality Market Forecast, by Application 11.17.1. Aerospace & Defense 11.17.2. Architecture 11.17.3. Entertainment & Gaming 11.17.4. Medical 11.17.5. Others 11.18. North America Mixed Reality Market Attractiveness Analysis 11.18.1. By Component 11.18.2. By Device Type 11.18.3. By Application 11.19. PEST Analysis 11.20. Key Trends 11.21. Key Developments 12. Europe Mixed Reality Market Analysis 12.1. Key Findings 12.2. Europe Mixed Reality Market Overview 12.3. Europe Mixed Reality Market Value Share Analysis, by Component 12.4. Europe Mixed Reality Market Forecast, by Component 12.4.1. Hardware 12.4.2. Software 12.5. Europe Mixed Reality Market Value Share Analysis, By Device Type 12.6. Europe Mixed Reality Market Forecast, By Device Type 12.6.1. Wired 12.6.2. Wireless 12.7. Europe Mixed Reality Market Value Share Analysis, by Application 12.8. Europe Mixed Reality Market Forecast, by Application 12.8.1. Aerospace & Defense 12.8.2. Architecture 12.8.3. Entertainment & Gaming 12.8.4. Medical 12.8.5. Others 12.9. Europe Mixed Reality Market Value Share Analysis, by Country 12.10. Europe Mixed Reality Market Forecast, by Country 12.10.1. Germany 12.10.2. U.K. 12.10.3. France 12.10.4. Italy 12.10.5. Spain 12.10.6. Rest of Europe 12.11. Europe Mixed Reality Market Analysis, by Country 12.12. Germany Mixed Reality Market Forecast, by Component 12.12.1. Hardware 12.12.2. Software 12.13. Germany Mixed Reality Market Forecast, By Device Type 12.13.1. Wired 12.13.2. Wireless 12.14. Germany Mixed Reality Market Forecast, by Application 12.14.1. Aerospace & Defense 12.14.2. Architecture 12.14.3. Entertainment & Gaming 12.14.4. Medical 12.14.5. Others 12.15. U.K. Mixed Reality Market Forecast, by Component 12.15.1. Hardware 12.15.2. Software 12.16. U.K. Mixed Reality Market Forecast, By Device Type 12.16.1. Wired 12.16.2. Wireless 12.17. U.K. Mixed Reality Market Forecast, by Application 12.17.1. Aerospace & Defense 12.17.2. Architecture 12.17.3. Entertainment & Gaming 12.17.4. Medical 12.17.5. Others 12.18. France Mixed Reality Market Forecast, by Component 12.18.1. Hardware 12.18.2. Software 12.19. France Mixed Reality Market Forecast, By Device Type 12.19.1. Wired 12.19.2. Wireless 12.20. France Mixed Reality Market Forecast, by Application 12.20.1. Aerospace & Defense 12.20.2. Architecture 12.20.3. Entertainment & Gaming 12.20.4. Medical 12.20.5. Others 12.21. Italy Mixed Reality Market Forecast, by Component 12.21.1. Hardware 12.21.2. Software 12.22. Italy Mixed Reality Market Forecast, By Device Type 12.22.1. Wired 12.22.2. Wireless 12.23. Italy Mixed Reality Market Forecast, by Application 12.23.1. Aerospace & Defense 12.23.2. Architecture 12.23.3. Entertainment & Gaming 12.23.4. Medical 12.23.5. Others 12.24. Spain Mixed Reality Market Forecast, by Component 12.24.1. Hardware 12.24.2. Software 12.25. Spain Mixed Reality Market Forecast, By Device Type 12.25.1. Wired 12.25.2. Wireless 12.26. Spain Mixed Reality Market Forecast, by Application 12.26.1. Aerospace & Defense 12.26.2. Architecture 12.26.3. Entertainment & Gaming 12.26.4. Medical 12.26.5. Others 12.27. Rest of Europe Mixed Reality Market Forecast, by Component 12.27.1. Hardware 12.27.2. Software 12.28. Rest of Europe Mixed Reality Market Forecast, By Device Type 12.28.1. Wired 12.28.2. Wireless 12.29. Rest Of Europe Mixed Reality Market Forecast, by Application 12.29.1. Aerospace & Defense 12.29.2. Architecture 12.29.3. Entertainment & Gaming 12.29.4. Medical 12.29.5. Others 12.30. Europe Mixed Reality Market Attractiveness Analysis 12.30.1. By Component 12.30.2. By Device Type 12.30.3. By Application 12.31. PEST Analysis 12.32. Key Trends 12.33. Key Developments 13. Asia Pacific Mixed Reality Market Analysis 13.1. Key Findings 13.2. Asia Pacific Mixed Reality Market Overview 13.3. Asia Pacific Mixed Reality Market Value Share Analysis, by Component 13.4. Asia Pacific Mixed Reality Market Forecast, by Component 13.4.1. Hardware 13.4.2. Software 13.5. Asia Pacific Mixed Reality Market Value Share Analysis, By Device Type 13.6. Asia Pacific Mixed Reality Market Forecast, By Device Type 13.6.1. Wired 13.6.2. Wireless 13.7. Asia Pacific Mixed Reality Market Value Share Analysis, by Application 13.8. Asia Pacific Mixed Reality Market Forecast, by Application 13.8.1. Aerospace & Defense 13.8.2. Architecture 13.8.3. Entertainment & Gaming 13.8.4. Medical 13.8.5. Others 13.9. Asia Pacific Mixed Reality Market Value Share Analysis, by Country 13.10. Asia Pacific Mixed Reality Market Forecast, by Country 13.10.1. China 13.10.2. India 13.10.3. Japan 13.10.4. ASEAN 13.10.5. Rest of Asia Pacific 13.11. Asia Pacific Mixed Reality Market Analysis, by Country 13.12. China Mixed Reality Market Forecast, by Component 13.12.1. Hardware 13.12.2. Software 13.13. China Mixed Reality Market Forecast, By Device Type 13.13.1. Wired 13.13.2. Wireless 13.14. China Mixed Reality Market Forecast, by Application 13.14.1. Aerospace & Defense 13.14.2. Architecture 13.14.3. Entertainment & Gaming 13.14.4. Medical 13.14.5. Others 13.15. India Mixed Reality Market Forecast, by Component 13.15.1. Hardware 13.15.2. Software 13.16. India Mixed Reality Market Forecast, By Device Type 13.16.1. Wired 13.16.2. Wireless 13.17. India Mixed Reality Market Forecast, by Application 13.17.1. Aerospace & Defense 13.17.2. Architecture 13.17.3. Entertainment & Gaming 13.17.4. Medical 13.17.5. Others 13.18. Japan Mixed Reality Market Forecast, by Component 13.18.1. Hardware 13.18.2. Software 13.19. Japan Mixed Reality Market Forecast, By Device Type 13.19.1. Wired 13.19.2. Wireless 13.20. Japan Mixed Reality Market Forecast, by Application 13.20.1. Aerospace & Defense 13.20.2. Architecture 13.20.3. Entertainment & Gaming 13.20.4. Medical 13.20.5. Others 13.21. ASEAN Mixed Reality Market Forecast, by Component 13.21.1. Hardware 13.21.2. Software 13.22. ASEAN Mixed Reality Market Forecast, By Device Type 13.22.1. Wired 13.22.2. Wireless 13.23. ASEAN Mixed Reality Market Forecast, by Application 13.23.1. Aerospace & Defense 13.23.2. Architecture 13.23.3. Entertainment & Gaming 13.23.4. Medical 13.23.5. Others 13.24. Rest of Asia Pacific Mixed Reality Market Forecast, by Component 13.24.1. Hardware 13.24.2. Software 13.25. Rest of Asia Pacific Mixed Reality Market Forecast, By Device Type 13.25.1. Wired 13.25.2. Wireless 13.26. Rest of Asia Pacific Mixed Reality Market Forecast, by Application 13.26.1. Aerospace & Defense 13.26.2. Architecture 13.26.3. Entertainment & Gaming 13.26.4. Medical 13.26.5. Others 13.27. Asia Pacific Mixed Reality Market Attractiveness Analysis 13.27.1. By Component 13.27.2. By Device Type 13.27.3. By Application 13.28. PEST Analysis 13.29. Key Trends 13.30. Key Developments 14. Middle East & Africa Mixed Reality Market Analysis 14.1. Key Findings 14.2. Middle East & Africa Mixed Reality Market Overview 14.3. Middle East & Africa Mixed Reality Market Value Share Analysis, by Component 14.4. Middle East & Africa Mixed Reality Market Forecast, by Component 14.4.1. Hardware 14.4.2. Software 14.5. Middle East & Africa Mixed Reality Market Value Share Analysis, By Device Type 14.6. Middle East & Africa Mixed Reality Market Forecast, By Device Type 14.6.1. Wired 14.6.2. Wireless 14.7. Middle East & Africa Mixed Reality Market Value Share Analysis, by Application 14.8. Middle East & Africa Mixed Reality Market Forecast, by Application 14.8.1. Aerospace & Defense 14.8.2. Architecture 14.8.3. Entertainment & Gaming 14.8.4. Medical 14.8.5. Others 14.9. Middle East & Africa Mixed Reality Market Value Share Analysis, by Country 14.10. Middle East & Africa Mixed Reality Market Forecast, by Country 14.10.1. GCC 14.10.2. South Africa 14.10.3. Rest of Middle East & Africa 14.11. Middle East & Africa Mixed Reality Market Analysis, by Country 14.12. GCC Mixed Reality Market Forecast, by Component 14.12.1. Pathogens 14.12.2. Pesticides 14.12.3. GMOs (Genetically Modified Organisms) 14.12.4. Toxins 14.12.5. Allergens 14.13. GCC Mixed Reality Market Forecast, By Device Type 14.13.1. Wired 14.13.2. Wireless 14.14. GCC Mixed Reality Market Forecast, by Application 14.14.1. Aerospace & Defense 14.14.2. Architecture 14.14.3. Entertainment & Gaming 14.14.4. Medical 14.14.5. Others 14.15. South Africa Mixed Reality Market Forecast, by Component 14.15.1. Hardware 14.15.2. Software 14.16. South Africa Mixed Reality Market Forecast, By Device Type 14.16.1. Wired 14.16.2. Wireless 14.17. South Africa Mixed Reality Market Forecast, by Application 14.17.1. Aerospace & Defense 14.17.2. Architecture 14.17.3. Entertainment & Gaming 14.17.4. Medical 14.17.5. Others 14.18. Rest of Middle East & Africa Mixed Reality Market Forecast, by Component 14.18.1. Hardware 14.18.2. Software 14.19. Rest of Middle East & Africa Mixed Reality Market Forecast, By Device Type 14.19.1. Wired 14.19.2. Wireless 14.20. Rest of Middle East & Africa Mixed Reality Market Forecast, by Application 14.20.1. Aerospace & Defense 14.20.2. Architecture 14.20.3. Entertainment & Gaming 14.20.4. Medical 14.20.5. Others 14.21. Middle East & Africa Mixed Reality Market Attractiveness Analysis 14.21.1. By Component 14.21.2. By Device Type 14.21.3. By Application 14.22. PEST Analysis 14.23. Key Trends 14.24. Key Developments 15. South America Mixed Reality Market Analysis 15.1. Key Findings 15.2. South America Mixed Reality Market Overview 15.3. South America Mixed Reality Market Value Share Analysis, by Component 15.4. South America Mixed Reality Market Forecast, by Component 15.4.1. Hardware 15.4.2. Software 15.5. South America Mixed Reality Market Value Share Analysis, By Device Type 15.6. South America Mixed Reality Market Forecast, By Device Type 15.6.1. Wired 15.6.2. Wireless 15.7. South America Mixed Reality Market Value Share Analysis, by Application 15.8. South America Mixed Reality Market Forecast, by Application 15.8.1. Aerospace & Defense 15.8.2. Architecture 15.8.3. Entertainment & Gaming 15.8.4. Medical 15.8.5. Others 15.9. South America Mixed Reality Market Value Share Analysis, by Country 15.10. South America Mixed Reality Market Forecast, by Country 15.10.1. Brazil 15.10.2. Mexico 15.10.3. Rest of South America 15.11. South America Mixed Reality Market Analysis, by Country 15.12. Brazil Mixed Reality Market Forecast, by Component 15.12.1. Hardware 15.12.2. Software 15.13. Brazil Mixed Reality Market Forecast, By Device Type 15.13.1. Wired 15.13.2. Wireless 15.14. Brazil Mixed Reality Market Forecast, by Application 15.14.1. Aerospace & Defense 15.14.2. Architecture 15.14.3. Entertainment & Gaming 15.14.4. Medical 15.14.5. Others 15.15. Mexico Mixed Reality Market Forecast, by Component 15.15.1. Hardware 15.15.2. Software 15.16. Mexico Mixed Reality Market Forecast, By Device Type 15.16.1. Wired 15.16.2. Wireless 15.17. Mexico Mixed Reality Market Forecast, by Application 15.17.1. Aerospace & Defense 15.17.2. Architecture 15.17.3. Entertainment & Gaming 15.17.4. Medical 15.17.5. Others 15.18. Rest of South America Mixed Reality Market Forecast, by Component 15.18.1. Hardware 15.18.2. Software 15.19. Rest of South America Mixed Reality Market Forecast, By Device Type 15.19.1. Wired 15.19.2. Wireless 15.20. Rest of South America Mixed Reality Market Forecast, by Application 15.20.1. Aerospace & Defense 15.20.2. Architecture 15.20.3. Entertainment & Gaming 15.20.4. Medical 15.20.5. Others 15.21. South America Mixed Reality Market Attractiveness Analysis 15.21.1. By Component 15.21.2. By Device Type 15.21.3. By Application 15.22. PEST Analysis 15.23. Key Trends 15.24. Key Developments 16. Company Profiles 16.1. Market Share Analysis, by Company 16.2. Competition Matrix 16.2.1. Competitive Benchmarking of key players by price, presence, market share, Verticals and R&D investment 16.2.2. New Product Launches and Product Enhancements 16.2.3. Market Consolidation 16.2.3.1. M&A by Regions, Investment and Verticals 16.2.3.2. M&A Key Players, Forward Integration and Backward Integration 16.3. Company Profiles: Key Players 16.3.1. HTC Corporation. 16.3.1.1. Company Overview 16.3.1.2. Financial Overview 16.3.1.3. Product Portfolio 16.3.1.4. Business Strategy 16.3.1.5. Recent Developments 16.3.1.6. Design Footprint 16.3.2. Intel Corporation 16.3.3. Magic leap, Inc. 16.3.4. Microsoft Corporation 16.3.5. Facebook 16.3.6. Eon Reality, Inc. 16.3.7. Google Inc. 16.3.8. Samsung Electronics Co. Ltd. 16.3.9. Seiko Epson Corporation 16.3.10. Meta Company 16.3.11. Accenture PLC 16.3.12. Sony Corporation 16.3.13. Microsoft Corporation 16.3.14. HP Development Company LP 16.3.15. Dell Technologies Inc., 16.3.16. Magic Leap Inc. 16.3.17. Amber Garage 16.3.18. Occipital Inc. 17. Primary Key Insights

About This Report

Report ID 28703
Category Information Technology & Telecommunication
Published Date April 2019
No of Pages 192
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