Global Language Learning Games Market – Industry Analysis and Forecast (2019-2026) – By Type, Language Type, Deployment segment, Application, End-User, and Region.

Global Language Learning Games Market – Industry Analysis and Forecast (2019-2026) – By Type, Language Type, Deployment segment, Application, End-User, and Region.

Market Scenario

Global Language Learning Games Market was valued US$ XX Mn in 2018 and is expected to reach US$XX  Mn by 2026, at a CAGR of XX % during a forecast period. Global Language Learning Games Market, by TypeGames are important tools when it comes to learning and teaching a foreign language. Games offer students a fun-filled and bolstering learning atmosphere. Language learning games are gaining popularity among kids. The use of this tool in the learning process can be a powerful tool, and these games are mainly designed to help students with very easy pronunciation, vocabulary, spelling, and verb conjugations. Playing on games through the internet allows children the authorization to get used to how a computer works and thus it becomes second nature to them. There are websites, such as Cartoon Network games, that provide young children with fun and exciting games which also teach them to utilize the mouse and keyboard properly. The growing popularity of mobile-based games among children and a growing number of smartphones by the individuals belonging to all age groups drive the growth of the language learning games market. Furthermore, some of the important online language learning platforms have started to implement artificial intelligence in language learning as it moderately reduces the time taken in learning a language when compared with traditional methods of language learning. Reducing prices of the mobile data and availability of free internet facility through Wi-Fi in many areas are strengthening the growth of the language learning games market. However, lack of awareness about the learning games in many countries is expected to curtail the growth of the language learning games market. Also, the rapid expansion of 3G and 4G coverage is expected to produce several growth opportunities for the key players in the language learning games market. The report is majorly segmented into type, language type, deployment segment, application, end-user, and region. Language learning games market is segmented on the basis of type, language type, application, end-user, and region. On the basis of type, the market is segmented into multiple language choices and one language choice. Language type segment includes English, German, French, Mandarin, Japanese, Spanish, and others. Deployment segment includes on-premise and cloud-based. Application wise, the market is segmented into academic learning, corporate learning, and distance learning. Among applications, academic learning segment held the XX% market share in 2018. The end-user segment includes kids and adults. Kids segment is the fastest growing segment in the global language learning games market with CAGR XX%. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa with its further segmentation into major countries. Among region, North America held the XX% share in 2018, in overall language learning games market due to the presence of major market players in the U.S. There are many companies trying to expand their business in the U.S., including Duolingo, MindSnacks, Geekslp, and JumpStart Games, Inc. The objective of the report is to present a comprehensive analysis of the Global Language Learning Games Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors in the market have been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding Global Language Learning Games Market dynamics, structure by analyzing the market segments and project the Global Language Learning Games Market size. Clear representation of competitive analysis of key players by End-User Industry, price, financial position, Product portfolio, growth strategies, and regional presence in the Global Language Learning Games Market make the report investor’s guide.

Scope of Global Language Learning Games Market:

Global Language Learning Games Market, by Type

• Multiple Language Choices • One Language Choice

Global Language Learning Games Market, by Language Type

• English • German • French • Mandarin • Japanese • Spanish • Others

Global Language Learning Games Market, by Deployment segment

• On-premise • Cloud-Based

Global Language Learning Games Market by Application:

• Academic Learning • Corporate Learning • Distance Learning

Global Language Learning Games Market by End-User:

• Kids • Adults

Global Language Learning Games Market, by Region

• North America • Europe • Middle East & Africa • Asia Pacific • Latin America

Key players operated in Global Language Learning Games Market:

• Duolingo • Shotgun. Experiments • Rosetta Stone Ltd • Innovative Language Learning USA • LLC • SignSchool Technologies LLC • Duy Hong Studio • IXL Learning • Smooth HQ • Knowledge Adventure • DOMOsoft • GoKids • Emilia Genadieva • Sovereign Communication Solutions • SMARTSTUDY • Jehovah's Witnesses • Geek Apps • Mr. YDM • Alpha Edu. Global Digital Signature Market

Table of Contents

Global Language Learning Games Market

1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 1.4. Key Questions Answered 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations Used 2.3. Research Methodology 3. Executive Summary 3.1. Global Language Learning Games Market Size, by Market Value (US$ Mn) and Market, by Region 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.3. Drivers and Restraints Snapshot Analysis 4.3.1. Drivers 4.3.2. Restraints 4.3.3. Opportunities 4.3.4. Porter’s Analysis 4.3.5. Value Chain Analysis 4.3.6. SWOT Analysis 5. Global Language Learning Games Market Analysis and Forecast 5.1. Global Language Learning Games Market Analysis and Forecast 5.2. Global Language Learning Games Market Size & Y-o-Y Growth Analysis 5.2.1. North America 5.2.2. Europe 5.2.3. Asia Pacific 5.2.4. Middle East & Africa 5.2.5. Latin America 6. Global Language Learning Games Market Analysis and Forecast, by Type 6.1. Introduction and Definition 6.2. Key Findings 6.3. Global Language Learning Games Market Value Share Analysis, by Type 6.4. Market Size (US$ Mn) Forecast, by Type 6.5. Global Language Learning Games Market Analysis, by Type 6.6. Global Language Learning Games Market Attractiveness Analysis, by Type 7. Global Language Learning Games Market Analysis and Forecast, by Language Type 7.1. Introduction and Definition 7.2. Global Language Learning Games Market Value Share Analysis, by Language Type 7.3. Market Size (US$ Mn) Forecast, by Language Type 7.4. Global Language Learning Games Market Analysis, by Language Type 7.5. Global Language Learning Games Market Attractiveness Analysis, by Language Type 8. Global Language Learning Games Market Analysis and Forecast, by Deployment segments 8.1. Introduction and Definition 8.2. Global Language Learning Games Market Value Share Analysis, by Deployment segments 8.3. Market Size (US$ Mn) Forecast, by Deployment segments 8.4. Global Language Learning Games Market Analysis, by Deployment segments 8.5. Global Language Learning Games Market Attractiveness Analysis, by Deployment segments 9. Global Language Learning Games Market Analysis and Forecast, by Application 9.1. Introduction and Definition 9.2. Global Language Learning Games Market Value Share Analysis, by Application 9.3. Market Size (US$ Mn) Forecast, by Application 9.4. Global Language Learning Games Market Analysis, by Application 9.5. Global Language Learning Games Market Attractiveness Analysis, by Application 10. Global Language Learning Games Market Analysis and Forecast, by End-User 10.1. Introduction and Definition 10.2. Global Language Learning Games Market Value Share Analysis, by End-User 10.3. Market Size (US$ Mn) Forecast, by End-User 10.4. Global Language Learning Games Market Analysis, by End-User 10.5. Global Language Learning Games Market Attractiveness Analysis, by End-User 11. Global Language Learning Games Market Analysis, by Region 11.1. Global Language Learning Games Market Value Share Analysis, by Region 11.2. Market Size (US$ Mn) Forecast, by Region 11.3. Global Language Learning Games Market Attractiveness Analysis, by Region 12. North America Language Learning Games Market Analysis 12.1. Key Findings 12.2. North America Language Learning Games Market Overview 12.3. North America Language Learning Games Market Value Share Analysis, by Type 12.4. North America Language Learning Games Market Forecast, by Type 12.4.1. People acquisition and retention 12.4.2. Curriculum development and intervention 12.4.3. Performance management 12.4.4. Budget and finance management 12.4.5. Operations management 12.4.6. Others 12.5. North America Language Learning Games Market Value Share Analysis, by Language Type 12.6. North America Language Learning Games Market Forecast, by Language Type 12.6.1. English 12.6.2. German 12.6.3. French 12.6.4. Mandarin 12.6.5. Japanese 12.6.6. Spanish 12.6.7. Others 12.7. North America Language Learning Games Market Value Share Analysis, by Deployment segments 12.8. North America Language Learning Games Market Forecast, by Deployment segments 12.8.1. On-premise 12.8.2. Cloud-Based 12.9. North America Language Learning Games Market Value Share Analysis, by Application 12.10. North America Language Learning Games Market Forecast, by Application 12.10.1. Academic Learning 12.10.2. Corporate Learning 12.10.3. Distance Learning 12.11. North America Language Learning Games Market Value Share Analysis, by End-User 12.12. North America Language Learning Games Market Forecast, by End-User 12.12.1. Kids 12.12.2. Adults 12.13. North America Language Learning Games Market Value Share Analysis, by Country 12.14. North America Language Learning Games Market Forecast, by Country 12.14.1.1. U.S. 12.14.1.2. Canada 12.15. North America Language Learning Games Market Analysis, by Country 12.16. U.S. Language Learning Games Market Forecast, by Type 12.16.1. People acquisition and retention 12.16.2. Curriculum development and intervention 12.16.3. Performance management 12.16.4. Budget and finance management 12.16.5. Operations management 12.16.6. Others 12.17. U.S. Language Learning Games Market Forecast, by Language Type 12.17.1. English 12.17.2. German 12.17.3. French 12.17.4. Mandarin 12.17.5. Japanese 12.17.6. Spanish 12.17.7. Others 12.18. U.S. Language Learning Games Market Forecast, by Deployment segments 12.18.1. On-premise 12.18.2. Cloud-Based 12.19. U.S. Language Learning Games Market Forecast, by Application 12.19.1. Academic Learning 12.19.2. Corporate Learning 12.19.3. Distance Learning 12.20. U.S. Language Learning Games Market Forecast, by End-User 12.20.1. Kids 12.20.2. Adults 12.21. Canada Language Learning Games Market Forecast, by Type 12.21.1. People acquisition and retention 12.21.2. Curriculum development and intervention 12.21.3. Performance management 12.21.4. Budget and finance management 12.21.5. Operations management 12.21.6. Others 12.22. Canada Language Learning Games Market Forecast, by Language Type 12.22.1. English 12.22.2. German 12.22.3. French 12.22.4. Mandarin 12.22.5. Japanese 12.22.6. Spanish 12.22.7. Others 12.23. Canada Language Learning Games Market Forecast, by Deployment segments 12.23.1. On-premise 12.23.2. Cloud-Based 12.24. Canada Language Learning Games Market Forecast, by Application 12.24.1. Academic Learning 12.24.2. Corporate Learning 12.24.3. Distance Learning 12.25. Canada Language Learning Games Market Forecast, by End-User 12.25.1. Kids 12.25.2. Adults 12.26. North America Language Learning Games Market Attractiveness Analysis 12.26.1. By Type 12.26.2. By Language Type 12.26.3. By Deployment segments 12.26.4. By Application 12.26.5. By End-User 12.27. PEST Analysis 13. Europe Language Learning Games Market Analysis 13.1. Key Findings 13.2. Europe Language Learning Games Market Overview 13.3. Europe Language Learning Games Market Value Share Analysis, by Type 13.4. Europe Language Learning Games Market Forecast, by Type 13.4.1. People acquisition and retention 13.4.2. Curriculum development and intervention 13.4.3. Performance management 13.4.4. Budget and finance management 13.4.5. Operations management 13.4.6. Others 13.5. Europe Language Learning Games Market Value Share Analysis, by Language Type 13.6. Europe Language Learning Games Market Forecast, by Language Type 13.6.1. English 13.6.2. German 13.6.3. French 13.6.4. Mandarin 13.6.5. Japanese 13.6.6. Spanish 13.6.7. Others 13.7. Europe Language Learning Games Market Value Share Analysis, by Deployment segments 13.8. Europe Language Learning Games Market Forecast, by Deployment segments 13.8.1. On-premise 13.8.2. Cloud-Based 13.9. Europe Language Learning Games Market Value Share Analysis, by Application 13.10. Europe Language Learning Games Market Forecast, by Application 13.10.1. Academic Learning 13.10.2. Corporate Learning 13.10.3. Distance Learning 13.11. Europe Language Learning Games Market Value Share Analysis, by End-User 13.12. Europe Language Learning Games Market Forecast, by End-User 13.12.1. Kids 13.12.2. Adults 13.13. Europe Language Learning Games Market Value Share Analysis, by Country 13.14. Europe Language Learning Games Market Forecast, by Country 13.14.1.1. Germany 13.14.1.2. U.K. 13.14.1.3. France 13.14.1.4. Italy 13.14.1.5. Spain 13.14.1.6. Rest of Europe 13.15. Europe Language Learning Games Market Analysis, by Country/ Sub-region 13.16. Germany Language Learning Games Market Forecast, by Type 13.16.1. People acquisition and retention 13.16.2. Curriculum development and intervention 13.16.3. Performance management 13.16.4. Budget and finance management 13.16.5. Operations management 13.16.6. Others 13.17. Germany Language Learning Games Market Forecast, by Language Type 13.17.1. English 13.17.2. German 13.17.3. French 13.17.4. Mandarin 13.17.5. Japanese 13.17.6. Spanish 13.17.7. Others 13.18. Germany Language Learning Games Market Forecast, by Deployment segments 13.18.1. On-premise 13.18.2. Cloud-Based 13.19. Germany Language Learning Games Market Forecast, by Application 13.19.1. Academic Learning 13.19.2. Corporate Learning 13.19.3. Distance Learning 13.20. Germany Language Learning Games Market Forecast, by End-User 13.20.1. Kids 13.20.2. Adults 13.21. U.K. Language Learning Games Market Forecast, by Type 13.21.1. People acquisition and retention 13.21.2. Curriculum development and intervention 13.21.3. Performance management 13.21.4. Budget and finance management 13.21.5. Operations management 13.21.6. Others 13.22. U.K. Language Learning Games Market Forecast, by Language Type 13.22.1. English 13.22.2. German 13.22.3. French 13.22.4. Mandarin 13.22.5. Japanese 13.22.6. Spanish 13.22.7. Others 13.23. U.K. Language Learning Games Market Forecast, by Deployment segments 13.23.1. On-premise 13.23.2. Cloud-Based 13.24. U.K. Language Learning Games Market Forecast, by Application 13.24.1. Academic Learning 13.24.2. Corporate Learning 13.24.3. Distance Learning 13.25. U.K. Language Learning Games Market Forecast, by End-User 13.25.1. Kids 13.25.2. Adults 13.26. France Language Learning Games Market Forecast, by Type 13.26.1. People acquisition and retention 13.26.2. Curriculum development and intervention 13.26.3. Performance management 13.26.4. Budget and finance management 13.26.5. Operations management 13.26.6. Others 13.27. France Language Learning Games Market Forecast, by Language Type 13.27.1. English 13.27.2. German 13.27.3. French 13.27.4. Mandarin 13.27.5. Japanese 13.27.6. Spanish 13.27.7. Others 13.27.8. 13.28. France Language Learning Games Market Forecast, by Deployment segments 13.28.1. On-premise 13.28.2. Cloud-Based 13.29. France Language Learning Games Market Forecast, by Application 13.29.1. Academic Learning 13.29.2. Corporate Learning 13.29.3. Distance Learning 13.30. France Language Learning Games Market Forecast, by End-User 13.30.1. Kids 13.30.2. Adults 13.31. Italy Language Learning Games Market Forecast, by Type 13.31.1. People acquisition and retention 13.31.2. Curriculum development and intervention 13.31.3. Performance management 13.31.4. Budget and finance management 13.31.5. Operations management 13.31.6. Others 13.32. Italy Language Learning Games Market Forecast, by Language Type 13.32.1. English 13.32.2. German 13.32.3. French 13.32.4. Mandarin 13.32.5. Japanese 13.32.6. Spanish 13.32.7. Others 13.33. Italy Language Learning Games Market Forecast, by Deployment segments 13.33.1. On-premise 13.33.2. Cloud-Based 13.34. Italy Language Learning Games Market Forecast, by Application 13.34.1. Academic Learning 13.34.2. Corporate Learning 13.34.3. Distance Learning 13.35. Italy Language Learning Games Market Forecast, by End-User 13.35.1. Kids 13.35.2. Adults 13.36. Spain Language Learning Games Market Forecast, by Type 13.36.1. People acquisition and retention 13.36.2. Curriculum development and intervention 13.36.3. Performance management 13.36.4. Budget and finance management 13.36.5. Operations management 13.36.6. Others 13.37. Spain Language Learning Games Market Forecast, by Language Type 13.37.1. English 13.37.2. German 13.37.3. French 13.37.4. Mandarin 13.37.5. Japanese 13.37.6. Spanish 13.37.7. Others 13.38. Spain Language Learning Games Market Forecast, by Deployment segments 13.38.1. On-premise 13.38.2. Cloud-Based 13.39. Spain Language Learning Games Market Forecast, by Application 13.39.1. Academic Learning 13.39.2. Corporate Learning 13.39.3. Distance Learning 13.40. Spain Language Learning Games Market Forecast, by End-User 13.40.1. Kids 13.40.2. Adults 13.41. Rest of Europe Language Learning Games Market Forecast, by Type 13.41.1. People acquisition and retention 13.41.2. Curriculum development and intervention 13.41.3. Performance management 13.41.4. Budget and finance management 13.41.5. Operations management 13.41.6. Others 13.42. Rest of Europe Language Learning Games Market Forecast, by Language Type 13.42.1. English 13.42.2. German 13.42.3. French 13.42.4. Mandarin 13.42.5. Japanese 13.42.6. Spanish 13.42.7. Others 13.43. Rest of Europe Language Learning Games Market Forecast, by Deployment segments 13.43.1. On-premise 13.43.2. Cloud-Based 13.44. Rest Of Europe Language Learning Games Market Forecast, by Application 13.44.1. Academic Learning 13.44.2. Corporate Learning 13.44.3. Distance Learning 13.45. Rest Of Europe Language Learning Games Market Forecast, by End-User 13.45.1. Kids 13.45.2. Adults 13.46. Europe Language Learning Games Market Attractiveness Analysis 13.46.1. By Type 13.46.2. By Language Type 13.46.3. By Deployment segments 13.46.4. By Application 13.46.5. By End-User 13.47. PEST Analysis 14. Asia Pacific Language Learning Games Market Analysis 14.1. Key Findings 14.2. Asia Pacific Language Learning Games Market Overview 14.3. Asia Pacific Language Learning Games Market Value Share Analysis, by Type 14.4. Asia Pacific Language Learning Games Market Forecast, by Type 14.4.1. People acquisition and retention 14.4.2. Curriculum development and intervention 14.4.3. Performance management 14.4.4. Budget and finance management 14.4.5. Operations management 14.4.6. Others 14.5. Asia Pacific Language Learning Games Market Value Share Analysis, by Language Type 14.6. Asia Pacific Language Learning Games Market Forecast, by Language Type 14.6.1. English 14.6.2. German 14.6.3. French 14.6.4. Mandarin 14.6.5. Japanese 14.6.6. Spanish 14.6.7. Others 14.7. Asia Pacific Language Learning Games Market Value Share Analysis, by Deployment segments 14.8. Asia Pacific Language Learning Games Market Forecast, by Deployment segments 14.8.1. On-premise 14.8.2. 14.8.3. Cloud-Based 14.9. Asia Pacific Language Learning Games Market Value Share Analysis, by Application 14.10. Asia Pacific Language Learning Games Market Forecast, by Application 14.10.1. Academic Learning 14.10.2. Corporate Learning 14.10.3. Distance Learning 14.11. Asia Pacific Language Learning Games Market Value Share Analysis, by End-User 14.12. Asia Pacific Language Learning Games Market Forecast, by End-User 14.12.1. Kids 14.12.2. Adults 14.13. Asia Pacific Language Learning Games Market Value Share Analysis, by Country 14.14. Asia Pacific Language Learning Games Market Forecast, by Country 14.14.1. China 14.14.2. India 14.14.3. Japan 14.14.4. ASEAN 14.14.5. Rest of Asia Pacific 14.15. Asia Pacific Language Learning Games Market Analysis, by Country/ Sub-region 14.16. China Language Learning Games Market Forecast, by Type 14.16.1. People acquisition and retention 14.16.2. Curriculum development and intervention 14.16.3. Performance management 14.16.4. Budget and finance management 14.16.5. Operations management 14.16.6. Others 14.17. China Language Learning Games Market Forecast, by Language Type 14.17.1. English 14.17.2. German 14.17.3. French 14.17.4. Mandarin 14.17.5. Japanese 14.17.6. Spanish 14.17.7. Others 14.18. China Language Learning Games Market Forecast, by Deployment segments 14.18.1. On-premise 14.18.2. Cloud-Based 14.19. China Language Learning Games Market Forecast, by Application 14.19.1. Academic Learning 14.19.2. Corporate Learning 14.19.3. Distance Learning 14.20. China Language Learning Games Market Forecast, by End-User 14.20.1. Kids 14.20.2. Adults 14.21. India Language Learning Games Market Forecast, by Type 14.21.1. People acquisition and retention 14.21.2. Curriculum development and intervention 14.21.3. Performance management 14.21.4. Budget and finance management 14.21.5. Operations management 14.21.6. Others 14.22. India Language Learning Games Market Forecast, by Language Type 14.22.1. English 14.22.2. German 14.22.3. French 14.22.4. Mandarin 14.22.5. Japanese 14.22.6. Spanish 14.22.7. Others 14.23. India Language Learning Games Market Forecast, by Deployment segments 14.23.1. On-premise 14.23.2. Cloud-Based 14.24. India Language Learning Games Market Forecast, by Application 14.24.1. Academic Learning 14.24.2. Corporate Learning 14.24.3. Distance Learning 14.25. India Language Learning Games Market Forecast, by End-User 14.25.1. Kids 14.25.2. Adults 14.26. Japan Language Learning Games Market Forecast, by Type 14.26.1. People acquisition and retention 14.26.2. Curriculum development and intervention 14.26.3. Performance management 14.26.4. Budget and finance management 14.26.5. Operations management 14.26.6. Others 14.27. Japan Language Learning Games Market Forecast, by Language Type 14.27.1. English 14.27.2. German 14.27.3. French 14.27.4. Mandarin 14.27.5. Japanese 14.27.6. Spanish 14.27.7. Others 14.28. Japan Language Learning Games Market Forecast, by Deployment segments 14.28.1. On-premise 14.28.2. Cloud-Based 14.29. Japan Language Learning Games Market Forecast, by Application 14.29.1. Academic Learning 14.29.2. Corporate Learning 14.29.3. Distance Learning 14.30. Japan Language Learning Games Market Forecast, by End-User 14.30.1. Kids 14.30.2. Adults 14.31. ASEAN Language Learning Games Market Forecast, by Type 14.31.1. People acquisition and retention 14.31.2. Curriculum development and intervention 14.31.3. Performance management 14.31.4. Budget and finance management 14.31.5. Operations management 14.31.6. Others 14.32. ASEAN Language Learning Games Market Forecast, by Language Type 14.32.1. English 14.32.2. German 14.32.3. French 14.32.4. Mandarin 14.32.5. Japanese 14.32.6. Spanish 14.32.7. Others 14.33. ASEAN Language Learning Games Market Forecast, by Deployment segments 14.33.1. On-premise 14.33.2. Cloud-Based 14.34. ASEAN Language Learning Games Market Forecast, by Application 14.34.1. Academic Learning 14.34.2. Corporate Learning 14.34.3. Distance Learning 14.35. ASEAN Language Learning Games Market Forecast, by End-User 14.35.1. Kids 14.35.2. Adults 14.36. Rest of Asia Pacific Language Learning Games Market Forecast, by Type 14.36.1. People acquisition and retention 14.36.2. Curriculum development and intervention 14.36.3. Performance management 14.36.4. Budget and finance management 14.36.5. Operations management 14.36.6. Others 14.37. Rest of Asia Pacific Language Learning Games Market Forecast, by Language Type 14.37.1. English 14.37.2. German 14.37.3. French 14.37.4. Mandarin 14.37.5. Japanese 14.37.6. Spanish 14.37.7. Others 14.38. Rest of Asia Pacific Language Learning Games Market Forecast, by Deployment segments 14.38.1. On-premise 14.38.2. Cloud-Based 14.39. Rest of Asia Pacific Language Learning Games Market Forecast, by Application 14.39.1. Academic Learning 14.39.2. Corporate Learning 14.39.3. Distance Learning 14.40. Rest of Asia Pacific Language Learning Games Market Forecast, by End-User 14.40.1. Kids 14.40.2. Adults 14.41. Asia Pacific Language Learning Games Market Attractiveness Analysis 14.41.1. By Type 14.41.2. By Language Type 14.41.3. By Deployment segments 14.41.4. By Application 14.41.5. By End-User 14.42. PEST Analysis 15. Middle East & Africa Language Learning Games Market Analysis 15.1. Key Findings 15.2. Middle East & Africa Language Learning Games Market Overview 15.3. Middle East & Africa Language Learning Games Market Value Share Analysis, by Type 15.4. Middle East & Africa Language Learning Games Market Forecast, by Type 15.4.1. People acquisition and retention 15.4.2. Curriculum development and intervention 15.4.3. Performance management 15.4.4. Budget and finance management 15.4.5. Operations management 15.4.6. Others 15.5. Middle East & Africa Language Learning Games Market Value Share Analysis, by Language Type 15.6. Middle East & Africa Language Learning Games Market Forecast, by Language Type 15.6.1. English 15.6.2. German 15.6.3. French 15.6.4. Mandarin 15.6.5. Japanese 15.6.6. Spanish 15.6.7. Others 15.7. Middle East & Africa Language Learning Games Market Value Share Analysis, by Deployment segments 15.8. Middle East & Africa Language Learning Games Market Forecast, by Deployment segments 15.8.1. On-premise 15.8.2. Cloud-Based 15.9. Middle East & Africa Language Learning Games Market Value Share Analysis, by Application 15.10. Middle East & Africa Language Learning Games Market Forecast, by Application 15.10.1. Academic Learning 15.10.2. Corporate Learning 15.10.3. Distance Learning 15.11. Middle East & Africa Language Learning Games Market Value Share Analysis, by End-User 15.12. Middle East & Africa Language Learning Games Market Forecast, by End-User 15.12.1. Kids 15.12.2. Adults 15.13. Middle East & Africa Language Learning Games Market Value Share Analysis, by Country 15.14. Middle East & Africa Language Learning Games Market Forecast, by Country 15.14.1. GCC 15.14.2. South Africa 15.14.3. Rest of Middle East & Africa 15.15. Middle East & Africa Language Learning Games Market Analysis, by Country/ Sub-region 15.16. GCC Language Learning Games Market Forecast, by Type 15.16.1. People acquisition and retention 15.16.2. Curriculum development and intervention 15.16.3. Performance management 15.16.4. Budget and finance management 15.16.5. Operations management 15.16.6. Others 15.17. GCC Language Learning Games Market Forecast, by Language Type 15.17.1. English 15.17.2. German 15.17.3. French 15.17.4. Mandarin 15.17.5. Japanese 15.17.6. Spanish 15.17.7. Others 15.18. GCC Language Learning Games Market Forecast, by Deployment segments 15.18.1. On-premise 15.18.2. Cloud-Based 15.19. GCC Language Learning Games Market Forecast, by Application 15.19.1. Academic Learning 15.19.2. Corporate Learning 15.19.3. Distance Learning 15.20. GCC Language Learning Games Market Forecast, by End-User 15.20.1. Kids 15.20.2. Adults 15.21. South Africa Language Learning Games Market Forecast, by Type 15.21.1. People acquisition and retention 15.21.2. Curriculum development and intervention 15.21.3. Performance management 15.21.4. Budget and finance management 15.21.5. Operations management 15.21.6. Others 15.22. South Africa Language Learning Games Market Forecast, by Language Type 15.22.1. English 15.22.2. German 15.22.3. French 15.22.4. Mandarin 15.22.5. Japanese 15.22.6. Spanish 15.22.7. Others 15.23. South Africa Language Learning Games Market Forecast, by Deployment segments 15.23.1. On-premise 15.23.2. Cloud-Based 15.24. South Africa Language Learning Games Market Forecast, by Application 15.24.1. Academic Learning 15.24.2. Corporate Learning 15.24.3. Distance Learning 15.25. South Africa Language Learning Games Market Forecast, by End-User 15.25.1. Kids 15.25.2. Adults 15.26. Rest of Middle East & Africa Language Learning Games Market Forecast, by Type 15.26.1. People acquisition and retention 15.26.2. Curriculum development and intervention 15.26.3. Performance management 15.26.4. Budget and finance management 15.26.5. Operations management 15.26.6. Others 15.27. Rest of Middle East & Africa Language Learning Games Market Forecast, by Language Type 15.27.1. English 15.27.2. German 15.27.3. French 15.27.4. Mandarin 15.27.5. Japanese 15.27.6. Spanish 15.27.7. Others 15.28. Rest of Middle East & Africa Language Learning Games Market Forecast, by Deployment segments 15.28.1. On-premise 15.28.2. Cloud-Based 15.29. Rest of Middle East & Africa Language Learning Games Market Forecast, by Application 15.29.1. Academic Learning 15.29.2. Corporate Learning 15.29.3. Distance Learning 15.30. Rest of Middle East & Africa Language Learning Games Market Forecast, by End-User 15.30.1. Kids 15.30.2. Adults 15.31. Middle East & Africa Language Learning Games Market Attractiveness Analysis 15.31.1. By Type 15.31.2. By Language Type 15.31.3. By Deployment segments 15.31.4. By Application 15.31.5. By End-User 15.32. PEST Analysis 16. Latin America Language Learning Games Market Analysis 16.1. Key Findings 16.2. Latin America Language Learning Games Market Overview 16.3. Latin America Language Learning Games Market Value Share Analysis, by Type 16.4. Latin America Language Learning Games Market Forecast, by Type 16.4.1. People acquisition and retention 16.4.2. Curriculum development and intervention 16.4.3. Performance management 16.4.4. Budget and finance management 16.4.5. Operations management 16.4.6. Others 16.5. Latin America Language Learning Games Market Value Share Analysis, by Language Type 16.6. Latin America Language Learning Games Market Forecast, by Language Type 16.6.1. English 16.6.2. German 16.6.3. French 16.6.4. Mandarin 16.6.5. Japanese 16.6.6. Spanish 16.6.7. Others 16.7. Latin America Language Learning Games Market Value Share Analysis, by Deployment segments 16.8. Latin America Language Learning Games Market Forecast, by Deployment segments 16.8.1. On-premise 16.8.2. Cloud-Based 16.9. Latin America Language Learning Games Market Value Share Analysis, by Application 16.10. Latin America Language Learning Games Market Forecast, by Application 16.10.1. Academic Learning 16.10.2. Corporate Learning 16.10.3. Distance Learning 16.11. Latin America Language Learning Games Market Value Share Analysis, by End-User 16.12. Latin America Language Learning Games Market Forecast, by End-User 16.12.1. Kids 16.12.2. Adults 16.13. Latin America Language Learning Games Market Value Share Analysis, by Country 16.14. Latin America Language Learning Games Market Forecast, by Country 16.14.1. Brazil 16.14.2. Mexico 16.14.3. Rest of Latin America 16.15. Latin America Language Learning Games Market Analysis, by Country/ Sub-region 16.16. Brazil Language Learning Games Market Forecast, by Type 16.16.1. People acquisition and retention 16.16.2. Curriculum development and intervention 16.16.3. Performance management 16.16.4. Budget and finance management 16.16.5. Operations management 16.16.6. Others 16.17. Brazil Language Learning Games Market Forecast, by Language Type 16.17.1. English 16.17.2. German 16.17.3. French 16.17.4. Mandarin 16.17.5. Japanese 16.17.6. Spanish 16.17.7. Others 16.18. Brazil Language Learning Games Market Forecast, by Deployment segments 16.18.1. On-premise 16.18.2. Cloud-Based 16.19. Brazil Language Learning Games Market Forecast, by Application 16.19.1. Academic Learning 16.19.2. Corporate Learning 16.19.3. Distance Learning 16.20. Brazil Language Learning Games Market Forecast, by End-User 16.20.1. Kids 16.20.2. Adults 16.21. Mexico Language Learning Games Market Forecast, by Type 16.21.1. People acquisition and retention 16.21.2. Curriculum development and intervention 16.21.3. Performance management 16.21.4. Budget and finance management 16.21.5. Operations management 16.21.6. Others 16.22. Mexico Language Learning Games Market Forecast, by Language Type 16.22.1. English 16.22.2. German 16.22.3. French 16.22.4. Mandarin 16.22.5. Japanese 16.22.6. Spanish 16.22.7. Others 16.23. Mexico Language Learning Games Market Forecast, by Deployment segments 16.23.1. On-premise 16.23.2. Cloud-Based 16.24. Mexico Language Learning Games Market Forecast, by Application 16.24.1. Academic Learning 16.24.2. Corporate Learning 16.24.3. Distance Learning 16.25. Mexico Language Learning Games Market Forecast, by End-User 16.25.1. Kids 16.25.2. Adults 16.26. Rest of Latin America Language Learning Games Market Forecast, by Type 16.26.1. People acquisition and retention 16.26.2. Curriculum development and intervention 16.26.3. Performance management 16.26.4. Budget and finance management 16.26.5. Operations management 16.26.6. Others 16.27. Rest of Latin America Language Learning Games Market Forecast, by Language Type 16.27.1. English 16.27.2. German 16.27.3. French 16.27.4. Mandarin 16.27.5. Japanese 16.27.6. Spanish 16.27.7. Others 16.28. Rest of Latin America Language Learning Games Market Forecast, by Deployment segments 16.28.1. On-premise 16.28.2. Cloud-Based 16.29. Rest of Latin America Language Learning Games Market Forecast, by Application 16.29.1. Academic Learning 16.29.2. Corporate Learning 16.29.3. Distance Learning 16.30. Rest of Latin America Language Learning Games Market Forecast, by End-User 16.30.1. Kids 16.30.2. Adults 16.31. Latin America Language Learning Games Market Attractiveness Analysis 16.31.1. By Type 16.31.2. By Language Type 16.31.3. By Deployment segments 16.31.4. By Application 16.31.5. By End-User 16.32. PEST Analysis 17. Company Profiles 17.1. Market Share Analysis, by Company 17.2. Competition Matrix 17.3. Company Profiles: Key Players 17.3.1. Duolingo 17.3.1.1. Company Overview 17.3.1.2. Financial Overview 17.3.1.3. Business Strategy 17.3.1.4. Recent Developments 17.3.1.5. Manufacturing Footprint 17.3.2. Shotgun. Experiments 17.3.3. Rosetta Stone Ltd 17.3.4. Innovative Language Learning USA 17.3.5. LLC 17.3.6. SignSchool Technologies LLC 17.3.7. Duy Hong Studio 17.3.8. IXL Learning 17.3.9. Smooth HQ 17.3.10. Knowledge Adventure 17.3.11. DOMOsoft 17.3.12. GoKids 17.3.13. Emilia Genadieva 17.3.14. Sovereign Communication Solutions 17.3.15. SMARTSTUDY 17.3.16. Jehovah's Witnesses 17.3.17. Geek Apps 17.3.18. Mr. YDM 17.3.19. Alpha Edu. 18. Primary Key Insights

About This Report

Report ID18974
Category Featured Reports
Published DateAug 2019
No of Pages299
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