Global Gaming Accessories Market – Industry Analysis and Forecast (2020-2027) – By Product, Device Type, End User and Region.

Global gaming accessories market size was US$ XX Bn in 2019 and is expected to reach US$ XX Bn by 2027, at a CAGR of 9.68% during forecast period.   Global Gaming Accessories Market To know about the Research Methodology :- Request Free Sample Report The report study has analyzed revenue impact of COVID -19 pandemic on the sales revenue of market leaders, market followers and market disrupters in the report and same is reflected in our analysis.

Global gaming accessories market Definition

Gaming accessories are the different parts of hardware which is required to play video games on PCs or gaming consoles. It improves the video game's play experience. The most common accessory for gaming is the controllers which are used to play the games.

Global gaming accessories market Dynamics

Increasing trend and popularity of video games among youngsters and introduction of advanced technologies in gaming industry are major driving factors behind the growth of market. Development of new advanced platforms by interactive gaming industry to reach out to gamers across the globe, growing number of Smartphone users across the world, growing popularity of virtual reality lead to the high demand of virtual reality headsets and surge in the adoption of handheld gaming consoles and advanced graphics based video games are expected to witness fast growth during forecast period. Gaming accessories provides high comfort level to the gamers to play games efficiently which is ultimately propelling the growth of market. However, high purchasing cost of gaming accessories such as headsets, wireless mouse and keyboards are major restraining factors that could hamper the growth of market.

Global Gaming Accessories Market: Segmentation Analysis

By product, game controllers segment dominated the market in 2019 and is expected to keep its dominance at CAGR of XX% during forecast period. A game controller is an input device which is used with entertainment systems or video games to provide input to particular video game. It is usually used to monitor and control a character or object in the game. A game controller includes gamepads, keypads, mouse, headsets and other hardware accessories. The increasing demand of these accessories in the gaming industry is attributed to the growth of market. Growing requirement of special purpose gaming controllers such as light guns for shooting games and steering wheels for driving games are also expected to improve the growth of market. Gamepad and headsets, gaming controllers are projected to witness high growth at CAGR of XX% during forecast period. Growing demand of wireless, Bluetooth or Wi-Fi based headsets and gamepads is driving the growth of market. By device type, PC segment dominated the market in 2019 and is projected to witness fast growth at CAGR of XX% during forecast period. The growth is attributed to the growing market for the gaming controller input devices such as gamepads, keypads which are required to play games on desktops or laptops. Also wide adoption of PC gaming since it provides customization, advanced graphics, ease of use and upgradability which are making pc gaming accessories more demandable and is ultimately results into the growth of market. Alternatively, gaming consoles segment is projected to witness fast growth at CAGR of XX% during forecast period. This is owing to the growing production of portable gaming consoles by various companies across the world.

Global Gaming Accessories Market: Regional Analysis

Region wise, North America held the largest market share in terms of revenue and is expected to witness high growth at CAGR of XX% during forecast period. The US and Canada are major key contributors behind the growth of market. The growth is attributed to high adoption of gaming accessories to play PC based video games. The gaming industry is one of the fastest-growing entertainment industries in the US in terms of revenue. In 2017, the U.S. game industry as a whole was worth US$18.4 billion and gaming industry in the US is continues to function as a vital source of employment which is ultimately propelling the growth of market. Surge in the popularity of various online gaming tournaments which needs state-of-the-art devices to play games efficiently and this makes gamers to buy required gaming accessories, which ultimately propelling the growth of gaming accessories market in the region.

Global Gaming Accessories Market: Key Development

In April 2020, HyperX the gaming division of Kingston Technology Company announced the release of two new headsets in HyperX Cloud Stinger family, HyperX Cloud Stinger Core + 7.1 and HyperX Cloud Stinger Core Wireless + 7.1 Gaming Headset. In June 2019, Turtle Beach has acquired German PC peripherals maker Roccat for $15.6 million. Turtle Beach’s acquisition of Roccat marks the beginning of the next phase in the company’s expansion into the $2.9 billion market for PC gaming headsets, mice, and keyboards. Turtle Beach wants to build a $100 million PC gaming accessories business in the forecast years. The objective of the report is to present a comprehensive analysis of the Global Gaming Accessories Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors of the market have been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding Global Gaming Accessories Market dynamics, structure by analyzing the market segments and projects the Global Gaming Accessories Market. Clear representation of competitive analysis of key players by Application, price, financial position, Product portfolio, growth strategies, and regional presence in the Global Gaming Accessories Market make the report investor’s guide.

The Scope of Global Gaming Accessories Market: Inquire before buying

Global Gaming Accessories Market, By Product

• Game Controllers o Gamepads o Keyboards o Mice o Headsets o Joysticks • Virtual Reality [VR] Devices • Cooling Fans • Web Camera

Global Gaming Accessories Market, By Device Type

• PC [Desktop and Laptop] • Smartphone • Gaming Consoles

Global Gaming Accessories Market, By End User

• Casual Gaming • Professional Gaming

Global Gaming Accessories Market, By Region

• North America • Europe • Asia Pacific • South America • Middle East & Africa

Global Gaming Accessories Market, Key Players

• Alienware • Logitech International SA • Razer Inc. • Mad Catz • Turtle Beach • Corsair • Cooler Master • Sennheiser • HyperX • Anker • Reddragon • SADES Technological Corporation • Plantronics • Google Inc • Nintendo Co., Ltd • Oculus VR, LLC • HP Inc. • Xiaomi Corporation • Dell Inc • AsusTek Computer Inc • Acer Inc • Sony Corporation • SteelSeries • Nvidia Corporation
Global Gaming Accessories Market 1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: Global Gaming Accessories Market Size, by Market Value (US$ Bn) 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.2.1. Drivers 4.2.2. Restraints 4.2.3. Opportunities 4.2.4. Challenges 4.3. Porter’s Analysis 4.4. Value Chain Analysis 4.5. Market Risk Analysis 4.6. SWOT Analysis 4.7. Industry Trends and Emerging Technologies 5. Supply Side and Demand Side Indicators 6. Global Gaming Accessories Market Analysis and Forecast 6.1. Gaming Accessories Market Size & Y-o-Y Growth Analysis 6.1.1. North America 6.1.2. Europe 6.1.3. Asia Pacific 6.1.4. Middle East & Africa 6.1.5. South America 7. Global Gaming Accessories Market Analysis and Forecast, By Product 7.1. Introduction and Definition 7.2. Key Findings 7.3. Gaming Accessories Market Value Share Analysis, By Product 7.4. Gaming Accessories Market Size (US$ Bn) Forecast, By Product 7.5. Gaming Accessories Market Analysis, By Product 7.6. Gaming Accessories Market Attractiveness Analysis, By Product 8. Global Gaming Accessories Market Analysis and Forecast, By Device Type 8.1. Introduction and Definition 8.2. Key Findings 8.3. Gaming Accessories Market Value Share Analysis, By Device Type 8.4. Gaming Accessories Market Size (US$ Bn) Forecast, By Device Type 8.5. Gaming Accessories Market Analysis, By Device Type 8.6. Gaming Accessories Market Attractiveness Analysis, By Device Type 9. Global Gaming Accessories Market Analysis and Forecast, By End User 9.1. Introduction and Definition 9.2. Key Findings 9.3. Gaming Accessories Market Value Share Analysis, By End User 9.4. Gaming Accessories Market Size (US$ Bn) Forecast, By End User 9.5. Gaming Accessories Market Analysis, By End User 9.6. Gaming Accessories Market Attractiveness Analysis, By End User 10. Global Gaming Accessories Market Analysis, by Region 10.1. Gaming Accessories Market Value Share Analysis, by Region 10.2. Gaming Accessories Market Size (US$ Bn) Forecast, by Region 10.3. Gaming Accessories Market Attractiveness Analysis, by Region 11. North America Gaming Accessories Market Analysis 11.1. Key Findings 11.2. North America Gaming Accessories Market Overview 11.3. North America Gaming Accessories Market Value Share Analysis, By Product 11.4. North America Gaming Accessories Market Forecast, By Product 11.4.1. Game Controllers 11.4.1.1. Gamepads 11.4.1.2. Keyboards 11.4.1.3. Mice 11.4.1.4. Headsets 11.4.1.5. Joysticks 11.4.2. Virtual Reality [VR] Devices 11.4.3. Cooling Fans 11.4.4. Web Camera 11.5. North America Gaming Accessories Market Value Share Analysis, By Device Type 11.6. North America Gaming Accessories Market Forecast, By Device Type 11.6.1. PC [Desktop and Laptop] 11.6.2. Smartphone 11.6.3. Gaming Consoles 11.7. North America Gaming Accessories Market Value Share Analysis, By End User 11.8. North America Gaming Accessories Market Forecast, By End User 11.8.1. Casual Gaming 11.8.2. Professional Gaming 11.9. North America Gaming Accessories Market Value Share Analysis, by Country 11.10. North America Gaming Accessories Market Forecast, by Country 11.10.1. U.S. 11.10.2. Canada 11.11. North America Gaming Accessories Market Analysis, by Country 11.12. U.S. Gaming Accessories Market Forecast, By Product 11.12.1. Game Controllers 11.12.1.1. Gamepads 11.12.1.2. Keyboards 11.12.1.3. Mice 11.12.1.4. Headsets 11.12.1.5. Joysticks 11.12.2. Virtual Reality [VR] Devices 11.12.3. Cooling Fans 11.12.4. Web Camera 11.13. U.S. Gaming Accessories Market Forecast, By Device Type 11.13.1. PC [Desktop and Laptop] 11.13.2. Smartphone 11.13.3. Gaming Consoles 11.14. U.S. Gaming Accessories Market Forecast, By End User 11.14.1. Casual Gaming 11.14.2. Professional Gaming 11.15. Canada Gaming Accessories Market Forecast, By Product 11.15.1. Game Controllers 11.15.1.1. Gamepads 11.15.1.2. Keyboards 11.15.1.3. Mice 11.15.1.4. Headsets 11.15.1.5. Joysticks 11.15.2. Virtual Reality [VR] Devices 11.15.3. Cooling Fans 11.15.4. Web Camera 11.16. Canada Gaming Accessories Market Forecast, By Device Type 11.16.1. PC [Desktop and Laptop] 11.16.2. Smartphone 11.16.3. Gaming Consoles 11.17. Canada Gaming Accessories Market Forecast, By End User 11.17.1. Casual Gaming 11.17.2. Professional Gaming 11.18. North America Gaming Accessories Market Attractiveness Analysis 11.18.1. By Product 11.18.2. By Device Type 11.18.3. By End User 11.19. PEST Analysis 11.20. Key Trends 11.21. Key Developments 12. Europe Gaming Accessories Market Analysis 12.1. Key Findings 12.2. Europe Gaming Accessories Market Overview 12.3. Europe Gaming Accessories Market Value Share Analysis, By Product 12.4. Europe Gaming Accessories Market Forecast, By Product 12.4.1. Game Controllers 12.4.1.1. Gamepads 12.4.1.2. Keyboards 12.4.1.3. Mice 12.4.1.4. Headsets 12.4.1.5. Joysticks 12.4.2. Virtual Reality [VR] Devices 12.4.3. Cooling Fans 12.4.4. Web Camera 12.5. Europe Gaming Accessories Market Value Share Analysis, By Device Type 12.6. Europe Gaming Accessories Market Forecast, By Device Type 12.6.1. PC [Desktop and Laptop] 12.6.2. Smartphone 12.6.3. Gaming Consoles 12.7. Europe Gaming Accessories Market Value Share Analysis, By End User 12.8. Europe Gaming Accessories Market Forecast, By End User 12.8.1. Casual Gaming 12.8.2. Professional Gaming 12.9. Europe Gaming Accessories Market Value Share Analysis, by Country 12.10. Europe Gaming Accessories Market Forecast, by Country 12.10.1. Germany 12.10.2. U.K. 12.10.3. France 12.10.4. Italy 12.10.5. Spain 12.10.6. Rest of Europe 12.11. Europe Gaming Accessories Market Analysis, by Country 12.12. Germany Gaming Accessories Market Forecast, By Product 12.12.1. Game Controllers 12.12.1.1. Gamepads 12.12.1.2. Keyboards 12.12.1.3. Mice 12.12.1.4. Headsets 12.12.1.5. Joysticks 12.12.2. Virtual Reality [VR] Devices 12.12.3. Cooling Fans 12.12.4. Web Camera 12.13. Germany Gaming Accessories Market Forecast, By Device Type 12.13.1. PC [Desktop and Laptop] 12.13.2. Smartphone 12.13.3. Gaming Consoles 12.14. Germany Gaming Accessories Market Forecast, By End User 12.14.1. Casual Gaming 12.14.2. Professional Gaming 12.15. U.K. Gaming Accessories Market Forecast, By Product 12.15.1. Game Controllers 12.15.1.1. Gamepads 12.15.1.2. Keyboards 12.15.1.3. Mice 12.15.1.4. Headsets 12.15.1.5. Joysticks 12.15.2. Virtual Reality [VR] Devices 12.15.3. Cooling Fans 12.15.4. Web Camera 12.16. U.K. Gaming Accessories Market Forecast, By Device Type 12.16.1. PC [Desktop and Laptop] 12.16.2. Smartphone 12.16.3. Gaming Consoles 12.17. U.K. Gaming Accessories Market Forecast, By End User 12.17.1. Casual Gaming 12.17.2. Professional Gaming 12.18. France Gaming Accessories Market Forecast, By Product 12.18.1. Game Controllers 12.18.1.1. Gamepads 12.18.1.2. Keyboards 12.18.1.3. Mice 12.18.1.4. Headsets 12.18.1.5. Joysticks 12.18.2. Virtual Reality [VR] Devices 12.18.3. Cooling Fans 12.18.4. Web Camera 12.19. France Gaming Accessories Market Forecast, By Device Type 12.19.1. PC [Desktop and Laptop] 12.19.2. Smartphone 12.19.3. Gaming Consoles 12.20. France Gaming Accessories Market Forecast, By End User 12.20.1. Casual Gaming 12.20.2. Professional Gaming 12.21. Italy Gaming Accessories Market Forecast, By Product 12.21.1. Game Controllers 12.21.1.1. Gamepads 12.21.1.2. Keyboards 12.21.1.3. Mice 12.21.1.4. Headsets 12.21.1.5. Joysticks 12.21.2. Virtual Reality [VR] Devices 12.21.3. Cooling Fans 12.21.4. Web Camera 12.22. Italy Gaming Accessories Market Forecast, By Device Type 12.22.1. PC [Desktop and Laptop] 12.22.2. Smartphone 12.22.3. Gaming Consoles 12.23. Italy Gaming Accessories Market Forecast, By End User 12.23.1. Casual Gaming 12.23.2. Professional Gaming 12.24. Spain Gaming Accessories Market Forecast, By Product 12.24.1. Game Controllers 12.24.1.1. Gamepads 12.24.1.2. Keyboards 12.24.1.3. Mice 12.24.1.4. Headsets 12.24.1.5. Joysticks 12.24.2. Virtual Reality [VR] Devices 12.24.3. Cooling Fans 12.24.4. Web Camera 12.25. Spain Gaming Accessories Market Forecast, By Device Type 12.25.1. PC [Desktop and Laptop] 12.25.2. Smartphone 12.25.3. Gaming Consoles 12.26. Spain Gaming Accessories Market Forecast, By End User 12.26.1. Casual Gaming 12.26.2. Professional Gaming 12.27. Rest of Europe Gaming Accessories Market Forecast, By Product 12.27.1. Game Controllers 12.27.1.1. Gamepads 12.27.1.2. Keyboards 12.27.1.3. Mice 12.27.1.4. Headsets 12.27.1.5. Joysticks 12.27.2. Virtual Reality [VR] Devices 12.27.3. Cooling Fans 12.27.4. Web Camera 12.28. Rest of Europe Gaming Accessories Market Forecast, By Device Type 12.28.1. PC [Desktop and Laptop] 12.28.2. Smartphone 12.28.3. Gaming Consoles 12.29. Rest Of Europe Gaming Accessories Market Forecast, By End User 12.29.1. Casual Gaming 12.29.2. Professional Gaming 12.30. Europe Gaming Accessories Market Attractiveness Analysis 12.30.1. By Product 12.30.2. By Device Type 12.30.3. By End User 12.31. PEST Analysis 12.32. Key Trends 12.33. Key Developments 13. Asia Pacific Gaming Accessories Market Analysis 13.1. Key Findings 13.2. Asia Pacific Gaming Accessories Market Overview 13.3. Asia Pacific Gaming Accessories Market Value Share Analysis, By Product 13.4. Asia Pacific Gaming Accessories Market Forecast, By Product 13.4.1. Game Controllers 13.4.1.1. Gamepads 13.4.1.2. Keyboards 13.4.1.3. Mice 13.4.1.4. Headsets 13.4.1.5. Joysticks 13.4.2. Virtual Reality [VR] Devices 13.4.3. Cooling Fans 13.4.4. Web Camera 13.5. Asia Pacific Gaming Accessories Market Value Share Analysis, By Device Type 13.6. Asia Pacific Gaming Accessories Market Forecast, By Device Type 13.6.1. PC [Desktop and Laptop] 13.6.2. Smartphone 13.6.3. Gaming Consoles 13.7. Asia Pacific Gaming Accessories Market Value Share Analysis, By End User 13.8. Asia Pacific Gaming Accessories Market Forecast, By End User 13.8.1. Casual Gaming 13.8.2. Professional Gaming 13.9. Asia Pacific Gaming Accessories Market Value Share Analysis, by Country 13.10. Asia Pacific Gaming Accessories Market Forecast, by Country 13.10.1. China 13.10.2. India 13.10.3. Japan 13.10.4. ASEAN 13.10.5. Rest of Asia Pacific 13.11. Asia Pacific Gaming Accessories Market Analysis, by Country 13.12. China Gaming Accessories Market Forecast, By Product 13.12.1. Game Controllers 13.12.1.1. Gamepads 13.12.1.2. Keyboards 13.12.1.3. Mice 13.12.1.4. Headsets 13.12.1.5. Joysticks 13.12.2. Virtual Reality [VR] Devices 13.12.3. Cooling Fans 13.12.4. Web Camera 13.13. China Gaming Accessories Market Forecast, By Device Type 13.13.1. PC [Desktop and Laptop] 13.13.2. Smartphone 13.13.3. Gaming Consoles 13.14. China Gaming Accessories Market Forecast, By End User 13.14.1. Casual Gaming 13.14.2. Professional Gaming 13.15. India Gaming Accessories Market Forecast, By Product 13.15.1. Game Controllers 13.15.1.1. Gamepads 13.15.1.2. Keyboards 13.15.1.3. Mice 13.15.1.4. Headsets 13.15.1.5. Joysticks 13.15.2. Virtual Reality [VR] Devices 13.15.3. Cooling Fans 13.15.4. Web Camera 13.16. India Gaming Accessories Market Forecast, By Device Type 13.16.1. PC [Desktop and Laptop] 13.16.2. Smartphone 13.16.3. Gaming Consoles 13.17. India Gaming Accessories Market Forecast, By End User 13.17.1. Casual Gaming 13.17.2. Professional Gaming 13.18. Japan Gaming Accessories Market Forecast, By Product 13.18.1. Game Controllers 13.18.1.1. Gamepads 13.18.1.2. Keyboards 13.18.1.3. Mice 13.18.1.4. Headsets 13.18.1.5. Joysticks 13.18.2. Virtual Reality [VR] Devices 13.18.3. Cooling Fans 13.18.4. Web Camera 13.19. Japan Gaming Accessories Market Forecast, By Device Type 13.19.1. PC [Desktop and Laptop] 13.19.2. Smartphone 13.19.3. Gaming Consoles 13.20. Japan Gaming Accessories Market Forecast, By End User 13.20.1. Casual Gaming 13.20.2. Professional Gaming 13.21. ASEAN Gaming Accessories Market Forecast, By Product 13.21.1. Game Controllers 13.21.1.1. Gamepads 13.21.1.2. Keyboards 13.21.1.3. Mice 13.21.1.4. Headsets 13.21.1.5. Joysticks 13.21.2. Virtual Reality [VR] Devices 13.21.3. Cooling Fans 13.21.4. Web Camera 13.22. ASEAN Gaming Accessories Market Forecast, By Device Type 13.22.1. PC [Desktop and Laptop] 13.22.2. Smartphone 13.22.3. Gaming Consoles 13.23. ASEAN Gaming Accessories Market Forecast, By End User 13.23.1. Casual Gaming 13.23.2. Professional Gaming 13.24. Rest of Asia Pacific Gaming Accessories Market Forecast, By Product 13.24.1. Game Controllers 13.24.1.1. Gamepads 13.24.1.2. Keyboards 13.24.1.3. Mice 13.24.1.4. Headsets 13.24.1.5. Joysticks 13.24.2. Virtual Reality [VR] Devices 13.24.3. Cooling Fans 13.24.4. Web Camera 13.25. Rest of Asia Pacific Gaming Accessories Market Forecast, By Device Type 13.25.1. PC [Desktop and Laptop] 13.25.2. Smartphone 13.25.3. Gaming Consoles 13.26. Rest of Asia Pacific Gaming Accessories Market Forecast, By End User 13.26.1. Casual Gaming 13.26.2. Professional Gaming 13.27. Asia Pacific Gaming Accessories Market Attractiveness Analysis 13.27.1. By Product 13.27.2. By Device Type 13.27.3. By End User 13.28. PEST Analysis 13.29. Key Trends 13.30. Key Developments 14. Middle East & Africa Gaming Accessories Market Analysis 14.1. Key Findings 14.2. Middle East & Africa Gaming Accessories Market Overview 14.3. Middle East & Africa Gaming Accessories Market Value Share Analysis, By Product 14.4. Middle East & Africa Gaming Accessories Market Forecast, By Product 14.4.1. Game Controllers 14.4.1.1. Gamepads 14.4.1.2. Keyboards 14.4.1.3. Mice 14.4.1.4. Headsets 14.4.1.5. Joysticks 14.4.2. Virtual Reality [VR] Devices 14.4.3. Cooling Fans 14.4.4. Web Camera 14.5. Middle East & Africa Gaming Accessories Market Value Share Analysis, By Device Type 14.6. Middle East & Africa Gaming Accessories Market Forecast, By Device Type 14.6.1. PC [Desktop and Laptop] 14.6.2. Smartphone 14.6.3. Gaming Consoles 14.7. Middle East & Africa Gaming Accessories Market Value Share Analysis, By End User 14.8. Middle East & Africa Gaming Accessories Market Forecast, By End User 14.8.1. Casual Gaming 14.8.2. Professional Gaming 14.9. Middle East & Africa Gaming Accessories Market Value Share Analysis, by Country 14.10. Middle East & Africa Gaming Accessories Market Forecast, by Country 14.10.1. GCC 14.10.2. South Africa 14.10.3. Rest of Middle East & Africa 14.11. Middle East & Africa Gaming Accessories Market Analysis, by Country 14.12. GCC Gaming Accessories Market Forecast, By Product 14.12.1. Game Controllers 14.12.1.1. Gamepads 14.12.1.2. Keyboards 14.12.1.3. Mice 14.12.1.4. Headsets 14.12.1.5. Joysticks 14.12.2. Virtual Reality [VR] Devices 14.12.3. Cooling Fans 14.12.4. Web Camera 14.13. GCC Gaming Accessories Market Forecast, By Device Type 14.13.1. PC [Desktop and Laptop] 14.13.2. Smartphone 14.13.3. Gaming Consoles 14.14. GCC Gaming Accessories Market Forecast, By End User 14.14.1. Casual Gaming 14.14.2. Professional Gaming 14.15. South Africa Gaming Accessories Market Forecast, By Product 14.15.1. Game Controllers 14.15.1.1. Gamepads 14.15.1.2. Keyboards 14.15.1.3. Mice 14.15.1.4. Headsets 14.15.1.5. Joysticks 14.15.2. Virtual Reality [VR] Devices 14.15.3. Cooling Fans 14.15.4. Web Camera 14.16. South Africa Gaming Accessories Market Forecast, By Device Type 14.16.1. PC [Desktop and Laptop] 14.16.2. Smartphone 14.16.3. Gaming Consoles 14.17. South Africa Gaming Accessories Market Forecast, By End User 14.17.1. Casual Gaming 14.17.2. Professional Gaming 14.18. Rest of Middle East & Africa Gaming Accessories Market Forecast, By Product 14.18.1. Game Controllers 14.18.1.1. Gamepads 14.18.1.2. Keyboards 14.18.1.3. Mice 14.18.1.4. Headsets 14.18.1.5. Joysticks 14.18.2. Virtual Reality [VR] Devices 14.18.3. Cooling Fans 14.18.4. Web Camera 14.19. Rest of Middle East & Africa Gaming Accessories Market Forecast, By Device Type 14.19.1. PC [Desktop and Laptop] 14.19.2. Smartphone 14.19.3. Gaming Consoles 14.20. & Africa Gaming Accessories Market Forecast, By End User 14.20.1. Casual Gaming 14.20.2. Professional Gaming 14.21. Middle East & Africa Gaming Accessories Market Attractiveness Analysis 14.21.1. By Product 14.21.2. By Device Type 14.21.3. By End User 14.22. PEST Analysis 14.23. Key Trends 14.24. Key Developments 15. South America Gaming Accessories Market Analysis 15.1. Key Findings 15.2. South America Gaming Accessories Market Overview 15.3. South America Gaming Accessories Market Value Share Analysis, By Product 15.4. South America Gaming Accessories Market Forecast, By Product 15.4.1. Game Controllers 15.4.1.1. Gamepads 15.4.1.2. Keyboards 15.4.1.3. Mice 15.4.1.4. Headsets 15.4.1.5. Joysticks 15.4.2. Virtual Reality [VR] Devices 15.4.3. Cooling Fans 15.4.4. Web Camera 15.5. South America Gaming Accessories Market Value Share Analysis, By Device Type 15.6. South America Gaming Accessories Market Forecast, By Device Type 15.6.1. PC [Desktop and Laptop] 15.6.2. Smartphone 15.6.3. Gaming Consoles 15.7. South America Gaming Accessories Market Value Share Analysis, By End User 15.8. South America Gaming Accessories Market Forecast, By End User 15.8.1. Casual Gaming 15.8.2. Professional Gaming 15.9. South America Gaming Accessories Market Value Share Analysis, by Country 15.10. South America Gaming Accessories Market Forecast, by Country 15.10.1. Brazil 15.10.2. Mexico 15.10.3. Rest of South America 15.11. South America Gaming Accessories Market Analysis, by Country 15.12. Brazil Gaming Accessories Market Forecast, By Product 15.12.1. Game Controllers 15.12.1.1. Gamepads 15.12.1.2. Keyboards 15.12.1.3. Mice 15.12.1.4. Headsets 15.12.1.5. Joysticks 15.12.2. Virtual Reality [VR] Devices 15.12.3. Cooling Fans 15.12.4. Web Camera 15.13. Brazil Gaming Accessories Market Forecast, By Device Type 15.13.1. PC [Desktop and Laptop] 15.13.2. Smartphone 15.13.3. Gaming Consoles 15.14. Brazil Gaming Accessories Market Forecast, By End User 15.14.1. Casual Gaming 15.14.2. Professional Gaming 15.15. Mexico Gaming Accessories Market Forecast, By Product 15.15.1. Game Controllers 15.15.1.1. Gamepads 15.15.1.2. Keyboards 15.15.1.3. Mice 15.15.1.4. Headsets 15.15.1.5. Joysticks 15.15.2. Virtual Reality [VR] Devices 15.15.3. Cooling Fans 15.15.4. Web Camera 15.16. Mexico Gaming Accessories Market Forecast, By Device Type 15.16.1. PC [Desktop and Laptop] 15.16.2. Smartphone 15.16.3. Gaming Consoles 15.17. Mexico Gaming Accessories Market Forecast, By End User 15.17.1. Casual Gaming 15.17.2. Professional Gaming 15.18. Rest of South America Gaming Accessories Market Forecast, By Product 15.18.1. Game Controllers 15.18.1.1. Gamepads 15.18.1.2. Keyboards 15.18.1.3. Mice 15.18.1.4. Headsets 15.18.1.5. Joysticks 15.18.2. Virtual Reality [VR] Devices 15.18.3. Cooling Fans 15.18.4. Web Camera 15.19. Rest of South America Gaming Accessories Market Forecast, By Device Type 15.19.1. PC [Desktop and Laptop] 15.19.2. Smartphone 15.19.3. Gaming Consoles 15.20. Rest of South America Gaming Accessories Market Forecast, By End User 15.20.1. Casual Gaming 15.20.2. Professional Gaming 15.21. South America Gaming Accessories Market Attractiveness Analysis 15.21.1. By Product 15.21.2. By Device Type 15.21.3. By End User 15.22. PEST Analysis 15.23. Key Trends 15.24. Key Developments 16. Company Profiles 16.1. Market Share Analysis, by Company 16.2. Competition Matrix 16.2.1. Competitive Benchmarking of key players by price, presence, market share, Applications and R&D investment 16.2.2. New Product Launches and Product Enhancements 16.2.3. Market Consolidation 16.2.3.1. M&A by Regions, Investment and Applications 16.2.3.2. M&A Key Players, Forward Integration and Backward 16.2.3.3. Integration 16.3. Company Profiles: Key Players 16.3.1. Alienware 16.3.1.1. Company Overview 16.3.1.2. Financial Overview 16.3.1.3. Product Portfolio 16.3.1.4. Business Strategy 16.3.1.5. Recent Developments 16.3.1.6. Development Footprint 16.3.2. Logitech International SA 16.3.3. Razer Inc. 16.3.4. Mad Catz 16.3.5. Turtle Beach 16.3.6. Corsair 16.3.7. Cooler Master 16.3.8. Sennheiser 16.3.9. HyperX 16.3.10. Anker 16.3.11. Reddragon 16.3.12. SADES Technological Corporation 16.3.13. Plantronics 16.3.14. Google Inc 16.3.15. Nintendo Co., Ltd 16.3.16. Oculus VR, LLC 16.3.17. HP Inc. 16.3.18. Xiaomi Corporation 16.3.19. Dell Inc 16.3.20. AsusTek Computer Inc 16.3.21. Acer Inc 16.3.22. Sony Corporation 16.3.23. SteelSeries 16.3.24. Nvidia Corporation 17. Primary Key Insights

About This Report

Report ID 63414
Category Electronics
Published Date May 2020
Updated Date April 2021
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