Gaming Accessories Market size was valued at USD 6.40 Bn. in 2021 and the total revenue is expected to grow by 10.27% from 2022 to 2029, reaching nearly USD 14 Bn. Gaming Accessory is a piece of hardware that either improves the gaming experience or is required to use a video game system. Webcams, joysticks, controllers, and headphones are a few examples of video game peripherals. The most popular video gaming system attachment is the controller, which is used to play games. Gaming is one of the world's fastest-growing entertainment industries and a number of online gaming events that require cutting-edge technology have also been recorded in this industry. Players have responded by purchasing the most modern gaming accessories, which has increased the size of the market for gaming accessories. The market's casual and competitive gaming sectors are growing rapidly across the globe. However, the market will experience rapid global growth due to casual gaming. The introduction of VR in smartphones is expected to have a significant impact on this sector through the forecast period. There will be a greater acceptance of gaming accessories as a result of these improvements in the virtual world.
Report Scope:The report provides a comprehensive analysis of the global Gaming Accessories Market. This report estimates the Gaming Accessories Market, in terms of USD value from 2022 to 2029, the base year is 2021. Along with a forecast for the present and the future, the study offers a detailed analysis of the trends in the global market for gaming accessories. The main market drivers, opportunities, restraints, and Challenges are highlighted in this report along with an impact analysis for the forecast period. The report's qualitative data focuses on market dynamics, trends, and advancements. For the purpose of developing a strategy, Porter's five forces analysis helps analyse the potential of the buyers and suppliers as well as the competitive environment of the global gaming accessories market. In addition, an in-depth examination of the global market for gaming accessories includes both market growth drivers and market growth inhibitors. For each segment, region, and country, the report includes a gaming accessories market outlook for 2021 and a gaming accessories market forecast from 2022 to 2029. To know about the Research Methodology :- Request Free Sample Report
Gaming Accessories Market Dynamics:Growing Number Gamers who play Online Gaming The rise in popularity of online games is one of the market trends for gaming accessories that is fueling demand in the industry. As more games are released, so does the number of gamers across the globe. For instance, nearly 1 billion individuals have downloaded Player Unknown's Battlegrounds, according to the most recent 2022 data (PUBG). Due to the high demand for gaming accessories caused by the rising population, the market value is increased. Lots of people across the globe have downloaded or played some video games during their lives, whether it was to establish an empire or collect Pokemons. The data from 2021 demonstrates that there were 2.96 billion games in the world. In addition, it is expected that more than 3 billion people will play video games on PCs, consoles, tablets, and smartphones this year, and that number will rise to 3.32 billion by 2024.The industry is growing globally, thanks to the rising popularity of smartphones and quickly developing technologies like virtual reality (VR) and artificial intelligence (AI). Major gaming console producers like Nintendo and Microsoft are leading the charge because they recognise the potential of AR. With the help of AR, players can leave "their world" and play in the actual world. For instance, the game Human Pac-Man lets players wear goggles and chase each other in real life while looking exactly like the Pac-Man characters. Such advancements are assisting in the creation of gaming accessories that will provide players with a better gaming experience. Penetration of New Technologies to Intensify Competiton among Market Players The introduction of the newest home consoles will boost the market growth. The leading gaming platforms, including Microsoft, Nintendo, and Xbox, are introducing gaming consoles with next-generation add-ons. Some of the accessories with next-generation features are the media remote, headset, controllers, and remote control. Numerous end consumers will be drawn to the market for gaming accessories by these products. The introduction of the accessories will significantly increase market supply. There will also be new game material with a high graphic feature in theforecast period. Complex hardware is necessary for this 4K gaming experience. The audience's overwhelming desire led to the creation of these gaming accessories. For the new high-definition gaming content, several manufacturers are now creating 8K monitors. In addition, there will be significant market growth due to the intensifying competition among leading competitors. New market participants are entering the market for gaming accessories. This will spur several innovations and market rivalry. These factors are expected to raise market revenue for gaming accessories. 2.4GHz Connectivity Presents Opportunities According to MMR, the gaming accessories markets for speakers and keyboards are also experiencing a short-term downturn, while mice are holding up the best. As 2.4GHz connection reaches acceptable levels of latency for casual gamers, the research firm expects wireless functionality to play a leading role in growing the total industry. This enables more accurate tracking, quicker polling, and improved tracking precision. The market is being stimulated at the same time by advancements in battery technologies and cost, with goods like the HyperX Cloud Alpha pushing the envelopes of wireless capabilities and battery capacity. High Cost of Accessories The market for gaming accessories is constrained by the high-cost of gaming Accessories. Gaming is known as the most expensive industry among others. Gaming consoles and their accessories are available at a high cost. However, they have improved a little in recent years in terms of cost-efficiency. Even still, some of the expensive accessories are expensive. For instance, some of the more expensive attachments are the DPI mouse and ghost switch. The user can have a fantastic gaming experience with this sensitive mouse. However, only a small number of gamers can afford it. The high price is expected to limit market growth and demand through the forecast period. One difficult aspect of the market is the broad variety of replacements. Several substitutes can replace the demand in this industry for gaming accessories. There are local alternatives in particular that can influence market demand. The majority of consumers like inexpensive gaming gear. This audience preference, nevertheless, can encourage the use of generic gaming accessories. They might get subpar accessories in place of officially sanctioned and name-brand accessories. These substitutes are expected to hamper the market growth through the forecast period.
Gaming Accessories Market Segment Analysis:By Component, the Gaming Accessories Market is segmented into Headsets, Keyboard, Mice, Controller, and Others. The headsets segment held the largest market share in 2021 and it is expected to grow at a significant rate through the forecast period. The segment’s growth is attributable to the growing demand among individuals, particularly young adults, for increased, sharp, and clear background audio in gaming. This is a major factor that is expected to have a positive impact on the market growth. By Device Type, the Gaming Accessories Market is segmented into PC [Desktop and Laptop], Smartphone, and Gaming Consoles. In 2021, The Gaming Accessories market is dominated by the home consoles segment along with players like Sony, Microsoft, and Nintendo dominating. In its PS5 next-generation console, Sony unveiled a whole line of accessories, including a new controller, headset, controller stand, and media remote. As a result, the rising demand for gaming consoles across the globe is driving the demand for the segment. In addition, it is expected that the use of gaming consoles would increase as a result of advances in fundamental wireless networking. The demand for console gaming in the forecast period is expected to be driven by smart games and applications built on virtual assistant services.
Gaming Accessories Market Regional Insights:Asia Pacific region held the largest market share in 2021. The top gaming hubs of the world include places like China, Japan, Australia, and South Korea, which produce more than 40% of the annual gaming industry sales in 2021. In addition, there will be 262 million mobile internet gamers in Southeast Asia by 2022. The growth of eSports is a trend that has also been boosting the gaming sector in the region. Growing e-sports popularity and viewership in nations other than China, such as Indonesia, Vietnam, Malaysia, etc., have created new market prospects for gaming accessories. The popularity of esports is driving up demand for console video games, which will continue to increase through the forecast period.Given the presence of robust supply chain networks of gaming accessories players in this region, the North American gaming accessories market is expected to offer manufacturers the highest absolute dollar opportunity through the forecast period. The popularity of gaming gadgets across the US, Canada, and other nations in this region has been accelerated by the development of technology. In addition, these Gaming Accessories have a promising future in North America, and it is expected that trade in gaming accessories would increase favorably over the forecast period.
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Gaming Accessories Market Report Coverage Details Base Year: 2021 Forecast Period: 2022-2029 Historical Data: 2017 to 2021 Market Size in 2021: US $ 6.40 Bn. Forecast Period 2022 to 2029 CAGR: 10.27% Market Size in 2029: US $ 14 Bn. Segments Covered: by Component • Headsets • Keyboard • Mice • Controller • Others by Device Type • PC [Desktop and Laptop] • Smartphone • Gaming Consoles by End User • Casual Gaming • Professional Gaming
Gaming Accessories Market, By Region• North America (United States, Canada and Mexico) • Europe (UK, France, Germany, Italy, Spain, Sweden, Denmark, Switzerland , Austria and Rest of Europe) • Asia Pacific (China, India, Japan, South Korea, China, Australia, ASEAN and Rest of APAC) • Middle East and Africa (South Africa, GCC, Egypt, Nigeria and Rest of ME&A) • South America (Brazil, Argentina and Rest of South America)
Leading Companies in the Global Gaming Accessories Market are:•Corsair(US) • HP Inc.(US) • Google Inc(US • Steelseries(Denmark) • Razer(US) • Hyperx(US) • Plantronics Inc.(US) • Alienware(US) • Turtle Beach(US) • Mad Catz(US) • Reddragon(US) • SADES Technological Corporation(UK)) • Logitech International SA(Switzerland) • Nintendo Co., Ltd(Japan) • Cooler Master Technology Inc.( China) • ZOWIE (BenQ)( China) • DuckyChannel International Co., Ltd.( China) • Xiaomi Corporation(China) • Anker(China) FAQs: 1. What is the study period of the market? Ans. The Global Gaming Accessories Market is studied from 2017-2029. 2. What is the growth rate of the Gaming Accessories Market? Ans. The Gaming Accessories Market is growing at a CAGR of 10.27% over the forecast period. 3. What is the market size of the Gaming Accessories Market by 2029? Ans. The market size of the Information Technology Market by 2029 is expected to reach US$ 14 Bn. 4. What is the forecast period for the Gaming Accessories Market? Ans. The forecast period for the Gaming Accessories Market is 2022-2029. 5. What was the market size of the Gaming Accessories Market in 2021? Ans. The market size of the Gaming Accessories Market in 2021 was valued at US$ 6.40 Bn.
1. Global Gaming Accessories Market: Research Methodology 2. Global Gaming Accessories Market: Executive Summary 2.1 Market Overview and Definitions 2.1.1. Introduction to Global Gaming Accessories Market 2.2. Summary 2.2.1. Key Findings 2.2.2. Recommendations for Investors 2.2.3. Recommendations for Market Leaders 2.2.4. Recommendations for New Market Entry 3. Global Gaming Accessories Market: Competitive Analysis 3.1 MMR Competition Matrix 3.1.1. Market Structure by region 3.1.2. Competitive Benchmarking of Key Players 3.2 Consolidation in the Market 3.2.1 M&A by region 3.3 Key Developments by Companies 3.4 Market Drivers 3.5 Market Restraints 3.6 Market Opportunities 3.7 Market Challenges 3.8 Market Dynamics 3.9 PORTERS Five Forces Analysis 3.10 PESTLE 3.11. Regulatory Landscape by region • North America • Europe • Asia Pacific • The Middle East and Africa • South America 3.12 COVID-19 Impact 4. Global Gaming Accessories Market Segmentation 4.1 Global Gaming Accessories Market, by Component (2021-2029) • Headsets • Keyboard • Mice • Controller • Others 4.2 Global Gaming Accessories Market, by Device Type (2021-2029) • PC [Desktop and Laptop] • Smartphone • Gaming Consoles 4.3 Global Gaming Accessories Market, by End User (2021-2029) • Casual Gaming • Professional Gaming 5. North America Gaming Accessories Market(2021-2029) 5.1 North America Gaming Accessories Market, by Component (2021-2029) • Headsets • Keyboard • Mice • Controller • Others 5.2 North America Gaming Accessories Market, by Device Type (2021-2029) • PC [Desktop and Laptop] • Smartphone • Gaming Consoles 5.3 North America Gaming Accessories Market, by End User (2021-2029) • Casual Gaming • Professional Gaming 5.4 North America Gaming Accessories Market, by Country (2021-2029) • United States • Canada • Mexico 6. Europe Gaming Accessories Market (2021-2029) 6.1. Europe Gaming Accessories Market, by Component (2021-2029) 6.2. Europe Gaming Accessories Market, by Device Type (2021-2029) 6.3. Europe Gaming Accessories Market, by End User (2021-2029) 6.4. Europe Gaming Accessories Market, by Country (2021-2029) • UK • France • Germany • Italy • Spain • Sweden • Austria • Rest Of Europe 7. Asia Pacific Gaming Accessories Market (2021-2029) 7.1. Asia Pacific Gaming Accessories Market, by Component (2021-2029) 7.2. Asia Pacific Gaming Accessories Market, by Device Type (2021-2029) 7.3. Asia Pacific Gaming Accessories Market, by End User (2021-2029) 7.4. Asia Pacific Gaming Accessories Market, by Country (2021-2029) • China • India • Japan • South Korea • Australia • ASEAN • Rest Of APAC 8. Middle East and Africa Gaming Accessories Market (2021-2029) 8.1 Middle East and Africa Gaming Accessories Market, by Component (2021-2029) 8.2. Middle East and Africa Gaming Accessories Market, by Device Type (2021-2029) 8.3. Middle East and Africa Gaming Accessories Market, by End User (2021-2029) 8.4. Middle East and Africa Gaming Accessories Market, by Country (2021-2029) • South Africa • GCC • Egypt • Nigeria • Rest Of ME&A 9. South America Gaming Accessories Market (2021-2029) 9.1. South America Gaming Accessories Market, by Component (2021-2029) 9.2. South America Gaming Accessories Market, by Device Type (2021-2029) 9.3. South America Gaming Accessories Market, by End User (2021-2029) 9.4. South America Gaming Accessories Market, by Country (2021-2029) • Brazil • Argentina • Rest Of South America 10. Company Profile: Key players 10.1 Logitech International SA 10.1.1. Company Overview 10.1.2. Financial Overview 10.1.3. Global Presence 10.1.4. Capacity Portfolio 10.1.5. Business Strategy 10.1.6. Recent Developments 10.2 DuckyChannel International Co., Ltd. 10.3 Corsair 10.4 Steelseries 10.5 Razer 10.6 Hyperx 10.7 ZOWIE (BenQ) 10.8 Mad Catz 10.9 Cooler Master Technology Inc. 10.10 Plantronics Inc. 10.11 Alienware 10.12 Turtle Beach 10.13 Anker 10.14 Reddragon 10.15 SADES Technological Corporation 10.16 Google Inc 10.17 Nintendo Co., Ltd 10.18 HP Inc. 10.19 Xiaomi Corporation