Global Family/Indoor Entertainment Centers Market-Industry Analysis and Forecast (2019-2027) – by Visitor Demographics, by Facility Size, by Revenue Source Applications, by Type, and by Geography

Global Family/Indoor Entertainment Centers Market was valued at US$ 19.12 Bn in 2019 and is expected to reach US$ 41.85 Bn by 2027 at a CAGR of 10.29 % during the forecast period. The report includes an analysis of the impact of COVID-19 lockdown on the revenue of market leaders, followers, and disruptors. Since the lockdown was implemented differently in various regions and countries; the impact of the same is also seen differently by regions and segments. The report has covered the current short-term and long-term impact on the market, and it would help the decision-makers to prepare the outline and strategies for companies by region.

Global Family Indoor Entertainment Centers Market

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Global Family/Indoor Entertainment Centers Market Dynamics:

With continuous innovations in the technological aspects, family/indoor entertainment centers are offering a diversified range of gaming options for customers. New technologies, like 3D technology, virtual reality gaming, etc., are trending and consumers are preferring modern modes of entertainment over traditional ones. Hence, the availability of a wide range of gaming options is driving the family/indoor entertainment centers market over the forecast period. However, capital expenditure for establishing new setups for entertainment is high, which is a major challenge that is hampering the growth of the family/indoor entertainment centers market.

Global Family/Indoor Entertainment Centers Market Segment Analysis:

The addition of new games and innovations in technologies are anticipated to propel the family/indoor entertainment centers market. At present, Augmented Reality (AR) and Virtual Reality (VR) games are highly trending, thus, players in the family/indoor entertainment centers market have started offering these games. Moreover, some gaming manufacturers are also focusing on developing various technologies for improvising gaming experiences in the family/indoor entertainment centers. Manufacturers are working on mixing AR and VR technology with 3-D projection mapping and interactive digital surfaces to generate new technologically advanced games. The VR gaming zone segment is estimated to create an incremental opportunity of $ 14,569.0 Mn in the family/indoor entertainment centers market between 2019 and 2027. Based on visitor demographics, the families with children (9-12) segment is poised to grow at the fastest rate, registering a CAGR of 13.1%, on account of the fact that more than 60% of visitors are school-aged kids within this age range who are relatively strong and well-coordinated. However, the teenagers (13-19) segment is expected to continue its dominance throughout 2026, because of the growing popularity of arcade games and amusement parks among teenagers. Based on the activity area, the AR & VR gaming zones are expected to grow at the fastest CAGR of 14.1%, due to the increased demand for family entertainment centers offering advanced entertainment experiences. In terms of value, the arcade studios segment is estimated to be the most attractive segment in the global family/indoor entertainment centers market during the forecast period. VR gaming zones are expected to register a moderate y-o-y growth rate throughout the forecast period. In terms of value, the VR gaming zones segment is expected to register a CAGR of 15.9% during the assessment period. In 2019, the arcade studios segment is estimated to be valued at US$ 6,081.9 Mn and is expected to witness steady growth in terms of revenue throughout the period of forecast.

Global Family/Indoor Entertainment Centers Market Regional Insights:

Due to the numerous players involved in this region, the market for the family and indoor entertainment centers in North America is forecasted to dominate the global market for family and indoor entertainment centers. The family / indoor entertainment facility market in Asia-Pacific is estimated to increase at a significant rate over the forecast period, given that growing GDP in Asia-Pacific countries such as China, India, and Japan has increased the capacity of individuals in the region. As a result of a consistently growing middle-class population and increased disposable revenue, this regional market is prognosticated to grow. The objective of the report is to present a comprehensive assessment of the market and contain insights, facts, historical data, industry-validated market data, and projections with a suitable set of assumptions and methodology. The report also helps in understanding dynamics, structure by analyzing the market segments by product type, end-user, and region and, projects the global market size. The report also provides a clear representation of competitive analysis of key players by product, price, financial position, product portfolio, growth strategies, and regional presence in the family/indoor entertainment centers market.

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Global Family/Indoor Entertainment Centers Market, By Visitor Demographics

• Families with Children (0-8) • Families with Children (9-12) • Teenagers (13-19) • Young adults (20-25) • Adults (Ages 25+)

Global Family/Indoor Entertainment Centers Market, By Facility Size

• Up to 5,000 sq. ft. • 5,001 to 10,000 sq. ft. • 10,001 to 20,000 sq. ft. • 20,001 to 40,000 sq. ft. • 1 to 10 acres • 10 to 30 acres • Over 30 acres

Global Family/Indoor Entertainment Centers Market, By Revenue Source

• Entry Fees & Ticket Sales • Food & Beverages • Merchandising • Advertisement • Others

Global Family/Indoor Entertainment Centers Market, By Applications

• Arcade Studios • AR and VR Gaming Zones • Physical Play Activities • Skill/Competition Games • Others

Global Family/Indoor Entertainment Centers Market, By Type

• Children’s Entertainment Centers (CECs) • Children’s Edutainment Centers (CEDCs) • Adult Entertainment Centers (AECs) • Location-based VR Entertainment Centers (LBECs)

Global Family/Indoor Entertainment Centers Market, By Region

• North America • Europe • Asia Pacific • Middle East & Africa • South America

Key Players Operating in the Global Family/Indoor Entertainment Centers Market

• Dave & Buster’s • CEC Entertainment, Inc. • Cinergy Entertainment • KidZania • Scene 75 Entertainment Centers, • The Walt Disney Company • Lucky Strike Entertainment • FunCity • Smaaash Entertainment Pvt. Ltd. • LEGOLAND Discovery Center Global Case Packers Market

Global Family/Indoor Entertainment Centers Market

1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary : Global Family/Indoor Entertainment Centers Market Size, by Market Value (US$ Bn) 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.2.1. Drivers 4.2.2. Restraints 4.2.3. Opportunities 4.2.4. Challenges 4.3. Porter’s Analysis 4.4. Value Chain Analysis 4.5. Market Risk Analysis 4.6. SWOT Analysis 4.7. Industry Trends in Global Family/Indoor Entertainment Centers Market 4.8. Patent Registration 5. Supply Side and Demand Side Indicators 6. Global Family/Indoor Entertainment Centers Market Analysis and Forecast 6.1. Global Family/Indoor Entertainment Centers Market Size & Y-o-Y Growth Analysis 6.1.1. North America 6.1.2. Europe 6.1.3. Asia Pacific 6.1.4. Middle East & Africa 6.1.5. South America 7. Global Family/Indoor Entertainment Centers Market Analysis and Forecast, by Visitor Demographics 7.1. Introduction and Definition 7.2. Key Findings 7.3. Global Family/Indoor Entertainment Centers Market Value Share Analysis, by Visitor Demographics 7.4. Global Family/Indoor Entertainment Centers Market Size (US$ Bn) Forecast, by Visitor Demographics 7.5. Global Family/Indoor Entertainment Centers Market Analysis, by Visitor Demographics 7.6. Global Family/Indoor Entertainment Centers Market Attractiveness Analysis, by Visitor Demographics 8. Global Family/Indoor Entertainment Centers Market Analysis and Forecast, by Facility Size 8.1. Introduction and Definition 8.2. Key Findings 8.3. Global Family/Indoor Entertainment Centers Market Value Share Analysis, by Facility Size 8.4. Global Family/Indoor Entertainment Centers Market Size (US$ Bn) Forecast, by Facility Size 8.5. Global Family/Indoor Entertainment Centers Market Analysis, by Facility Size 8.6. Global Family/Indoor Entertainment Centers Market Attractiveness Analysis, by Facility Size 9. Global Family/Indoor Entertainment Centers Market Analysis and Forecast, by Revenue Source 9.1. Introduction and Definition 9.2. Key Findings 9.3. Global Family/Indoor Entertainment Centers Market Value Share Analysis, by Revenue Source 9.4. Global Family/Indoor Entertainment Centers Market Size (US$ Bn) Forecast, by Revenue Source 9.5. Global Family/Indoor Entertainment Centers Market Analysis, by Revenue Source 9.6. Global Family/Indoor Entertainment Centers Market Attractiveness Analysis, by Revenue Source 10. Global Family/Indoor Entertainment Centers Market Analysis and Forecast, by Applications 10.1. Introduction and Definition 10.2. Key Findings 10.3. Global Family/Indoor Entertainment Centers Market Value Share Analysis, by Applications 10.4. Global Family/Indoor Entertainment Centers Market Size (US$ Bn) Forecast, by Applications 10.5. Global Family/Indoor Entertainment Centers Market Analysis, by Applications 10.6. Global Family/Indoor Entertainment Centers Market Attractiveness Analysis, by Applications 11. Global Family/Indoor Entertainment Centers Market Analysis and Forecast, by Type 11.1. Introduction and Definition 11.2. Key Findings 11.3. Global Family/Indoor Entertainment Centers Market Value Share Analysis, by Type 11.4. Global Family/Indoor Entertainment Centers Market Size (US$ Bn) Forecast, by Type 11.5. Global Family/Indoor Entertainment Centers Market Analysis, by Type 11.6. Global Family/Indoor Entertainment Centers Market Attractiveness Analysis, by Type 12. Global Family/Indoor Entertainment Centers Market Analysis, by Region 12.1. Global Family/Indoor Entertainment Centers Market Value Share Analysis, by Region 12.2. Global Family/Indoor Entertainment Centers Market Size (US$ Bn) Forecast, by Region 12.3. Global Family/Indoor Entertainment Centers Market Attractiveness Analysis, by Region 13. North America Family/Indoor Entertainment Centers Market Analysis 13.1. Key Findings 13.2. North America Family/Indoor Entertainment Centers Market Overview 13.3. North America Family/Indoor Entertainment Centers Market Value Share Analysis, by Visitor Demographics 13.4. North America Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 13.4.1. Families with Children (0-8) 13.4.2. Families with Children (9-12) 13.4.3. Teenagers (13-19) 13.4.4. Young adults (20-25) 13.4.5. Adults (Ages 25+) 13.5. North America Family/Indoor Entertainment Centers Market Value Share Analysis, by Facility Size 13.6. North America Family/Indoor Entertainment Centers Market Forecast, by Facility Size 13.6.1. Up to 5,000 sq. ft. 13.6.2. 5,001 to 10,000 sq. ft. 13.6.3. 10,001 to 20,000 sq. ft. 13.6.4. 20,001 to 40,000 sq. ft. 13.6.5. 1 to 10 acres 13.6.6. 10 to 30 acres 13.6.7. Over 30 acres 13.7. North America Family/Indoor Entertainment Centers Market Value Share Analysis, by Revenue Source 13.8. North America Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 13.8.1. Entry Fees & Ticket Sales 13.8.2. Food & Beverages 13.8.3. Merchandising 13.8.4. Advertisement 13.8.5. Others 13.9. North America Family/Indoor Entertainment Centers Market Value Share Analysis, by Applications 13.10. North America Family/Indoor Entertainment Centers Market Forecast, by Applications 13.10.1. Arcade Studios 13.10.2. AR and VR Gaming Zones 13.10.3. Physical Play Activities 13.10.4. Skill/Competition Games 13.10.5. Others 13.11. North America Family/Indoor Entertainment Centers Market Value Share Analysis, by Type 13.12. North America Family/Indoor Entertainment Centers Market Forecast, by Type 13.12.1. Children’s Entertainment Centers (CECs) 13.12.2. Children’s Edutainment Centers (CEDCs) 13.12.3. Adult Entertainment Centers (AECs) 13.12.4. Location-based VR Entertainment Centers (LBECs) 13.13. North America Family/Indoor Entertainment Centers Market Value Share Analysis, by Country 13.14. North America Family/Indoor Entertainment Centers Market Forecast, by Country 13.14.1. U.S. 13.14.2. Canada 13.15. North America Family/Indoor Entertainment Centers Market Analysis, by Country 13.16. U.S. Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 13.16.1. Families with Children (0-8) 13.16.2. Families with Children (9-12) 13.16.3. Teenagers (13-19) 13.16.4. Young adults (20-25) 13.16.5. Adults (Ages 25+) 13.17. U.S. Family/Indoor Entertainment Centers Market Forecast, by Facility Size 13.17.1. Up to 5,000 sq. ft. 13.17.2. 5,001 to 10,000 sq. ft. 13.17.3. 10,001 to 20,000 sq. ft. 13.17.4. 20,001 to 40,000 sq. ft. 13.17.5. 1 to 10 acres 13.17.6. 10 to 30 acres 13.17.7. Over 30 acres 13.18. U.S. Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 13.18.1. Entry Fees & Ticket Sales 13.18.2. Food & Beverages 13.18.3. Merchandising 13.18.4. Advertisement 13.18.5. Others 13.19. U.S. Family/Indoor Entertainment Centers Market Forecast, by Applications 13.19.1. Arcade Studios 13.19.2. AR and VR Gaming Zones 13.19.3. Physical Play Activities 13.19.4. Skill/Competition Games 13.19.5. Others 13.20. U.S. Family/Indoor Entertainment Centers Market Forecast, by Type 13.20.1. Children’s Entertainment Centers (CECs) 13.20.2. Children’s Edutainment Centers (CEDCs) 13.20.3. Adult Entertainment Centers (AECs) 13.20.4. Location-based VR Entertainment Centers (LBECs) 13.21. Canada Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 13.21.1. Families with Children (0-8) 13.21.2. Families with Children (9-12) 13.21.3. Teenagers (13-19) 13.21.4. Young adults (20-25) 13.21.5. Adults (Ages 25+) 13.22. Canada Family/Indoor Entertainment Centers Market Forecast, by Facility Size 13.22.1. Up to 5,000 sq. ft. 13.22.2. 5,001 to 10,000 sq. ft. 13.22.3. 10,001 to 20,000 sq. ft. 13.22.4. 20,001 to 40,000 sq. ft. 13.22.5. 1 to 10 acres 13.22.6. 10 to 30 acres 13.22.7. Over 30 acres 13.23. Canada Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 13.23.1. Entry Fees & Ticket Sales 13.23.2. Food & Beverages 13.23.3. Merchandising 13.23.4. Advertisement 13.23.5. Others 13.24. Canada Family/Indoor Entertainment Centers Market Forecast, by Applications 13.24.1. Arcade Studios 13.24.2. AR and VR Gaming Zones 13.24.3. Physical Play Activities 13.24.4. Skill/Competition Games 13.24.5. Others 13.25. Canada Family/Indoor Entertainment Centers Market Forecast, by Type 13.25.1. Children’s Entertainment Centers (CECs) 13.25.2. Children’s Edutainment Centers (CEDCs) 13.25.3. Adult Entertainment Centers (AECs) 13.25.4. Location-based VR Entertainment Centers (LBECs) 13.26. North America Family/Indoor Entertainment Centers Market Attractiveness Analysis 13.26.1. By Visitor Demographics 13.26.2. By Facility Size 13.26.3. By Revenue Source 13.26.4. By Applications 13.26.5. By Type 13.27. PEST Analysis 14. Europe Family/Indoor Entertainment Centers Market Analysis 14.1. Key Findings 14.2. Europe Family/Indoor Entertainment Centers Market Overview 14.3. Europe Family/Indoor Entertainment Centers Market Value Share Analysis, by Visitor Demographics 14.4. Europe Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 14.4.1. Families with Children (0-8) 14.4.2. Families with Children (9-12) 14.4.3. Teenagers (13-19) 14.4.4. Young adults (20-25) 14.4.5. Adults (Ages 25+) 14.5. Europe Family/Indoor Entertainment Centers Market Value Share Analysis, by Facility Size 14.6. Europe Family/Indoor Entertainment Centers Market Forecast, by Facility Size 14.6.1. Up to 5,000 sq. ft. 14.6.2. 5,001 to 10,000 sq. ft. 14.6.3. 10,001 to 20,000 sq. ft. 14.6.4. 20,001 to 40,000 sq. ft. 14.6.5. 1 to 10 acres 14.6.6. 10 to 30 acres 14.6.7. Over 30 acres 14.7. Europe Family/Indoor Entertainment Centers Market Value Share Analysis, by Revenue Source 14.8. Europe Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 14.8.1. Entry Fees & Ticket Sales 14.8.2. Food & Beverages 14.8.3. Merchandising 14.8.4. Advertisement 14.8.5. Others 14.9. Europe Family/Indoor Entertainment Centers Market Value Share Analysis, by Applications 14.10. Europe Family/Indoor Entertainment Centers Market Forecast, by Applications 14.10.1. Arcade Studios 14.10.2. AR and VR Gaming Zones 14.10.3. Physical Play Activities 14.10.4. Skill/Competition Games 14.10.5. Others 14.11. Europe Family/Indoor Entertainment Centers Market Value Share Analysis, by Type 14.12. Europe Family/Indoor Entertainment Centers Market Forecast, by Type 14.12.1. Children’s Entertainment Centers (CECs) 14.12.2. Children’s Edutainment Centers (CEDCs) 14.12.3. Adult Entertainment Centers (AECs) 14.12.4. Location-based VR Entertainment Centers (LBECs) 14.13. Europe Family/Indoor Entertainment Centers Market Value Share Analysis, by Country 14.14. Europe Family/Indoor Entertainment Centers Market Forecast, by Country 14.14.1. Germany 14.14.2. U.K. 14.14.3. France 14.14.4. Italy 14.14.5. Spain 14.14.6. Rest of Europe 14.15. Europe Family/Indoor Entertainment Centers Market Analysis, by Country 14.16. Germany Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 14.16.1. Families with Children (0-8) 14.16.2. Families with Children (9-12) 14.16.3. Teenagers (13-19) 14.16.4. Young adults (20-25) 14.16.5. Adults (Ages 25+) 14.17. Germany Family/Indoor Entertainment Centers Market Forecast, by Facility Size 14.17.1. Up to 5,000 sq. ft. 14.17.2. 5,001 to 10,000 sq. ft. 14.17.3. 10,001 to 20,000 sq. ft. 14.17.4. 20,001 to 40,000 sq. ft. 14.17.5. 1 to 10 acres 14.17.6. 10 to 30 acres 14.17.7. Over 30 acres 14.18. Germany Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 14.18.1. Entry Fees & Ticket Sales 14.18.2. Food & Beverages 14.18.3. Merchandising 14.18.4. Advertisement 14.18.5. Others 14.19. Germany Family/Indoor Entertainment Centers Market Forecast, by Applications 14.19.1. Arcade Studios 14.19.2. AR and VR Gaming Zones 14.19.3. Physical Play Activities 14.19.4. Skill/Competition Games 14.19.5. Others 14.20. Germany Family/Indoor Entertainment Centers Market Forecast, by Type 14.20.1. Children’s Entertainment Centers (CECs) 14.20.2. Children’s Edutainment Centers (CEDCs) 14.20.3. Adult Entertainment Centers (AECs) 14.20.4. Location-based VR Entertainment Centers (LBECs) 14.21. U.K. Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 14.21.1. Families with Children (0-8) 14.21.2. Families with Children (9-12) 14.21.3. Teenagers (13-19) 14.21.4. Young adults (20-25) 14.21.5. Adults (Ages 25+) 14.22. U.K. Family/Indoor Entertainment Centers Market Forecast, by Facility Size 14.22.1. Up to 5,000 sq. ft. 14.22.2. 5,001 to 10,000 sq. ft. 14.22.3. 10,001 to 20,000 sq. ft. 14.22.4. 20,001 to 40,000 sq. ft. 14.22.5. 1 to 10 acres 14.22.6. 10 to 30 acres 14.22.7. Over 30 acres 14.23. U.K. Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 14.23.1. Entry Fees & Ticket Sales 14.23.2. Food & Beverages 14.23.3. Merchandising 14.23.4. Advertisement 14.23.5. Others 14.24. U.K. Family/Indoor Entertainment Centers Market Forecast, by Applications 14.24.1. Arcade Studios 14.24.2. AR and VR Gaming Zones 14.24.3. Physical Play Activities 14.24.4. Skill/Competition Games 14.24.5. Others 14.25. U.K. Family/Indoor Entertainment Centers Market Forecast, by Type 14.25.1. Children’s Entertainment Centers (CECs) 14.25.2. Children’s Edutainment Centers (CEDCs) 14.25.3. Adult Entertainment Centers (AECs) 14.25.4. Location-based VR Entertainment Centers (LBECs) 14.26. France Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 14.26.1. Families with Children (0-8) 14.26.2. Families with Children (9-12) 14.26.3. Teenagers (13-19) 14.26.4. Young adults (20-25) 14.26.5. Adults (Ages 25+) 14.27. France Family/Indoor Entertainment Centers Market Forecast, by Facility Size 14.27.1. Up to 5,000 sq. ft. 14.27.2. 5,001 to 10,000 sq. ft. 14.27.3. 10,001 to 20,000 sq. ft. 14.27.4. 20,001 to 40,000 sq. ft. 14.27.5. 1 to 10 acres 14.27.6. 10 to 30 acres 14.27.7. Over 30 acres 14.28. France Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 14.28.1. Entry Fees & Ticket Sales 14.28.2. Food & Beverages 14.28.3. Merchandising 14.28.4. Advertisement 14.28.5. Others 14.29. France Family/Indoor Entertainment Centers Market Forecast, by Applications 14.29.1. Arcade Studios 14.29.2. AR and VR Gaming Zones 14.29.3. Physical Play Activities 14.29.4. Skill/Competition Games 14.29.5. Others 14.30. France Family/Indoor Entertainment Centers Market Forecast, by Type 14.30.1. Children’s Entertainment Centers (CECs) 14.30.2. Children’s Edutainment Centers (CEDCs) 14.30.3. Adult Entertainment Centers (AECs) 14.30.4. Location-based VR Entertainment Centers (LBECs) 14.31. Italy Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 14.31.1. Families with Children (0-8) 14.31.2. Families with Children (9-12) 14.31.3. Teenagers (13-19) 14.31.4. Young adults (20-25) 14.31.5. Adults (Ages 25+) 14.32. Italy Family/Indoor Entertainment Centers Market Forecast, by Facility Size 14.32.1. Up to 5,000 sq. ft. 14.32.2. 5,001 to 10,000 sq. ft. 14.32.3. 10,001 to 20,000 sq. ft. 14.32.4. 20,001 to 40,000 sq. ft. 14.32.5. 1 to 10 acres 14.32.6. 10 to 30 acres 14.32.7. Over 30 acres 14.33. Italy Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 14.33.1. Entry Fees & Ticket Sales 14.33.2. Food & Beverages 14.33.3. Merchandising 14.33.4. Advertisement 14.33.5. Others 14.34. Italy Family/Indoor Entertainment Centers Market Forecast, by Applications 14.34.1. Arcade Studios 14.34.2. AR and VR Gaming Zones 14.34.3. Physical Play Activities 14.34.4. Skill/Competition Games 14.34.5. Others 14.35. Italy Family/Indoor Entertainment Centers Market Forecast, by Type 14.35.1. Children’s Entertainment Centers (CECs) 14.35.2. Children’s Edutainment Centers (CEDCs) 14.35.3. Adult Entertainment Centers (AECs) 14.35.4. Location-based VR Entertainment Centers (LBECs) 14.36. Spain Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 14.36.1. Families with Children (0-8) 14.36.2. Families with Children (9-12) 14.36.3. Teenagers (13-19) 14.36.4. Young adults (20-25) 14.36.5. Adults (Ages 25+) 14.37. Spain Family/Indoor Entertainment Centers Market Forecast, by Facility Size 14.37.1. Up to 5,000 sq. ft. 14.37.2. 5,001 to 10,000 sq. ft. 14.37.3. 10,001 to 20,000 sq. ft. 14.37.4. 20,001 to 40,000 sq. ft. 14.37.5. 1 to 10 acres 14.37.6. 10 to 30 acres 14.37.7. Over 30 acres 14.38. Spain Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 14.38.1. Entry Fees & Ticket Sales 14.38.2. Food & Beverages 14.38.3. Merchandising 14.38.4. Advertisement 14.38.5. Others 14.39. Spain Family/Indoor Entertainment Centers Market Forecast, by Applications 14.39.1. Arcade Studios 14.39.2. AR and VR Gaming Zones 14.39.3. Physical Play Activities 14.39.4. Skill/Competition Games 14.39.5. Others 14.40. Spain Family/Indoor Entertainment Centers Market Forecast, by Type 14.40.1. Children’s Entertainment Centers (CECs) 14.40.2. Children’s Edutainment Centers (CEDCs) 14.40.3. Adult Entertainment Centers (AECs) 14.40.4. Location-based VR Entertainment Centers (LBECs) 14.41. Rest of Europe Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 14.41.1. Families with Children (0-8) 14.41.2. Families with Children (9-12) 14.41.3. Teenagers (13-19) 14.41.4. Young adults (20-25) 14.41.5. Adults (Ages 25+) 14.42. Rest of Europe Family/Indoor Entertainment Centers Market Forecast, by Facility Size 14.42.1. Up to 5,000 sq. ft. 14.42.2. 5,001 to 10,000 sq. ft. 14.42.3. 10,001 to 20,000 sq. ft. 14.42.4. 20,001 to 40,000 sq. ft. 14.42.5. 1 to 10 acres 14.42.6. 10 to 30 acres 14.42.7. Over 30 acres 14.43. Rest of Europe Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 14.43.1. Entry Fees & Ticket Sales 14.43.2. Food & Beverages 14.43.3. Merchandising 14.43.4. Advertisement 14.43.5. Others 14.44. Rest Of Europe Family/Indoor Entertainment Centers Market Forecast, by Applications 14.44.1. Arcade Studios 14.44.2. AR and VR Gaming Zones 14.44.3. Physical Play Activities 14.44.4. Skill/Competition Games 14.44.5. Others 14.45. Rest Of Europe Family/Indoor Entertainment Centers Market Forecast, by Type 14.45.1. Children’s Entertainment Centers (CECs) 14.45.2. Children’s Edutainment Centers (CEDCs) 14.45.3. Adult Entertainment Centers (AECs) 14.45.4. Location-based VR Entertainment Centers (LBECs)e 14.46. Europe Family/Indoor Entertainment Centers Market Attractiveness Analysis 14.46.1. By Visitor Demographics 14.46.2. By Facility Size 14.46.3. By Revenue Source 14.46.4. By Applications 14.46.5. By Type 14.47. PEST Analysis 15. Asia Pacific Family/Indoor Entertainment Centers Market Analysis 15.1. Key Findings 15.2. Asia Pacific Family/Indoor Entertainment Centers Market Overview 15.3. Asia Pacific Family/Indoor Entertainment Centers Market Value Share Analysis, by Visitor Demographics 15.4. Asia Pacific Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 15.4.1. Families with Children (0-8) 15.4.2. Families with Children (9-12) 15.4.3. Teenagers (13-19) 15.4.4. Young adults (20-25) 15.4.5. Adults (Ages 25+) 15.5. Asia Pacific Family/Indoor Entertainment Centers Market Value Share Analysis, by Facility Size 15.6. Asia Pacific Family/Indoor Entertainment Centers Market Forecast, by Facility Size 15.6.1. Up to 5,000 sq. ft. 15.6.2. 5,001 to 10,000 sq. ft. 15.6.3. 10,001 to 20,000 sq. ft. 15.6.4. 20,001 to 40,000 sq. ft. 15.6.5. 1 to 10 acres 15.6.6. 10 to 30 acres 15.6.7. Over 30 acres 15.7. Asia Pacific Family/Indoor Entertainment Centers Market Value Share Analysis, by Revenue Source 15.8. Asia Pacific Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 15.8.1. Entry Fees & Ticket Sales 15.8.2. Food & Beverages 15.8.3. Merchandising 15.8.4. Advertisement 15.8.5. Others 15.9. Asia Pacific Family/Indoor Entertainment Centers Market Value Share Analysis, by Applications 15.10. Asia Pacific Family/Indoor Entertainment Centers Market Forecast, by Applications 15.10.1. Arcade Studios 15.10.2. AR and VR Gaming Zones 15.10.3. Physical Play Activities 15.10.4. Skill/Competition Games 15.10.5. Others 15.11. Asia Pacific Family/Indoor Entertainment Centers Market Value Share Analysis, by Type 15.12. Asia Pacific Family/Indoor Entertainment Centers Market Forecast, by Type 15.12.1. Children’s Entertainment Centers (CECs) 15.12.2. Children’s Edutainment Centers (CEDCs) 15.12.3. Adult Entertainment Centers (AECs) 15.12.4. Location-based VR Entertainment Centers (LBECs) 15.13. Asia Pacific Family/Indoor Entertainment Centers Market Value Share Analysis, by Country 15.14. Asia Pacific Family/Indoor Entertainment Centers Market Forecast, by Country 15.14.1. China 15.14.2. India 15.14.3. Japan 15.14.4. ASEAN 15.14.5. Rest of Asia Pacific 15.15. Asia Pacific Family/Indoor Entertainment Centers Market Analysis, by Country 15.16. China Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 15.16.1. Families with Children (0-8) 15.16.2. Families with Children (9-12) 15.16.3. Teenagers (13-19) 15.16.4. Young adults (20-25) 15.16.5. Adults (Ages 25+) 15.17. China Family/Indoor Entertainment Centers Market Forecast, by Facility Size 15.17.1. Up to 5,000 sq. ft. 15.17.2. 5,001 to 10,000 sq. ft. 15.17.3. 10,001 to 20,000 sq. ft. 15.17.4. 20,001 to 40,000 sq. ft. 15.17.5. 1 to 10 acres 15.17.6. 10 to 30 acres 15.17.7. Over 30 acres 15.18. China Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 15.18.1. Entry Fees & Ticket Sales 15.18.2. Food & Beverages 15.18.3. Merchandising 15.18.4. Advertisement 15.18.5. Others 15.19. China Family/Indoor Entertainment Centers Market Forecast, by Applications 15.19.1. Arcade Studios 15.19.2. AR and VR Gaming Zones 15.19.3. Physical Play Activities 15.19.4. Skill/Competition Games 15.19.5. Others 15.20. China Family/Indoor Entertainment Centers Market Forecast, by Type 15.20.1. Children’s Entertainment Centers (CECs) 15.20.2. Children’s Edutainment Centers (CEDCs) 15.20.3. Adult Entertainment Centers (AECs) 15.20.4. Location-based VR Entertainment Centers (LBECs) 15.21. India Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 15.21.1. Families with Children (0-8) 15.21.2. Families with Children (9-12) 15.21.3. Teenagers (13-19) 15.21.4. Young adults (20-25) 15.21.5. Adults (Ages 25+) 15.22. India Family/Indoor Entertainment Centers Market Forecast, by Facility Size 15.22.1. Up to 5,000 sq. ft. 15.22.2. 5,001 to 10,000 sq. ft. 15.22.3. 10,001 to 20,000 sq. ft. 15.22.4. 20,001 to 40,000 sq. ft. 15.22.5. 1 to 10 acres 15.22.6. 10 to 30 acres 15.22.7. Over 30 acres 15.23. India Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 15.23.1. Entry Fees & Ticket Sales 15.23.2. Food & Beverages 15.23.3. Merchandising 15.23.4. Advertisement 15.23.5. Others 15.24. India Family/Indoor Entertainment Centers Market Forecast, by Applications 15.24.1. Arcade Studios 15.24.2. AR and VR Gaming Zones 15.24.3. Physical Play Activities 15.24.4. Skill/Competition Games 15.24.5. Others 15.25. India Family/Indoor Entertainment Centers Market Forecast, by Type 15.25.1. Children’s Entertainment Centers (CECs) 15.25.2. Children’s Edutainment Centers (CEDCs) 15.25.3. Adult Entertainment Centers (AECs) 15.25.4. Location-based VR Entertainment Centers (LBECs) 15.26. Japan Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 15.26.1. Families with Children (0-8) 15.26.2. Families with Children (9-12) 15.26.3. Teenagers (13-19) 15.26.4. Young adults (20-25) 15.26.5. Adults (Ages 25+) 15.27. Japan Family/Indoor Entertainment Centers Market Forecast, by Facility Size 15.27.1. Up to 5,000 sq. ft. 15.27.2. 5,001 to 10,000 sq. ft. 15.27.3. 10,001 to 20,000 sq. ft. 15.27.4. 20,001 to 40,000 sq. ft. 15.27.5. 1 to 10 acres 15.27.6. 10 to 30 acres 15.27.7. Over 30 acres 15.28. Japan Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 15.28.1. Entry Fees & Ticket Sales 15.28.2. Food & Beverages 15.28.3. Merchandising 15.28.4. Advertisement 15.28.5. Others 15.29. Japan Family/Indoor Entertainment Centers Market Forecast, by Applications 15.29.1. Arcade Studios 15.29.2. AR and VR Gaming Zones 15.29.3. Physical Play Activities 15.29.4. Skill/Competition Games 15.29.5. Others 15.30. Japan Family/Indoor Entertainment Centers Market Forecast, by Type 15.30.1. Children’s Entertainment Centers (CECs) 15.30.2. Children’s Edutainment Centers (CEDCs) 15.30.3. Adult Entertainment Centers (AECs) 15.30.4. Location-based VR Entertainment Centers (LBECs) 15.31. ASEAN Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 15.31.1. Families with Children (0-8) 15.31.2. Families with Children (9-12) 15.31.3. Teenagers (13-19) 15.31.4. Young adults (20-25) 15.31.5. Adults (Ages 25+) 15.32. ASEAN Family/Indoor Entertainment Centers Market Forecast, by Facility Size 15.32.1. Up to 5,000 sq. ft. 15.32.2. 5,001 to 10,000 sq. ft. 15.32.3. 10,001 to 20,000 sq. ft. 15.32.4. 20,001 to 40,000 sq. ft. 15.32.5. 1 to 10 acres 15.32.6. 10 to 30 acres 15.32.7. Over 30 acres 15.33. ASEAN Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 15.33.1. Entry Fees & Ticket Sales 15.33.2. Food & Beverages 15.33.3. Merchandising 15.33.4. Advertisement 15.33.5. Others 15.34. ASEAN Family/Indoor Entertainment Centers Market Forecast, by Applications 15.34.1. Arcade Studios 15.34.2. AR and VR Gaming Zones 15.34.3. Physical Play Activities 15.34.4. Skill/Competition Games 15.34.5. Others 15.35. ASEAN Family/Indoor Entertainment Centers Market Forecast, by Type 15.35.1. Children’s Entertainment Centers (CECs) 15.35.2. Children’s Edutainment Centers (CEDCs) 15.35.3. Adult Entertainment Centers (AECs) 15.35.4. Location-based VR Entertainment Centers (LBECs) 15.36. Rest of Asia Pacific Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 15.36.1. Families with Children (0-8) 15.36.2. Families with Children (9-12) 15.36.3. Teenagers (13-19) 15.36.4. Young adults (20-25) 15.36.5. Adults (Ages 25+) 15.37. Rest of Asia Pacific Family/Indoor Entertainment Centers Market Forecast, by Facility Size 15.37.1. Up to 5,000 sq. ft. 15.37.2. 5,001 to 10,000 sq. ft. 15.37.3. 10,001 to 20,000 sq. ft. 15.37.4. 20,001 to 40,000 sq. ft. 15.37.5. 1 to 10 acres 15.37.6. 10 to 30 acres 15.37.7. Over 30 acres 15.38. Rest of Asia Pacific Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 15.38.1. Entry Fees & Ticket Sales 15.38.2. Food & Beverages 15.38.3. Merchandising 15.38.4. Advertisement 15.38.5. Others 15.39. Rest of Asia Pacific Family/Indoor Entertainment Centers Market Forecast, by Applications 15.39.1. Arcade Studios 15.39.2. AR and VR Gaming Zones 15.39.3. Physical Play Activities 15.39.4. Skill/Competition Games 15.39.5. Others 15.40. Rest of Asia Pacific Family/Indoor Entertainment Centers Market Forecast, by Type 15.40.1. Children’s Entertainment Centers (CECs) 15.40.2. Children’s Edutainment Centers (CEDCs) 15.40.3. Adult Entertainment Centers (AECs) 15.40.4. Location-based VR Entertainment Centers (LBECs) 15.41. Asia Pacific Family/Indoor Entertainment Centers Market Attractiveness Analysis 15.41.1. By Visitor Demographics 15.41.2. By Facility Size 15.41.3. By Revenue Source 15.41.4. By Applications 15.41.5. By Type 15.42. PEST Analysis 16. Middle East & Africa Family/Indoor Entertainment Centers Market Analysis 16.1. Key Findings 16.2. Middle East & Africa Family/Indoor Entertainment Centers Market Overview 16.3. Middle East & Africa Family/Indoor Entertainment Centers Market Value Share Analysis, by Visitor Demographics 16.4. Middle East & Africa Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 16.4.1. Families with Children (0-8) 16.4.2. Families with Children (9-12) 16.4.3. Teenagers (13-19) 16.4.4. Young adults (20-25) 16.4.5. Adults (Ages 25+) 16.5. Middle East & Africa Family/Indoor Entertainment Centers Market Value Share Analysis, by Facility Size 16.6. Middle East & Africa Family/Indoor Entertainment Centers Market Forecast, by Facility Size 16.6.1. Up to 5,000 sq. ft. 16.6.2. 5,001 to 10,000 sq. ft. 16.6.3. 10,001 to 20,000 sq. ft. 16.6.4. 20,001 to 40,000 sq. ft. 16.6.5. 1 to 10 acres 16.6.6. 10 to 30 acres 16.6.7. Over 30 acres 16.7. Middle East & Africa Family/Indoor Entertainment Centers Market Value Share Analysis, by Revenue Source 16.8. Middle East & Africa Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 16.8.1. Entry Fees & Ticket Sales 16.8.2. Food & Beverages 16.8.3. Merchandising 16.8.4. Advertisement 16.8.5. Others 16.9. Middle East & Africa Family/Indoor Entertainment Centers Market Value Share Analysis, by Applications 16.10. Middle East & Africa Family/Indoor Entertainment Centers Market Forecast, by Applications 16.10.1. Arcade Studios 16.10.2. AR and VR Gaming Zones 16.10.3. Physical Play Activities 16.10.4. Skill/Competition Games 16.10.5. Others 16.11. Middle East & Africa Family/Indoor Entertainment Centers Market Value Share Analysis, by Type 16.12. Middle East & Africa Family/Indoor Entertainment Centers Market Forecast, by Type 16.12.1. Children’s Entertainment Centers (CECs) 16.12.2. Children’s Edutainment Centers (CEDCs) 16.12.3. Adult Entertainment Centers (AECs) 16.12.4. Location-based VR Entertainment Centers (LBECs) 16.13. Middle East & Africa Family/Indoor Entertainment Centers Market Value Share Analysis, by Country 16.14. Middle East & Africa Family/Indoor Entertainment Centers Market Forecast, by Country 16.14.1. GCC 16.14.2. South Africa 16.14.3. Rest of Middle East & Africa 16.15. Middle East & Africa Family/Indoor Entertainment Centers Market Analysis, by Country 16.16. GCC Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 16.16.1. Families with Children (0-8) 16.16.2. Families with Children (9-12) 16.16.3. Teenagers (13-19) 16.16.4. Young adults (20-25) 16.16.5. Adults (Ages 25+) 16.17. GCC Family/Indoor Entertainment Centers Market Forecast, by Facility Size 16.17.1. Up to 5,000 sq. ft. 16.17.2. 5,001 to 10,000 sq. ft. 16.17.3. 10,001 to 20,000 sq. ft. 16.17.4. 20,001 to 40,000 sq. ft. 16.17.5. 1 to 10 acres 16.17.6. 10 to 30 acres 16.17.7. Over 30 acres 16.18. GCC Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 16.18.1. Entry Fees & Ticket Sales 16.18.2. Food & Beverages 16.18.3. Merchandising 16.18.4. Advertisement 16.18.5. Others 16.19. GCC Family/Indoor Entertainment Centers Market Forecast, by Applications 16.19.1. Arcade Studios 16.19.2. AR and VR Gaming Zones 16.19.3. Physical Play Activities 16.19.4. Skill/Competition Games 16.19.5. Others 16.20. GCC Family/Indoor Entertainment Centers Market Forecast, by Type 16.20.1. Children’s Entertainment Centers (CECs) 16.20.2. Children’s Edutainment Centers (CEDCs) 16.20.3. Adult Entertainment Centers (AECs) 16.20.4. Location-based VR Entertainment Centers (LBECs) 16.21. South Africa Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 16.21.1. Families with Children (0-8) 16.21.2. Families with Children (9-12) 16.21.3. Teenagers (13-19) 16.21.4. Young adults (20-25) 16.21.5. Adults (Ages 25+) 16.22. South Africa Family/Indoor Entertainment Centers Market Forecast, by Facility Size 16.22.1. Up to 5,000 sq. ft. 16.22.2. 5,001 to 10,000 sq. ft. 16.22.3. 10,001 to 20,000 sq. ft. 16.22.4. 20,001 to 40,000 sq. ft. 16.22.5. 1 to 10 acres 16.22.6. 10 to 30 acres 16.22.7. Over 30 acres 16.23. South Africa Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 16.23.1. Entry Fees & Ticket Sales 16.23.2. Food & Beverages 16.23.3. Merchandising 16.23.4. Advertisement 16.23.5. Others 16.24. South Africa Family/Indoor Entertainment Centers Market Forecast, by Applications 16.24.1. Arcade Studios 16.24.2. AR and VR Gaming Zones 16.24.3. Physical Play Activities 16.24.4. Skill/Competition Games 16.24.5. Others 16.25. South Africa Family/Indoor Entertainment Centers Market Forecast, by Type 16.25.1. Children’s Entertainment Centers (CECs) 16.25.2. Children’s Edutainment Centers (CEDCs) 16.25.3. Adult Entertainment Centers (AECs) 16.25.4. Location-based VR Entertainment Centers (LBECs) 16.26. Rest of Middle East & Africa Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 16.26.1. Families with Children (0-8) 16.26.2. Families with Children (9-12) 16.26.3. Teenagers (13-19) 16.26.4. Young adults (20-25) 16.26.5. Adults (Ages 25+) 16.27. Rest of Middle East & Africa Family/Indoor Entertainment Centers Market Forecast, by Facility Size 16.27.1. Up to 5,000 sq. ft. 16.27.2. 5,001 to 10,000 sq. ft. 16.27.3. 10,001 to 20,000 sq. ft. 16.27.4. 20,001 to 40,000 sq. ft. 16.27.5. 1 to 10 acres 16.27.6. 10 to 30 acres 16.27.7. Over 30 acres 16.28. Rest of Middle East & Africa Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 16.28.1. Entry Fees & Ticket Sales 16.28.2. Food & Beverages 16.28.3. Merchandising 16.28.4. Advertisement 16.28.5. Others 16.29. Rest of Middle East & Africa Family/Indoor Entertainment Centers Market Forecast, by Applications 16.29.1. Arcade Studios 16.29.2. AR and VR Gaming Zones 16.29.3. Physical Play Activities 16.29.4. Skill/Competition Games 16.29.5. Others 16.30. Rest of Middle East & Africa Family/Indoor Entertainment Centers Market Forecast, by Type 16.30.1. Children’s Entertainment Centers (CECs) 16.30.2. Children’s Edutainment Centers (CEDCs) 16.30.3. Adult Entertainment Centers (AECs) 16.30.4. Location-based VR Entertainment Centers (LBECs) 16.31. Middle East & Africa Family/Indoor Entertainment Centers Market Attractiveness Analysis 16.31.1. By Visitor Demographics 16.31.2. By Facility Size 16.31.3. By Revenue Source 16.31.4. By Applications 16.31.5. By Type 16.32. PEST Analysis 17. South America Family/Indoor Entertainment Centers Market Analysis 17.1. Key Findings 17.2. South America Family/Indoor Entertainment Centers Market Overview 17.3. South America Family/Indoor Entertainment Centers Market Value Share Analysis, by Visitor Demographics 17.4. South America Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 17.4.1. Families with Children (0-8) 17.4.2. Families with Children (9-12) 17.4.3. Teenagers (13-19) 17.4.4. Young adults (20-25) 17.4.5. Adults (Ages 25+) 17.5. South America Family/Indoor Entertainment Centers Market Value Share Analysis, by Facility Size 17.6. South America Family/Indoor Entertainment Centers Market Forecast, by Facility Size 17.6.1. Up to 5,000 sq. ft. 17.6.2. 5,001 to 10,000 sq. ft. 17.6.3. 10,001 to 20,000 sq. ft. 17.6.4. 20,001 to 40,000 sq. ft. 17.6.5. 1 to 10 acres 17.6.6. 10 to 30 acres 17.6.7. Over 30 acres 17.7. South America Family/Indoor Entertainment Centers Market Value Share Analysis, by Revenue Source 17.8. South America Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 17.8.1. Entry Fees & Ticket Sales 17.8.2. Food & Beverages 17.8.3. Merchandising 17.8.4. Advertisement 17.8.5. Others 17.9. South America Family/Indoor Entertainment Centers Market Value Share Analysis, by Applications 17.10. South America Family/Indoor Entertainment Centers Market Forecast, by Applications 17.10.1. Arcade Studios 17.10.2. AR and VR Gaming Zones 17.10.3. Physical Play Activities 17.10.4. Skill/Competition Games 17.10.5. Others 17.11. South America Family/Indoor Entertainment Centers Market Value Share Analysis, by Type 17.12. South America Family/Indoor Entertainment Centers Market Forecast, by Type 17.12.1. Children’s Entertainment Centers (CECs) 17.12.2. Children’s Edutainment Centers (CEDCs) 17.12.3. Adult Entertainment Centers (AECs) 17.12.4. Location-based VR Entertainment Centers (LBECs) 17.13. South America Family/Indoor Entertainment Centers Market Value Share Analysis, by Country 17.14. South America Family/Indoor Entertainment Centers Market Forecast, by Country 17.14.1. Brazil 17.14.2. Mexico 17.14.3. Rest of South America 17.15. South America Family/Indoor Entertainment Centers Market Analysis, by Country 17.16. Brazil Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 17.16.1. Families with Children (0-8) 17.16.2. Families with Children (9-12) 17.16.3. Teenagers (13-19) 17.16.4. Young adults (20-25) 17.16.5. Adults (Ages 25+) 17.17. Brazil Family/Indoor Entertainment Centers Market Forecast, by Facility Size 17.17.1. Up to 5,000 sq. ft. 17.17.2. 5,001 to 10,000 sq. ft. 17.17.3. 10,001 to 20,000 sq. ft. 17.17.4. 20,001 to 40,000 sq. ft. 17.17.5. 1 to 10 acres 17.17.6. 10 to 30 acres 17.17.7. Over 30 acres 17.18. Brazil Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 17.18.1. Entry Fees & Ticket Sales 17.18.2. Food & Beverages 17.18.3. Merchandising 17.18.4. Advertisement 17.18.5. Others 17.19. Brazil Family/Indoor Entertainment Centers Market Forecast, by Applications 17.19.1. Arcade Studios 17.19.2. AR and VR Gaming Zones 17.19.3. Physical Play Activities 17.19.4. Skill/Competition Games 17.19.5. Others 17.20. Brazil Family/Indoor Entertainment Centers Market Forecast, by Type 17.20.1. Children’s Entertainment Centers (CECs) 17.20.2. Children’s Edutainment Centers (CEDCs) 17.20.3. Adult Entertainment Centers (AECs) 17.20.4. Location-based VR Entertainment Centers (LBECs) 17.21. Mexico Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 17.21.1. Families with Children (0-8) 17.21.2. Families with Children (9-12) 17.21.3. Teenagers (13-19) 17.21.4. Young adults (20-25) 17.21.5. Adults (Ages 25+) 17.22. Mexico Family/Indoor Entertainment Centers Market Forecast, by Facility Size 17.22.1. Up to 5,000 sq. ft. 17.22.2. 5,001 to 10,000 sq. ft. 17.22.3. 10,001 to 20,000 sq. ft. 17.22.4. 20,001 to 40,000 sq. ft. 17.22.5. 1 to 10 acres 17.22.6. 10 to 30 acres 17.22.7. Over 30 acres 17.23. Mexico Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 17.23.1. Entry Fees & Ticket Sales 17.23.2. Food & Beverages 17.23.3. Merchandising 17.23.4. Advertisement 17.23.5. Others 17.24. Mexico Family/Indoor Entertainment Centers Market Forecast, by Applications 17.24.1. Arcade Studios 17.24.2. AR and VR Gaming Zones 17.24.3. Physical Play Activities 17.24.4. Skill/Competition Games 17.24.5. Others 17.25. Mexico Family/Indoor Entertainment Centers Market Forecast, by Type 17.25.1. Children’s Entertainment Centers (CECs) 17.25.2. Children’s Edutainment Centers (CEDCs) 17.25.3. Adult Entertainment Centers (AECs) 17.25.4. Location-based VR Entertainment Centers (LBECs) 17.26. Rest of South America Family/Indoor Entertainment Centers Market Forecast, by Visitor Demographics 17.26.1. Families with Children (0-8) 17.26.2. Families with Children (9-12) 17.26.3. Teenagers (13-19) 17.26.4. Young adults (20-25) 17.26.5. Adults (Ages 25+) 17.27. Rest of South America Family/Indoor Entertainment Centers Market Forecast, by Facility Size 17.27.1. Up to 5,000 sq. ft. 17.27.2. 5,001 to 10,000 sq. ft. 17.27.3. 10,001 to 20,000 sq. ft. 17.27.4. 20,001 to 40,000 sq. ft. 17.27.5. 1 to 10 acres 17.27.6. 10 to 30 acres 17.27.7. Over 30 acres 17.28. Rest of South America Family/Indoor Entertainment Centers Market Forecast, by Revenue Source 17.28.1. Entry Fees & Ticket Sales 17.28.2. Food & Beverages 17.28.3. Merchandising 17.28.4. Advertisement 17.28.5. Others 17.29. Rest of South America Family/Indoor Entertainment Centers Market Forecast, by Applications 17.29.1. Arcade Studios 17.29.2. AR and VR Gaming Zones 17.29.3. Physical Play Activities 17.29.4. Skill/Competition Games 17.29.5. Others 17.30. Rest of South America Family/Indoor Entertainment Centers Market Forecast, by Type 17.30.1. Children’s Entertainment Centers (CECs) 17.30.2. Children’s Edutainment Centers (CEDCs) 17.30.3. Adult Entertainment Centers (AECs) 17.30.4. Location-based VR Entertainment Centers (LBECs) 17.31. South America Family/Indoor Entertainment Centers Market Attractiveness Analysis 17.31.1. By Visitor Demographics 17.31.2. By Facility Size 17.31.3. By Revenue Source 17.31.4. By Applications 17.31.5. By Type 17.32. PEST Analysis 18. Company Profiles 18.1. Market Share Analysis, by Company 18.2. Competition Matrix 18.2.1. Competitive Benchmarking of key players by price, presence, market share, Applications and R&D investment 18.2.2. New Product Launches and Product Enhancements 18.2.3. Market Consolidation 18.2.3.1. M&A by Regions, Investment and Applications 18.2.3.2. M&A Key Players, Forward Integration and Backward Integration 18.3. Company Profiles: Key Players 18.3.1. Dave & Buster’s. 18.3.1.1. Company Overview 18.3.1.2. Financial Overview 18.3.1.3. Product Portfolio 18.3.1.4. Business Strategy 18.3.1.5. Recent Developments 18.3.1.6. Company Footprint 18.3.2. CEC Entertainment, Inc. 18.3.3. Cinergy Entertainment 18.3.4. KidZania 18.3.5. Scene 75 Entertainment Centers, 18.3.6. The Walt Disney Company 18.3.7. Lucky Strike Entertainment 18.3.8. FunCity 18.3.9. Smaaash Entertainment Pvt. Ltd. 18.3.10. LEGOLAND Discovery Center 19. Primary Key Insights

About This Report

Report ID 31567
Category Consumer Goods & Services
Published Date June 2019
Updated Date Aug 2020
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