Gaming Gadgets Market: Global Industry Analysis and Forecast (2023-2029)

Gaming Gadgets Market size was valued at US$ 77.61 Bn. in 2022 and the total revenue is expected to grow at 8.2 % through 2023 to 2029, reaching nearly US$ 134.75 Bn.

Gaming Gadgets Market Overview:

There is a boom in Augmented Reality (AR) and Virtual Reality (VR) and companies are fully utilizing this innovation to the fullest which has led to further growth in the market rapidly. Consumers are getting attracted more because of the various gaming genres such as action, role play, simulation, and strategy. Gaming Gadgets MarketTo know about the Research Methodology :- Request Free Sample Report 2022 is considered as a base year to forecast the market from 2023 to 2029. 2022’s market size is estimated on real numbers and outputs of the key players and major players across the globe. Past five years trends are considered while forecasting the market through 2029. 2020 is a year of exception and analyzed specially with the impact of lockdown by region.

Gaming Gadgets Market Dynamics:

The market is experiencing extraordinary growth as companies are innovating new platforms to reach gamers around the world. The growing trend of social media gaming has a great impact on the growth of the market. The growing fan base of esports tournaments and the increase in numbers of professional gamers are other factors for the growth in the market. There is an enormous shift in consumer preferences that have also contributed to increasing in sales of consoles as consumers are adopting sophisticated features such as record, stream, and cross-platform gameplay. The rising level of flexible income has amplified consumer spending on gaming products.

Gaming Gadgets Market Segment Analysis:

By Gadget type, PlayStation dominated the market with 46.3 % of share in 2022. PlayStation has transformed the market by introducing extraordinary innovation in accessories, graphics, and overall features. Continuous technical and system updates have attracted a large number of gaming enthusiasts. Xbox and Nintendo Switch are also expected to grow at a CAGR of 5.3 % during the forecast period. By Product, Home consoles dominated the market segment with 70 % of market share and are expected to grow with a CAGR of 7.1% over the forecast year. Home consoles are easily connected to all the display devices and have customized components to reduce power consumption and maximize space. However, handheld consoles are expected to grow during the forecast period with superior portability and lower cost. By Age group, age group below 25 years dominated the market segment with 54% of the market share. This age group is strongly influenced by industry trends and is building strong connections through games. The age group 26 – 35 is expected to grow in the coming years since online game streaming has become a source of income which is attracting this age group rapidly. By End-users, the Beginners category dominated the market segment with 53% of the market share. This segment has grown due to market trends and online connectivity function with friends and major in interest in casual entertainment. However, the professional category is expected to grow with a 13.1% CAGR through the forecast period. By Sales Channel, Online Stores dominated the market segment with 28.6 % of share. The online stores provide the opportunity to compare and choose between a wide ranges of products. Also, ease of payment and home delivery are also factors. The Online stores are expected to grow at a CAGR of 16% through the forecast period. Also, specialty stores and Multi-Brand are growing with ranges and exclusive products they offer.

Gaming Gadget Market Regional Insights:

North American region dominated the market with 45% of the market share. The market here is rapidly and continuously evolving with the latest innovative technologies. The growing popularity in this region through social media trends and gaming tournaments with prizes in millions are major factors. This region is expected to grow at an astonishing rate of 6.4 % through the forecast year. The Asia-Pacific market is expected to grow exponentially by 2029, driven by countries like China, India, and South Korea, while Europe expected to grow at a 5.4 percent CAGR during the same period. The Asia Pacific region is expected to grow rapidly because of china emerging as a major gaming hub. An increasing number of online gamers and the rise in online gaming tournaments in the Asia Pacific is encouraging vendors to launch various platforms. The objective of the report is to present a comprehensive analysis of the Gaming Gadget Market to the stakeholders in the industry. The past and current status of the industry with the forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that include market leaders, followers, and new entrants. PORTER, PESTEL analysis with the potential impact of micro-economic factors of the market have been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding the Gaming Gadget Market dynamics, structure by analyzing the market segments and project the Gaming Gadget Market size. Clear representation of competitive analysis of key players by product, price, financial position, product portfolio, growth strategies, and regional presence in the Gaming Gadget Market make the report investor’s guide.

Gaming Gadget Market Scope: Inquire before buying

Gaming Gadget Market
Report Coverage Details
Base Year: 2022 Forecast Period: 2023-2029
Historical Data: 2018 to 2022 Market Size in 2022: US $ 77.61 Bn.
Forecast Period 2023 to 2029 CAGR: 8.2% Market Size in 2029: US $ 134.75 Bn.
Segments Covered: by Gadget type PlayStation Xbox Nintendo Switch Others
by Product Handheld Consoles Home Consoles
by Age group Below 25 years 26-25 years 36-50 years 51 years & Above
by End-User Beginners Intermediates Professionals
by Sales Channel Direct Sales Specialty Stores Online Stores Multi-brand Stores Others

Gaming Gadget Market, by Region

North America (United States, Canada and Mexico) Europe (UK, France, Germany, Italy, Spain, Sweden, Austria and Rest of Europe) Asia Pacific (China, South Korea, Japan, India, Australia, Indonesia, Malaysia, Vietnam, Taiwan, Bangladesh, Pakistan and Rest of APAC) Middle East and Africa (South Africa, GCC, Egypt, Nigeria and Rest of ME&A) South America (Brazil, Argentina Rest of South America

Gaming Gadget Market Key Players:

1. Nintendo Co., Ltd. 2. Sony Corporation 3. Microsoft 4. Atari, Inc. 5. Hyperkin, Inc. 6. Razer Inc. 7. NVIDIA Corporation 8. Valve Corp. 9. Dell Technologies 10. Wii 11. Turtle Beach 12. Corsair Components Inc. 13. Cooler Master Co. Ltd 14. HyperX 15. Republic Of Gamers 16. SteelSeries 17. Reddragon 18. Mad Catz Global Ltd. Frequently Asked Questions: 1. Which region has the largest share in Global Gaming Gadget Market? Ans: North America region held the highest share in 2022. 2. What is the growth rate of Global Gaming Gadget Market? Ans: The Global Gaming Gadget Market is growing at a CAGR of 8.2% during forecasting period 2023-2029. 3. What is scope of the Global Gaming Gadget Market report? Ans: Global Gaming Gadget Market report helps with the PESTEL, PORTER, COVID-19 Impact analysis, Recommendations for Investors & Leaders, and market estimation of the forecast period. 4. Who are the key players in Global Gaming Gadget Market? Ans: The important key players in the Global Gaming Gadget Market are – Nintendo Co., Ltd., Sony Corporation, Microsoft, Atari, Inc., Hyperkin, Inc., Razer Inc., NVIDIA Corporation, Valve Corp., Dell Technologies, and Wii 5. What is the study period of this Market? Ans: The Global Gaming Gadget Market is studied from 2022 to 2029.
1. Preface 1.1. Market Definition and Key Research Objectives 1.2. Research Highlights 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: Gaming Gadget Market Size, by Market Value (US$ Bn) 3.1. Global Market Segmentation 3.2. Global Market Segmentation Share Analysis, 2022 3.2.1. Global 3.2.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 3.3. Geographical Snapshot of the Gaming Gadget Market 3.4. Geographical Snapshot of the Gaming Gadget Market , By Manufacturer share 4. Gaming Gadget Market Overview, 2022-2029 4.1. Market Dynamics 4.1.1. Drivers 4.1.1.1. Global 4.1.1.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.2. Restraints 4.1.2.1. Global 4.1.2.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.3. Opportunities 4.1.3.1. Global 4.1.3.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.4. Challenges 4.1.4.1. Global 4.1.4.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.5. Industry Trends and Emerging Technologies 4.1.6. Porters Five Forces Analysis 4.1.6.1. Threat of New Entrants 4.1.6.2. Bargaining Power of Buyers/Consumers 4.1.6.3. Bargaining Power of Suppliers 4.1.6.4. Threat of Substitute Products 4.1.6.5. Intensity of Competitive Rivalry 4.1.7. Value Chain Analysis 4.1.8. Technological Roadmap 4.1.9. Regulatory landscape 4.1.10. Impact of the Covid-19 Pandemic on the Gaming Gadget Market 5. Supply Side and Demand Side Indicators 6. Gaming Gadget Market Analysis and Forecast, 2022-2029 6.1. Gaming Gadget Market Size & Y-o-Y Growth Analysis. 7. Gaming Gadget Market Analysis and Forecasts, 2022-2029 7.1. Market Size (Value) Estimates & Forecast By Gadget type, 2022-2029 7.1.1. PlayStation 7.1.2. Xbox 7.1.3. Nintendo Switch 7.1.4. Others 7.2. Market Size (Value) Estimates & Forecast By Product, 2022-2029 7.2.1. Handheld Consoles 7.2.2. Home Consoles 7.3. Market Size (Value) Estimates & Forecast By Age group, 2022-2029 7.3.1. Below 25 years 7.3.2. 26-25 years 7.3.3. 36-50 years 7.3.4. 51 years & Above 7.4. Market Size (Value) Estimates & Forecast By End User, 2022-2029 7.4.1. Beginners 7.4.2. Intermediates 7.4.3. Professionals 7.5. Market Size (Value) Estimates & Forecast By Sales Channel , 2022-2029 7.5.1. Direct Sales 7.5.2. Specialty Stores 7.5.3. Online Stores 7.5.4. Multi-brand Stores 7.5.5. Others 7.6. Market Size (Value) Estimates & Forecast By Region, 2022-2029 7.6.1. North America 7.6.2. Europe 7.6.3. Asia-Pacific 7.6.4. Middle East & Africa 7.6.5. South America 8. Gaming Gadget Market analysis and Forecasts, by Region 8.1. Market Size (Value) Estimates & Forecast by Region, 2022-2029 8.1.1. North America 8.1.2. Europe 8.1.3. Asia Pacific 8.1.4. Middle East and Africa 8.1.5. South America 9. North America Gaming Gadget Market Analysis and Forecasts, 2022-2029 9.1. Market Size (Value) Estimates & Forecast By Gadget type, 2022-2029 9.1.1. PlayStation 9.1.2. Xbox 9.1.3. Nintendo Switch 9.1.4. Others 9.2. Market Size (Value) Estimates & Forecast By Product, 2022-2029 9.2.1. Handheld Consoles 9.2.2. Home Consoles 9.3. Market Size (Value) Estimates & Forecast By Age group, 2022-2029 9.3.1. Below 25 years 9.3.2. 26-35 years 9.3.3. 36-50 years 9.3.4. 51 years & Above 9.4. Market Size (Value) Estimates & Forecast By End User, 2022-2029 9.4.1. Beginners 9.4.2. Intermediates 9.4.3. Professionals 9.5. Market Size (Value) Estimates & Forecast By Sales Channel, 2022-2029 9.5.1. Direct Sales 9.5.2. Specialty Stores 9.5.3. Online Stores 9.5.4. Multi-brand Stores 9.5.5. Others 10. North America Gaming Gadget Market Analysis and Forecasts, By Country 10.1. Market Size (Value) Estimates & Forecast By Country, 2022-2029 10.1.1. US 10.1.2. Canada 10.1.3. Mexico 11. U.S. Gaming Gadget Market Analysis and Forecasts, 2022-2029 11.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 11.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 12. Canada Gaming Gadget Market Analysis and Forecasts, 2022-2029 12.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 12.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 13. Mexico Gaming Gadget Market Analysis and Forecasts, 2022-2029 13.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 13.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 14. Europe Gaming Gadget Market Analysis and Forecasts, 2022-2029 14.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 14.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 15. Europe Gaming Gadget Market Analysis and Forecasts, By Country 15.1. Market Size (Value) Estimates & Forecast By Country, 2022-2029 15.1.1. U.K 15.1.2. France 15.1.3. Germany 15.1.4. Italy 15.1.5. Spain 15.1.6. Sweden 15.1.7. CIS Countries 15.1.8. Rest of Europe 16. U.K. Gaming Gadget Market Analysis and Forecasts, 2022-2029 16.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 16.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 17. France Gaming Gadget Market Analysis and Forecasts, 2022-2029 17.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 17.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 18. Germany Gaming Gadget Market Analysis and Forecasts, 2022-2029 18.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 18.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 19. Italy Gaming Gadget Market Analysis and Forecasts, 2022-2029 19.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 19.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 20. Spain Gaming Gadget Market Analysis and Forecasts, 2022-2029 20.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 20.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 21. Sweden Gaming Gadget Market Analysis and Forecasts, 2022-2029 21.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 21.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 22. CIS Countries Gaming Gadget Market Analysis and Forecasts, 2022-2029 22.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 22.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 23. Rest of Europe Gaming Gadget Market Analysis and Forecasts, 2022-2029 23.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 23.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 24. Asia Pacific Gaming Gadget Market Analysis and Forecasts, 2022-2029 24.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 24.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 25. Asia Pacific Gaming Gadget Market Analysis and Forecasts, by Country 25.1. Market Size (Value) Estimates &Forecast By Country, 2022-2029 25.1.1. China 25.1.2. India 25.1.3. Japan 25.1.4. South Korea 25.1.5. Australia 25.1.6. ASEAN 25.1.7. Rest of Asia Pacific 26. China Gaming Gadget Market Analysis and Forecasts, 2022-2029 26.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 26.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 27. India Gaming Gadget Market Analysis and Forecasts, 2022-2029 27.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 27.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 28. Japan Gaming Gadget Market Analysis and Forecasts, 2022-2029 28.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 28.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 29. South Korea Gaming Gadget Market Analysis and Forecasts, 2022-2029 29.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 29.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 30. Australia Gaming Gadget Market Analysis and Forecasts, 2022-2029 30.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 30.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 31. ASEAN Gaming Gadget Market Analysis and Forecasts, 2022-2029 31.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 31.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 32. Analysis and Forecasts, 2022-2029 32.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 32.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 33. Middle East Africa Gaming Gadget Market Analysis and Forecasts, 2022-2029 33.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 33.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 34. Middle East Africa Gaming Gadget Market Analysis and Forecasts, by Country 34.1. Market Size (Value) Estimates & Forecast by Country, 2022-2029 34.1.1. South Africa 34.1.2. GCC Countries 34.1.3. Egypt 34.1.4. Nigeria 34.1.5. Rest of ME&A 35. South Africa Gaming Gadget Market Analysis and Forecasts, 2022-2029 35.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 35.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 36. GCC Countries Gaming Gadget Market Analysis and Forecasts, 2022-2029 36.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 36.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 37. Egypt Gaming Gadget Market Analysis and Forecasts, 2022-2029 37.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 37.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 38. Nigeria Gaming Gadget Market Analysis and Forecasts, 2022-2029 38.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 38.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 39. Rest of ME&A Gaming Gadget Market Analysis and Forecasts, 2022-2029 39.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 39.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 40. South America Gaming Gadget Market Analysis and Forecasts, 2022-2029 40.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 40.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 41. South America Gaming Gadget Market Analysis and Forecast, by country 41.1. Market Size (Value) Estimates & Forecast by Country, 2022-2029 41.1.1. Brazil 41.1.2. Argentina 41.1.3. Rest of South America 42. Brazil Gaming Gadget Market Analysis and Forecasts, 2022-2029 42.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 42.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 43. Argentina Gaming Gadget Market Analysis and Forecasts, 2022-2029 43.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 43.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 44. Rest of South America Gaming Gadget Market Analysis and Forecasts, 2022-2029 44.1. Market Size (Value) Estimates & Forecast By Grade type, 2022-2029 44.2. Market Size (Value) Estimates & Forecast By Application, 2022-2029 45. Competitive Landscape 45.1. Geographic Footprint of Major Players in the Gaming Gadget Market 45.2. Competition Matrix 45.2.1. Competitive Benchmarking of Key Players By Price, Presence, Market Share, Applications and R&D Investment 45.2.2. New Product Launches and Product Enhancements 45.2.3. Market Consolidation 45.2.3.1. M&A by Regions, Investment and Verticals 45.2.3.2. M&A, Forward Integration and Backward Integration 45.2.3.3. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements 45.3. Company Profile : Key Players 45.3.1. Sony Corporation 45.3.1.1. Company Overview 45.3.1.2. Financial Overview 45.3.1.3. Geographic Footprint 45.3.1.4. Product Portfolio 45.3.1.5. Business Strategy 45.3.1.6. Recent Developments 45.3.2. Nintendo Co., Ltd. 45.3.3. Microsoft 45.3.4. Atari, Inc. 45.3.5. Hyperkin, Inc. 45.3.6. Razer Inc. 45.3.7. NVIDIA Corporation 45.3.8. Valve Corp. 45.3.9. Dell Technologies 45.3.10. Wii 45.3.11. Turtle Beach 45.3.12. Corsair Components Inc. 45.3.13. Cooler Master Co. Ltd 45.3.14. HyperX 45.3.15. Republic of Gamers 45.3.16. SteelSeries 45.3.17. Reddragon 45.3.18. Mad Catz Global Ltd. 46. Primary Key Insights
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