India Location Based Virtual Reality (VR) Market: Industry Analysis and forecast 2026: By Component, Technology Type, Application, End User and Region

Market Scenario

India Location Based Virtual Reality (VR) Market was valued US$ XX Mn in 2018 and is expected to reach US$ XX Mn by 2026, at CAGR of XX% during forecast period of 2019 to 2026.   India Location Based Virtual Reality (VR) Market Drivers and Restrains: Location-based VR allows customers to experience VR at reasonable prices as they not need to require own hardware. The India location based virtual reality (VR) market is anticipated to show fastest growth rate, due to the increasing adoption of VR technology in the country. An increasing acceptance of VR technology is project to reduce the prices of VR hardware components such as VR headsets and joysticks in the upcoming years. Their rising demand along with the decreasing cost of displays will lead to a decline in the average selling price (ASP) of VR headsets. These factors are anticipated to drive the location-based virtual reality market growth in the near future. Current advancement in technology in location-based VR are likely to increase the expectation of end-users to experience virtual surroundings in different applications, irrespective of any location or time. Hardware developers have been announcing or updating location-based VR improvement in the last few years to improve user experience. However, high cost of VR content development is hampering the market growth at the India level. The report study has analyzed revenue impact of covid-19 pandemic on the sales revenue of market leaders, market followers and disrupters in the report and same is reflected in our analysis. India Location Based Virtual Reality (VR) Market Segmentation Analysis: Based on the technology type, the India location based virtual reality (VR) market id segmented into 2 Dimensional (3D), 3 Dimensional (2D) and Cloud Merged Reality (CMR). Among these, the cloud merged reality segment is expected to grow at the largest CAGR of XX% during the forecast period. The adoption of 3D and cloud merged reality technologies is expected to be significantly high, as constant growths are being introduced in the market, while the data stored in cloud is easier to fetch, independent of location and time. Thus, adoption of CMR technology is increasing around all regions. India Location Based Virtual Reality (VR) Market Competitive landscape Major Key players operating in this market are Appentus Technologies, BidOn Games Studio, Cortex, Craftars, Google, LLC, HQSoftware, HTC Corporation, Huawei Technologies Co., Ltd., and Intel Corporation. Manufacturers in the India location based virtual reality (VR) are focusing on competitive pricing as the strategy to capture significant market share. Moreover, strategic mergers and acquisitions and technological innovations are also the key focus areas of the manufacturers. The objective of the report is to present a comprehensive analysis of India Location Based Virtual Reality (VR) Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants by region. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors by region on the market are presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding India Location Based Virtual Reality (VR) Market dynamics, structure by analyzing the market segments and project the India Location Based Virtual Reality (VR) Market size. Clear representation of competitive analysis of key players By Type, Price, Financial position, Product portfolio, Growth strategies, and regional presence in the India Location Based Virtual Reality (VR) Market make the report investor’s guide.

Scope of the India Location Based Virtual Reality (VR) Market:

India Location Based Virtual Reality (VR) Market, by Component:

• Hardware (Thousand Units) • Head Mounted Display • Head up Display • Glasses • Sensor/ Input • Camera • Software

India Location Based Virtual Reality (VR) Market, by Technology Type:

• 2 Dimensional (3D) • 3 Dimensional (2D) • Cloud Merged Reality (CMR)

India Location Based Virtual Reality (VR) Market, by Application:

• Entertainment • Media • Training/ Simulation • Navigation • Sales • Medical

India Location Based Virtual Reality (VR) Market, by End Users:

• Amusement Park • Themed Attraction • 4D Films • Automotive • Retail & Transport

India Location Based Virtual Reality (VR) Market, Major Players:

• Appentus Technologies • BidOn Games Studio • Cortex • Craftars • Google, LLC • HQSoftware • HTC Corporation • Huawei Technologies Co., Ltd. • Intel Corporation • MOFABLES • NEXT NOW, INC. • Oculus VR • ScienceSoft USA Corporation. • The Void, LLC • Exit Realty Corporation • SpaceVR • Survios, Inc. • Hologate • Zero Latency PTY LTD • Tyffon Inc. • Neurogaming

Table of Contents

India Location Based Virtual Reality (VR) Market

1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: India Location Based Virtual Reality (VR) Market Size, by Market Value (US$ Mn) 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.2.1. Drivers 4.2.2. Restraints 4.2.3. Opportunities 4.2.4. Challenges 4.3. Porter’s Analysis 4.4. Value Chain Analysis 4.5. Market Risk Analysis 4.6. SWOT Analysis 4.7. Industry Trends and Emerging Technologies 5. Supply Side and Demand Side Indicators 6. India Location Based Virtual Reality (VR) Market Analysis and Forecast, by Component 6.1. Introduction and Definition 6.2. Key Findings 6.3. India Location Based Virtual Reality (VR) Market Value Share Analysis, by Component 6.4. India Location Based Virtual Reality (VR) Market Size (US$ Mn) Forecast, by Component 6.5. India Location Based Virtual Reality (VR) Market Analysis, by Component 6.6. India Location Based Virtual Reality (VR) Market Attractiveness Analysis, by Component 7. India Location Based Virtual Reality (VR) Market Analysis and Forecast, by Technology Type 7.1. Introduction and Definition 7.2. Key Findings 7.3. India Location Based Virtual Reality (VR) Market Value Share Analysis, by Technology Type 7.4. India Location Based Virtual Reality (VR) Market Size (US$ Mn) Forecast, by Technology Type 7.5. India Location Based Virtual Reality (VR) Market Analysis, by Technology Type 7.6. India Location Based Virtual Reality (VR) Market Attractiveness Analysis, by Technology Type 8. India Location Based Virtual Reality (VR) Market Analysis and Forecast, by Application 8.1. Introduction and Definition 8.2. Key Findings 8.3. India Location Based Virtual Reality (VR) Market Value Share Analysis, by Application 8.4. India Location Based Virtual Reality (VR) Market Size (US$ Mn) Forecast, by Application 8.5. India Location Based Virtual Reality (VR) Market Analysis, by Application 8.6. India Location Based Virtual Reality (VR) Market Attractiveness Analysis, by Application 9. India Location Based Virtual Reality (VR) Market Analysis and Forecast, by End User 9.1. Introduction and Definition 9.2. Key Findings 9.3. India Location Based Virtual Reality (VR) Market Value Share Analysis, by End User 9.4. India Location Based Virtual Reality (VR) Market Size (US$ Mn) Forecast, by End User 9.5. India Location Based Virtual Reality (VR) Market Analysis, by End User 9.6. India Location Based Virtual Reality (VR) Market Attractiveness Analysis, by End User 10. India Location Based Virtual Reality (VR) Market Analysis 10.1. Key Findings 10.2. India Location Based Virtual Reality (VR) Market Overview 10.3. India Location Based Virtual Reality (VR) Market Value Share Analysis, by Component 10.4. India Location Based Virtual Reality (VR) Market Forecast, by Component 10.4.1. Hardware 10.4.1.1. Head Mounted Display 10.4.1.2. Head up Display 10.4.1.3. Glasses 10.4.1.4. Sensor/ Input 10.4.1.5. Camera 10.4.2. Software 10.5. India Location Based Virtual Reality (VR) Market Forecast, by Technology Type 10.5.1. 2 Dimensional (3D) 10.5.2. 3 Dimensional (2D) 10.5.3. Cloud Merged Reality (CMR) 10.6. India Location Based Virtual Reality (VR) Market Forecast, by Application 10.6.1. Entertainment 10.6.2. Media 10.6.3. Training/ Simulation 10.6.4. Navigation 10.6.5. Sales 10.6.6. Medical 10.7. India Location Based Virtual Reality (VR) Market Forecast, by End User 10.7.1. Amusement Park 10.7.2. Themed Attraction 10.7.3. 4D Films 10.7.4. Automotive 10.7.5. Retail & Transport 10.7.6. Healthcare 10.8. PEST Analysis 10.9. Key Trends 10.10. Key Developments 11. Company Profiles 11.1. Market Share Analysis, by Company 11.2. Competition Matrix 11.2.1. Competitive Benchmarking of key players by price, presence, market share, Applications and R&D investment 11.2.2. New Product Launches and Product Enhancements 11.2.3. Market Consolidation 11.2.3.1. M&A by Regions, Investment and Applications 11.2.3.2. M&A Key Players, Forward Integration and Backward Integration 11.3. Company Profiles: Key Players 11.3.1. Appentus Technologies 11.3.1.1. Company Overview 11.3.1.2. Financial Overview 11.3.1.3. Product Portfolio 11.3.1.4. Business Strategy 11.3.1.5. Recent Developments 11.3.1.6. Company Footprint 11.3.2. BidOn Games Studio 11.3.3. Cortex 11.3.4. Craftars 11.3.5. Google, LLC 11.3.6. HQSoftware 11.3.7. HTC Corporation 11.3.8. Huawei Technologies Co., Ltd. 11.3.9. Intel Corporation 11.3.10. MOFABLES 11.3.11. NEXT NOW, INC. 11.3.12. Oculus VR 11.3.13. ScienceSoft USA Corporation. 11.3.14. The Void, LLC 11.3.15. Exit Realty Corporation 11.3.16. SpaceVR 11.3.17. Survios, Inc. 11.3.18. Hologate 11.3.19. Zero Latency PTY LTD 11.3.20. Tyffon Inc. 11.3.21. Neurogaming 12. Primary Key Insights

About This Report

Report ID 42205
Category Electronics
Published Date Dec 2019
No of Pages 79
Contact Us