Global Location Based Virtual Reality (VR) Market: Industry Analysis and forecast 2026: By Component, Technology Type, Application, End User and Region

Global Location Based Virtual Reality (VR) Market: Industry Analysis and forecast 2026: By Component, Technology Type, Application, End User and Region

Market Scenario

Global Location Based Virtual Reality (VR) Market was valued US$ XX Bn in 2018 and is expected to reach US$ XX Bn by 2026, at CAGR of 15.25% during forecast period of 2019 to 2026.   Global Location Based Virtual Reality (VR) Market Drivers and Restrains: Location-based VR allows customers to experience VR at reasonable prices as they not need to require own hardware. An increasing acceptance of VR technology is project to reduce the prices of VR hardware components such as VR headsets and joysticks in the upcoming years. Their rising demand along with the decreasing cost of displays will lead to a decline in the average selling price (ASP) of VR headsets. These factors are anticipated to drive the location-based virtual reality market growth in the near future. The global location based virtual reality (VR) market is driven by increasing implementation of VR technology, significant growth of investment in VR technology and growing popularity of 360-degree content. Higher acceptance of technological developments in sectors like media, gaming, and entertainment, as compared to other sectors in industry. Current advancement in technology in location-based VR are likely to increase the expectation of end-users to experience virtual surroundings in different applications, irrespective of any location or time. Hardware developers have been announcing or updating location-based VR improvement in the last few years to improve user experience. However, high cost of VR content development is hampering the market growth at the global level. The report study has analyzed revenue impact of covid-19 pandemic on the sales revenue of market leaders, market followers and disrupters in the report and same is reflected in our analysis. Global Location Based Virtual Reality (VR) Market Segmentation Analysis: Based on the technology type, the cloud merged reality segment is expected to grow at the largest CAGR of XX% during the forecast period. The adoption of 3D and cloud merged reality technologies is expected to be significantly high, as constant growths are being introduced in the market, while the data stored in cloud is easier to fetch, independent of location and time. Thus, adoption of CMR technology is increasing around all regions. The easing adoption of location based VR in the automotive industry in Europe owing to the presence of a large number of automotive industries in the region. Global Location Based Virtual Reality (VR) Market Regional Analysis: Geographically, North America held the XX% share of the location based virtual reality (VR) market in 2018 owing to increasing awareness about the technology and technological developments among consumers in the region. The market in Asia Pacific is expected to expand at a high CAGR of XX% during the forecast period thanks to the presence of large and several developing economies, along with the rising adoption of virtual reality devices in the region. This is expected to motivate key companies to invest in the region. China is anticipated to accounting for a prominent share of XX% in the region due to the increasing adoption of VR technology in the nation. In the country, several startups relating to virtual reality are on the upsurge. E.g, Palapple is introducing its own VR products. A report covers the recent development in market for the location based virtual reality (VR) market e.g., March 2019 - The Void declared its expansion into the Asia-Pacific, with a focus to make more investments in China, Malaysia, Singapore and Hong Kong. Global Location Based Virtual Reality (VR) Market Competitive landscape Major Key players operating in this market are Appentus Technologies, BidOn Games Studio, Cortex, Craftars, Google, LLC, HQSoftware, HTC Corporation, Huawei Technologies Co., Ltd., and Intel Corporation. Manufacturers in the global location based virtual reality (VR) are focusing on competitive pricing as the strategy to capture significant market share. Moreover, strategic mergers and acquisitions and technological innovations are also the key focus areas of the manufacturers. The objective of the report is to present a comprehensive analysis of Global Location Based Virtual Reality (VR) Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants by region. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors by region on the market are presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding Global Location Based Virtual Reality (VR) Market dynamics, structure by analyzing the market segments and project the Global Location Based Virtual Reality (VR) Market size. Clear representation of competitive analysis of key players By Type, Price, Financial position, Product portfolio, Growth strategies, and regional presence in the Global Location Based Virtual Reality (VR) Market make the report investor’s guide.

Scope of the Global Location Based Virtual Reality (VR) Market:

Global Location Based Virtual Reality (VR) Market, by Component:

• Hardware (Thousand Units) • Head Mounted Display • Head up Display • Glasses • Sensor/ Input • Camera • Software

Global Location Based Virtual Reality (VR) Market, by Technology Type:

• 2 Dimensional (3D) • 3 Dimensional (2D) • Cloud Merged Reality (CMR)

Global Location Based Virtual Reality (VR) Market, by Application:

• Entertainment • Media • Training/ Simulation • Navigation • Sales • Medical

Global Location Based Virtual Reality (VR) Market, by End Users:

• Amusement Park • Themed Attraction • 4D Films • Automotive • Retail & Transport • Healthcare

Global Location Based Virtual Reality (VR) Market, by Region:

• Asia Pacific • North America • Europe • Latin America • Middle East Africa

Global Location Based Virtual Reality (VR) Market, Major Players:

• Appentus Technologies • BidOn Games Studio • Cortex • Craftars • Google, LLC • HQSoftware • HTC Corporation • Huawei Technologies Co., Ltd. • Intel Corporation • MOFABLES • NEXT NOW, INC. • Oculus VR • ScienceSoft USA Corporation. • The Void, LLC • Exit Realty Corporation • SpaceVR • Survios, Inc. • Hologate • Zero Latency PTY LTD • Tyffon Inc. • Neurogaming

Table of Contents

Global Location Based Virtual Reality (VR) Market

1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: Global Location Based Virtual Reality (VR) Market Size, by Market Value (US$ Bn) 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.2.1. Drivers 4.2.2. Restraints 4.2.3. Opportunities 4.2.4. Challenges 4.3. Porter’s Analysis 4.4. Value Chain Analysis 4.5. Market Risk Analysis 4.6. SWOT Analysis 4.7. Industry Trends and Emerging Technologies 5. Supply Side and Demand Side Indicators 6. Global Location Based Virtual Reality (VR) Market Analysis and Forecast 6.1. Global Location Based Virtual Reality (VR) Market Size & Y-o-Y Growth Analysis 6.1.1. North America 6.1.2. Europe 6.1.3. Asia Pacific 6.1.4. Middle East & Africa 6.1.5. South America 7. Global Location Based Virtual Reality (VR) Market Analysis and Forecast, by Component 7.1. Introduction and Definition 7.2. Key Findings 7.3. Global Location Based Virtual Reality (VR) Market Value Share Analysis, by Component 7.4. Global Location Based Virtual Reality (VR) Market Size (US$ Bn) Forecast, by Component 7.5. Global Location Based Virtual Reality (VR) Market Analysis, by Component 7.6. Global Location Based Virtual Reality (VR) Market Attractiveness Analysis, by Component 8. Global Location Based Virtual Reality (VR) Market Analysis and Forecast, by Technology Type 8.1. Introduction and Definition 8.2. Key Findings 8.3. Global Location Based Virtual Reality (VR) Market Value Share Analysis, by Technology Type 8.4. Global Location Based Virtual Reality (VR) Market Size (US$ Bn) Forecast, by Technology Type 8.5. Global Location Based Virtual Reality (VR) Market Analysis, by Technology Type 8.6. Global Location Based Virtual Reality (VR) Market Attractiveness Analysis, by Technology Type 9. Global Location Based Virtual Reality (VR) Market Analysis and Forecast, by Application 9.1. Introduction and Definition 9.2. Key Findings 9.3. Global Location Based Virtual Reality (VR) Market Value Share Analysis, by Application 9.4. Global Location Based Virtual Reality (VR) Market Size (US$ Bn) Forecast, by Application 9.5. Global Location Based Virtual Reality (VR) Market Analysis, by Application 9.6. Global Location Based Virtual Reality (VR) Market Attractiveness Analysis, by Application 10. Global Location Based Virtual Reality (VR) Market Analysis and Forecast, by End User 10.1. Introduction and Definition 10.2. Key Findings 10.3. Global Location Based Virtual Reality (VR) Market Value Share Analysis, by End User 10.4. Global Location Based Virtual Reality (VR) Market Size (US$ Bn) Forecast, by End User 10.5. Global Location Based Virtual Reality (VR) Market Analysis, by End User 10.6. Global Location Based Virtual Reality (VR) Market Attractiveness Analysis, by End User 11. Global Location Based Virtual Reality (VR) Market Analysis, by Region 11.1. Global Location Based Virtual Reality (VR) Market Value Share Analysis, by Region 11.2. Global Location Based Virtual Reality (VR) Market Size (US$ Bn) Forecast, by Region 11.3. Global Location Based Virtual Reality (VR) Market Attractiveness Analysis, by Region 12. North America Location Based Virtual Reality (VR) Market Analysis 12.1. Key Findings 12.2. North America Location Based Virtual Reality (VR) Market Overview 12.3. North America Location Based Virtual Reality (VR) Market Value Share Analysis, by Component 12.4. North America Location Based Virtual Reality (VR) Market Forecast, by Component 12.4.1. Hardware 12.4.1.1. Head Mounted Display 12.4.1.2. Head up Display 12.4.1.3. Glasses 12.4.1.4. Sensor/ Input 12.4.1.5. Camera 12.4.2. Software 12.5. North America Location Based Virtual Reality (VR) Market Value Share Analysis, by Technology Type 12.6. North America Location Based Virtual Reality (VR) Market Forecast, by Technology Type 12.6.1. 2 Dimensional (3D) 12.6.2. 3 Dimensional (2D) 12.6.3. Cloud Merged Reality (CMR) 12.7. North America Location Based Virtual Reality (VR) Market Value Share Analysis, by Application 12.8. North America Location Based Virtual Reality (VR) Market Forecast, by Application 12.8.1. Entertainment 12.8.2. Media 12.8.3. Training/ Simulation 12.8.4. Navigation 12.8.5. Sales 12.8.6. Medical 12.9. North America Location Based Virtual Reality (VR) Market Value Share Analysis, by End User 12.10. North America Location Based Virtual Reality (VR) Market Forecast, by End User 12.10.1. Amusement Park 12.10.2. Themed Attraction 12.10.3. 4D Films 12.10.4. Automotive 12.10.5. Retail & Transport 12.10.6. Healthcare 12.11. North America Location Based Virtual Reality (VR) Market Value Share Analysis, by Country 12.12. North America Location Based Virtual Reality (VR) Market Forecast, by Country 12.12.1. U.S. 12.12.2. Canada 12.13. North America Location Based Virtual Reality (VR) Market Analysis, by Country 12.14. U.S. Location Based Virtual Reality (VR) Market Forecast, by Component 12.14.1. Hardware 12.14.1.1. Head Mounted Display 12.14.1.2. Head up Display 12.14.1.3. Glasses 12.14.1.4. Sensor/ Input 12.14.1.5. Camera 12.14.2. Software 12.15. U.S. Location Based Virtual Reality (VR) Market Forecast, by Technology Type 12.15.1. 2 Dimensional (3D) 12.15.2. 3 Dimensional (2D) 12.15.3. Cloud Merged Reality (CMR) 12.16. U.S. Location Based Virtual Reality (VR) Market Forecast, by Application 12.16.1. Entertainment 12.16.2. Media 12.16.3. Training/ Simulation 12.16.4. Navigation 12.16.5. Sales 12.16.6. Medical 12.17. U.S. Location Based Virtual Reality (VR) Market Forecast, by End User 12.17.1. Amusement Park 12.17.2. Themed Attraction 12.17.3. 4D Films 12.17.4. Automotive 12.17.5. Retail & Transport 12.17.6. Healthcare 12.18. Canada Location Based Virtual Reality (VR) Market Forecast, by Component 12.18.1. Hardware 12.18.1.1. Head Mounted Display 12.18.1.2. Head up Display 12.18.1.3. Glasses 12.18.1.4. Sensor/ Input 12.18.1.5. Camera 12.18.2. Software 12.19. Canada Location Based Virtual Reality (VR) Market Forecast, by Technology Type 12.19.1. 2 Dimensional (3D) 12.19.2. 3 Dimensional (2D) 12.19.3. Cloud Merged Reality (CMR) 12.20. Canada Location Based Virtual Reality (VR) Market Forecast, by Application 12.20.1. Entertainment 12.20.2. Media 12.20.3. Training/ Simulation 12.20.4. Navigation 12.20.5. Sales 12.20.6. Medical 12.21. Canada Location Based Virtual Reality (VR) Market Forecast, by End User 12.21.1. Amusement Park 12.21.2. Themed Attraction 12.21.3. 4D Films 12.21.4. Automotive 12.21.5. Retail & Transport 12.21.6. Healthcare 12.22. North America Location Based Virtual Reality (VR) Market Attractiveness Analysis 12.22.1. By Component 12.22.2. By Technology Type 12.22.3. By Application 12.22.4. By End User 12.23. PEST Analysis 12.24. Key Trends 12.25. Key Developments 13. Europe Location Based Virtual Reality (VR) Market Analysis 13.1. Key Findings 13.2. Europe Location Based Virtual Reality (VR) Market Overview 13.3. Europe Location Based Virtual Reality (VR) Market Value Share Analysis, by Component 13.4. Europe Location Based Virtual Reality (VR) Market Forecast, by Component 13.4.1. Hardware 13.4.1.1. Head Mounted Display 13.4.1.2. Head up Display 13.4.1.3. Glasses 13.4.1.4. Sensor/ Input 13.4.1.5. Camera 13.4.2. Software 13.5. Europe Location Based Virtual Reality (VR) Market Value Share Analysis, by Technology Type 13.6. Europe Location Based Virtual Reality (VR) Market Forecast, by Technology Type 13.6.1. 2 Dimensional (3D) 13.6.2. 3 Dimensional (2D) 13.6.3. Cloud Merged Reality (CMR) 13.7. Europe Location Based Virtual Reality (VR) Market Value Share Analysis, by Application 13.8. Europe Location Based Virtual Reality (VR) Market Forecast, by Application 13.8.1. Entertainment 13.8.2. Media 13.8.3. Training/ Simulation 13.8.4. Navigation 13.8.5. Sales 13.8.6. Medical 13.9. Europe Location Based Virtual Reality (VR) Market Value Share Analysis, by End User 13.10. Europe Location Based Virtual Reality (VR) Market Forecast, by End User 13.10.1. Amusement Park 13.10.2. Themed Attraction 13.10.3. 4D Films 13.10.4. Automotive 13.10.5. Retail & Transport 13.10.6. Healthcare 13.11. Europe Location Based Virtual Reality (VR) Market Value Share Analysis, by Country 13.12. Europe Location Based Virtual Reality (VR) Market Forecast, by Country 13.12.1. Germany 13.12.2. U.K. 13.12.3. France 13.12.4. Italy 13.12.5. Spain 13.12.6. Rest of Europe 13.13. Europe Location Based Virtual Reality (VR) Market Analysis, by Country 13.14. Germany Location Based Virtual Reality (VR) Market Forecast, by Component 13.14.1. Hardware 13.14.1.1. Head Mounted Display 13.14.1.2. Head up Display 13.14.1.3. Glasses 13.14.1.4. Sensor/ Input 13.14.1.5. Camera 13.14.2. Software 13.15. Germany Location Based Virtual Reality (VR) Market Forecast, by Technology Type 13.15.1. 2 Dimensional (3D) 13.15.2. 3 Dimensional (2D) 13.15.3. Cloud Merged Reality (CMR) 13.16. Germany Location Based Virtual Reality (VR) Market Forecast, by Application 13.16.1. Entertainment 13.16.2. Media 13.16.3. Training/ Simulation 13.16.4. Navigation 13.16.5. Sales 13.16.6. Medical 13.17. Germany Location Based Virtual Reality (VR) Market Forecast, by End User 13.17.1. Amusement Park 13.17.2. Themed Attraction 13.17.3. 4D Films 13.17.4. Automotive 13.17.5. Retail & Transport 13.17.6. Healthcare 13.18. U.K. Location Based Virtual Reality (VR) Market Forecast, by Component 13.18.1. Hardware 13.18.1.1. Head Mounted Display 13.18.1.2. Head up Display 13.18.1.3. Glasses 13.18.1.4. Sensor/ Input 13.18.1.5. Camera 13.18.2. Software 13.19. U.K. Location Based Virtual Reality (VR) Market Forecast, by Technology Type 13.19.1. 2 Dimensional (3D) 13.19.2. 3 Dimensional (2D) 13.19.3. Cloud Merged Reality (CMR) 13.20. U.K. Location Based Virtual Reality (VR) Market Forecast, by Application 13.20.1. Entertainment 13.20.2. Media 13.20.3. Training/ Simulation 13.20.4. Navigation 13.20.5. Sales 13.20.6. Medical 13.21. U.K. Location Based Virtual Reality (VR) Market Forecast, by End User 13.21.1. Amusement Park 13.21.2. Themed Attraction 13.21.3. 4D Films 13.21.4. Automotive 13.21.5. Retail & Transport 13.21.6. Healthcare 13.22. France Location Based Virtual Reality (VR) Market Forecast, by Component 13.22.1. Hardware 13.22.1.1. Head Mounted Display 13.22.1.2. Head up Display 13.22.1.3. Glasses 13.22.1.4. Sensor/ Input 13.22.1.5. Camera 13.22.2. Software 13.23. France Location Based Virtual Reality (VR) Market Forecast, by Technology Type 13.23.1. 2 Dimensional (3D) 13.23.2. 3 Dimensional (2D) 13.23.3. Cloud Merged Reality (CMR) 13.24. France Location Based Virtual Reality (VR) Market Forecast, by Application 13.24.1. Entertainment 13.24.2. Media 13.24.3. Training/ Simulation 13.24.4. Navigation 13.24.5. Sales 13.24.6. Medical 13.25. France Location Based Virtual Reality (VR) Market Forecast, by End User 13.25.1. Amusement Park 13.25.2. Themed Attraction 13.25.3. 4D Films 13.25.4. Automotive 13.25.5. Retail & Transport 13.25.6. Healthcare 13.26. Italy Location Based Virtual Reality (VR) Market Forecast, by Component 13.26.1. Hardware 13.26.1.1. Head Mounted Display 13.26.1.2. Head up Display 13.26.1.3. Glasses 13.26.1.4. Sensor/ Input 13.26.1.5. Camera 13.26.2. Software 13.27. Italy Location Based Virtual Reality (VR) Market Forecast, by Technology Type 13.27.1. 2 Dimensional (3D) 13.27.2. 3 Dimensional (2D) 13.27.3. Cloud Merged Reality (CMR) 13.28. Italy Location Based Virtual Reality (VR) Market Forecast, by Application 13.28.1. Entertainment 13.28.2. Media 13.28.3. Training/ Simulation 13.28.4. Navigation 13.28.5. Sales 13.28.6. Medical 13.29. Italy Location Based Virtual Reality (VR) Market Forecast, by End User 13.29.1. Amusement Park 13.29.2. Themed Attraction 13.29.3. 4D Films 13.29.4. Automotive 13.29.5. Retail & Transport 13.29.6. Healthcare 13.30. Spain Location Based Virtual Reality (VR) Market Forecast, by Component 13.30.1. Hardware 13.30.1.1. Head Mounted Display 13.30.1.2. Head up Display 13.30.1.3. Glasses 13.30.1.4. Sensor/ Input 13.30.1.5. Camera 13.30.2. Software 13.31. Spain Location Based Virtual Reality (VR) Market Forecast, by Technology Type 13.31.1. 2 Dimensional (3D) 13.31.2. 3 Dimensional (2D) 13.31.3. Cloud Merged Reality (CMR) 13.32. Spain Location Based Virtual Reality (VR) Market Forecast, by Application 13.32.1. Entertainment 13.32.2. Media 13.32.3. Training/ Simulation 13.32.4. Navigation 13.32.5. Sales 13.32.6. Medical 13.33. Spain Location Based Virtual Reality (VR) Market Forecast, by End User 13.33.1. Amusement Park 13.33.2. Themed Attraction 13.33.3. 4D Films 13.33.4. Automotive 13.33.5. Retail & Transport 13.33.6. Healthcare 13.34. Rest of Europe Location Based Virtual Reality (VR) Market Forecast, by Component 13.34.1. Hardware 13.34.1.1. Head Mounted Display 13.34.1.2. Head up Display 13.34.1.3. Glasses 13.34.1.4. Sensor/ Input 13.34.1.5. Camera 13.34.2. Software 13.35. Rest of Europe Location Based Virtual Reality (VR) Market Forecast, by Technology Type 13.35.1. 2 Dimensional (3D) 13.35.2. 3 Dimensional (2D) 13.35.3. Cloud Merged Reality (CMR) 13.36. Rest of Europe Location Based Virtual Reality (VR) Market Forecast, by Application 13.36.1. Entertainment 13.36.2. Media 13.36.3. Training/ Simulation 13.36.4. Navigation 13.36.5. Sales 13.36.6. Medical 13.37. Rest Of Europe Location Based Virtual Reality (VR) Market Forecast, by End User 13.37.1. Amusement Park 13.37.2. Themed Attraction 13.37.3. 4D Films 13.37.4. Automotive 13.37.5. Retail & Transport 13.37.6. Healthcare 13.38. Europe Location Based Virtual Reality (VR) Market Attractiveness Analysis 13.38.1. By Component 13.38.2. By Technology Type 13.38.3. By Application 13.38.4. By End User 13.39. PEST Analysis 13.40. Key Trends 13.41. Key Developments 14. Asia Pacific Location Based Virtual Reality (VR) Market Analysis 14.1. Key Findings 14.2. Asia Pacific Location Based Virtual Reality (VR) Market Overview 14.3. Asia Pacific Location Based Virtual Reality (VR) Market Value Share Analysis, by Component 14.4. Asia Pacific Location Based Virtual Reality (VR) Market Forecast, by Component 14.4.1. Hardware 14.4.1.1. Head Mounted Display 14.4.1.2. Head up Display 14.4.1.3. Glasses 14.4.1.4. Sensor/ Input 14.4.1.5. Camera 14.4.2. Software 14.5. Asia Pacific Location Based Virtual Reality (VR) Market Value Share Analysis, by Technology Type 14.6. Asia Pacific Location Based Virtual Reality (VR) Market Forecast, by Technology Type 14.6.1. 2 Dimensional (3D) 14.6.2. 3 Dimensional (2D) 14.6.3. Cloud Merged Reality (CMR) 14.7. Asia Pacific Location Based Virtual Reality (VR) Market Value Share Analysis, by Application 14.8. Asia Pacific Location Based Virtual Reality (VR) Market Forecast, by Application 14.8.1. Entertainment 14.8.2. Media 14.8.3. Training/ Simulation 14.8.4. Navigation 14.8.5. Sales 14.8.6. Medical 14.9. Asia Pacific Location Based Virtual Reality (VR) Market Value Share Analysis, by End User 14.10. Asia Pacific Location Based Virtual Reality (VR) Market Forecast, by End User 14.10.1. Amusement Park 14.10.2. Themed Attraction 14.10.3. 4D Films 14.10.4. Automotive 14.10.5. Retail & Transport 14.10.6. Healthcare 14.11. Asia Pacific Location Based Virtual Reality (VR) Market Value Share Analysis, by Country 14.12. Asia Pacific Location Based Virtual Reality (VR) Market Forecast, by Country 14.12.1. China 14.12.2. India 14.12.3. Japan 14.12.4. ASEAN 14.12.5. Rest of Asia Pacific 14.13. Asia Pacific Location Based Virtual Reality (VR) Market Analysis, by Country 14.14. China Location Based Virtual Reality (VR) Market Forecast, by Component 14.14.1. Hardware 14.14.1.1. Head Mounted Display 14.14.1.2. Head up Display 14.14.1.3. Glasses 14.14.1.4. Sensor/ Input 14.14.1.5. Camera 14.14.2. Software 14.15. China Location Based Virtual Reality (VR) Market Forecast, by Technology Type 14.15.1. 2 Dimensional (3D) 14.15.2. 3 Dimensional (2D) 14.15.3. Cloud Merged Reality (CMR) 14.16. China Location Based Virtual Reality (VR) Market Forecast, by Application 14.16.1. Entertainment 14.16.2. Media 14.16.3. Training/ Simulation 14.16.4. Navigation 14.16.5. Sales 14.16.6. Medical 14.17. China Location Based Virtual Reality (VR) Market Forecast, by End User 14.17.1. Amusement Park 14.17.2. Themed Attraction 14.17.3. 4D Films 14.17.4. Automotive 14.17.5. Retail & Transport 14.17.6. Healthcare 14.18. India Location Based Virtual Reality (VR) Market Forecast, by Component 14.18.1. Hardware 14.18.1.1. Head Mounted Display 14.18.1.2. Head up Display 14.18.1.3. Glasses 14.18.1.4. Sensor/ Input 14.18.1.5. Camera 14.18.2. Software 14.19. India Location Based Virtual Reality (VR) Market Forecast, by Technology Type 14.19.1. 2 Dimensional (3D) 14.19.2. 3 Dimensional (2D) 14.19.3. Cloud Merged Reality (CMR) 14.20. India Location Based Virtual Reality (VR) Market Forecast, by Application 14.20.1. Entertainment 14.20.2. Media 14.20.3. Training/ Simulation 14.20.4. Navigation 14.20.5. Sales 14.20.6. Medical 14.21. India Location Based Virtual Reality (VR) Market Forecast, by End User 14.21.1. Amusement Park 14.21.2. Themed Attraction 14.21.3. 4D Films 14.21.4. Automotive 14.21.5. Retail & Transport 14.21.6. Healthcare 14.22. Japan Location Based Virtual Reality (VR) Market Forecast, by Component 14.22.1. Hardware 14.22.1.1. Head Mounted Display 14.22.1.2. Head up Display 14.22.1.3. Glasses 14.22.1.4. Sensor/ Input 14.22.1.5. Camera 14.22.2. Software 14.23. Japan Location Based Virtual Reality (VR) Market Forecast, by Technology Type 14.23.1. 2 Dimensional (3D) 14.23.2. 3 Dimensional (2D) 14.23.3. Cloud Merged Reality (CMR) 14.24. Japan Location Based Virtual Reality (VR) Market Forecast, by Application 14.24.1. Entertainment 14.24.2. Media 14.24.3. Training/ Simulation 14.24.4. Navigation 14.24.5. Sales 14.24.6. Medical 14.25. Japan Location Based Virtual Reality (VR) Market Forecast, by End User 14.25.1. Amusement Park 14.25.2. Themed Attraction 14.25.3. 4D Films 14.25.4. Automotive 14.25.5. Retail & Transport 14.25.6. Healthcare 14.26. ASEAN Location Based Virtual Reality (VR) Market Forecast, by Component 14.26.1. Hardware 14.26.1.1. Head Mounted Display 14.26.1.2. Head up Display 14.26.1.3. Glasses 14.26.1.4. Sensor/ Input 14.26.1.5. Camera 14.26.2. Software 14.27. ASEAN Location Based Virtual Reality (VR) Market Forecast, by Technology Type 14.27.1. 2 Dimensional (3D) 14.27.2. 3 Dimensional (2D) 14.27.3. Cloud Merged Reality (CMR) 14.28. ASEAN Location Based Virtual Reality (VR) Market Forecast, by Application 14.28.1. Entertainment 14.28.2. Media 14.28.3. Training/ Simulation 14.28.4. Navigation 14.28.5. Sales 14.28.6. Medical 14.29. ASEAN Location Based Virtual Reality (VR) Market Forecast, by End User 14.29.1. Amusement Park 14.29.2. Themed Attraction 14.29.3. 4D Films 14.29.4. Automotive 14.29.5. Retail & Transport 14.29.6. Healthcare 14.30. Rest of Asia Pacific Location Based Virtual Reality (VR) Market Forecast, by Component 14.30.1. Hardware 14.30.1.1. Head Mounted Display 14.30.1.2. Head up Display 14.30.1.3. Glasses 14.30.1.4. Sensor/ Input 14.30.1.5. Camera 14.30.2. Software 14.31. Rest of Asia Pacific Location Based Virtual Reality (VR) Market Forecast, by Technology Type 14.31.1. 2 Dimensional (3D) 14.31.2. 3 Dimensional (2D) 14.31.3. Cloud Merged Reality (CMR) 14.32. Rest of Asia Pacific Location Based Virtual Reality (VR) Market Forecast, by Application 14.32.1. Entertainment 14.32.2. Media 14.32.3. Training/ Simulation 14.32.4. Navigation 14.32.5. Sales 14.32.6. Medical 14.33. Rest of Asia Pacific Location Based Virtual Reality (VR) Market Forecast, by End User 14.33.1. Amusement Park 14.33.2. Themed Attraction 14.33.3. 4D Films 14.33.4. Automotive 14.33.5. Retail & Transport 14.33.6. Healthcare 14.34. Asia Pacific Location Based Virtual Reality (VR) Market Attractiveness Analysis 14.34.1. By Component 14.34.2. By Technology Type 14.34.3. By Application 14.34.4. By End User 14.35. PEST Analysis 14.36. Key Trends 14.37. Key Developments 15. Middle East & Africa Location Based Virtual Reality (VR) Market Analysis 15.1. Key Findings 15.2. Middle East & Africa Location Based Virtual Reality (VR) Market Overview 15.3. Middle East & Africa Location Based Virtual Reality (VR) Market Value Share Analysis, by Component 15.4. Middle East & Africa Location Based Virtual Reality (VR) Market Forecast, by Component 15.4.1. Hardware 15.4.1.1. Head Mounted Display 15.4.1.2. Head up Display 15.4.1.3. Glasses 15.4.1.4. Sensor/ Input 15.4.1.5. Camera 15.4.2. Software 15.5. Middle East & Africa Location Based Virtual Reality (VR) Market Value Share Analysis, by Technology Type 15.6. Middle East & Africa Location Based Virtual Reality (VR) Market Forecast, by Technology Type 15.6.1. 2 Dimensional (3D) 15.6.2. 3 Dimensional (2D) 15.6.3. Cloud Merged Reality (CMR) 15.7. Middle East & Africa Location Based Virtual Reality (VR) Market Value Share Analysis, by Application 15.8. Middle East & Africa Location Based Virtual Reality (VR) Market Forecast, by Application 15.8.1. Entertainment 15.8.2. Media 15.8.3. Training/ Simulation 15.8.4. Navigation 15.8.5. Sales 15.8.6. Medical 15.9. Middle East & Africa Location Based Virtual Reality (VR) Market Value Share Analysis, by End User 15.10. Middle East & Africa Location Based Virtual Reality (VR) Market Forecast, by End User 15.10.1. Amusement Park 15.10.2. Themed Attraction 15.10.3. 4D Films 15.10.4. Automotive 15.10.5. Retail & Transport 15.10.6. Healthcare 15.11. Middle East & Africa Location Based Virtual Reality (VR) Market Value Share Analysis, by Country 15.12. Middle East & Africa Location Based Virtual Reality (VR) Market Forecast, by Country 15.12.1. GCC 15.12.2. South Africa 15.12.3. Rest of Middle East & Africa 15.13. Middle East & Africa Location Based Virtual Reality (VR) Market Analysis, by Country 15.14. GCC Location Based Virtual Reality (VR) Market Forecast, by Component 15.14.1. Hardware 15.14.1.1. Head Mounted Display 15.14.1.2. Head up Display 15.14.1.3. Glasses 15.14.1.4. Sensor/ Input 15.14.1.5. Camera 15.14.2. Software 15.15. GCC Location Based Virtual Reality (VR) Market Forecast, by Technology Type 15.15.1. 2 Dimensional (3D) 15.15.2. 3 Dimensional (2D) 15.15.3. Cloud Merged Reality (CMR) 15.16. GCC Location Based Virtual Reality (VR) Market Forecast, by Application 15.16.1. Entertainment 15.16.2. Media 15.16.3. Training/ Simulation 15.16.4. Navigation 15.16.5. Sales 15.16.6. Medical 15.17. GCC Location Based Virtual Reality (VR) Market Forecast, by End User 15.17.1. Amusement Park 15.17.2. Themed Attraction 15.17.3. 4D Films 15.17.4. Automotive 15.17.5. Retail & Transport 15.17.6. Healthcare 15.18. South Africa Location Based Virtual Reality (VR) Market Forecast, by Component 15.18.1. Hardware 15.18.1.1. Head Mounted Display 15.18.1.2. Head up Display 15.18.1.3. Glasses 15.18.1.4. Sensor/ Input 15.18.1.5. Camera 15.18.2. Software 15.19. South Africa Location Based Virtual Reality (VR) Market Forecast, by Technology Type 15.19.1. 2 Dimensional (3D) 15.19.2. 3 Dimensional (2D) 15.19.3. Cloud Merged Reality (CMR) 15.20. South Africa Location Based Virtual Reality (VR) Market Forecast, by Application 15.20.1. Entertainment 15.20.2. Media 15.20.3. Training/ Simulation 15.20.4. Navigation 15.20.5. Sales 15.20.6. Medical 15.21. South Africa Location Based Virtual Reality (VR) Market Forecast, by End User 15.21.1. Amusement Park 15.21.2. Themed Attraction 15.21.3. 4D Films 15.21.4. Automotive 15.21.5. Retail & Transport 15.21.6. Healthcare 15.22. Rest of Middle East & Africa Location Based Virtual Reality (VR) Market Forecast, by Component 15.22.1. Hardware 15.22.1.1. Head Mounted Display 15.22.1.2. Head up Display 15.22.1.3. Glasses 15.22.1.4. Sensor/ Input 15.22.1.5. Camera 15.22.2. Software 15.23. Rest of Middle East & Africa Location Based Virtual Reality (VR) Market Forecast, by Technology Type 15.23.1. 2 Dimensional (3D) 15.23.2. 3 Dimensional (2D) 15.23.3. Cloud Merged Reality (CMR) 15.24. Rest of Middle East & Africa Location Based Virtual Reality (VR) Market Forecast, by Application 15.24.1. Entertainment 15.24.2. Media 15.24.3. Training/ Simulation 15.24.4. Navigation 15.24.5. Sales 15.24.6. Medical 15.25. Rest of Middle East & Africa Location Based Virtual Reality (VR) Market Forecast, by End User 15.25.1. Amusement Park 15.25.2. Themed Attraction 15.25.3. 4D Films 15.25.4. Automotive 15.25.5. Retail & Transport 15.25.6. Healthcare 15.26. Middle East & Africa Location Based Virtual Reality (VR) Market Attractiveness Analysis 15.26.1. By Component 15.26.2. By Technology Type 15.26.3. By Application 15.26.4. By End User 15.27. PEST Analysis 15.28. Key Trends 15.29. Key Developments 16. South America Location Based Virtual Reality (VR) Market Analysis 16.1. Key Findings 16.2. South America Location Based Virtual Reality (VR) Market Overview 16.3. South America Location Based Virtual Reality (VR) Market Value Share Analysis, by Component 16.4. South America Location Based Virtual Reality (VR) Market Forecast, by Component 16.4.1. Hardware 16.4.1.1. Head Mounted Display 16.4.1.2. Head up Display 16.4.1.3. Glasses 16.4.1.4. Sensor/ Input 16.4.1.5. Camera 16.4.2. Software 16.5. South America Location Based Virtual Reality (VR) Market Value Share Analysis, by Technology Type 16.6. South America Location Based Virtual Reality (VR) Market Forecast, by Technology Type 16.6.1. 2 Dimensional (3D) 16.6.2. 3 Dimensional (2D) 16.6.3. Cloud Merged Reality (CMR) 16.7. South America Location Based Virtual Reality (VR) Market Value Share Analysis, by Application 16.8. South America Location Based Virtual Reality (VR) Market Forecast, by Application 16.8.1. Entertainment 16.8.2. Media 16.8.3. Training/ Simulation 16.8.4. Navigation 16.8.5. Sales 16.8.6. Medical 16.9. South America Location Based Virtual Reality (VR) Market Value Share Analysis, by End User 16.10. South America Location Based Virtual Reality (VR) Market Forecast, by End User 16.10.1. Amusement Park 16.10.2. Themed Attraction 16.10.3. 4D Films 16.10.4. Automotive 16.10.5. Retail & Transport 16.10.6. Healthcare 16.11. South America Location Based Virtual Reality (VR) Market Value Share Analysis, by Country 16.12. South America Location Based Virtual Reality (VR) Market Forecast, by Country 16.12.1. Brazil 16.12.2. Mexico 16.12.3. Rest of South America 16.13. South America Location Based Virtual Reality (VR) Market Analysis, by Country 16.14. Brazil Location Based Virtual Reality (VR) Market Forecast, by Component 16.14.1. Hardware 16.14.1.1. Head Mounted Display 16.14.1.2. Head up Display 16.14.1.3. Glasses 16.14.1.4. Sensor/ Input 16.14.1.5. Camera 16.14.2. Software 16.15. Brazil Location Based Virtual Reality (VR) Market Forecast, by Technology Type 16.15.1. 2 Dimensional (3D) 16.15.2. 3 Dimensional (2D) 16.15.3. Cloud Merged Reality (CMR) 16.16. Brazil Location Based Virtual Reality (VR) Market Forecast, by Application 16.16.1. Entertainment 16.16.2. Media 16.16.3. Training/ Simulation 16.16.4. Navigation 16.16.5. Sales 16.16.6. Medical 16.17. Brazil Location Based Virtual Reality (VR) Market Forecast, by End User 16.17.1. Amusement Park 16.17.2. Themed Attraction 16.17.3. 4D Films 16.17.4. Automotive 16.17.5. Retail & Transport 16.17.6. Healthcare 16.18. Mexico Location Based Virtual Reality (VR) Market Forecast, by Component 16.18.1. Hardware 16.18.1.1. Head Mounted Display 16.18.1.2. Head up Display 16.18.1.3. Glasses 16.18.1.4. Sensor/ Input 16.18.1.5. Camera 16.18.2. Software 16.19. Mexico Location Based Virtual Reality (VR) Market Forecast, by Technology Type 16.19.1. 2 Dimensional (3D) 16.19.2. 3 Dimensional (2D) 16.19.3. Cloud Merged Reality (CMR) 16.20. Mexico Location Based Virtual Reality (VR) Market Forecast, by Application 16.20.1. Entertainment 16.20.2. Media 16.20.3. Training/ Simulation 16.20.4. Navigation 16.20.5. Sales 16.20.6. Medical 16.21. Mexico Location Based Virtual Reality (VR) Market Forecast, by End User 16.21.1. Amusement Park 16.21.2. Themed Attraction 16.21.3. 4D Films 16.21.4. Automotive 16.21.5. Retail & Transport 16.21.6. Healthcare 16.22. Rest of South America Location Based Virtual Reality (VR) Market Forecast, by Component 16.22.1. Hardware 16.22.1.1. Head Mounted Display 16.22.1.2. Head up Display 16.22.1.3. Glasses 16.22.1.4. Sensor/ Input 16.22.1.5. Camera 16.22.2. Software 16.23. Rest of South America Location Based Virtual Reality (VR) Market Forecast, by Technology Type 16.23.1. 2 Dimensional (3D) 16.23.2. 3 Dimensional (2D) 16.23.3. Cloud Merged Reality (CMR) 16.24. Rest of South America Location Based Virtual Reality (VR) Market Forecast, by Application 16.24.1. Entertainment 16.24.2. Media 16.24.3. Training/ Simulation 16.24.4. Navigation 16.24.5. Sales 16.24.6. Medical 16.25. Rest of South America Location Based Virtual Reality (VR) Market Forecast, by End User 16.25.1. Amusement Park 16.25.2. Themed Attraction 16.25.3. 4D Films 16.25.4. Automotive 16.25.5. Retail & Transport 16.25.6. Healthcare 16.26. South America Location Based Virtual Reality (VR) Market Attractiveness Analysis 16.26.1. By Component 16.26.2. By Technology Type 16.26.3. By Application 16.26.4. By End User 16.27. PEST Analysis 16.28. Key Trends 16.29. Key Developments 17. Company Profiles 17.1. Market Share Analysis, by Company 17.2. Competition Matrix 17.2.1. Competitive Benchmarking of key players by price, presence, market share, Applications and R&D investment 17.2.2. New Product Launches and Product Enhancements 17.2.3. Market Consolidation 17.2.3.1. M&A by Regions, Investment and Applications 17.2.3.2. M&A Key Players, Forward Integration and Backward Integration 17.3. Company Profiles: Key Players 17.3.1. Appentus Technologies 17.3.1.1. Company Overview 17.3.1.2. Financial Overview 17.3.1.3. Product Portfolio 17.3.1.4. Business Strategy 17.3.1.5. Recent Developments 17.3.1.6. Company Footprint 17.3.2. BidOn Games Studio 17.3.3. Cortex 17.3.4. Craftars 17.3.5. Google, LLC 17.3.6. HQSoftware 17.3.7. HTC Corporation 17.3.8. Huawei Technologies Co., Ltd. 17.3.9. Intel Corporation 17.3.10. MOFABLES 17.3.11. NEXT NOW, INC. 17.3.12. Oculus VR 17.3.13. ScienceSoft USA Corporation. 17.3.14. The Void, LLC 17.3.15. Exit Realty Corporation 17.3.16. SpaceVR 17.3.17. Survios, Inc. 17.3.18. Hologate 17.3.19. Zero Latency PTY LTD 17.3.20. Tyffon Inc. 17.3.21. Neurogaming 18. Primary Key Insights

About This Report

Report ID42067
Category Electronics
Published DateDec 2019
No of Pages223
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