Global wearable computing market size was US$ 58.37 Bn in 2023 and is expected to reach US$ 193.79 Bn by 2030, at a CAGR of 18.7 % during the forecast period. The report study has analyzed the revenue impact of COVID -19 pandemic on the sales revenue of market leaders, market followers, and market disrupters in the report, and the same is reflected in our analysis.Wearable Computing Market Definition
Wearable computing is the wearable technology used to invent, design, and build and to use tiny or small wearable computational and sensory devices. Wearable computing devices are also known as computer-powered equipment or devices which can be worn by a user, including watches, small computers, clothing, shoes, glasses, and other similar products.To know about the Research Methodology :- Request Free Sample ReportWearable Computing Market Dynamics
The growing market for consumer electronics products and increasing production and adoption of various wearable devices like smartwatches, smart activity trackers, smart jewelry, and others is a major driving factor behind the growth of the market. An increasing number of wearable product launches in the market, rising adoption of wearable devices in military applications, growing technological advancements in recognition, communication and networking technologies for wearable devices, growing trend of miniaturization of devices and IoT based devices, a surge in the demand of wearable medical and health devices and rising adoption of AR & VR devices such as HMDs and smart glasses are expected to improve the growth of market during the forecast period. Wearable computing technology provides some benefits such as the functionality of multiple devices into a single device, enhanced communication, portability, and ease of use, which are ultimately propelling the growth of the market. However, safety and health risks, high initial costs of wearable devices, limited battery life and high power consumption are some of the major factors that could hamper the growth of market.Wearable Computing Market Segmentation Analysis
By technology, the display technology segment dominated the market in 2023 and is expected to maintain its dominance at CAGR of xx% during the forecast period. Growing adoption of display technology in consumer wearable devices like smart watches, smart bands, and smart glasses is driving the growth of the market. Increasing technological advancements in display technology, high adoption of OLED microdisplay in wearable devices and increasing requirements of energy-efficient and low power consumption displays devices are expected to improve the growth of the wearable computing technology market. In addition, increasing technological advancements in VR and AR technology, thus the rising demand for head-mounted, head-up displays and devices like VR headsets are propelling the growth of the market. By end-user, infotainment and gaming segment projected to witness fast growth at CAGR of xx% during the forecast period. Growing adoption of the infotainment and lifestyle category of wearable devices such as smart glasses, smart watches, and virtual and augmented reality headsets is propelling the growth of the market. Increasing financial investments into virtual reality headsets by leading market players such as Microsoft, Samsung, Philips Healthcare, and Sony is further propelling the growth of the market.Wearable Computing Market Regional Analysis
Region-wise, Asia Pacific held the largest market share in 2023 and is expected to maintain its dominance at CAGR of xx% during the forecast period. The economies such as China, Japan, India, and South Korea are the major key contributors behind the growth of the market. The growth is attributed to growing market for consumer electronics products across the region. The massive presence of consumer electronics wearable devices manufacturing companies is driving the growth of the market. High disposable incomes of consumers, growing research and development activities in wearable computing technology and the increasing popularity of smart gadgets among users is further propelling the growth of the market in the region.Wearable Computing Market Key Development
In May 2020, Philips launched next-generation wearable biosensor for early patient deterioration detection, including clinical surveillance for COVID-19. In Oct 2019, Sony launched new B-to-B wearable and mobile health technology platform called mSafety combining of a wristwatch, a connected wearable device, with a cloud-based backend solution to provide payers, health systems, and app developers a ready-made platform to build remote health monitoring and mobile health applications. The objective of the report is to present a comprehensive analysis of the Global Wearable Computing Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that includes market leaders, followers, and new entrants. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors of the market have been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding Global Wearable Computing Market dynamics, structure by analyzing the market segments and projects the Global Wearable Computing Market. Clear representation of competitive analysis of key players by Application, price, financial position, Product portfolio, growth strategies, and regional presence in the Global Wearable Computing Market make the report investor’s guide.Wearable Computing Market Scope: Inquiry Before Buying
Wearable Computing Market Report Coverage Details Base Year: 2023 Forecast Period: 2024-2030 Historical Data: 2018 to 2023 Market Size in 2023: US $ 58.37 Bn. Forecast Period 2024 to 2030 CAGR: 18.7% Market Size in 2030: US $ 193.79 Bn. Segments Covered: by Technology Display Technologies Network Technologies Others by Product Activity Monitoring Device Smart Clothing & Textile Wearable Camera Others by End User Defense & Security Home Automation Medical & Healthcare Enterprise & Industrial Fitness & Wellness Infotainment Gaming Others Wearable Computing Market, by Region
North America (United States, Canada and Mexico) Europe (UK, France, Germany, Italy, Spain, Sweden, Austria and Rest of Europe) Asia Pacific (China, South Korea, Japan, India, Australia, Indonesia, Malaysia, Vietnam, Taiwan, Bangladesh, Pakistan and Rest of APAC) Middle East and Africa (South Africa, GCC, Egypt, Nigeria and Rest of ME&A) South America (Brazil, Argentina Rest of South America)Wearable Computing Market, Key Players
1. Nike Inc 2. Pebble Technology Corporation 3. Valve Corporation 4. Zephyr Technology Corporation 5. Samsung Electronics Co., Ltd 6. Smartlife Technology Ltd 7. Fitbit Inc 8. Apple Inc 9. Adidas AG 10. LG Electronics, Inc 11. Motorola Mobility Holdings, Inc 12. Sony Corporation 13. Philips Healthcare 14. Microsoft Corporation 15. Boston Scientific Corporation 16. Alphabet Inc. 17. Garmin 18. Huawei 19. Xiaomi Technology 20. Lifesense Group.Frequently Asked Questions:
1. Which region has the largest share in Global Wearable Computing Market? Ans: Asia Pacific region held the highest share in 2023. 2. What is the growth rate of Global Wearable Computing Market? Ans: The Global Wearable Computing Market is growing at a CAGR of 18.7% during forecasting period 2024-2030. 3. What is scope of the Global Wearable Computing Market report? Ans: Global Wearable Computing Market report helps with the PESTEL, PORTER, COVID-19 Impact analysis, Recommendations for Investors & Leaders, and market estimation of the forecast period. 4. Who are the key players in Global Wearable Computing Market? Ans: The important key players in the Global Wearable Computing Market are – Nike Inc, Pebble Technology Corporation, Valve Corporation, Zephyr Technology Corporation, Samsung Electronics Co., Ltd, Smartlife Technology Ltd, Fitbit Inc, Apple Inc, Adidas AG, LG Electronics, Inc, Motorola Mobility Holdings, Inc, Sony Corporation, Philips Healthcare, Microsoft Corporation, Boston Scientific Corporation, Alphabet Inc., Garmin, Huawei, Xiaomi Technology, Lifesense Group. 5. What is the study period of this Market? Ans: The Global Wearable Computing Market is studied from 2023 to 2030.
Global Wearable Computing Market 1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: Global Wearable Computing Market Size, by Market Value (US$ Bn) 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.2.1. Drivers 4.2.2. Restraints 4.2.3. Opportunities 4.2.4. Challenges 4.3. Porter’s Analysis 4.4. Value Chain Analysis 4.5. Market Risk Analysis 4.6. SWOT Analysis 4.7. Industry Trends and Emerging Technologies 5. Supply Side and Demand Side Indicators 6. Global Wearable Computing Market Analysis and Forecast 6.1. Wearable Computing Market Size & Y-o-Y Growth Analysis 6.1.1. North America 6.1.2. Europe 6.1.3. Asia Pacific 6.1.4. Middle East & Africa 6.1.5. South America 7. Global Wearable Computing Market Analysis and Forecast, By Technology 7.1. Introduction and Definition 7.2. Key Findings 7.3. Wearable Computing Market Value Share Analysis, By Technology 7.4. Wearable Computing Market Size (US$ Bn) Forecast, By Technology 7.5. Wearable Computing Market Analysis, By Technology 7.6. Wearable Computing Market Attractiveness Analysis, By Technology 8. Global Wearable Computing Market Analysis and Forecast, By Product 8.1. Introduction and Definition 8.2. Key Findings 8.3. Wearable Computing Market Value Share Analysis, By Product 8.4. Wearable Computing Market Size (US$ Bn) Forecast, By Product 8.5. Wearable Computing Market Analysis, By Product 8.6. Wearable Computing Market Attractiveness Analysis, By Product 9. Global Wearable Computing Market Analysis and Forecast, By End-User 9.1. Introduction and Definition 9.2. Key Findings 9.3. Wearable Computing Market Value Share Analysis, By End-User 9.4. Wearable Computing Market Size (US$ Bn) Forecast, By End-User 9.5. Wearable Computing Market Analysis, By End-User 9.6. Wearable Computing Market Attractiveness Analysis, By End-User 10. Global Wearable Computing Market Analysis, by Region 10.1. Wearable Computing Market Value Share Analysis, by Region 10.2. Wearable Computing Market Size (US$ Bn) Forecast, by Region 10.3. Wearable Computing Market Attractiveness Analysis, by Region 11. North America Wearable Computing Market Analysis 11.1. Key Findings 11.2. North America Wearable Computing Market Overview 11.3. North America Wearable Computing Market Value Share Analysis, By Technology 11.4. North America Wearable Computing Market Forecast, By Technology 11.4.1. Display Technologies 11.4.2. Network Technologies 11.4.3. Others 11.5. North America Wearable Computing Market Value Share Analysis, By Product 11.6. North America Wearable Computing Market Forecast, By Product 11.6.1. Activity Monitoring Device 11.6.2. Smart Clothing & Textile 11.6.3. Wearable Camera 11.6.4. Others 11.7. North America Wearable Computing Market Value Share Analysis, By End-User 11.8. North America Wearable Computing Market Forecast, By End User 11.8.1. Defense & Security 11.8.2. Home Automation 11.8.3. Medical & Healthcare 11.8.4. Enterprise & Industrial 11.8.5. Fitness & Wellness 11.8.6. Infotainment 11.8.7. Gaming 11.8.8. Others 11.9. North America Wearable Computing Market Value Share Analysis, by Country 11.10. North America Wearable Computing Market Forecast, by Country 11.10.1. U.S. 11.10.2. Canada 11.11. North America Wearable Computing Market Analysis, by Country 11.12. U.S. Wearable Computing Market Forecast, By Technology 11.12.1. Display Technologies 11.12.2. Network Technologies 11.12.3. Others 11.13. U.S. Wearable Computing Market Forecast, By Product 11.13.1. Activity Monitoring Device 11.13.2. Smart Clothing & Textile 11.13.3. Wearable Camera 11.13.4. Others 11.14. U.S. Wearable Computing Market Forecast, By End User 11.14.1. Defense & Security 11.14.2. Home Automation 11.14.3. Medical & Healthcare 11.14.4. Enterprise & Industrial 11.14.5. Fitness & Wellness 11.14.6. Infotainment 11.14.7. Gaming 11.14.8. Others 11.15. Canada Wearable Computing Market Forecast, By Technology 11.15.1. Display Technologies 11.15.2. Network Technologies 11.15.3. Others 11.16. Canada Wearable Computing Market Forecast, By Product 11.16.1. Activity Monitoring Device 11.16.2. Smart Clothing & Textile 11.16.3. Wearable Camera 11.16.4. Others 11.17. Canada Wearable Computing Market Forecast, By End-User 11.17.1. Defense & Security 11.17.2. Home Automation 11.17.3. Medical & Healthcare 11.17.4. Enterprise & Industrial 11.17.5. Fitness & Wellness 11.17.6. Infotainment 11.17.7. Gaming 11.17.8. Others 11.18. North America Wearable Computing Market Attractiveness Analysis 11.18.1. By Technology 11.18.2. By Product 11.18.3. By End User 11.19. PEST Analysis 11.20. Key Trends 11.21. Key Developments 12. Europe Wearable Computing Market Analysis 12.1. Key Findings 12.2. Europe Wearable Computing Market Overview 12.3. Europe Wearable Computing Market Value Share Analysis, By Technology 12.4. Europe Wearable Computing Market Forecast, By Technology 12.4.1. Display Technologies 12.4.2. Network Technologies 12.4.3. Others 12.5. Europe Wearable Computing Market Value Share Analysis, By Product 12.6. Europe Wearable Computing Market Forecast, By Product 12.6.1. Activity Monitoring Device 12.6.2. Smart Clothing & Textile 12.6.3. Wearable Camera 12.6.4. Others 12.7. Europe Wearable Computing Market Value Share Analysis, By End-User 12.8. Europe Wearable Computing Market Forecast, By End User 12.8.1. Defense & Security 12.8.2. Home Automation 12.8.3. Medical & Healthcare 12.8.4. Enterprise & Industrial 12.8.5. Fitness & Wellness 12.8.6. Infotainment 12.8.7. Gaming 12.8.8. Others 12.9. Europe Wearable Computing Market Value Share Analysis, by Country 12.10. Europe Wearable Computing Market Forecast, by Country 12.10.1. Germany 12.10.2. U.K. 12.10.3. France 12.10.4. Italy 12.10.5. Spain 12.10.6. Rest of Europe 12.11. Europe Wearable Computing Market Analysis, by Country 12.12. Germany Wearable Computing Market Forecast, By Technology 12.12.1. Display Technologies 12.12.2. Network Technologies 12.12.3. Others 12.13. Germany Wearable Computing Market Forecast, By Product 12.13.1. Activity Monitoring Device 12.13.2. Smart Clothing & Textile 12.13.3. Wearable Camera 12.13.4. Others 12.14. Germany Wearable Computing Market Forecast, By End User 12.14.1. Defense & Security 12.14.2. Home Automation 12.14.3. Medical & Healthcare 12.14.4. Enterprise & Industrial 12.14.5. Fitness & Wellness 12.14.6. Infotainment 12.14.7. Gaming 12.14.8. Others 12.15. U.K. Wearable Computing Market Forecast, By Technology 12.15.1. Display Technologies 12.15.2. Network Technologies 12.15.3. Others 12.16. U.K. Wearable Computing Market Forecast, By Product 12.16.1. Activity Monitoring Device 12.16.2. Smart Clothing & Textile 12.16.3. Wearable Camera 12.16.4. Others 12.17. U.K. Wearable Computing Market Forecast, By End User 12.17.1. Defense & Security 12.17.2. Home Automation 12.17.3. Medical & Healthcare 12.17.4. Enterprise & Industrial 12.17.5. Fitness & Wellness 12.17.6. Infotainment 12.17.7. Gaming 12.17.8. Others 12.18. France Wearable Computing Market Forecast, By Technology 12.18.1. Display Technologies 12.18.2. Network Technologies 12.18.3. Others 12.19. France Wearable Computing Market Forecast, By Product 12.19.1. Activity Monitoring Device 12.19.2. Smart Clothing & Textile 12.19.3. Wearable Camera 12.19.4. Others 12.20. France Wearable Computing Market Forecast, By End User 12.20.1. Defense & Security 12.20.2. Home Automation 12.20.3. Medical & Healthcare 12.20.4. Enterprise & Industrial 12.20.5. Fitness & Wellness 12.20.6. Infotainment 12.20.7. Gaming 12.20.8. Others 12.21. Italy Wearable Computing Market Forecast, By Technology 12.21.1. Display Technologies 12.21.2. Network Technologies 12.21.3. Others 12.22. Italy Wearable Computing Market Forecast, By Product 12.22.1. Activity Monitoring Device 12.22.2. Smart Clothing & Textile 12.22.3. Wearable Camera 12.22.4. Others 12.23. Italy Wearable Computing Market Forecast, By End User 12.23.1. Defense & Security 12.23.2. Home Automation 12.23.3. Medical & Healthcare 12.23.4. Enterprise & Industrial 12.23.5. Fitness & Wellness 12.23.6. Infotainment 12.23.7. Gaming 12.23.8. Others 12.24. Spain Wearable Computing Market Forecast, By Technology 12.24.1. Display Technologies 12.24.2. Network Technologies 12.24.3. Others 12.25. Spain Wearable Computing Market Forecast, By Product 12.25.1. Activity Monitoring Device 12.25.2. Smart Clothing & Textile 12.25.3. Wearable Camera 12.25.4. Others 12.26. Spain Wearable Computing Market Forecast, By End User 12.26.1. Defense & Security 12.26.2. Home Automation 12.26.3. Medical & Healthcare 12.26.4. Enterprise & Industrial 12.26.5. Fitness & Wellness 12.26.6. Infotainment 12.26.7. Gaming 12.26.8. Others 12.27. Rest of Europe Wearable Computing Market Forecast, By Technology 12.27.1. Display Technologies 12.27.2. Network Technologies 12.27.3. Others 12.28. Rest of Europe Wearable Computing Market Forecast, By Product 12.28.1. Activity Monitoring Device 12.28.2. Smart Clothing & Textile 12.28.3. Wearable Camera 12.28.4. Others 12.29. Rest of Europe Wearable Computing Market Forecast, By End User 12.29.1. Defense & Security 12.29.2. Home Automation 12.29.3. Medical & Healthcare 12.29.4. Enterprise & Industrial 12.29.5. Fitness & Wellness 12.29.6. Infotainment 12.29.7. Gaming 12.29.8. Others 12.30. Europe Wearable Computing Market Attractiveness Analysis 12.30.1. By Technology 12.30.2. By Product 12.30.3. By End User 12.31. PEST Analysis 12.32. Key Trends 12.33. Key Developments 13. Asia Pacific Wearable Computing Market Analysis 13.1. Key Findings 13.2. Asia Pacific Wearable Computing Market Overview 13.3. Asia Pacific Wearable Computing Market Value Share Analysis, By Technology 13.4. Asia Pacific Wearable Computing Market Forecast, By Technology 13.4.1. Display Technologies 13.4.2. Network Technologies 13.4.3. Others 13.5. Asia Pacific Wearable Computing Market Value Share Analysis, By Product 13.6. Asia Pacific Wearable Computing Market Forecast, By Product 13.6.1. Activity Monitoring Device 13.6.2. Smart Clothing & Textile 13.6.3. Wearable Camera 13.6.4. Others 13.7. Asia Pacific Wearable Computing Market Value Share Analysis, By End User 13.8. Asia Pacific Wearable Computing Market Forecast, By End User 13.8.1. Defense & Security 13.8.2. Home Automation 13.8.3. Medical & Healthcare 13.8.4. Enterprise & Industrial 13.8.5. Fitness & Wellness 13.8.6. Infotainment 13.8.7. Gaming 13.8.8. Others 13.9. Asia Pacific Wearable Computing Market Value Share Analysis, by Country 13.10. Asia Pacific Wearable Computing Market Forecast, by Country 13.10.1. China 13.10.2. India 13.10.3. Japan 13.10.4. ASEAN 13.10.5. Rest of Asia Pacific 13.11. Asia Pacific Wearable Computing Market Analysis, by Country 13.12. China Wearable Computing Market Forecast, By Technology 13.12.1. Display Technologies 13.12.2. Network Technologies 13.12.3. Others 13.13. China Wearable Computing Market Forecast, By Product 13.13.1. Activity Monitoring Device 13.13.2. Smart Clothing & Textile 13.13.3. Wearable Camera 13.13.4. Others 13.14. China Wearable Computing Market Forecast, By End User 13.14.1. Defense & Security 13.14.2. Home Automation 13.14.3. Medical & Healthcare 13.14.4. Enterprise & Industrial 13.14.5. Fitness & Wellness 13.14.6. Infotainment 13.14.7. Gaming 13.14.8. Others 13.15. India Wearable Computing Market Forecast, By Technology 13.15.1. Display Technologies 13.15.2. Network Technologies 13.15.3. Others 13.16. India Wearable Computing Market Forecast, By Product 13.16.1. Activity Monitoring Device 13.16.2. Smart Clothing & Textile 13.16.3. Wearable Camera 13.16.4. Others 13.17. India Wearable Computing Market Forecast, By End User 13.17.1. Defense & Security 13.17.2. Home Automation 13.17.3. Medical & Healthcare 13.17.4. Enterprise & Industrial 13.17.5. Fitness & Wellness 13.17.6. Infotainment 13.17.7. Gaming 13.17.8. Others 13.18. Japan Wearable Computing Market Forecast, By Technology 13.18.1. Display Technologies 13.18.2. Network Technologies 13.18.3. Others 13.19. Japan Wearable Computing Market Forecast, By Product 13.19.1. Activity Monitoring Device 13.19.2. Smart Clothing & Textile 13.19.3. Wearable Camera 13.19.4. Others 13.20. Japan Wearable Computing Market Forecast, By End User 13.20.1. Defense & Security 13.20.2. Home Automation 13.20.3. Medical & Healthcare 13.20.4. Enterprise & Industrial 13.20.5. Fitness & Wellness 13.20.6. Infotainment 13.20.7. Gaming 13.20.8. Others 13.21. ASEAN Wearable Computing Market Forecast, By Technology 13.21.1. Display Technologies 13.21.2. Network Technologies 13.21.3. Others 13.22. ASEAN Wearable Computing Market Forecast, By Product 13.22.1. Activity Monitoring Device 13.22.2. Smart Clothing & Textile 13.22.3. Wearable Camera 13.22.4. Others 13.23. ASEAN Wearable Computing Market Forecast, By End User 13.23.1. Defense & Security 13.23.2. Home Automation 13.23.3. Medical & Healthcare 13.23.4. Enterprise & Industrial 13.23.5. Fitness & Wellness 13.23.6. Infotainment 13.23.7. Gaming 13.23.8. Others 13.24. Rest of Asia Pacific Wearable Computing Market Forecast, By Technology 13.24.1. Display Technologies 13.24.2. Network Technologies 13.24.3. Others 13.25. Rest of Asia Pacific Wearable Computing Market Forecast, By Product 13.25.1. Activity Monitoring Device 13.25.2. Smart Clothing & Textile 13.25.3. Wearable Camera 13.25.4. Others 13.26. Rest of Asia Pacific Wearable Computing Market Forecast, By End User 13.26.1. Defense & Security 13.26.2. Home Automation 13.26.3. Medical & Healthcare 13.26.4. Enterprise & Industrial 13.26.5. Fitness & Wellness 13.26.6. Infotainment 13.26.7. Gaming 13.26.8. Others 13.27. Asia Pacific Wearable Computing Market Attractiveness Analysis 13.27.1. By Technology 13.27.2. By Product 13.27.3. By End User 13.28. PEST Analysis 13.29. Key Trends 13.30. Key Developments 14. Middle East & Africa Wearable Computing Market Analysis 14.1. Key Findings 14.2. Middle East & Africa Wearable Computing Market Overview 14.3. Middle East & Africa Wearable Computing Market Value Share Analysis, By Technology 14.4. Middle East & Africa Wearable Computing Market Forecast, By Technology 14.4.1. Display Technologies 14.4.2. Network Technologies 14.4.3. Others 14.5. Middle East & Africa Wearable Computing Market Value Share Analysis, By Product 14.6. Middle East & Africa Wearable Computing Market Forecast, By Product 14.6.1. Activity Monitoring Device 14.6.2. Smart Clothing & Textile 14.6.3. Wearable Camera 14.6.4. Others 14.7. Middle East & Africa Wearable Computing Market Value Share Analysis, By End User 14.8. Middle East & Africa Wearable Computing Market Forecast, By End User 14.8.1. Defense & Security 14.8.2. Home Automation 14.8.3. Medical & Healthcare 14.8.4. Enterprise & Industrial 14.8.5. Fitness & Wellness 14.8.6. Infotainment 14.8.7. Gaming 14.8.8. Others 14.9. Middle East & Africa Wearable Computing Market Value Share Analysis, by Country 14.10. Middle East & Africa Wearable Computing Market Forecast, by Country 14.10.1. GCC 14.10.2. South Africa 14.10.3. Rest of Middle East & Africa 14.11. Middle East & Africa Wearable Computing Market Analysis, by Country 14.12. GCC Wearable Computing Market Forecast, By Technology 14.12.1. Display Technologies 14.12.2. Network Technologies 14.12.3. Others 14.13. GCC Wearable Computing Market Forecast, By Product 14.13.1. Activity Monitoring Device 14.13.2. Smart Clothing & Textile 14.13.3. Wearable Camera 14.13.4. Others 14.14. GCC Wearable Computing Market Forecast, By End User 14.14.1. Defense & Security 14.14.2. Home Automation 14.14.3. Medical & Healthcare 14.14.4. Enterprise & Industrial 14.14.5. Fitness & Wellness 14.14.6. Infotainment 14.14.7. Gaming 14.14.8. Others 14.15. South Africa Wearable Computing Market Forecast, By Technology 14.15.1. Display Technologies 14.15.2. Network Technologies 14.15.3. Others 14.16. South Africa Wearable Computing Market Forecast, By Product 14.16.1. Activity Monitoring Device 14.16.2. Smart Clothing & Textile 14.16.3. Wearable Camera 14.16.4. Others 14.17. South Africa Wearable Computing Market Forecast, By End User 14.17.1. Defense & Security 14.17.2. Home Automation 14.17.3. Medical & Healthcare 14.17.4. Enterprise & Industrial 14.17.5. Fitness & Wellness 14.17.6. Infotainment 14.17.7. Gaming 14.17.8. Others 14.18. Rest of Middle East & Africa Wearable Computing Market Forecast, By Technology 14.18.1. Display Technologies 14.18.2. Network Technologies 14.18.3. Others 14.19. Rest of Middle East & Africa Wearable Computing Market Forecast, By Product 14.19.1. Activity Monitoring Device 14.19.2. Smart Clothing & Textile 14.19.3. Wearable Camera 14.19.4. Others 14.20. Rest of Middle East &Africa Wearable Computing Market Forecast, By End User 14.20.1. Defense & Security 14.20.2. Home Automation 14.20.3. Medical & Healthcare 14.20.4. Enterprise & Industrial 14.20.5. Fitness & Wellness 14.20.6. Infotainment 14.20.7. Gaming 14.20.8. Others 14.21. Middle East & Africa Wearable Computing Market Attractiveness Analysis 14.21.1. By Technology 14.21.2. By Product 14.21.3. By End User 14.22. PEST Analysis 14.23. Key Trends 14.24. Key Developments 15. South America Wearable Computing Market Analysis 15.1. Key Findings 15.2. South America Wearable Computing Market Overview 15.3. South America Wearable Computing Market Value Share Analysis, By Technology 15.4. South America Wearable Computing Market Forecast, By Technology 15.4.1. Display Technologies 15.4.2. Network Technologies 15.4.3. Others 15.5. South America Wearable Computing Market Value Share Analysis, By Product 15.6. South America Wearable Computing Market Forecast, By Product 15.6.1. Activity Monitoring Device 15.6.2. Smart Clothing & Textile 15.6.3. Wearable Camera 15.6.4. Others 15.7. South America Wearable Computing Market Value Share Analysis, By End User 15.8. South America Wearable Computing Market Forecast, By End User 15.8.1. Defense & Security 15.8.2. Home Automation 15.8.3. Medical & Healthcare 15.8.4. Enterprise & Industrial 15.8.5. Fitness & Wellness 15.8.6. Infotainment 15.8.7. Gaming 15.8.8. Others 15.9. South America Wearable Computing Market Value Share Analysis, by Country 15.10. South America Wearable Computing Market Forecast, by Country 15.10.1. Brazil 15.10.2. Mexico 15.10.3. Rest of South America 15.11. South America Wearable Computing Market Analysis, by Country 15.12. Brazil Wearable Computing Market Forecast, By Technology 15.12.1. Display Technologies 15.12.2. Network Technologies 15.12.3. Others 15.13. Brazil Wearable Computing Market Forecast, By Product 15.13.1. Activity Monitoring Device 15.13.2. Smart Clothing & Textile 15.13.3. Wearable Camera 15.13.4. Others 15.14. Brazil Wearable Computing Market Forecast, By End User 15.14.1. Defense & Security 15.14.2. Home Automation 15.14.3. Medical & Healthcare 15.14.4. Enterprise & Industrial 15.14.5. Fitness & Wellness 15.14.6. Infotainment 15.14.7. Gaming 15.14.8. Others 15.15. Mexico Wearable Computing Market Forecast, By Technology 15.15.1. Display Technologies 15.15.2. Network Technologies 15.15.3. Others 15.16. Mexico Wearable Computing Market Forecast, By Product 15.16.1. Activity Monitoring Device 15.16.2. Smart Clothing & Textile 15.16.3. Wearable Camera 15.16.4. Others 15.17. Mexico Wearable Computing Market Forecast, By End User 15.17.1. Defense & Security 15.17.2. Home Automation 15.17.3. Medical & Healthcare 15.17.4. Enterprise & Industrial 15.17.5. Fitness & Wellness 15.17.6. Infotainment 15.17.7. Gaming 15.17.8. Others 15.18. Rest of South America Wearable Computing Market Forecast, By Technology 15.18.1. Display Technologies 15.18.2. Network Technologies 15.18.3. Others 15.19. Rest of South America Wearable Computing Market Forecast, By Product 15.19.1. Activity Monitoring Device 15.19.2. Smart Clothing & Textile 15.19.3. Wearable Camera 15.19.4. Others 15.20. Rest of South America Wearable Computing Market Forecast, By End User 15.20.1. Defense & Security 15.20.2. Home Automation 15.20.3. Medical & Healthcare 15.20.4. Enterprise & Industrial 15.20.5. Fitness & Wellness 15.20.6. Infotainment 15.20.7. Gaming 15.20.8. Others 15.21. South America Wearable Computing Market Attractiveness Analysis 15.21.1. By Technology 15.21.2. By Product 15.21.3. By End User 15.22. PEST Analysis 15.23. Key Trends 15.24. Key Developments 16. Company Profiles 16.1. Market Share Analysis, by Company 16.2. Competition Matrix 16.2.1. Competitive Benchmarking of key players by price, presence, market share, Applications, and R&D investment 16.2.2. New Product Launches and Product Enhancements 16.2.3. Market Consolidation 16.2.3.1. M&A by Regions, Investment and Applications 16.2.3.2. M&A Key Players, Forward Integration and Backward Integration 16.3. Company Profiles: Key Players 16.3.1. Nike Inc 16.3.1.1. Company Overview 16.3.1.2. Financial Overview 16.3.1.3. Product Portfolio 16.3.1.4. Business Strategy 16.3.1.5. Recent Developments 16.3.1.6. Development Footprint 16.3.2. Pebble Technology Corporation 16.3.3. Valve Corporation 16.3.4. Zephyr Technology Corporation 16.3.5. Samsung Electronics Co., Ltd 16.3.6. Smartlife Technology Ltd 16.3.7. Fitbit Inc 16.3.8. Apple Inc 16.3.9. Adidas AG 16.3.10. LG Electronics, Inc 16.3.11. Motorola Mobility Holdings, Inc 16.3.12. Sony Corporation 16.3.13. Philips Healthcare 16.3.14. Microsoft Corporation 16.3.15. Boston Scientific Corporation 16.3.16. Alphabet Inc. 16.3.17. Garmin 16.3.18. Huawei 16.3.19. Xiaomi Technology 16.3.20. Lifesense Group. 17. Primary Key Insights