Global Volumetric video Market – Industry Analysis and Market Forecast (2017-2024) – by Volumetric Capture & Content Creation (Hardware (Camera & Processing Unit), Software, Services) by Application(Sports & Entertainment, Medical, Signage, Education & Training),and by Geography

Global Volumetric video Market – Industry Analysis and Market Forecast (2017-2024) – by Volumetric Capture & Content Creation (Hardware (Camera & Processing Unit), Software, Services) by Application(Sports & Entertainment, Medical, Signage, Education & Training),and by Geography

Market Scenario

Global Volumetric video Market is expected to reach USD 1,675.20 Million by 2024 from USD 570.60 Million in 2017 at a CAGR of 15.5% (Detailed analysis of the market CAGR is provided in the report). Global Volumetric video Market The technology, which captures images of real persons with multiple cameras at the same time and creates naturally moving dynamic 3D models, which can be observed from arbitrary viewpoints in a virtual scene is a volumetric video. These systems generally consists of cameras (or array of cameras; vary from manufacturer to manufacturer) that capture images in volumetric detail. The 3D information captured from different viewpoints around a person is fused and transformed to a consistent, natural, and dynamic 3D representation. Hardware for volumetric capture includes professional level depth sensing 360-degree cameras and processing unit. The volumetric video hardware market is driven by the presence of various vendors that offer volumetric hardware and the presence of various AR and VR vendors who demand volumetric video content in filmmaking and gaming. Global Volumetric video Market is majorly segmented by volumetric capture & content creation, and applications. By volumetric capture & content creation, the market is segmented as Hardware (Camera & Processing Unit), Software, and Services. Volumetric videos are applied in different applications including Sports & Entertainment, Medical, Signage, and Education & Training. Geographically, the Global Volumetric video Market has been segmented into North America, Europe, Asia Pacific, Middle East & Africa and Latin America. North America is expected to be the largest market for volumetric video market during the forecast period. The volumetric video market is estimated to grow considerably in subsequent years in this region. The use of volumetric video, especially in sports, events, & entertainment, is helping the growth of the Global Volumetric video Market. The years that have been considered for the study are: • Base year – 2017 • Estimated year – 2018 • Forecast period – 2018 to 2024 Key Highlights: • Assessment of market definition along with the identification of key players and analysis of their strategies to determine the competitive outlook of the market, opportunities, drivers, restraints and challenges for Global Volumetric video Market during the forecast period • Complete quantitative analysis of the industry from 2016 to 2024 to enable the stakeholders to capitalize on the prevailing market opportunities • In-depth analysis of the industry on the basis of market segments, market dynamics, market size, competition & companies involved value chain • Global Volumetric video Market analysis and comprehensive segmentation with respect to the volumetric capture & content creation, applications, and geography to assist in strategic business planning • Global Volumetric video Market analysis and forecast for five major geographies North America, Europe, Asia Pacific, Middle East & Africa, Latin America and their key regions Research Methodology: The market is estimated by triangulation of data points obtained from various sources and feeding them into a simulation model created individually for each market. The data points are obtained from paid and unpaid sources along with paid primary interviews with key opinion leaders (KOLs) in the market. KOLs from both, demand and supply side were considered while conducting interviews to get the unbiased idea of the market. This exercise was done at the country level to get the fair idea of the market in countries considered for this study. Later this country-specific data was accumulated to come up with regional numbers and then arrive at the global market value for Global Volumetric video Market.

Key Players in the Global Volumetric video Market Are:

• Microsoft • Intel • Facebook • Google • LightSpace Technologies • The Coretec Group • 8i • Realview Imaging • Holoxica • Voxon Photonics • Unity • Lytro • Raytrix • OTOY • Stereolabs Key Target Audience: • Volumetric video material manufacturers • Raw material suppliers • Volumetric video traders and distributors • Research & development institutions • Industry Associations

The scope of the Global Volumetric video Market:

Research report categorizes the Global Volumetric video - Product & Service Market based on volumetric capture & content creation, applications, and geography (region wise). Market size by value is estimated and forecasted with the revenues of leading companies operating in the Global Volumetric video - Product & Service Market with key developments in companies and market trends.

Global Volumetric video Market, By Volumetric Capture & Content Creation:

• Hardware (Camera & Processing Unit) • Software • Services

Global Volumetric video Market, By Application:

• Sports & Entertainment • Medical • Signage • Education & Training

Global Volumetric video Market, By Geography:

• North America • Europe • Asia Pacific • Middle East & Africa • Latin America Available Customization: Maximize Market Research offers customization of report and scope of the report as per the specific requirement of our client. North America Positive Material Identification Market

Table of Contents

Global Volumetric video Market

1. EXECUTIVE SUMMARY 2. RESEARCH METHODOLOGY 2.1. Market Definition 2.2. Market Scope 2.3. Data Sources 3. MARKET DYNAMICS 3.1. Market Drivers 3.2. Market Restraints 3.3. Market Opportunities 4. END-USER OVERVIEW 4.1. Value Chain Analysis 4.2. Key Trends 5. GLOBAL VOLUMETRIC VIDEO - PRODUCT & SERVICE MARKET, BY VOLUMETRIC CAPTURE & CONTENT CREATION (2017-2024) 5.1. Introduction 5.2. Volumetric video Hardware 5.2.1. Volumetric video Hardware Market Overview 5.2.2. Volumetric video Hardware Market Size & Forecast 5.3. Volumetric video Software 5.3.1. Volumetric video Software Market Overview 5.3.2. Volumetric video Software Market Size & Forecast 5.4. Volumetric video Services 5.4.1. Volumetric video Services Market Overview 5.4.2. Volumetric video Services Market Size & Forecast 6. GLOBAL VOLUMETRIC VIDEO - PRODUCT & SERVICE MARKET, BY APPLICATION (2017-2024) 6.1. Introduction 6.2. Sports & Entertainment 6.2.1. Sports & Entertainment Market Overview 6.2.2. Sports & Entertainment Market Size & Forecast 6.3. Medical 6.3.1. Medical Market Overview 6.3.2. Medical Market Size & Forecast 6.4. Signage 6.4.1. Signage Market Overview 6.4.2. Signage Market Size & Forecast 6.5. Education & Training 6.5.1. Education & Training Market Overview 6.5.2. Education & Training Market Size & Forecast 7. GLOBAL VOLUMETRIC VIDEO - PRODUCT & SERVICE MARKET, BY GEOGRAPHY (2017-2024) 7.1. North America Volumetric video - Product & Service Market 7.1.1. North America Volumetric video - Product & Service Market, By Volumetric Capture & Content Creation 7.1.2. North America Volumetric video - Product & Service Market, By Applications 7.1.3. North America Volumetric video - Product & Service Market, by Region 7.1.3.1. U.S. Volumetric video - Product & Service Market 7.1.3.2. Canada Volumetric video - Product & Service Market 7.1.3.3. Mexico Volumetric video - Product & Service Market 7.2. Europe Volumetric video - Product & Service Market 7.2.1. Europe Volumetric video - Product & Service Market, By Volumetric Capture & Content Creation 7.2.2. Europe Volumetric video - Product & Service Market, By Applications 7.2.3. Europe Global Volumetric video - Product & Service Market, by Region 7.2.3.1. France Volumetric video - Product & Service Market 7.2.3.2. Germany Volumetric video - Product & Service Market 7.2.3.3. U.K. Volumetric video - Product & Service Market 7.2.3.4. Italy Volumetric video - Product & Service Market 7.2.3.5. Spain Volumetric video - Product & Service Market 7.2.3.6. Rest of Europe Volumetric video - Product & Service Market 7.3. Asia Pacific Volumetric video - Product & Service Market 7.3.1. Asia-Pacific Volumetric video - Product & Service Market, By Volumetric Capture & Content Creation 7.3.2. Asia-Pacific Volumetric video - Product & Service Market, By Applications 7.3.3. Asia-Pacific Volumetric video - Product & Service Market, by Region 7.3.3.1. China Volumetric video - Product & Service Market 7.3.3.2. Japan Volumetric video - Product & Service Market 7.3.3.3. India Volumetric video - Product & Service Market 7.3.3.4. South Korea Volumetric video - Product & Service Market 7.3.3.5. Rest of Asia Pacific Volumetric video - Product & Service Market 7.4. Middle East & Africa Volumetric video - Product & Service Market 7.4.1. Middle East & Africa Volumetric video - Product & Service Market, By Volumetric Capture & Content Creation 7.4.2. Middle East & Africa Volumetric video - Product & Service Market, By Applications 7.4.3. Middle East & Africa Volumetric video - Product & Service Market, by Region 7.4.3.1. South Africa Volumetric video - Product & Service Market 7.4.3.2. Rest of Middle East and Africa Volumetric video - Product & Service Market 7.5. Latin America Volumetric video - Product & Service Market 7.5.1. Latin America Volumetric video - Product & Service Market, By Volumetric Capture & Content Creation 7.5.2. Latin America Volumetric video - Product & Service Market, By Applications 7.5.3. Latin America Volumetric video - Product & Service Market, by Region 7.5.3.1. Brazil Volumetric video - Product & Service Market 7.5.3.2. Rest of Latin America Volumetric video - Product & Service Market 8. MARKET COMPETITION ANALYSIS 8.1 Market Share/Positioning Analysis 8.2 Key Innovators 8.3 Company Profiles 8.3.1 Microsoft 8.3.1.1 Overview 8.3.1.2 Products/ End-User 8.3.1.3 Strategy 8.3.1.4 Key Developments 8.3.2 Intel 8.3.2.1 Overview 8.3.2.2 Products/ End-User 8.3.2.3 Strategy 8.3.2.4 Key Developments 8.3.3 Facebook 8.3.3.1 Overview 8.3.3.2 Products/ End-User 8.3.3.3 Strategy 8.3.3.4 Key Developments 8.3.4 Google 8.3.4.1 Overview 8.3.4.2 Products/ End-User 8.3.4.3 Strategy 8.3.4.4 Key Developments 8.3.5 LightSpace Technologies 8.3.5.1 Overview 8.3.5.2 Products/ End-User 8.3.5.3 Strategy 8.3.5.4 Key Developments 8.3.6 The Coretec Group 8.3.6.1 Overview 8.3.6.2 Products/ End-User 8.3.6.3 Strategy 8.3.6.4 Key Developments 8.3.7 8i 8.3.7.1 Overview 8.3.7.2 Products/ End-User 8.3.7.3 Strategy 8.3.7.4 Key Development 8.3.8 Realview Imaging 8.3.8.1 Overview 8.3.8.2 Products/ End-User 8.3.8.3 Strategy 8.3.8.4 Key Development 8.3.9 Holoxica 8.3.9.1 Overview 8.3.9.2 Products/ End-User 8.3.9.3 Strategy 8.3.9.4 Key Development 8.3.10 Voxon Photonics 8.3.10.1 Overview 8.3.10.2 Products/ End-User 8.3.10.3 Strategy 8.3.10.4 Key Development 8.3.11 Unity 8.3.11.1 Overview 8.3.11.2 Products/ End-User 8.3.11.3 Strategy 8.3.11.4 Key Development 8.3.12 Lytro 8.3.12.1 Overview 8.3.12.2 Products/ End-User 8.3.12.3 Strategy 8.3.12.4 Key Development 8.3.13 Raytrix 8.3.13.1 Overview 8.3.13.2 Products/ End-User 8.3.13.3 Strategy 8.3.13.4 Key Development 8.3.14 OTOY 8.3.14.1 Overview 8.3.14.2 Products/ End-User 8.3.14.3 Strategy 8.3.14.4 Key Development 8.3.15 Stereolabs 8.3.15.1 Overview 8.3.15.2 Products/ End-User 8.3.15.3 Strategy 8.3.15.4 Key Development

Inquiry Before Buying

Request Sample

About This Report

Report ID6967
Category Electronics
Publisher Name
No of Pages
Total Views
Published Date
Contact Us
Call Now