Global Gaming Peripheral Market: Industry Analysis and Forecast (2020-2026) – By Product, Device, Type, Distribution Channel, and Region.

Global Gaming Peripheral Market size is expected to reach US$ XX Bn. by 2026 from US$ XX Bn. in 2019, at a CAGR of 9.8 % during the forecast period. The global Gaming Peripheral market report is a comprehensive analysis of the industry, market, and key players. The report has covered the market by demand and supply-side by segments. The global Gaming Peripheral report also provides trends by market segments, technology, and investment with a competitive landscape.

Overview of Gaming Peripheral:

Gaming peripheral is hardware that is necessary to use a video game console or that enhances the play experience of a video game. One of the major factors driving the growth of the video game peripheral market is the rapidly rising number of gamers around the world. The video game peripheral market is fiercely competitive, with several competing companies. External peripherals, integrated peripherals, auxiliary components, and I/O (input/output) devices are all examples of peripheral devices.

Global Gaming Peripheral Market Dynamics:

In the gaming industry, the Internet of Things (IoT) is one of the most common technologies. The gaming peripheral market is expected to benefit from advancements in networking technologies such as 4G, 5G, NFC, RFID, Bluetooth, and Wi-Fi. The growing popularity of wireless gaming peripherals is expected to propel the gaming peripheral industry to new heights. Virtual reality that is dependent on location is expected to have a huge effect on IoT and, as a result, on the gaming peripheral industry. Digital reality and augmented reality affect the gaming industry. For a smooth user experience, these technologies need IoT-enabled devices. Gamers are now spending a lot of money on consoles and peripherals since gaming has become a mass market thanks to the creation of social apps and the formation of social groups among gamers. E-sports and numerous gaming competitions such as the League of Legends World Championship, PUBG Global Championship, and Call of Duty World League (CWL) are driving demand for advanced peripherals that help gamers develop their gaming skills. Furthermore, technology advancements have gotten a lot of attention recently, with the 8th Gen Consoles gaining prominence in the market due to their upgradable hardware that supports games with up to 4K resolution. Over the projected era, the availability of a diverse range of entertainment options opens up new opportunities for business development.

The Gaming Peripheral Market is Profitable Due To Constant Technological Advancement:

When opposed to other industry verticals, gaming is at the forefront of adopting technical advances. End-user expectations for virtual environments in various applications, regardless of place or time, are increasing as technology advances in location-based VR. In recent years, hardware manufacturers have placed a greater emphasis on creating user-friendly peripheral devices to enhance the user experience. The gaming peripheral industry is driven by this. Samsung, HTC, Google, PlayStation, and Facebook are among the major names entering the VR industry. Virtual reality technologies are rapidly emerging, and they are gaining traction in a variety of industries. VR is changing the way things are done in a variety of industries, from healthcare to manufacturing, and hopes for the future are high. This is true in the case of video games.

BYOP Trend:

Bringing your own peripherals (BYOP), which refers to video game players, particularly advanced players, using their own devices to play video games, is a fascinating phenomenon related to game peripherals. The assumption that the best resources for playing the game are their own devices, in terms of game knowledge and efficiency, is one of the main reasons for BYOP's success. As a result, the game peripherals used in a BYOP situation suggest high quality. However, due to a total lack of studies on game peripherals, there is a lack of understanding of what makes for good game peripherals and how they affect players' positive gaming experiences and results.

Global Gaming Peripheral Market Segmentation:

Global Gaming Peripheral Market To know about the Research Methodology :- Request Free Sample Report Based on the device, the gaming peripheral market is segmented into PC and gaming consoles. With a market share of over XX% in 2019, the PC segment dominated the market and is projected to continue to do so during the forecast period. Face recognition and gesture-based gaming, combined with high-quality graphics and an enhanced playing experience, are expected to boost demand for the PC market. Based on the availability of graphics and computing, vendors place a premium on mid-level gaming PCs for revenue generation. Gaming PCs are typically custom-built to meet specific specifications such as a high-end CPU, graphics processing unit (GPU), overclocked processor, and liquid cooling, among others, to sate gamers' curiosity and enthusiasm.

Recent Trends in PC Gaming Peripheral Market:

Casual gamers, hardcore gamers, and enthusiast gamers are all distinct types of PC gamers. Hardcore gamers spend more time on PC and are conscious of the latest technology used in gaming peripheral products, while casual gamers spend less time on PC. Gamer aficionados are mostly interested in playing sports and do not devote much time to PC games. As a result, one of the factors anticipated to boost demand for PC gaming peripherals is an increase in gaming enthusiasts. The introduction of e-sports and virtual gaming has increased the demand for gaming keyboards and gamepads, allowing consumers to have a better gaming experience. As a result, as consumer demand for games grows, so does the demand for gaming consoles, peripheral devices, and other related products. Global Gaming Peripheral Market

Global Gaming Peripheral Market Regional Insights:

Global Gaming Peripheral Market Regional Insights In 2019, the North American region dominated the market with a share of over XX%. The regional market is expected to grow due to the rising popularity of online gaming, the availability of custom-made devices, and the development of high-quality content. Consumer trends, such as higher spending on video games and peripherals when compared to other types of entertainment, have also contributed to its development. Apart from that, the rising commercialization of video games, as well as the increasing availability of gaming accessories on a variety of e-commerce portals and offline shops, are all contributing to the market's growth.

The trend in Asia Pacific Market:

• In recent years, hardware manufacturers have placed a greater emphasis on creating user-friendly peripheral devices to enhance the user experience. The gaming peripheral industry is driven owing to the above factor in the region. • During the forecast period, the gaming peripheral market is expected to grow due to constant innovation in controllers and peripherals. • Since the gaming peripheral market is still in its early stages and is backed by significant investment, large-scale innovation is anticipated in the short to medium term. The increasing number of gamers and strong presence of market vendors in the area are expected to drive significant growth in the Asia Pacific over the forecast period. An increase in the number of gaming competitions organized by various vendors in the area to promote their gaming peripherals is expected to fuel development even further. Increased sales of PCs, tablets and other gaming console systems are catalyzing market growth in countries like Japan, China, India, and Australia. The objective of the report is to present a comprehensive analysis of the Global Gaming Peripheral Market to the stakeholders in the industry. The past and current status of the industry with the forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that include market leaders, followers, and new entrants. Porter, svor, pestel analysis with the potential impact of micro-economic factors of the market have been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analysed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding the Global Gaming Peripheral Market dynamics, structure by analyzing the market segments and project the global Gaming Peripheral market size. Clear representation of competitive analysis of key players By Product, price, financial position, product portfolio, growth strategies, and regional presence in the Global Gaming Peripheral Market make the report investor’s guide.

Global Gaming Peripheral Market Scope: Inquire before buying

Global Gaming Peripheral Market

Global Gaming Peripheral Market, by Region

• North America • Europe • Asia Pacific • Middle East & Africa • South America

Global Gaming Peripheral Market Key Players

• Corsair Components, Inc. • Guillemot Corporation S.A • Kingston Technology • Logitech • Madcatz • Razer Inc. • ROCCAT STUDIOS • Sennheiser Electronic • Sharkoon Technologies • SteelSeries • Thermaltake Technology Co. • Turtle Beach Corporation • Cooler Master Technology Inc. • Plantronics Inc. • Rapoo Corporation • Redragon USA • Other Key Players
1. Preface 1.1. Market Definition and Key Research Objectives 1.2. Research Highlights 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: Global Gaming Peripheral Market Size, by Market Value (US$ Bn) 3.1. Global Market Segmentation 3.2. Global Market Segmentation Share Analysis, 2019 3.2.1. Global 3.2.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 3.3. Geographical Snapshot of the Gaming Peripheral Market 3.4. Geographical Snapshot of the Gaming Peripheral Market, By Manufacturer share 4. Global Gaming Peripheral Market Overview, 2019-2026 4.1. Market Dynamics 4.1.1. Drivers 4.1.1.1. Global 4.1.1.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.2. Restraints 4.1.2.1. Global 4.1.2.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.3. Opportunities 4.1.3.1. Global 4.1.3.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.4. Challenges 4.1.4.1. Global 4.1.4.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.5. Industry Trends and Emerging Technologies 4.1.6. Porters Five Forces Analysis 4.1.6.1. Threat of New Entrants 4.1.6.2. Bargaining Power of Buyers/Consumers 4.1.6.3. Bargaining Power of Suppliers 4.1.6.4. Threat of Substitute Products 4.1.6.5. Intensity of Competitive Rivalry 4.1.7. Value Chain Analysis 4.1.8. Technological Roadmap 4.1.9. Regulatory landscape 4.1.10. Impact of the Covid-19 Pandemic on the Global Gaming Peripheral Market 5. Supply Side and Demand Side Indicators 6. Global Gaming Peripheral Market Analysis and Forecast, 2019-2026 6.1. Global Gaming Peripheral Market Size & Y-o-Y Growth Analysis. 7. Global Gaming Peripheral Market Analysis and Forecasts, 2019-2026 7.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 7.1.1. Headsets 7.1.2. Keyboard 7.1.3. Controller 7.1.4. Mice 7.1.5. Others 7.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 7.2.1. PC 7.2.2. Gaming Consoles 7.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 7.3.1. Wired 7.3.2. Wireless 7.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 7.4.1. Online 7.4.2. Offline 8. Global Gaming Peripheral Market Analysis and Forecasts, By Region 8.1. Market Size (Value) Estimates & Forecast By Region, 2019-2026 8.1.1. North America 8.1.2. Europe 8.1.3. Asia-Pacific 8.1.4. Middle East & Africa 8.1.5. South America 9. North America Gaming Peripheral Market Analysis and Forecasts, 2019-2026 9.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 9.1.1. Headsets 9.1.2. Keyboard 9.1.3. Controller 9.1.4. Mice 9.1.5. Others 9.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 9.2.1. PC 9.2.2. Gaming Consoles 9.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 9.3.1. Wired 9.3.2. Wireless 9.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 9.4.1. Online 9.4.2. Offline 10. North America Gaming Peripheral Market Analysis and Forecasts, By Country 10.1. Market Size (Value) Estimates & Forecast By Country, 2019-2026 10.1.1. US 10.1.2. Canada 10.1.3. Mexico 11. U.S. Gaming Peripheral Market Analysis and Forecasts, 2019-2026 11.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 11.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 11.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 11.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 12. Canada Gaming Peripheral Market Analysis and Forecasts, 2019-2026 12.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 12.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 12.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 12.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 13. Mexico Gaming Peripheral Market Analysis and Forecasts, 2019-2026 13.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 13.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 13.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 13.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 14. Europe Gaming Peripheral Market Analysis and Forecasts, 2019-2026 14.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 14.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 14.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 14.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 15. Europe Gaming Peripheral Market Analysis and Forecasts, By Country 15.1. Market Size (Value) Estimates & Forecast By Country, 2019-2026 15.1.1. U.K 15.1.2. France 15.1.3. Germany 15.1.4. Italy 15.1.5. Spain 15.1.6. Sweden 15.1.7. CIS Countries 15.1.8. Rest of Europe 16. U.K. Gaming Peripheral Market Analysis and Forecasts, 2019-2026 16.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 16.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 16.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 16.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 17. France Gaming Peripheral Market Analysis and Forecasts, 2019-2026 17.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 17.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 17.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 17.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 18. Germany Gaming Peripheral Market Analysis and Forecasts, 2019-2026 18.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 18.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 18.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 18.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 19. Italy Gaming Peripheral Market Analysis and Forecasts, 2019-2026 19.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 19.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 19.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 19.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 20. Spain Gaming Peripheral Market Analysis and Forecasts, 2019-2026 20.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 20.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 20.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 20.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 21. Sweden Gaming Peripheral Market Analysis and Forecasts, 2019-2026 21.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 21.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 21.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 21.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 22. CIS Countries Gaming Peripheral Market Analysis and Forecasts, 2019-2026 22.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 22.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 22.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 22.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 23. Rest of Europe Gaming Peripheral Market Analysis and Forecasts, 2019-2026 23.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 23.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 23.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 23.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 24. Asia Pacific Gaming Peripheral Market Analysis and Forecasts, 2019-2026 24.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 24.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 24.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 24.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 25. Asia Pacific Gaming Peripheral Market Analysis and Forecasts, by Country 25.1. Market Size (Value) Estimates & Forecast By Country, 2019-2026 25.1.1. China 25.1.2. India 25.1.3. Japan 25.1.4. South Korea 25.1.5. Australia 25.1.6. ASEAN 25.1.7. Rest of Asia Pacific 26. China Gaming Peripheral Market Analysis and Forecasts, 2019-2026 26.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 26.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 26.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 26.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 27. India Gaming Peripheral Market Analysis and Forecasts, 2019-2026 27.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 27.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 27.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 27.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 28. Japan Gaming Peripheral Market Analysis and Forecasts, 2019-2026 28.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 28.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 28.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 28.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 29. South Korea Gaming Peripheral Market Analysis and Forecasts, 2019-2026 29.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 29.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 29.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 29.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 30. Australia Gaming Peripheral Market Analysis and Forecasts, 2019-2026 30.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 30.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 30.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 30.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 31. ASEAN Gaming Peripheral Market Analysis and Forecasts, 2019-2026 31.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 31.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 31.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 31.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 32. Rest of Asia Pacific Gaming Peripheral Market Analysis and Forecasts, 2019-2026 32.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 32.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 32.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 32.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 33. Middle East Africa Gaming Peripheral Market Analysis and Forecasts, 2019-2026 33.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 33.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 33.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 33.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 34. Middle East Africa Gaming Peripheral Market Analysis and Forecasts, by Country 34.1. Market Size (Value) Estimates & Forecast by Country, 2019-2026 34.1.1. South Africa 34.1.2. GCC Countries 34.1.3. Egypt 34.1.4. Nigeria 34.1.5. Rest of ME&A 35. South Africa Gaming Peripheral Market Analysis and Forecasts, 2019-2026 35.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 35.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 35.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 35.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 36. GCC Countries Gaming Peripheral Market Analysis and Forecasts, 2019-2026 36.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 36.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 36.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 36.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 37. Egypt Gaming Peripheral Market Analysis and Forecasts, 2019-2026 37.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 37.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 37.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 37.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 38. Nigeria Gaming Peripheral Market Analysis and Forecasts, 2019-2026 38.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 38.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 38.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 38.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 39. Rest of ME&A Gaming Peripheral Market Analysis and Forecasts, 2019-2026 39.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 39.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 39.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 39.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 40. South America Gaming Peripheral Market Analysis and Forecasts, 2019-2026 40.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 40.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 40.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 40.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 41. South America Gaming Peripheral Market Analysis and Forecasts, by Country 41.1. Market Size (Value) Estimates & Forecast by Country, 2019-2026 41.1.1. Brazil 41.1.2. Argentina 41.1.3. Rest of South America 42. Brazil Gaming Peripheral Market Analysis and Forecasts, 2019-2026 42.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 42.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 42.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 42.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 43. Argentina Gaming Peripheral Market Analysis and Forecasts, 2019-2026 43.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 43.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 43.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 43.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 44. Rest of South America Gaming Peripheral Market Analysis and Forecasts, 2019-2026 44.1. Market Size (Value) Estimates & Forecast By Product, 2019-2026 44.2. Market Size (Value) Estimates & Forecast By Device, 2019-2026 44.3. Market Size (Value) Estimates & Forecast By Type, 2019-2026 44.4. Market Size (Value) Estimates & Forecast By Distribution Channel, 2019-2026 45. Competitive Landscape 45.1. Geographic Footprint of Major Players in the Global Gaming Peripheral Market 45.2. Competition Matrix 45.2.1. Competitive Benchmarking of Key Players By Price, Presence, Market Share, Applications and R&D Investment 45.2.2. New Product Launches and Product Enhancements 45.2.3. Market Consolidation 45.2.3.1. M&A by Regions, Investment and Verticals 45.2.3.2. M&A, Forward Integration and Backward Integration 45.2.3.3. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements 45.3. Company Profile : Key Players 45.3.1. Sharkoon Technologies 45.3.1.1. Company Overview 45.3.1.2. Financial Overview 45.3.1.3. Geographic Footprint 45.3.1.4. Product Portfolio 45.3.1.5. Business Strategy 45.3.1.6. Recent Developments 45.3.2. Corsair Components, Inc. 45.3.3. Guillemot Corporation S.A 45.3.4. Kingston Technology 45.3.5. Logitech 45.3.6. Madcatz 45.3.7. Razer Inc. 45.3.8. ROCCAT STUDIOS 45.3.9. Sennheiser Electronic 45.3.10. SteelSeries 45.3.11. Thermaltake Technology Co. 45.3.12. Turtle Beach Corporation 45.3.13. Cooler Master Technology Inc. 45.3.14. Plantronics Inc. 45.3.15. Rapoo Corporation 45.3.16. Redragon USA 45.3.17. Other Key Players 46. Primary Key Insights

About This Report

Report ID103223
Category Electronics
Published DateMay 2021
Updated Date
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