Edutainment Market – Global Industry Analysis and Forecast (2023-2029)

Global Edutainment Market size is expected to reach US$ 16.79 Bn by 2029, at a CAGR of 16.77% during the forecast period. Currently, in the education sector there is a transition to interactive, engaging, experiential learning methods across the countries. The edutainment technology offers new opportunity to gain knowledge in a fascinating way. An increase investment in the education technology sector across the globe, penetration of internet services and technical development in the education sector are some of the prominent drivers behind the growth of the global edutainment market. Additionally, an introduction of the AI, augmented reality and virtual reality technologies into the education sector is boosting the market growth. Edutainment MarketTo know about the Research Methodology:-Request Free Sample Report On the other hand, lack of awareness about edutainment and the use of efficient technologies and techniques in the developing regions across the globe are expected to limit the growth in the global edutainment market. Furthermore, in the current market scenario, modern higher education institution has an opportunity to determine new technologies in securing competences and form conditions for their functioning. One of the technique, which can implement in the edutainment sector is podcasting. It involves recorded material on a website from which it can be downloaded and listened. It is a moderately new technology and educators are still exploring its possibilities and also used to supplement online and face-to-face classes, which helps to empower students to identify their learning and freeing faculty to effort more interactive and entertaining teaching methods. Region-wise, the Asia Pacific region is projected to be leading region in the global edutainment market. The leading position in the market can be attributed to the factors include an increase in adoption of the smartphone and internet services across the region. The expansion of the interactive and smart classroom across the institutes are expected to boost the market growth. Edutainment centers are concentrating to build the partnership with the technology providers to deliver advanced solution platforms and adoption of the advance technology such as artificial intelligence, augmented reality, mixed reality, and Internet of Things are expected to contribute significant share in the market. With the adoption of the fast technical advancement, some of the leading players are focusing on the development of the various online gaming, edutainment centers, and streaming videos which are attractive and interesting for children and younger generation. Advance technology adoption in the games, requirement of physical activity in current lifestyle and significant investments by established key players are some of the key factors driving the growth of the global edutainment market. The objective of the report is to present a comprehensive analysis of Global Edutainment Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants by region. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors by region on the market are presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analysed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding Global Edutainment Market dynamics, structure by analysing the market segments and project the Global Edutainment Market size. Clear representation of competitive analysis of key players By Type, Price, Financial position, Product Portfolio, Growth strategies, and Regional presence in the Global Edutainment Market make the report investor’s guide. The report study has analyzed revenue impact of covid-19 pandemic on the sales revenue of market leaders, market followers and disrupters in the report and same is reflected in our analysis.

Global Edutainment Market Scope: Inquire before buying

Global Edutainment Market
Report Coverage Details
Base Year: 2022 Forecast Period: 2023-2029
Historical Data: 2018 to 2022 Market Size in 2022: US $ 5.671 Bn.
Forecast Period 2023 to 2029 CAGR: 16.77% Market Size in 2029: US $ 16.79 Bn.
Segments Covered: by Gaming Type Interactive Non-interactive Explorative Hybrid Combination
by Facility Size 5,001 to 10,000 Sq. Ft. 10,001 to 20,000 Sq. Ft. 20,001 to 40,000 Sq. Ft. > 40,000 Sq. Ft.
by Revenue Source Entry fees & tickets Food & Beverages Merchandising Advertising Others
by Visitor Demographics Children (0-12) Teenager (13-18) Young Adult (19-25) Adult (25+)

By Region

North America (United States, Canada and Mexico) Europe (UK, France, Germany, Italy, Spain, Sweden, Austria and Rest of Europe) Asia Pacific (China, South Korea, Japan, India, Australia, Indonesia, Malaysia, Vietnam, Taiwan, Bangladesh, Pakistan and Rest of APAC) Middle East and Africa (South Africa, GCC, Egypt, Nigeria and Rest of ME&A) South America (Brazil, Argentina Rest of South America)

Global Edutainment Market Key Players

1. Pororo Parks 2. Kidzania 3. Totter’s Otterville 4. Plabo 5. Legoland Discovery Center 6. CurioCity 7. Kidz Holding S.A.L. 8. Kindercity 9. Mattel Play Town 10.Little Explorer 11.Kidzania 12.Pororo Park 13.UAB Educatus 14.Meraas 15.A MAJID AL FUTTAIM COMPANY 16.EON Reality Inc. 17.Jam Origin Frequently Asked Questions: 1. Which region has the largest share in Global Edutainment Market? Ans: Asia Pacific region held the highest share in 2022. 2. What is the growth rate of Global Edutainment Market? Ans: The Global Edutainment Market is growing at a CAGR of 16.77% during forecasting period 2023-2029. 3. What is scope of the Global Edutainment market report? Ans: Global Edutainment Market report helps with the PESTEL, PORTER, COVID-19 Impact analysis, Recommendations for Investors & Leaders, and market estimation of the forecast period. 4. Who are the key players in Global Edutainment market? Ans: The important key players in the Global Edutainment Market are – Pororo Parks, Kidzania, Totter’s Otterville, Plabo, Legoland Discovery Center, CurioCity, Kidz Holding S.A.L., Kindercity, Mattel Play Town, Little Explorer, Kidzania, Pororo Park, UAB Educatus, Meraas, A MAJID AL FUTTAIM COMPANY, EON Reality Inc., and Jam Origin 5. What is the study period of this market? Ans: The Global Edutainment Market is studied from 2022 to 2029.
1. Edutainment Market Introduction 1.1. Study Assumption and Market Definition 1.2. Scope of the Study 1.3. Executive Summary 2. Edutainment Market: Dynamics 2.1. Edutainment Market Trends by Region 2.1.1. North America Edutainment Market Trends 2.1.2. Europe Edutainment Market Trends 2.1.3. Asia Pacific Edutainment Market Trends 2.1.4. Middle East and Africa Edutainment Market Trends 2.1.5. South America Edutainment Market Trends 2.2. Edutainment Market Dynamics by Region 2.2.1. North America 2.2.1.1. North America Edutainment Market Drivers 2.2.1.2. North America Edutainment Market Restraints 2.2.1.3. North America Edutainment Market Opportunities 2.2.1.4. North America Edutainment Market Challenges 2.2.2. Europe 2.2.2.1. Europe Edutainment Market Drivers 2.2.2.2. Europe Edutainment Market Restraints 2.2.2.3. Europe Edutainment Market Opportunities 2.2.2.4. Europe Edutainment Market Challenges 2.2.3. Asia Pacific 2.2.3.1. Asia Pacific Edutainment Market Drivers 2.2.3.2. Asia Pacific Edutainment Market Restraints 2.2.3.3. Asia Pacific Edutainment Market Opportunities 2.2.3.4. Asia Pacific Edutainment Market Challenges 2.2.4. Middle East and Africa 2.2.4.1. Middle East and Africa Edutainment Market Drivers 2.2.4.2. Middle East and Africa Edutainment Market Restraints 2.2.4.3. Middle East and Africa Edutainment Market Opportunities 2.2.4.4. Middle East and Africa Edutainment Market Challenges 2.2.5. South America 2.2.5.1. South America Edutainment Market Drivers 2.2.5.2. South America Edutainment Market Restraints 2.2.5.3. South America Edutainment Market Opportunities 2.2.5.4. South America Edutainment Market Challenges 2.3. PORTER’s Five Forces Analysis 2.4. PESTLE Analysis 2.5. Technology Roadmap 2.6. Regulatory Landscape by Region 2.6.1. North America 2.6.2. Europe 2.6.3. Asia Pacific 2.6.4. Middle East and Africa 2.6.5. South America 2.7. Key Opinion Leader Analysis For Edutainment Industry 2.8. Analysis of Government Schemes and Initiatives For Edutainment Industry 2.9. Edutainment Market Trade Analysis 2.10. The Global Pandemic Impact on Edutainment Market 3. Edutainment Market: Global Market Size and Forecast by Segmentation by Demand and Supply Side (by Value in USD Million) 2022-2029 3.1. Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 3.1.1. Interactive 3.1.2. Non-interactive 3.1.3. Explorative 3.1.4. Hybrid Combination 3.2. Edutainment Market Size and Forecast, by Facility Size (2022-2029) 3.2.1. 5,001 to 10,000 Sq. Ft. 3.2.2. 10,001 to 20,000 Sq. Ft. 3.2.3. 20,001 to 40,000 Sq. Ft. 3.2.4. > 40,000 Sq. Ft. 3.3. Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 3.3.1. Entry fees & tickets 3.3.2. Food & Beverages 3.3.3. Merchandising 3.3.4. Advertising 3.3.5. Others 3.4. Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 3.4.1. Children (0-12) 3.4.2. Teenager (13-18) 3.4.3. Young Adult (19-25) 3.4.4. Adult (25+) 3.5. Edutainment Market Size and Forecast, by Region (2022-2029) 3.5.1. North America 3.5.2. Europe 3.5.3. Asia Pacific 3.5.4. Middle East and Africa 3.5.5. South America 4. North America Edutainment Market Size and Forecast by Segmentation (by Value in USD Million) 2022-2029 4.1. North America Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 4.1.1. Interactive 4.1.2. Non-interactive 4.1.3. Explorative 4.1.4. Hybrid Combination 4.2. North America Edutainment Market Size and Forecast, by Facility Size (2022-2029) 4.2.1. 5,001 to 10,000 Sq. Ft. 4.2.2. 10,001 to 20,000 Sq. Ft. 4.2.3. 20,001 to 40,000 Sq. Ft. 4.2.4. > 40,000 Sq. Ft. 4.3. North America Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 4.3.1. Entry fees & tickets 4.3.2. Food & Beverages 4.3.3. Merchandising 4.3.4. Advertising 4.3.5. Others 4.4. North America Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 4.4.1. Children (0-12) 4.4.2. Teenager (13-18) 4.4.3. Young Adult (19-25) 4.4.4. Adult (25+) 4.5. North America Edutainment Market Size and Forecast, by Country (2022-2029) 4.5.1. United States 4.5.1.1. United States Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 4.5.1.1.1. Interactive 4.5.1.1.2. Non-interactive 4.5.1.1.3. Explorative 4.5.1.1.4. Hybrid Combination 4.5.1.2. United States Edutainment Market Size and Forecast, by Facility Size (2022-2029) 4.5.1.2.1. 5,001 to 10,000 Sq. Ft. 4.5.1.2.2. 10,001 to 20,000 Sq. Ft. 4.5.1.2.3. 20,001 to 40,000 Sq. Ft. 4.5.1.2.4. > 40,000 Sq. Ft. 4.5.1.3. United States Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 4.5.1.3.1. Entry fees & tickets 4.5.1.3.2. Food & Beverages 4.5.1.3.3. Merchandising 4.5.1.3.4. Advertising 4.5.1.3.5. Others 4.5.1.4. United States Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 4.5.1.4.1. Children (0-12) 4.5.1.4.2. Teenager (13-18) 4.5.1.4.3. Young Adult (19-25) 4.5.1.4.4. Adult (25+) 4.5.2. Canada 4.5.2.1. Canada Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 4.5.2.1.1. Interactive 4.5.2.1.2. Non-interactive 4.5.2.1.3. Explorative 4.5.2.1.4. Hybrid Combination 4.5.2.2. Canada Edutainment Market Size and Forecast, by Facility Size (2022-2029) 4.5.2.2.1. 5,001 to 10,000 Sq. Ft. 4.5.2.2.2. 10,001 to 20,000 Sq. Ft. 4.5.2.2.3. 20,001 to 40,000 Sq. Ft. 4.5.2.2.4. > 40,000 Sq. Ft. 4.5.2.3. Canada Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 4.5.2.3.1. Entry fees & tickets 4.5.2.3.2. Food & Beverages 4.5.2.3.3. Merchandising 4.5.2.3.4. Advertising 4.5.2.3.5. Others 4.5.2.4. Canada Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 4.5.2.4.1. Children (0-12) 4.5.2.4.2. Teenager (13-18) 4.5.2.4.3. Young Adult (19-25) 4.5.2.4.4. Adult (25+) 4.5.3. Mexico 4.5.3.1. Mexico Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 4.5.3.1.1. Interactive 4.5.3.1.2. Non-interactive 4.5.3.1.3. Explorative 4.5.3.1.4. Hybrid Combination 4.5.3.2. Mexico Edutainment Market Size and Forecast, by Facility Size (2022-2029) 4.5.3.2.1. 5,001 to 10,000 Sq. Ft. 4.5.3.2.2. 10,001 to 20,000 Sq. Ft. 4.5.3.2.3. 20,001 to 40,000 Sq. Ft. 4.5.3.2.4. > 40,000 Sq. Ft. 4.5.3.3. Mexico Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 4.5.3.3.1. Entry fees & tickets 4.5.3.3.2. Food & Beverages 4.5.3.3.3. Merchandising 4.5.3.3.4. Advertising 4.5.3.3.5. Others 4.5.3.4. Mexico Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 4.5.3.4.1. Children (0-12) 4.5.3.4.2. Teenager (13-18) 4.5.3.4.3. Young Adult (19-25) 4.5.3.4.4. Adult (25+) 5. Europe Edutainment Market Size and Forecast by Segmentation (by Value in USD Million) 2022-2029 5.1. Europe Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 5.2. Europe Edutainment Market Size and Forecast, by Facility Size (2022-2029) 5.3. Europe Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 5.4. Europe Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 5.5. Europe Edutainment Market Size and Forecast, by Country (2022-2029) 5.5.1. United Kingdom 5.5.1.1. United Kingdom Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 5.5.1.2. United Kingdom Edutainment Market Size and Forecast, by Facility Size (2022-2029) 5.5.1.3. United Kingdom Edutainment Market Size and Forecast, by Revenue Source(2022-2029) 5.5.1.4. United Kingdom Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 5.5.2. France 5.5.2.1. France Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 5.5.2.2. France Edutainment Market Size and Forecast, by Facility Size (2022-2029) 5.5.2.3. France Edutainment Market Size and Forecast, by Revenue Source(2022-2029) 5.5.2.4. France Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 5.5.3. Germany 5.5.3.1. Germany Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 5.5.3.2. Germany Edutainment Market Size and Forecast, by Facility Size (2022-2029) 5.5.3.3. Germany Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 5.5.3.4. Germany Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 5.5.4. Italy 5.5.4.1. Italy Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 5.5.4.2. Italy Edutainment Market Size and Forecast, by Facility Size (2022-2029) 5.5.4.3. Italy Edutainment Market Size and Forecast, by Revenue Source(2022-2029) 5.5.4.4. Italy Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 5.5.5. Spain 5.5.5.1. Spain Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 5.5.5.2. Spain Edutainment Market Size and Forecast, by Facility Size (2022-2029) 5.5.5.3. Spain Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 5.5.5.4. Spain Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 5.5.6. Sweden 5.5.6.1. Sweden Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 5.5.6.2. Sweden Edutainment Market Size and Forecast, by Facility Size (2022-2029) 5.5.6.3. Sweden Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 5.5.6.4. Sweden Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 5.5.7. Austria 5.5.7.1. Austria Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 5.5.7.2. Austria Edutainment Market Size and Forecast, by Facility Size (2022-2029) 5.5.7.3. Austria Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 5.5.7.4. Austria Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 5.5.8. Rest of Europe 5.5.8.1. Rest of Europe Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 5.5.8.2. Rest of Europe Edutainment Market Size and Forecast, by Facility Size (2022-2029) 5.5.8.3. Rest of Europe Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 5.5.8.4. Rest of Europe Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 6. Asia Pacific Edutainment Market Size and Forecast by Segmentation (by Value in USD Million) 2022-2029 6.1. Asia Pacific Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 6.2. Asia Pacific Edutainment Market Size and Forecast, by Facility Size (2022-2029) 6.3. Asia Pacific Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 6.4. Asia Pacific Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 6.5. Asia Pacific Edutainment Market Size and Forecast, by Country (2022-2029) 6.5.1. China 6.5.1.1. China Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 6.5.1.2. China Edutainment Market Size and Forecast, by Facility Size (2022-2029) 6.5.1.3. China Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 6.5.1.4. China Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 6.5.2. S Korea 6.5.2.1. S Korea Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 6.5.2.2. S Korea Edutainment Market Size and Forecast, by Facility Size (2022-2029) 6.5.2.3. S Korea Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 6.5.2.4. S Korea Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 6.5.3. Japan 6.5.3.1. Japan Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 6.5.3.2. Japan Edutainment Market Size and Forecast, by Facility Size (2022-2029) 6.5.3.3. Japan Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 6.5.3.4. Japan Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 6.5.4. India 6.5.4.1. India Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 6.5.4.2. India Edutainment Market Size and Forecast, by Facility Size (2022-2029) 6.5.4.3. India Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 6.5.4.4. India Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 6.5.5. Australia 6.5.5.1. Australia Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 6.5.5.2. Australia Edutainment Market Size and Forecast, by Facility Size (2022-2029) 6.5.5.3. Australia Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 6.5.5.4. Australia Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 6.5.6. Indonesia 6.5.6.1. Indonesia Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 6.5.6.2. Indonesia Edutainment Market Size and Forecast, by Facility Size (2022-2029) 6.5.6.3. Indonesia Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 6.5.6.4. Indonesia Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 6.5.7. Malaysia 6.5.7.1. Malaysia Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 6.5.7.2. Malaysia Edutainment Market Size and Forecast, by Facility Size (2022-2029) 6.5.7.3. Malaysia Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 6.5.7.4. Malaysia Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 6.5.8. Vietnam 6.5.8.1. Vietnam Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 6.5.8.2. Vietnam Edutainment Market Size and Forecast, by Facility Size (2022-2029) 6.5.8.3. Vietnam Edutainment Market Size and Forecast, by Revenue Source(2022-2029) 6.5.8.4. Vietnam Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 6.5.9. Taiwan 6.5.9.1. Taiwan Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 6.5.9.2. Taiwan Edutainment Market Size and Forecast, by Facility Size (2022-2029) 6.5.9.3. Taiwan Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 6.5.9.4. Taiwan Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 6.5.10. Rest of Asia Pacific 6.5.10.1. Rest of Asia Pacific Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 6.5.10.2. Rest of Asia Pacific Edutainment Market Size and Forecast, by Facility Size (2022-2029) 6.5.10.3. Rest of Asia Pacific Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 6.5.10.4. Rest of Asia Pacific Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 7. Middle East and Africa Edutainment Market Size and Forecast by Segmentation (by Value in USD Million) 2022-2029 7.1. Middle East and Africa Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 7.2. Middle East and Africa Edutainment Market Size and Forecast, by Facility Size (2022-2029) 7.3. Middle East and Africa Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 7.4. Middle East and Africa Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 7.5. Middle East and Africa Edutainment Market Size and Forecast, by Country (2022-2029) 7.5.1. South Africa 7.5.1.1. South Africa Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 7.5.1.2. South Africa Edutainment Market Size and Forecast, by Facility Size (2022-2029) 7.5.1.3. South Africa Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 7.5.1.4. South Africa Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 7.5.2. GCC 7.5.2.1. GCC Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 7.5.2.2. GCC Edutainment Market Size and Forecast, by Facility Size (2022-2029) 7.5.2.3. GCC Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 7.5.2.4. GCC Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 7.5.3. Nigeria 7.5.3.1. Nigeria Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 7.5.3.2. Nigeria Edutainment Market Size and Forecast, by Facility Size (2022-2029) 7.5.3.3. Nigeria Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 7.5.3.4. Nigeria Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 7.5.4. Rest of ME&A 7.5.4.1. Rest of ME&A Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 7.5.4.2. Rest of ME&A Edutainment Market Size and Forecast, by Facility Size (2022-2029) 7.5.4.3. Rest of ME&A Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 7.5.4.4. Rest of ME&A Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 8. South America Edutainment Market Size and Forecast by Segmentation (by Value in USD Million) 2022-2029 8.1. South America Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 8.2. South America Edutainment Market Size and Forecast, by Facility Size (2022-2029) 8.3. South America Edutainment Market Size and Forecast, by Revenue Source(2022-2029) 8.4. South America Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 8.5. South America Edutainment Market Size and Forecast, by Country (2022-2029) 8.5.1. Brazil 8.5.1.1. Brazil Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 8.5.1.2. Brazil Edutainment Market Size and Forecast, by Facility Size (2022-2029) 8.5.1.3. Brazil Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 8.5.1.4. Brazil Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 8.5.2. Argentina 8.5.2.1. Argentina Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 8.5.2.2. Argentina Edutainment Market Size and Forecast, by Facility Size (2022-2029) 8.5.2.3. Argentina Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 8.5.2.4. Argentina Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 8.5.3. Rest Of South America 8.5.3.1. Rest Of South America Edutainment Market Size and Forecast, by Gaming Type (2022-2029) 8.5.3.2. Rest Of South America Edutainment Market Size and Forecast, by Facility Size (2022-2029) 8.5.3.3. Rest Of South America Edutainment Market Size and Forecast, by Revenue Source (2022-2029) 8.5.3.4. Rest Of South America Edutainment Market Size and Forecast, by Visitor Demographics (2022-2029) 9. Global Edutainment Market: Competitive Landscape 9.1. MMR Competition Matrix 9.2. Competitive Landscape 9.3. Key Players Benchmarking 9.3.1. Company Name 9.3.2. Business Segment 9.3.3. End-user Segment 9.3.4. Revenue (2022) 9.3.5. Company Locations 9.4. Leading Edutainment Market Companies, by market capitalization 9.5. Market Structure 9.5.1. Market Leaders 9.5.2. Market Followers 9.5.3. Emerging Players 9.6. Mergers and Acquisitions Details 10. Company Profile: Key Players 10.1. Pororo Parks 10.1.1. Company Overview 10.1.2. Business Portfolio 10.1.3. Financial Overview 10.1.4. SWOT Analysis 10.1.5. Strategic Analysis 10.1.6. Scale of Operation (small, medium, and large) 10.1.7. Details on Partnership 10.1.8. Regulatory Accreditations and Certifications Received by Them 10.1.9. Awards Received by the Firm 10.1.10. Recent Developments 10.2. Kidzania 10.3. Totter’s Otterville 10.4. Plabo 10.5. Legoland Discovery Center 10.6. CurioCity 10.7. Kidz Holding S.A.L. 10.8. Kindercity 10.9. Mattel Play Town 10.10. Little Explorer 10.11. Kidzania 10.12. Pororo Park 10.13. UAB Educatus 10.14. Meraas 10.15. A MAJID AL FUTTAIM COMPANY 10.16. EON Reality Inc. 10.17. Jam Origin 11. Key Findings 12. Industry Recommendations 13. Edutainment Market: Research Methodology 14. Terms and Glossary
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