Edutainment Market – Global Industry Analysis and Forecast (2022-2029)

Global Edutainment Market size is expected to reach US$ 16.79 Bn by 2029, at a CAGR of 16.77% during the forecast period. Currently, in the education sector there is a transition to interactive, engaging, experiential learning methods across the countries. The edutainment technology offers new opportunity to gain knowledge in a fascinating way. An increase investment in the education technology sector across the globe, penetration of internet services and technical development in the education sector are some of the prominent drivers behind the growth of the global edutainment market. Additionally, an introduction of the AI, augmented reality and virtual reality technologies into the education sector is boosting the market growth. Global Edutainment Market To know about the Research Methodology:-Request Free Sample Report On the other hand, lack of awareness about edutainment and the use of efficient technologies and techniques in the developing regions across the globe are expected to limit the growth in the global edutainment market. Furthermore, in the current market scenario, modern higher education institution has an opportunity to determine new technologies in securing competences and form conditions for their functioning. One of the technique, which can implement in the edutainment sector is podcasting. It involves recorded material on a website from which it can be downloaded and listened. It is a moderately new technology and educators are still exploring its possibilities. It also used to supplement online and face-to-face classes, which helps to empower students to identify their learning and freeing faculty to effort more interactive and entertaining teaching methods. Region-wise, the Asia Pacific region is projected to be leading region in the global edutainment market. The leading position in the market can be attributed to the factors include an increase in adoption of the smartphone and internet services across the region. The expansion of the interactive and smart classroom across the institutes are expected to boost the market growth. Edutainment centers are concentrating to build the partnership with the technology providers to deliver advanced solution platforms and adoption of the advance technology such as artificial intelligence, augmented reality, mixed reality, and Internet of Things are expected to contribute significant share in the market. With the adoption of the fast technical advancement, some of the leading players are focusing on the development of the various online gaming, edutainment centers, and streaming videos which are attractive and interesting for children and younger generation. Advance technology adoption in the games, requirement of physical activity in current lifestyle and significant investments by established key players are some of the key factors driving the growth of the global edutainment market. The objective of the report is to present a comprehensive analysis of Global Edutainment Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants by region. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors by region on the market are presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analysed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding Global Edutainment Market dynamics, structure by analysing the market segments and project the Global Edutainment Market size. Clear representation of competitive analysis of key players By Type, Price, Financial position, Product Portfolio, Growth strategies, and Regional presence in the Global Edutainment Market make the report investor’s guide. The report study has analyzed revenue impact of covid-19 pandemic on the sales revenue of market leaders, market followers and disrupters in the report and same is reflected in our analysis.

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Global Edutainment Market
Report Coverage Details
Base Year: 2021 Forecast Period: 2022-2029
Historical Data: 2017 to 2021 Market Size in 2021: US $ 4.85 Bn.
Forecast Period 2022 to 2029 CAGR: 16.77% Market Size in 2029: US $ 16.79 Bn.
Segments Covered: by Gaming Type • Interactive • Non-interactive • Explorative • Hybrid Combination
by Facility Size • 5,001 to 10,000 Sq. Ft. • 10,001 to 20,000 Sq. Ft. • 20,001 to 40,000 Sq. Ft. • > 40,000 Sq. Ft.
by Revenue Source • Entry fees & tickets • Food & Beverages • Merchandising • Advertising • Others
by Visitor Demographics • Children (0-12) • Teenager (13-18) • Young Adult (19-25) • Adult (25+)

Global Edutainment Market, by Region

• North America • Europe • Asia Pacific • Middle East & Africa • South America

Global Edutainment Market Key Players

• Pororo Parks • Kidzania • Totter’s Otterville • Plabo • Legoland Discovery Center • CurioCity • Kidz Holding S.A.L. • Kindercity • Mattel Play Town • Little Explorer • Kidzania • Pororo Park • UAB Educatus • Meraas • A MAJID AL FUTTAIM COMPANY • EON Reality Inc. • Jam Origin Frequently Asked Questions: 1. Which region has the largest share in Global Edutainment Market? Ans: Asia Pacific region held the highest share in 2021. 2. What is the growth rate of Global Edutainment Market? Ans: The Global Edutainment Market is growing at a CAGR of 16.77% during forecasting period 2022-2029. 3. What is scope of the Global Edutainment market report? Ans: Global Edutainment Market report helps with the PESTEL, PORTER, COVID-19 Impact analysis, Recommendations for Investors & Leaders, and market estimation of the forecast period. 4. Who are the key players in Global Edutainment market? Ans: The important key players in the Global Edutainment Market are – Pororo Parks, Kidzania, Totter’s Otterville, Plabo, Legoland Discovery Center, CurioCity, Kidz Holding S.A.L., Kindercity, Mattel Play Town, Little Explorer, Kidzania, Pororo Park, UAB Educatus, Meraas, A MAJID AL FUTTAIM COMPANY, EON Reality Inc., and Jam Origin 5. What is the study period of this market? Ans: The Global Edutainment Market is studied from 2021 to 2029.

Global Edutainment Market

1. Preface 1.1. Report Scope and Market Segmentation 1.2. Research Highlights 1.3. Research Objectives 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: Global Edutainment Market Size, by Market Value (US$ Bn) 4. Market Overview 4.1. Introduction 4.2. Market Indicator 4.2.1. Drivers 4.2.2. Restraints 4.2.3. Opportunities 4.2.4. Challenges 4.3. Porter’s Analysis 4.4. Value Chain Analysis 4.5. Market Risk Analysis 4.6. SWOT Analysis 4.7. Industry Trends and Emerging Technologies 5. Supply Side and Demand Side Indicators 6. Global Edutainment Market Analysis and Forecast 6.1. Global Edutainment Market Size & Y-o-Y Growth Analysis 6.1.1. North America 6.1.2. Europe 6.1.3. Asia Pacific 6.1.4. Middle East & Africa 6.1.5. South America 7. Global Edutainment Market Analysis and Forecast, By Facility Size 7.1. Introduction and Definition 7.2. Key Findings 7.3. Global Edutainment Market Value Share Analysis, By Facility Size 7.4. Global Edutainment Market Size (US$ Bn) Forecast, By Facility Size 7.5. Global Edutainment Market Analysis, By Facility Size 7.6. Global Edutainment Market Attractiveness Analysis, By Facility Size 8. Global Edutainment Market Analysis and Forecast, By Gaming Type 8.1. Introduction and Definition 8.2. Key Findings 8.3. Global Edutainment Market Value Share Analysis, By Gaming Type 8.4. Global Edutainment Market Size (US$ Bn) Forecast, By Gaming Type 8.5. Global Edutainment Market Analysis, By Gaming Type 8.6. Global Edutainment Market Attractiveness Analysis, By Gaming Type 9. Global Edutainment Market Analysis and Forecast, By Revenue Source 9.1. Introduction and Definition 9.2. Key Findings 9.3. Global Edutainment Market Value Share Analysis, By Revenue Source 9.4. Global Edutainment Market Size (US$ Bn) Forecast, By Revenue Source 9.5. Global Edutainment Market Analysis, By Revenue Source 9.6. Global Edutainment Market Attractiveness Analysis, By Revenue Source 10. Global Edutainment Market Analysis and Forecast, By Visitor Demographics 10.1. Introduction and Definition 10.2. Key Findings 10.3. Global Edutainment Market Value Share Analysis, By Visitor Demographics 10.4. Global Edutainment Market Size (US$ Bn) Forecast, By Visitor Demographics 10.5. Global Edutainment Market Analysis, By Visitor Demographics 10.6. Global Edutainment Market Attractiveness Analysis, By Visitor Demographics 11. Global Edutainment Market Analysis, by Region 11.1. Global Edutainment Market Value Share Analysis, by Region 11.2. Global Edutainment Market Size (US$ Bn) Forecast, by Region 11.3. Global Edutainment Market Attractiveness Analysis, by Region 12. North America Edutainment Market Analysis 12.1. Key Findings 12.2. North America Edutainment Market Overview 12.3. North America Edutainment Market Value Share Analysis, By Facility Size 12.4. North America Edutainment Market Forecast, By Facility Size 12.4.1. 5,001 to 10,000 Sq. Ft. 12.4.2. 10,001 to 20,000 Sq. Ft. 12.4.3. 20,001 to 40,000 Sq. Ft. 12.4.4. > 40,000 Sq. Ft. 12.5. North America Edutainment Market Value Share Analysis, By Gaming Type 12.6. North America Edutainment Market Forecast, By Gaming Type 12.6.1. Interactive 12.6.2. Non-interactive 12.6.3. Explorative 12.6.4. Hybrid Combination 12.7. North America Edutainment Market Value Share Analysis, By Revenue Source 12.8. North America Edutainment Market Forecast, By Revenue Source 12.8.1. Entry fees & tickets 12.8.2. Food & Beverages 12.8.3. Merchandising 12.8.4. Advertising 12.8.5. Others 12.9. North America Edutainment Market Value Share Analysis, By Visitor Demographics 12.10. North America Edutainment Market Forecast, By Visitor Demographics 12.10.1. Children (0-12) 12.10.2. Teenager (13-18) 12.10.3. Young Adult (19-25) 12.10.4. Adult (25+) 12.11. North America Edutainment Market Value Share Analysis, by Country 12.12. North America Edutainment Market Forecast, by Country 12.12.1. U.S. 12.12.2. Canada 12.13. North America Edutainment Market Analysis, by Country 12.14. U.S. Edutainment Market Forecast, By Facility Size 12.14.1. 5,001 to 10,000 Sq. Ft. 12.14.2. 10,001 to 20,000 Sq. Ft. 12.14.3. 20,001 to 40,000 Sq. Ft. 12.14.4. > 40,000 Sq. Ft. 12.15. U.S. Edutainment Market Forecast, By Gaming Type 12.15.1. Interactive 12.15.2. Non-interactive 12.15.3. Explorative 12.15.4. Hybrid Combination 12.16. U.S. Edutainment Market Forecast, By Revenue Source 12.16.1. Entry fees & tickets 12.16.2. Food & Beverages 12.16.3. Merchandising 12.16.4. Advertising 12.16.5. Others 12.17. U.S. Edutainment Market Forecast, By Visitor Demographics 12.17.1. Children (0-12) 12.17.2. Teenager (13-18) 12.17.3. Young Adult (19-25) 12.17.4. Adult (25+) 12.18. Canada Edutainment Market Forecast, By Facility Size 12.18.1. 5,001 to 10,000 Sq. Ft. 12.18.2. 10,001 to 20,000 Sq. Ft. 12.18.3. 20,001 to 40,000 Sq. Ft. 12.18.4. > 40,000 Sq. Ft. 12.19. Canada Edutainment Market Forecast, By Gaming Type 12.19.1. Interactive 12.19.2. Non-interactive 12.19.3. Explorative 12.19.4. Hybrid Combination 12.20. Canada Edutainment Market Forecast, By Revenue Source 12.20.1. Entry fees & tickets 12.20.2. Food & Beverages 12.20.3. Merchandising 12.20.4. Advertising 12.20.5. Others 12.21. Canada Edutainment Market Forecast, By Visitor Demographics 12.21.1. Children (0-12) 12.21.2. Teenager (13-18) 12.21.3. Young Adult (19-25) 12.21.4. Adult (25+) 12.22. North America Edutainment Market Attractiveness Analysis 12.22.1. By Facility Size 12.22.2. By Gaming Type 12.22.3. By Revenue Source 12.22.4. By Visitor Demographics 12.23. PEST Analysis 12.24. Key Trends 12.25. Key Developments 13. Europe Edutainment Market Analysis 13.1. Key Findings 13.2. Europe Edutainment Market Overview 13.3. Europe Edutainment Market Value Share Analysis, By Facility Size 13.4. Europe Edutainment Market Forecast, By Facility Size 13.4.1. 5,001 to 10,000 Sq. Ft. 13.4.2. 10,001 to 20,000 Sq. Ft. 13.4.3. 20,001 to 40,000 Sq. Ft. 13.4.4. > 40,000 Sq. Ft. 13.5. Europe Edutainment Market Value Share Analysis, By Gaming Type 13.6. Europe Edutainment Market Forecast, By Gaming Type 13.6.1. Interactive 13.6.2. Non-interactive 13.6.3. Explorative 13.6.4. Hybrid Combination 13.7. Europe Edutainment Market Value Share Analysis, By Revenue Source 13.8. Europe Edutainment Market Forecast, By Revenue Source 13.8.1. Entry fees & tickets 13.8.2. Food & Beverages 13.8.3. Merchandising 13.8.4. Advertising 13.8.5. Others 13.9. Europe Edutainment Market Value Share Analysis, By Visitor Demographics 13.10. Europe Edutainment Market Forecast, By Visitor Demographics 13.10.1. Children (0-12) 13.10.2. Teenager (13-18) 13.10.3. Young Adult (19-25) 13.10.4. Adult (25+) 13.11. Europe Edutainment Market Value Share Analysis, by Country 13.12. Europe Edutainment Market Forecast, by Country 13.12.1. Germany 13.12.2. U.K. 13.12.3. France 13.12.4. Italy 13.12.5. Spain 13.12.6. Rest of Europe 13.13. Europe Edutainment Market Analysis, by Country 13.14. Germany Edutainment Market Forecast, By Facility Size 13.14.1. 5,001 to 10,000 Sq. Ft. 13.14.2. 10,001 to 20,000 Sq. Ft. 13.14.3. 20,001 to 40,000 Sq. Ft. 13.14.4. > 40,000 Sq. Ft. 13.15. Germany Edutainment Market Forecast, By Gaming Type 13.15.1. Interactive 13.15.2. Non-interactive 13.15.3. Explorative 13.15.4. Hybrid Combination 13.16. Germany Edutainment Market Forecast, By Revenue Source 13.16.1. Entry fees & tickets 13.16.2. Food & Beverages 13.16.3. Merchandising 13.16.4. Advertising 13.16.5. Others 13.17. Germany Edutainment Market Forecast, By Visitor Demographics 13.17.1. Children (0-12) 13.17.2. Teenager (13-18) 13.17.3. Young Adult (19-25) 13.17.4. Adult (25+) 13.18. U.K. Edutainment Market Forecast, By Facility Size 13.18.1. 5,001 to 10,000 Sq. Ft. 13.18.2. 10,001 to 20,000 Sq. Ft. 13.18.3. 20,001 to 40,000 Sq. Ft. 13.18.4. > 40,000 Sq. Ft. 13.19. U.K. Edutainment Market Forecast, By Gaming Type 13.19.1. Interactive 13.19.2. Non-interactive 13.19.3. Explorative 13.19.4. Hybrid Combination 13.20. U.K. Edutainment Market Forecast, By Revenue Source 13.20.1. Entry fees & tickets 13.20.2. Food & Beverages 13.20.3. Merchandising 13.20.4. Advertising 13.20.5. Others 13.21. U.K. Edutainment Market Forecast, By Visitor Demographics 13.21.1. Children (0-12) 13.21.2. Teenager (13-18) 13.21.3. Young Adult (19-25) 13.21.4. Adult (25+) 13.22. France Edutainment Market Forecast, By Facility Size 13.22.1. 5,001 to 10,000 Sq. Ft. 13.22.2. 10,001 to 20,000 Sq. Ft. 13.22.3. 20,001 to 40,000 Sq. Ft. 13.22.4. > 40,000 Sq. Ft. 13.23. France Edutainment Market Forecast, By Gaming Type 13.23.1. Interactive 13.23.2. Non-interactive 13.23.3. Explorative 13.23.4. Hybrid Combination 13.24. France Edutainment Market Forecast, By Revenue Source 13.24.1. Entry fees & tickets 13.24.2. Food & Beverages 13.24.3. Merchandising 13.24.4. Advertising 13.24.5. Others 13.25. France Edutainment Market Forecast, By Visitor Demographics 13.25.1. Children (0-12) 13.25.2. Teenager (13-18) 13.25.3. Young Adult (19-25) 13.25.4. Adult (25+) 13.26. Italy Edutainment Market Forecast, By Facility Size 13.26.1. 5,001 to 10,000 Sq. Ft. 13.26.2. 10,001 to 20,000 Sq. Ft. 13.26.3. 20,001 to 40,000 Sq. Ft. 13.26.4. > 40,000 Sq. Ft. 13.27. Italy Edutainment Market Forecast, By Gaming Type 13.27.1. Interactive 13.27.2. Non-interactive 13.27.3. Explorative 13.27.4. Hybrid Combination 13.28. Italy Edutainment Market Forecast, By Revenue Source 13.28.1. Entry fees & tickets 13.28.2. Food & Beverages 13.28.3. Merchandising 13.28.4. Advertising 13.28.5. Others 13.29. Italy Edutainment Market Forecast, By Visitor Demographics 13.29.1. Children (0-12) 13.29.2. Teenager (13-18) 13.29.3. Young Adult (19-25) 13.29.4. Adult (25+) 13.30. Spain Edutainment Market Forecast, By Facility Size 13.30.1. 5,001 to 10,000 Sq. Ft. 13.30.2. 10,001 to 20,000 Sq. Ft. 13.30.3. 20,001 to 40,000 Sq. Ft. 13.30.4. > 40,000 Sq. Ft. 13.31. Spain Edutainment Market Forecast, By Gaming Type 13.31.1. Interactive 13.31.2. Non-interactive 13.31.3. Explorative 13.31.4. Hybrid Combination 13.32. Spain Edutainment Market Forecast, By Revenue Source 13.32.1. Entry fees & tickets 13.32.2. Food & Beverages 13.32.3. Merchandising 13.32.4. Advertising 13.32.5. Others 13.33. Spain Edutainment Market Forecast, By Visitor Demographics 13.33.1. Children (0-12) 13.33.2. Teenager (13-18) 13.33.3. Young Adult (19-25) 13.33.4. Adult (25+) 13.34. Rest of Europe Edutainment Market Forecast, By Facility Size 13.34.1. 5,001 to 10,000 Sq. Ft. 13.34.2. 10,001 to 20,000 Sq. Ft. 13.34.3. 20,001 to 40,000 Sq. Ft. 13.34.4. > 40,000 Sq. Ft. 13.35. Rest of Europe Edutainment Market Forecast, By Gaming Type 13.35.1. Interactive 13.35.2. Non-interactive 13.35.3. Explorative 13.35.4. Hybrid Combination 13.36. Rest of Europe Edutainment Market Forecast, By Revenue Source 13.36.1. Entry fees & tickets 13.36.2. Food & Beverages 13.36.3. Merchandising 13.36.4. Advertising 13.36.5. Others 13.37. Rest Of Europe Edutainment Market Forecast, By Visitor Demographics 13.37.1. Children (0-12) 13.37.2. Teenager (13-18) 13.37.3. Young Adult (19-25) 13.37.4. Adult (25+) 13.38. Europe Edutainment Market Attractiveness Analysis 13.38.1. By Facility Size 13.38.2. By Gaming Type 13.38.3. By Revenue Source 13.38.4. By Visitor Demographics 13.39. PEST Analysis 13.40. Key Trends 13.41. Key Developments 14. Asia Pacific Edutainment Market Analysis 14.1. Key Findings 14.2. Asia Pacific Edutainment Market Overview 14.3. Asia Pacific Edutainment Market Value Share Analysis, By Facility Size 14.4. Asia Pacific Edutainment Market Forecast, By Facility Size 14.4.1. 5,001 to 10,000 Sq. Ft. 14.4.2. 10,001 to 20,000 Sq. Ft. 14.4.3. 20,001 to 40,000 Sq. Ft. 14.4.4. > 40,000 Sq. Ft. 14.5. Asia Pacific Edutainment Market Value Share Analysis, By Gaming Type 14.6. Asia Pacific Edutainment Market Forecast, By Gaming Type 14.6.1. Interactive 14.6.2. Non-interactive 14.6.3. Explorative 14.6.4. Hybrid Combination 14.7. Asia Pacific Edutainment Market Value Share Analysis, By Revenue Source 14.8. Asia Pacific Edutainment Market Forecast, By Revenue Source 14.8.1. Entry fees & tickets 14.8.2. Food & Beverages 14.8.3. Merchandising 14.8.4. Advertising 14.8.5. Others 14.9. Asia Pacific Edutainment Market Value Share Analysis, By Visitor Demographics 14.10. Asia Pacific Edutainment Market Forecast, By Visitor Demographics 14.10.1. Children (0-12) 14.10.2. Teenager (13-18) 14.10.3. Young Adult (19-25) 14.10.4. Adult (25+) 14.11. Asia Pacific Edutainment Market Value Share Analysis, by Country 14.12. Asia Pacific Edutainment Market Forecast, by Country 14.12.1. China 14.12.2. India 14.12.3. Japan 14.12.4. ASEAN 14.12.5. Rest of Asia Pacific 14.13. Asia Pacific Edutainment Market Analysis, by Country 14.14. China Edutainment Market Forecast, By Facility Size 14.14.1. 5,001 to 10,000 Sq. Ft. 14.14.2. 10,001 to 20,000 Sq. Ft. 14.14.3. 20,001 to 40,000 Sq. Ft. 14.14.4. > 40,000 Sq. Ft. 14.15. China Edutainment Market Forecast, By Gaming Type 14.15.1. Interactive 14.15.2. Non-interactive 14.15.3. Explorative 14.15.4. Hybrid Combination 14.16. China Edutainment Market Forecast, By Revenue Source 14.16.1. Entry fees & tickets 14.16.2. Food & Beverages 14.16.3. Merchandising 14.16.4. Advertising 14.16.5. Others 14.17. China Edutainment Market Forecast, By Visitor Demographics 14.17.1. Children (0-12) 14.17.2. Teenager (13-18) 14.17.3. Young Adult (19-25) 14.17.4. Adult (25+) 14.18. India Edutainment Market Forecast, By Facility Size 14.18.1. 5,001 to 10,000 Sq. Ft. 14.18.2. 10,001 to 20,000 Sq. Ft. 14.18.3. 20,001 to 40,000 Sq. Ft. 14.18.4. > 40,000 Sq. Ft. 14.19. India Edutainment Market Forecast, By Gaming Type 14.19.1. Interactive 14.19.2. Non-interactive 14.19.3. Explorative 14.19.4. Hybrid Combination 14.20. India Edutainment Market Forecast, By Revenue Source 14.20.1. Entry fees & tickets 14.20.2. Food & Beverages 14.20.3. Merchandising 14.20.4. Advertising 14.20.5. Others 14.21. India Edutainment Market Forecast, By Visitor Demographics 14.21.1. Children (0-12) 14.21.2. Teenager (13-18) 14.21.3. Young Adult (19-25) 14.21.4. Adult (25+) 14.22. Japan Edutainment Market Forecast, By Facility Size 14.22.1. 5,001 to 10,000 Sq. Ft. 14.22.2. 10,001 to 20,000 Sq. Ft. 14.22.3. 20,001 to 40,000 Sq. Ft. 14.22.4. > 40,000 Sq. Ft. 14.23. Japan Edutainment Market Forecast, By Gaming Type 14.23.1. Interactive 14.23.2. Non-interactive 14.23.3. Explorative 14.23.4. Hybrid Combination 14.24. Japan Edutainment Market Forecast, By Revenue Source 14.24.1. Entry fees & tickets 14.24.2. Food & Beverages 14.24.3. Merchandising 14.24.4. Advertising 14.24.5. Others 14.25. Japan Edutainment Market Forecast, By Visitor Demographics 14.25.1. Children (0-12) 14.25.2. Teenager (13-18) 14.25.3. Young Adult (19-25) 14.25.4. Adult (25+) 14.26. ASEAN Edutainment Market Forecast, By Facility Size 14.26.1. 5,001 to 10,000 Sq. Ft. 14.26.2. 10,001 to 20,000 Sq. Ft. 14.26.3. 20,001 to 40,000 Sq. Ft. 14.26.4. > 40,000 Sq. Ft. 14.27. ASEAN Edutainment Market Forecast, By Gaming Type 14.27.1. Interactive 14.27.2. Non-interactive 14.27.3. Explorative 14.27.4. Hybrid Combination 14.28. ASEAN Edutainment Market Forecast, By Revenue Source 14.28.1. Entry fees & tickets 14.28.2. Food & Beverages 14.28.3. Merchandising 14.28.4. Advertising 14.28.5. Others 14.29. ASEAN Edutainment Market Forecast, By Visitor Demographics 14.29.1. Children (0-12) 14.29.2. Teenager (13-18) 14.29.3. Young Adult (19-25) 14.29.4. Adult (25+) 14.30. Rest of Asia Pacific Edutainment Market Forecast, By Facility Size 14.30.1. 5,001 to 10,000 Sq. Ft. 14.30.2. 10,001 to 20,000 Sq. Ft. 14.30.3. 20,001 to 40,000 Sq. Ft. 14.30.4. > 40,000 Sq. Ft. 14.31. Rest of Asia Pacific Edutainment Market Forecast, By Gaming Type 14.31.1. Interactive 14.31.2. Non-interactive 14.31.3. Explorative 14.31.4. Hybrid Combination 14.32. Rest of Asia Pacific Edutainment Market Forecast, By Revenue Source 14.32.1. Entry fees & tickets 14.32.2. Food & Beverages 14.32.3. Merchandising 14.32.4. Advertising 14.32.5. Others 14.33. Rest of Asia Pacific Edutainment Market Forecast, By Visitor Demographics 14.33.1. Children (0-12) 14.33.2. Teenager (13-18) 14.33.3. Young Adult (19-25) 14.33.4. Adult (25+) 14.34. Asia Pacific Edutainment Market Attractiveness Analysis 14.34.1. By Facility Size 14.34.2. By Gaming Type 14.34.3. By Revenue Source 14.34.4. By Visitor Demographics 14.35. PEST Analysis 14.36. Key Trends 14.37. Key Developments 15. Middle East & Africa Edutainment Market Analysis 15.1. Key Findings 15.2. Middle East & Africa Edutainment Market Overview 15.3. Middle East & Africa Edutainment Market Value Share Analysis, By Facility Size 15.4. Middle East & Africa Edutainment Market Forecast, By Facility Size 15.4.1. 5,001 to 10,000 Sq. Ft. 15.4.2. 10,001 to 20,000 Sq. Ft. 15.4.3. 20,001 to 40,000 Sq. Ft. 15.4.4. > 40,000 Sq. Ft. 15.5. Middle East & Africa Edutainment Market Value Share Analysis, By Gaming Type 15.6. Middle East & Africa Edutainment Market Forecast, By Gaming Type 15.6.1. Interactive 15.6.2. Non-interactive 15.6.3. Explorative 15.6.4. Hybrid Combination 15.7. Middle East & Africa Edutainment Market Value Share Analysis, By Revenue Source 15.8. Middle East & Africa Edutainment Market Forecast, By Revenue Source 15.8.1. Entry fees & tickets 15.8.2. Food & Beverages 15.8.3. Merchandising 15.8.4. Advertising 15.8.5. Others 15.9. Middle East & Africa Edutainment Market Value Share Analysis, By Visitor Demographics 15.10. Middle East & Africa Edutainment Market Forecast, By Visitor Demographics 15.10.1. Children (0-12) 15.10.2. Teenager (13-18) 15.10.3. Young Adult (19-25) 15.10.4. Adult (25+) 15.11. Middle East & Africa Edutainment Market Value Share Analysis, by Country 15.12. Middle East & Africa Edutainment Market Forecast, by Country 15.12.1. GCC 15.12.2. South Africa 15.12.3. Rest of Middle East & Africa 15.13. Middle East & Africa Edutainment Market Analysis, by Country 15.14. GCC Edutainment Market Forecast, By Facility Size 15.14.1. 5,001 to 10,000 Sq. Ft. 15.14.2. 10,001 to 20,000 Sq. Ft. 15.14.3. 20,001 to 40,000 Sq. Ft. 15.14.4. > 40,000 Sq. Ft. 15.15. GCC Edutainment Market Forecast, By Gaming Type 15.15.1. Interactive 15.15.2. Non-interactive 15.15.3. Explorative 15.15.4. Hybrid Combination 15.16. GCC Edutainment Market Forecast, By Revenue Source 15.16.1. Entry fees & tickets 15.16.2. Food & Beverages 15.16.3. Merchandising 15.16.4. Advertising 15.16.5. Others 15.17. GCC Edutainment Market Forecast, By Visitor Demographics 15.17.1. Children (0-12) 15.17.2. Teenager (13-18) 15.17.3. Young Adult (19-25) 15.17.4. Adult (25+) 15.18. South Africa Edutainment Market Forecast, By Facility Size 15.18.1. 5,001 to 10,000 Sq. Ft. 15.18.2. 10,001 to 20,000 Sq. Ft. 15.18.3. 20,001 to 40,000 Sq. Ft. 15.18.4. > 40,000 Sq. Ft. 15.19. South Africa Edutainment Market Forecast, By Gaming Type 15.19.1. Interactive 15.19.2. Non-interactive 15.19.3. Explorative 15.19.4. Hybrid Combination 15.20. South Africa Edutainment Market Forecast, By Revenue Source 15.20.1. Entry fees & tickets 15.20.2. Food & Beverages 15.20.3. Merchandising 15.20.4. Advertising 15.20.5. Others 15.21. South Africa Edutainment Market Forecast, By Visitor Demographics 15.21.1. Children (0-12) 15.21.2. Teenager (13-18) 15.21.3. Young Adult (19-25) 15.21.4. Adult (25+) 15.22. Rest of Middle East & Africa Edutainment Market Forecast, By Facility Size 15.22.1. 5,001 to 10,000 Sq. Ft. 15.22.2. 10,001 to 20,000 Sq. Ft. 15.22.3. 20,001 to 40,000 Sq. Ft. 15.22.4. > 40,000 Sq. Ft. 15.23. Rest of Middle East & Africa Edutainment Market Forecast, By Gaming Type 15.23.1. Interactive 15.23.2. Non-interactive 15.23.3. Explorative 15.23.4. Hybrid Combination 15.24. Rest of Middle East & Africa Edutainment Market Forecast, By Revenue Source 15.24.1. Entry fees & tickets 15.24.2. Food & Beverages 15.24.3. Merchandising 15.24.4. Advertising 15.24.5. Others 15.25. Rest of Middle East & Africa Edutainment Market Forecast, By Visitor Demographics 15.25.1. Children (0-12) 15.25.2. Teenager (13-18) 15.25.3. Young Adult (19-25) 15.25.4. Adult (25+) 15.26. Middle East & Africa Edutainment Market Attractiveness Analysis 15.26.1. By Facility Size 15.26.2. By Gaming Type 15.26.3. By Revenue Source 15.26.4. By Visitor Demographics 15.27. PEST Analysis 15.28. Key Trends 15.29. Key Developments 16. South America Edutainment Market Analysis 16.1. Key Findings 16.2. South America Edutainment Market Overview 16.3. South America Edutainment Market Value Share Analysis, By Facility Size 16.4. South America Edutainment Market Forecast, By Facility Size 16.4.1. 5,001 to 10,000 Sq. Ft. 16.4.2. 10,001 to 20,000 Sq. Ft. 16.4.3. 20,001 to 40,000 Sq. Ft. 16.4.4. > 40,000 Sq. Ft. 16.5. South America Edutainment Market Value Share Analysis, By Gaming Type 16.6. South America Edutainment Market Forecast, By Gaming Type 16.6.1. Interactive 16.6.2. Non-interactive 16.6.3. Explorative 16.6.4. Hybrid Combination 16.7. South America Edutainment Market Value Share Analysis, By Revenue Source 16.8. South America Edutainment Market Forecast, By Revenue Source 16.8.1. Entry fees & tickets 16.8.2. Food & Beverages 16.8.3. Merchandising 16.8.4. Advertising 16.8.5. Others 16.9. South America Edutainment Market Value Share Analysis, By Visitor Demographics 16.10. South America Edutainment Market Forecast, By Visitor Demographics 16.10.1. Children (0-12) 16.10.2. Teenager (13-18) 16.10.3. Young Adult (19-25) 16.10.4. Adult (25+) 16.11. South America Edutainment Market Value Share Analysis, by Country 16.12. South America Edutainment Market Forecast, by Country 16.12.1. Brazil 16.12.2. Mexico 16.12.3. Rest of South America 16.13. South America Edutainment Market Analysis, by Country 16.14. Brazil Edutainment Market Forecast, By Facility Size 16.14.1. 5,001 to 10,000 Sq. Ft. 16.14.2. 10,001 to 20,000 Sq. Ft. 16.14.3. 20,001 to 40,000 Sq. Ft. 16.14.4. > 40,000 Sq. Ft. 16.15. Brazil Edutainment Market Forecast, By Gaming Type 16.15.1. Interactive 16.15.2. Non-interactive 16.15.3. Explorative 16.15.4. Hybrid Combination 16.16. Brazil Edutainment Market Forecast, By Revenue Source 16.16.1. Entry fees & tickets 16.16.2. Food & Beverages 16.16.3. Merchandising 16.16.4. Advertising 16.16.5. Others 16.17. Brazil Edutainment Market Forecast, By Visitor Demographics 16.17.1. Children (0-12) 16.17.2. Teenager (13-18) 16.17.3. Young Adult (19-25) 16.17.4. Adult (25+) 16.18. Mexico Edutainment Market Forecast, By Facility Size 16.18.1. 5,001 to 10,000 Sq. Ft. 16.18.2. 10,001 to 20,000 Sq. Ft. 16.18.3. 20,001 to 40,000 Sq. Ft. 16.18.4. > 40,000 Sq. Ft. 16.19. Mexico Edutainment Market Forecast, By Gaming Type 16.19.1. Interactive 16.19.2. Non-interactive 16.19.3. Explorative 16.19.4. Hybrid Combination 16.20. Mexico Edutainment Market Forecast, By Revenue Source 16.20.1. Entry fees & tickets 16.20.2. Food & Beverages 16.20.3. Merchandising 16.20.4. Advertising 16.20.5. Others 16.21. Mexico Edutainment Market Forecast, By Visitor Demographics 16.21.1. Children (0-12) 16.21.2. Teenager (13-18) 16.21.3. Young Adult (19-25) 16.21.4. Adult (25+) 16.22. Rest of South America Edutainment Market Forecast, By Facility Size 16.22.1. 5,001 to 10,000 Sq. Ft. 16.22.2. 10,001 to 20,000 Sq. Ft. 16.22.3. 20,001 to 40,000 Sq. Ft. 16.22.4. > 40,000 Sq. Ft. 16.23. Rest of South America Edutainment Market Forecast, By Gaming Type 16.23.1. Interactive 16.23.2. Non-interactive 16.23.3. Explorative 16.23.4. Hybrid Combination 16.24. Rest of South America Edutainment Market Forecast, By Revenue Source 16.24.1. Entry fees & tickets 16.24.2. Food & Beverages 16.24.3. Merchandising 16.24.4. Advertising 16.24.5. Others 16.25. Rest of South America Edutainment Market Forecast, By Visitor Demographics 16.25.1. Children (0-12) 16.25.2. Teenager (13-18) 16.25.3. Young Adult (19-25) 16.25.4. Adult (25+) 16.26. South America Edutainment Market Attractiveness Analysis 16.26.1. By Facility Size 16.26.2. By Gaming Type 16.26.3. By Revenue Source 16.26.4. By Visitor Demographics 16.27. PEST Analysis 16.28. Key Trends 16.29. Key Developments 17. Company Profiles 17.1. Market Share Analysis, by Company 17.2. Competition Matrix 17.2.1. Competitive Benchmarking of key players by price, presence, market share, Applications and R&D investment 17.2.2. New Product Launches and Product Enhancements 17.2.3. Market Consolidation 17.2.3.1. M&A by Regions, Investment and Applications 17.2.3.2. M&A Key Players, Forward Integration and Backward Integration 17.3. Company Profiles: Key Players 17.3.1. Pororo Parks 17.3.1.1. Company Overview 17.3.1.2. Financial Overview 17.3.1.3. Product Portfolio 17.3.1.4. Business Strategy 17.3.1.5. Recent Developments 17.3.1.6. Company Footprint 17.3.2. Kidzania 17.3.3. Totter’s Otterville 17.3.4. Plabo 17.3.5. Legoland Discovery Center 17.3.6. CurioCity 17.3.7. Kidz Holding S.A.L. 17.3.8. Kindercity 17.3.9. Mattel Play Town 17.3.10. Little Explorer 17.3.11. Kidzania 17.3.12. Pororo Park 17.3.13. UAB Educatus 17.3.14. Meraas 17.3.15. A MAJID AL FUTTAIM COMPANY 17.3.16. EON Reality Inc. 17.3.17. Jam Origin 18. Primary Key Insights

About This Report

Report ID 42042
Category Information Technology & Telecommunication
Published Date Sep 2022
Updated Date
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