Gaming Hardware Market – Global Industry Analysis and Forecast (2023-2029)

Gaming Hardware Market size is expected to reach US$ 640.18 Bn in year 2029, at a CAGR of 15.2% during the forecast period.

Gaming Hardware Market Definition:

Console gaming hardware is basically replaced every 5 -7 years on average. That is the time when the old technology becomes outdated and new technology is readily available.The report study has analyzed revenue impact of covid-19 pandemic on the sales revenue of market leaders, market followers and disrupters in the report and same is reflected in our analysis.Gaming Hardware MarketTo know about the Research Methodology :- Request Free Sample Report

Gaming Hardware Market Dynamics:

The Global Market dynamics are thoroughly studied and explained in the report, which helps the reader to understand emerging market trends, drivers, restraints, opportunities, and challenges at the global and regional level for the global market. The emergence of new technological innovations comprises recent technologies like Artificial Intelligence and Internet of Things finding their usage across both industrial and residential applications and fast pace of digital transformation taking place across many industries is estimated to drive the growth of the global market over the forecast period. The introduction of 5G network is expected to provide many business opportunities as well as tap additional sources of revenue for the telecom industries, on account of rising in speed and responsiveness of the wireless networks.

Gaming Hardware Market Segment:

The report provides an in-depth segment analysis of the global market, thereby providing valuable insights at micro as well as micro levels. PC segment of gaming hardware is expected to grow at the highest CAGR of xx% and anticipated to hold the highest market share of xx% over the forecast period. The growth of the market is owing to the large-scale adoption of PC gaming across the globe. Also, the high computation requirement for high definition games promotes market growth. However, the TV segment is projected to grow significantly during 2023-2029. The market is driven by the growing adoption of smart TV for gaming consoles.

Regional analysis:

The report offers a brief analysis of the major regions in the market, namely, APAC, Europe, North America, Latin America, and the MEA. North America is expected to dominate the market because of developed gaming industries presence, and involvement of a number of individuals in gaming owing to their hobbies. Europe is anticipated to follow North America in market thanks to a similar trend as the US. Because of the increase in young age population in China and India, resulting in the growing demand for gaming hardware is contributing significantly in the APEJ market.

Country wise analysis:

German gaming hardware companies are highly specialized in numerous fields. There are many companies involved in high-quality audio and speaker technology like Teufel or Nubert. Another large business area for German companies is overall equipment, such as peripheral devices or coolers. However, the amount of revenues generated is nowhere near the numbers from leading worldwide players. Japan is also expected to account a significant market xx% share for gaming hardware over the forecast period. Hardware gaming expenses in Japan differ greatly from games enthusiast to occasional gamer.

Gaming Hardware Market Recent Development:

The reports cover key developments in the market as organic and inorganic growth strategies. Microsoft acquired Donya Labs in Jan 2021. Microsoft’s goal is to use Simplygon software developed by Donya Labs to strengthen its position in the 3D creation globe. The objective of the report is to present a comprehensive analysis of the Global Market including all the stakeholders of the industry. The past and current status of the industry with forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that includes market leaders, followers and new entrants by region. PORTER, SVOR, PESTEL analysis with the potential impact of micro-economic factors by region on the market has been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding Global Market dynamics, structure by analyzing the market segments and projects the Global Gaming Hardware Market size. Clear representation of competitive analysis of key players by Application, price, financial position, Product portfolio, growth strategies, and regional presence in the Global Market make the report investor’s guide.

Gaming Hardware Market Scope: Inquire before buying

Gaming Hardware Market
Report Coverage Details
Base Year: 2022 Forecast Period: 2023-2029
Historical Data: 2018 to 2022 Market Size in 2022: US $ 237.75 Bn.
Forecast Period 2023 to 2029 CAGR: 15.2% Market Size in 2029: US $ 640.18 Bn.
Segments Covered: by Product type Joystick Console Virtual Reality Glasses
by End-use PC (Personal Computer) and Laptop TV (Television) Smartphone
by Application Commercial Residential

Gaming Hardware Market By Region

North America (United States, Canada and Mexico) Europe (UK, France, Germany, Italy, Spain, Sweden, Austria and Rest of Europe) Asia Pacific (China, South Korea, Japan, India, Australia, Indonesia, Malaysia, Vietnam, Taiwan, Bangladesh, Pakistan and Rest of APAC) Middle East and Africa (South Africa, GCC, Egypt, Nigeria and Rest of ME&A) South America (razil, Argentina Rest of South America)

Key Players:

1. Sony Corporation 2. Microsoft Corporation 3. Apple Inc. 4. Google 5. HTC Corporation 6. Nintendo 7. Linden Research, Inc. 8. Activision Blizzard, Inc. 9. Sega Games Co., Ltd. 10. Oculus VR, LLC 11. V-MODA, LLC 12. Razer Inc. 13. NVIDIA Corporation 14. Logitech Inc. 15. ScufGaming, LLC 16. A4Tech Co., Ltd. 17. Turtle Beach Corporation Frequently Asked Questions: 1. Which region has the largest share in Global Gaming Hardware Market? Ans: Asia Pacific region held the highest share in 2022. 2. What is the growth rate of Global Gaming Hardware Market? Ans: The Global Gaming Hardware Market is growing at a CAGR of 15.2% during forecasting period 2023-2029. 3. What is scope of the Global Gaming Hardware market report? Ans: Global Gaming Hardware Market report helps with the PESTEL, PORTER, COVID-19 Impact analysis, Recommendations for Investors & Leaders, and market estimation of the forecast period. 4. Who are the key players in Global Gaming Hardware market? Ans: The important key players in the Global Gaming Hardware Market are – Sony Corporation, Microsoft Corporation, Apple Inc., Google, HTC Corporation, Nintendo, Linden Research, Inc., Activision Blizzard, Inc., 5. What is the study period of this market? Ans: The Global Gaming Hardware Market is studied from 2022 to 2029.
1. Gaming Hardware Market Introduction 1.1. Study Assumption and Market Definition 1.2. Scope of the Study 1.3. Executive Summary 2. Gaming Hardware Market: Dynamics 2.1. Gaming Hardware Market Trends by Region 2.1.1. North America Gaming Hardware Market Trends 2.1.2. Europe Gaming Hardware Market Trends 2.1.3. Asia Pacific Gaming Hardware Market Trends 2.1.4. Middle East and Africa Gaming Hardware Market Trends 2.1.5. South America Gaming Hardware Market Trends 2.2. Gaming Hardware Market Dynamics by Region 2.2.1. North America 2.2.1.1. North America Gaming Hardware Market Drivers 2.2.1.2. North America Gaming Hardware Market Restraints 2.2.1.3. North America Gaming Hardware Market Opportunities 2.2.1.4. North America Gaming Hardware Market Challenges 2.2.2. Europe 2.2.2.1. Europe Gaming Hardware Market Drivers 2.2.2.2. Europe Gaming Hardware Market Restraints 2.2.2.3. Europe Gaming Hardware Market Opportunities 2.2.2.4. Europe Gaming Hardware Market Challenges 2.2.3. Asia Pacific 2.2.3.1. Asia Pacific Gaming Hardware Market Drivers 2.2.3.2. Asia Pacific Gaming Hardware Market Restraints 2.2.3.3. Asia Pacific Gaming Hardware Market Opportunities 2.2.3.4. Asia Pacific Gaming Hardware Market Challenges 2.2.4. Middle East and Africa 2.2.4.1. Middle East and Africa Gaming Hardware Market Drivers 2.2.4.2. Middle East and Africa Gaming Hardware Market Restraints 2.2.4.3. Middle East and Africa Gaming Hardware Market Opportunities 2.2.4.4. Middle East and Africa Gaming Hardware Market Challenges 2.2.5. South America 2.2.5.1. South America Gaming Hardware Market Drivers 2.2.5.2. South America Gaming Hardware Market Restraints 2.2.5.3. South America Gaming Hardware Market Opportunities 2.2.5.4. South America Gaming Hardware Market Challenges 2.3. PORTER’s Five Forces Analysis 2.4. PESTLE Analysis 2.5. Technology Roadmap 2.6. Regulatory Landscape by Region 2.6.1. North America 2.6.2. Europe 2.6.3. Asia Pacific 2.6.4. Middle East and Africa 2.6.5. South America 2.7. Key Opinion Leader Analysis For Gaming Hardware Industry 2.8. Analysis of Government Schemes and Initiatives For Gaming Hardware Industry 2.9. Gaming Hardware Market Trade Analysis 2.10. The Global Pandemic Impact on Gaming Hardware Market 3. Gaming Hardware Market: Global Market Size and Forecast by Segmentation by Demand and Supply Side (by Value in USD Million) 2022-2029 3.1. Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 3.1.1. Joystick Console 3.1.2. Virtual Reality Glasses 3.2. Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 3.2.1. PC (Personal Computer) and Laptop 3.2.2. TV (Television) 3.2.3. Smartphone 3.3. Gaming Hardware Market Size and Forecast, by Application (2022-2029) 3.3.1. Commercial 3.3.2. Residential 3.4. Gaming Hardware Market Size and Forecast, by Region (2022-2029) 3.4.1. North America 3.4.2. Europe 3.4.3. Asia Pacific 3.4.4. Middle East and Africa 3.4.5. South America 4. North America Gaming Hardware Market Size and Forecast by Segmentation (by Value in USD Million) 2022-2029 4.1. North America Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 4.1.1. Joystick Console 4.1.2. Virtual Reality Glasses 4.2. North America Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 4.2.1. PC (Personal Computer) and Laptop 4.2.2. TV (Television) 4.2.3. Smartphone 4.3. North America Gaming Hardware Market Size and Forecast, by Application (2022-2029) 4.3.1. Commercial 4.3.2. Residential 4.4. North America Gaming Hardware Market Size and Forecast, by Country (2022-2029) 4.4.1. United States 4.4.1.1. United States Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 4.4.1.1.1. Joystick Console 4.4.1.1.2. Virtual Reality Glasses 4.4.1.2. United States Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 4.4.1.2.1. PC (Personal Computer) and Laptop 4.4.1.2.2. TV (Television) 4.4.1.2.3. Smartphone 4.4.1.3. United States Gaming Hardware Market Size and Forecast, by Application (2022-2029) 4.4.1.3.1. Commercial 4.4.1.3.2. Residential 4.4.2. Canada 4.4.2.1. Canada Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 4.4.2.1.1. Joystick Console 4.4.2.1.2. Virtual Reality Glasses 4.4.2.2. Canada Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 4.4.2.2.1. PC (Personal Computer) and Laptop 4.4.2.2.2. TV (Television) 4.4.2.2.3. Smartphone 4.4.2.3. Canada Gaming Hardware Market Size and Forecast, by Application (2022-2029) 4.4.2.3.1. Commercial 4.4.2.3.2. Residential 4.4.3. Mexico 4.4.3.1. Mexico Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 4.4.3.1.1. Joystick Console 4.4.3.1.2. Virtual Reality Glasses 4.4.3.2. Mexico Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 4.4.3.2.1. PC (Personal Computer) and Laptop 4.4.3.2.2. TV (Television) 4.4.3.2.3. Smartphone 4.4.3.3. Mexico Gaming Hardware Market Size and Forecast, by Application (2022-2029) 4.4.3.3.1. Commercial 4.4.3.3.2. Residential 5. Europe Gaming Hardware Market Size and Forecast by Segmentation (by Value in USD Million) 2022-2029 5.1. Europe Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 5.2. Europe Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 5.3. Europe Gaming Hardware Market Size and Forecast, by Application (2022-2029) 5.4. Europe Gaming Hardware Market Size and Forecast, by Country (2022-2029) 5.4.1. United Kingdom 5.4.1.1. United Kingdom Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 5.4.1.2. United Kingdom Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 5.4.1.3. United Kingdom Gaming Hardware Market Size and Forecast, by Application(2022-2029) 5.4.2. France 5.4.2.1. France Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 5.4.2.2. France Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 5.4.2.3. France Gaming Hardware Market Size and Forecast, by Application(2022-2029) 5.4.3. Germany 5.4.3.1. Germany Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 5.4.3.2. Germany Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 5.4.3.3. Germany Gaming Hardware Market Size and Forecast, by Application (2022-2029) 5.4.4. Italy 5.4.4.1. Italy Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 5.4.4.2. Italy Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 5.4.4.3. Italy Gaming Hardware Market Size and Forecast, by Application(2022-2029) 5.4.5. Spain 5.4.5.1. Spain Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 5.4.5.2. Spain Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 5.4.5.3. Spain Gaming Hardware Market Size and Forecast, by Application (2022-2029) 5.4.6. Sweden 5.4.6.1. Sweden Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 5.4.6.2. Sweden Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 5.4.6.3. Sweden Gaming Hardware Market Size and Forecast, by Application (2022-2029) 5.4.7. Austria 5.4.7.1. Austria Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 5.4.7.2. Austria Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 5.4.7.3. Austria Gaming Hardware Market Size and Forecast, by Application (2022-2029) 5.4.8. Rest of Europe 5.4.8.1. Rest of Europe Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 5.4.8.2. Rest of Europe Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 5.4.8.3. Rest of Europe Gaming Hardware Market Size and Forecast, by Application (2022-2029) 6. Asia Pacific Gaming Hardware Market Size and Forecast by Segmentation (by Value in USD Million) 2022-2029 6.1. Asia Pacific Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 6.2. Asia Pacific Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 6.3. Asia Pacific Gaming Hardware Market Size and Forecast, by Application (2022-2029) 6.4. Asia Pacific Gaming Hardware Market Size and Forecast, by Country (2022-2029) 6.4.1. China 6.4.1.1. China Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 6.4.1.2. China Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 6.4.1.3. China Gaming Hardware Market Size and Forecast, by Application (2022-2029) 6.4.2. S Korea 6.4.2.1. S Korea Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 6.4.2.2. S Korea Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 6.4.2.3. S Korea Gaming Hardware Market Size and Forecast, by Application (2022-2029) 6.4.3. Japan 6.4.3.1. Japan Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 6.4.3.2. Japan Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 6.4.3.3. Japan Gaming Hardware Market Size and Forecast, by Application (2022-2029) 6.4.4. India 6.4.4.1. India Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 6.4.4.2. India Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 6.4.4.3. India Gaming Hardware Market Size and Forecast, by Application (2022-2029) 6.4.5. Australia 6.4.5.1. Australia Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 6.4.5.2. Australia Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 6.4.5.3. Australia Gaming Hardware Market Size and Forecast, by Application (2022-2029) 6.4.6. Indonesia 6.4.6.1. Indonesia Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 6.4.6.2. Indonesia Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 6.4.6.3. Indonesia Gaming Hardware Market Size and Forecast, by Application (2022-2029) 6.4.7. Malaysia 6.4.7.1. Malaysia Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 6.4.7.2. Malaysia Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 6.4.7.3. Malaysia Gaming Hardware Market Size and Forecast, by Application (2022-2029) 6.4.8. Vietnam 6.4.8.1. Vietnam Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 6.4.8.2. Vietnam Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 6.4.8.3. Vietnam Gaming Hardware Market Size and Forecast, by Application(2022-2029) 6.4.9. Taiwan 6.4.9.1. Taiwan Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 6.4.9.2. Taiwan Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 6.4.9.3. Taiwan Gaming Hardware Market Size and Forecast, by Application (2022-2029) 6.4.10. Rest of Asia Pacific 6.4.10.1. Rest of Asia Pacific Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 6.4.10.2. Rest of Asia Pacific Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 6.4.10.3. Rest of Asia Pacific Gaming Hardware Market Size and Forecast, by Application (2022-2029) 7. Middle East and Africa Gaming Hardware Market Size and Forecast by Segmentation (by Value in USD Million) 2022-2029 7.1. Middle East and Africa Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 7.2. Middle East and Africa Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 7.3. Middle East and Africa Gaming Hardware Market Size and Forecast, by Application (2022-2029) 7.4. Middle East and Africa Gaming Hardware Market Size and Forecast, by Country (2022-2029) 7.4.1. South Africa 7.4.1.1. South Africa Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 7.4.1.2. South Africa Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 7.4.1.3. South Africa Gaming Hardware Market Size and Forecast, by Application (2022-2029) 7.4.2. GCC 7.4.2.1. GCC Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 7.4.2.2. GCC Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 7.4.2.3. GCC Gaming Hardware Market Size and Forecast, by Application (2022-2029) 7.4.3. Nigeria 7.4.3.1. Nigeria Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 7.4.3.2. Nigeria Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 7.4.3.3. Nigeria Gaming Hardware Market Size and Forecast, by Application (2022-2029) 7.4.4. Rest of ME&A 7.4.4.1. Rest of ME&A Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 7.4.4.2. Rest of ME&A Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 7.4.4.3. Rest of ME&A Gaming Hardware Market Size and Forecast, by Application (2022-2029) 8. South America Gaming Hardware Market Size and Forecast by Segmentation (by Value in USD Million) 2022-2029 8.1. South America Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 8.2. South America Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 8.3. South America Gaming Hardware Market Size and Forecast, by Application(2022-2029) 8.4. South America Gaming Hardware Market Size and Forecast, by Country (2022-2029) 8.4.1. Brazil 8.4.1.1. Brazil Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 8.4.1.2. Brazil Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 8.4.1.3. Brazil Gaming Hardware Market Size and Forecast, by Application (2022-2029) 8.4.2. Argentina 8.4.2.1. Argentina Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 8.4.2.2. Argentina Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 8.4.2.3. Argentina Gaming Hardware Market Size and Forecast, by Application (2022-2029) 8.4.3. Rest Of South America 8.4.3.1. Rest Of South America Gaming Hardware Market Size and Forecast, by Product type (2022-2029) 8.4.3.2. Rest Of South America Gaming Hardware Market Size and Forecast, by End-use (2022-2029) 8.4.3.3. Rest Of South America Gaming Hardware Market Size and Forecast, by Application (2022-2029) 9. Global Gaming Hardware Market: Competitive Landscape 9.1. MMR Competition Matrix 9.2. Competitive Landscape 9.3. Key Players Benchmarking 9.3.1. Company Name 9.3.2. Business Segment 9.3.3. End-user Segment 9.3.4. Revenue (2022) 9.3.5. Company Locations 9.4. Leading Gaming Hardware Market Companies, by market capitalization 9.5. Market Structure 9.5.1. Market Leaders 9.5.2. Market Followers 9.5.3. Emerging Players 9.6. Mergers and Acquisitions Details 10. Company Profile: Key Players 10.1. Sony Corporation 10.1.1. Company Overview 10.1.2. Business Portfolio 10.1.3. Financial Overview 10.1.4. SWOT Analysis 10.1.5. Strategic Analysis 10.1.6. Scale of Operation (small, medium, and large) 10.1.7. Details on Partnership 10.1.8. Regulatory Accreditations and Certifications Received by Them 10.1.9. Awards Received by the Firm 10.1.10. Recent Developments 10.2. Microsoft Corporation 10.3. Apple Inc. 10.4. Google 10.5. HTC Corporation 10.6. Nintendo 10.7. Linden Research, Inc. 10.8. Activision Blizzard, Inc. 10.9. Sega Games Co., Ltd. 10.10. Oculus VR, LLC 10.11. V-MODA, LLC 10.12. Razer Inc. 10.13. NVIDIA Corporation 10.14. Logitech Inc. 10.15. ScufGaming, LLC 10.16. A4Tech Co., Ltd. 10.17. Turtle Beach Corporation 11. Key Findings 12. Industry Recommendations 13. Gaming Hardware Market: Research Methodology 14. Terms and Glossary
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