Global Anime Market: Industry Analysis and Forecast (2021-2027) by Type, Distribution Channel, Origin and Region.

Global Anime Market size was valued at US$ 24.2 Bn. in 2020 and the total revenue is expected to grow at 9.4% through 2021 to 2027, reaching nearly US$ 45.4 Bn.

Global Anime Market Overview:

The global anime market size was valued at USD 24.2 Bn. in 2020. The market is expected to grow due to the growing popularity and sales of Japanese anime content in various regions of the world. As a result, it is projected that overseas sales will contribute to higher revenue generation in the market. As a result, application games and the growing preference for internet distribution, which account for a large part of overseas sales in Japan, are expected to play a key role in propelling the market forward. With the growing popularity of anime content around the world, the market has gained substantial traction. Global Anime Market To know about the Research Methodology :- Request Free Sample Report The report has covered the market trends from 2016 to forecast the market through 2027. 2020 is considered a base year. Special attention is given to 2020 and effect of lockdown on the demand and supply, and also the impact of lockdown for next two years on the market. Some companies have done well in lockdown also and specific strategic analysis of those companies is done in the report.

Global Anime Market Dynamics:

The rising popularity of media shows, as well as increased spending on online shows and video, are being accompanied by an increase in the urban population, which is driving up TV show adoption. Furthermore, the rising popularity of anime around the world, as well as the growing number of film and music producers, are important drivers supporting the growth of the anime business. Furthermore, increased use of social media sites like Facebook, Instagram, and Twitter, as well as the sharing of video and images with friends and followers, as well as an increase in the number of vendors in the market and individuals' purchasing capacity on anime, are expected to enhance the market growth. Furthermore, throughout the forecast period, diverse client lifestyles in developed nations, technical advancement in anime, increasing consumer electronics sector, and introduction of new product development in anime are expected to provide possibilities for manufacturers in the global market. In several parts of the world, technological advancements and increased levels of discretionary income are raising the standard of living. The young generation spends a lot of money on the most up-to-date, technologically advanced things. The popularity of anime games with in-game chat and virtual surround sound is on the rise. Advances in cutting-edge technologies, such as Virtual Reality (VR), and the resulting rise in demand for VR gaming equipment augur well for the anime market's growth. Global Anime MarketThe global anime market's growth is expected to be hampered in the during the forecast period by rising production costs and high product costs. The anime is growing in popularity all over the world. Developers, publishers, animators, and other creative agencies and artists are all responsible for generating significant value in the market. Surprisingly, the industry has shown to be dependable across all platforms. Anime is traditionally distributed through television, movies, videos, music, and pachinko machines.

Global Anime Market Segment Analysis:

On the basis of type, the global anime market is sub-segmented into T.V, Movie, Video, Merchandising, Music, Pachinko, and Live Entertainment. The merchandising segment held the largest share of xx% in 2020. Some of the most popular anime retail items include key chains, t-shirts, figurines, and posters, among others. These things are available for purchase through a variety of online and offline venues. The growing trend among people to collect stuff connected to their favourite anime episodes is emerging as the primary driver of the segment's growth. Global Anime Market On the basis of distribution channel, the global anime market is sub-segmented into Online, Offline. The online segment held the largest share of xx% in 2020. The increase can be linked to an increase in anime content sales via internet streaming platforms and application games in other countries. As part of their efforts to obtain a competitive edge, online streaming services such as Netflix and AbemaTV is generating original animations. Netflix, for example, teamed with Production I.G., Inc. and Anima Inc. in June 2019 to generate new anime content, Ghost in the Shell: SAC 2045 and Altered Carbon: Resleeved, respectively. Global Anime Market

Global Anime Market Regional Insights:

The Asia Pacific region held the largest share of xx% in 2020. The country's prosperity is being aided by the presence of major animation companies. The anime industry is a big deal in Japan, and it's also catching on all over the world. For example, Japan has almost 623 animation studios engaged in the creation of animation-related content, with 543 anime studios based in Tokyo. The rapid rise in popularity of anime in China has been a major driver of demand throughout the Asia Pacific. Anime content has been produced in Japan under the auspices of China in recent years, with highly visible content such as Dragon Ball aiding regional market growth in the Asia Pacific excluding Japan (APEJ) region. Beijing, on the other hand, is likely to place some restrictions on Japanese anime in order to defend China's indigenous industry. Furthermore, over the forecast period, these regulations are expected to stifle the growth of the Japanese anime sector in China. Global Anime Market News: Netflix Deals with Three Anime Production Houses from Japan Netflix said in November 2019 that it had secured arrangements with Japanese anime studios Anima, Sublimation, and David Production, and that it has ordered new original programmers from them. The objective of the report is to present a comprehensive analysis of the global Anime market to the stakeholders in the industry. The past and current status of the industry with the forecasted market size and trends are presented in the report with the analysis of complicated data in simple language. The report covers all the aspects of the industry with a dedicated study of key players that include market leaders, followers, and new entrants. PORTER, PESTEL analysis with the potential impact of micro-economic factors of the market have been presented in the report. External as well as internal factors that are supposed to affect the business positively or negatively have been analyzed, which will give a clear futuristic view of the industry to the decision-makers. The report also helps in understanding the global Anime market dynamics, structure by analyzing the market segments and project the global Anime market size. Clear representation of competitive analysis of key players by product, price, financial position, product portfolio, growth strategies, and regional presence in the  Anime market make the report investor’s guide.

Global Anime Market Scope: Inquire before buying

Global Anime Market

Global Anime Market, by Region

• North America • Europe • Asia Pacific • Middle East and Africa • South America

Global Anime Market Key Players

• Bones Inc. • Kyoto Animation Co. • Madhouse Inc. • Production I.G • Toei Animation Co. • P.A.Works, Inc. • Manglobe Inc. • Pierrot Co., Ltd • Sunrise Inc • Manglobe Inc • Studio Ghibli • ACI • VIZ Media • Buford GA • Funimation. • Aniplex of America. • Crunchyroll. • Manga Entertainment. • Discotek Media.

Frequently Asked Questions:

1. Which region has the largest share in Global Anime Market? Ans: Asia Pacific region holds the highest share in 2020. 2. What is the growth rate of Global Anime Market? Ans: The Global Anime Market is growing at a CAGR of 9.4 % during forecasting period 2021-2027. 3. What segments are covered in Global Anime market? Ans: Global Anime Market is segmented into type, distribution channel, origin and region. 4. Who are the key players in Global Anime market? Ans: The important key players in the Global Anime Market are – Bones Inc., Kyoto Animation Co., Madhouse Inc., Production I.G, Toei Animation Co., P.A.Works, Inc., Manglobe Inc., Pierrot Co., Ltd, Sunrise Inc, Manglobe Inc, Studio Ghibli, ACI, VIZ Media, Buford GA, Funimation., Aniplex of America., Crunchyroll., Manga Entertainment., Discotek Media. 5. What is the study period of this market? Ans: The Global Anime Market is studied from 2020 to 2027.
1. Preface 1.1. Market Definition and Key Research Objectives 1.2. Research Highlights 2. Assumptions and Research Methodology 2.1. Report Assumptions 2.2. Abbreviations 2.3. Research Methodology 2.3.1. Secondary Research 2.3.1.1. Secondary data 2.3.1.2. Secondary Sources 2.3.2. Primary Research 2.3.2.1. Data from Primary Sources 2.3.2.2. Breakdown of Primary Sources 3. Executive Summary: Global Anime Market Size, by Market Value (US$ Mn) 3.1. Global Market Segmentation 3.2. Global Market Segmentation Share Analysis, 2020 3.2.1. Global 3.2.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 3.3. Geographical Snapshot of the Anime Market 3.4. Geographical Snapshot of the Anime Market, By Manufacturer share 4. Global Anime Market Overview, 2020-2027 4.1. Market Dynamics 4.1.1. Drivers 4.1.1.1. Global 4.1.1.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.2. Restraints 4.1.2.1. Global 4.1.2.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.3. Opportunities 4.1.3.1. Global 4.1.3.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.4. Challenges 4.1.4.1. Global 4.1.4.2. By Region (North America, Europe, Asia Pacific, South America, Middle East Africa) 4.1.5. Industry Trends and Emerging Technologies 4.1.6. Porters Five Forces Analysis 4.1.6.1. Threat of New Entrants 4.1.6.2. Bargaining Power of Buyers/Consumers 4.1.6.3. Bargaining Power of Suppliers 4.1.6.4. Threat of Substitute Products 4.1.6.5. Intensity of Competitive Rivalry 4.1.7. Value Chain Analysis 4.1.8. Technological Roadmap 4.1.9. Regulatory landscape 4.1.10. Impact of the Covid-19 Pandemic on the Global Anime Market 5. Supply Side and Demand Side Indicators 6. Global Anime Market Analysis and Forecast, 2020-2027 6.1. Global Anime Market Size & Y-o-Y Growth Analysis. 7. Global Anime Market Analysis and Forecasts, 2020-2027 7.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 7.1.1. T.V 7.1.2. Movie 7.1.3. Video 7.1.4. Merchandising 7.1.5. Music 7.1.6. Pachinko 7.1.7. Live Entertainment 7.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 7.2.1. Online 7.2.2. Offline 7.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 7.3.1. Comics 7.3.2. Computer Based 8. Global Anime Market Analysis and Forecasts, By Region 8.1. Market Size (Value) Estimates & Forecast By Region, 2020-2027 8.1.1. North America 8.1.2. Europe 8.1.3. Asia-Pacific 8.1.4. Middle East & Africa 8.1.5. South America 9. North America Anime Market Analysis and Forecasts, 2020-2027 9.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 9.1.1. T.V 9.1.2. Movie 9.1.3. Video 9.1.4. Merchandising 9.1.5. Music 9.1.6. Pachinko 9.1.7. Live Entertainment 9.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 9.2.1. Online 9.2.2. Offline 9.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 9.3.1. Comics 9.3.2. Computer Based 10. North America Anime Market Analysis and Forecasts, By Country 10.1. Market Size (Value) Estimates & Forecast By Country, 2020-2027 10.1.1. US 10.1.2. Canada 10.1.3. Mexico 11. U.S. Anime Market Analysis and Forecasts, 2020-2027 11.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 11.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 11.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 12. Canada Anime Market Analysis and Forecasts, 2020-2027 12.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 12.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 12.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 13. Mexico Anime Market Analysis and Forecasts, 2020-2027 13.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 13.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 13.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 14. Europe Anime Market Analysis and Forecasts, 2020-2027 14.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 14.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 14.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 15. Europe Anime Market Analysis and Forecasts, By Country 15.1. Market Size (Value) Estimates & Forecast By Country, 2020-2027 15.1.1. U.K 15.1.2. France 15.1.3. Germany 15.1.4. Italy 15.1.5. Spain 15.1.6. Sweden 15.1.7. CIS Countries 15.1.8. Rest of Europe 16. U.K. Anime Market Analysis and Forecasts, 2020-2027 16.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 16.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 16.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 17. France Anime Market Analysis and Forecasts, 2020-2027 17.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 17.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 17.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 18. Germany Anime Market Analysis and Forecasts, 2020-2027 18.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 18.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 18.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 19. Italy Anime Market Analysis and Forecasts, 2020-2027 19.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 19.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 19.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 20. Spain Anime Market Analysis and Forecasts, 2020-2027 20.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 20.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 20.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 21. Sweden Anime Market Analysis and Forecasts, 2020-2027 21.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 21.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 21.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 22. CIS Countries Anime Market Analysis and Forecasts, 2020-2027 22.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 22.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 22.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 23. Rest of Europe Anime Market Analysis and Forecasts, 2020-2027 23.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 23.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 23.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 24. Asia Pacific Anime Market Analysis and Forecasts, 2020-2027 24.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 24.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 24.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 25. Asia Pacific Anime Market Analysis and Forecasts, by Country 25.1. Market Size (Value) Estimates & Forecast By Country, 2020-2027 25.1.1. China 25.1.2. India 25.1.3. Japan 25.1.4. South Korea 25.1.5. Australia 25.1.6. ASEAN 25.1.7. Rest of Asia Pacific 26. China Anime Market Analysis and Forecasts, 2020-2027 26.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 26.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 26.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 27. India Anime Market Analysis and Forecasts, 2020-2027 27.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 27.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 27.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 28. Japan Anime Market Analysis and Forecasts, 2020-2027 28.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 28.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 28.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 29. South Korea Anime Market Analysis and Forecasts, 2020-2027 29.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 29.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 29.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 30. Australia Anime Market Analysis and Forecasts, 2020-2027 30.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 30.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 30.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 31. ASEAN Anime Market Analysis and Forecasts, 2020-2027 31.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 31.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 31.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 32. Rest of Asia Pacific Anime Market Analysis and Forecasts, 2020-2027 32.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 32.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 32.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 33. Middle East Africa Anime Market Analysis and Forecasts, 2020-2027 33.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 33.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 33.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 34. Middle East Africa Anime Market Analysis and Forecasts, by Country 34.1. Market Size (Value) Estimates & Forecast by Country, 2020-2027 34.1.1. South Africa 34.1.2. GCC Countries 34.1.3. Egypt 34.1.4. Nigeria 34.1.5. Rest of ME&A 35. South Africa Anime Market Analysis and Forecasts, 2020-2027 35.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 35.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 35.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 36. GCC Countries Anime Market Analysis and Forecasts, 2020-2027 36.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 36.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 36.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 37. Egypt Anime Market Analysis and Forecasts, 2020-2027 37.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 37.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 37.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 38. Nigeria Anime Market Analysis and Forecasts, 2020-2027 38.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 38.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 38.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 39. Rest of ME&A Anime Market Analysis and Forecasts, 2020-2027 39.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 39.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 39.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 40. South America Anime Market Analysis and Forecasts, 2020-2027 40.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 40.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 40.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 41. South America Anime Market Analysis and Forecasts, by Country 41.1. Market Size (Value) Estimates & Forecast by Country, 2020-2027 41.1.1. Brazil 41.1.2. Argentina 41.1.3. Rest of South America 42. Brazil Anime Market Analysis and Forecasts, 2020-2027 42.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 42.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 42.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 43. Argentina Anime Market Analysis and Forecasts, 2020-2027 43.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 43.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 43.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 44. Rest of South America Anime Market Analysis and Forecasts, 2020-2027 44.1. Market Size (Value) Estimates & Forecast By Type, 2020-2027 44.2. Market Size (Value) Estimates & Forecast By Distribution Channel, 2020-2027 44.3. Market Size (Value) Estimates & Forecast By Origin, 2020-2027 45. Competitive Landscape 45.1. Geographic Footprint of Major Players in the Global Anime Market 45.2. Competition Matrix 45.2.1. Competitive Benchmarking of Key Players By Price, Presence, Market Share, Applications and R&D Investment 45.2.2. New Product Launches and Product Enhancements 45.2.3. Market Consolidation 45.2.3.1. M&A by Regions, Investment and Verticals 45.2.3.2. M&A, Forward Integration and Backward Integration 45.2.3.3. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements 45.3. Company Profile : Key Players 45.3.1. Bones Inc. 45.3.1.1. Company Overview 45.3.1.2. Financial Overview 45.3.1.3. Geographic Footprint 45.3.1.4. Product Portfolio 45.3.1.5. Business Strategy 45.3.1.6. Recent Developments 45.3.2. Kyoto Animation Co. 45.3.3. Madhouse Inc. 45.3.4. Production I.G 45.3.5. Toei Animation Co. 45.3.6. P.A.Works, Inc. 45.3.7. Manglobe Inc. 45.3.8. Pierrot Co., Ltd 45.3.9. Sunrise Inc 45.3.10. Manglobe Inc 45.3.11. Studio Ghibli 45.3.12. ACI 45.3.13. VIZ Media 45.3.14. Buford GA 45.3.15. Funimation. 45.3.16. Aniplex of America. 45.3.17. Crunchyroll. 45.3.18. Manga Entertainment. 45.3.19. Discotek Media. 46. Primary Key Insights

About This Report

Report ID 118763
Category Information Technology & Telecommunication
Published Date Sep 2021
Updated Date
Contact Us